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93c04440d4
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Start refactoring UI concerns away from game and into UI logic class
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2025-03-07 16:48:45 -08:00 |
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c3bfab5f53
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Refactoring game logic
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2025-03-07 12:05:20 -08:00 |
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e7ef669c29
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Clean up
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2025-03-07 01:52:56 -08:00 |
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65e4af8595
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Move GameLogic to new project
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2025-03-07 01:39:18 -08:00 |
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b7bf4f3d10
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Move Player logic to other project
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2025-03-07 01:26:14 -08:00 |
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1cb79f5b30
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Move App logic to other projects
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2025-03-07 01:08:35 -08:00 |
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3b5ee84ce2
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Move save logic out of Game
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2025-03-07 00:32:19 -08:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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12cbb82ac9
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Add cspell config file, remove unused models folder for weapon
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2025-03-06 21:40:46 -08:00 |
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e038901f2b
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Generate more floors
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2025-03-06 12:10:43 -08:00 |
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2bb3bc2259
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Shorten opening animations
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2025-03-05 19:16:16 -08:00 |
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e050d20071
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Loading works
Debug pickup
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2025-03-05 19:11:31 -08:00 |
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c6fb5c1702
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Fix focus issue
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2025-03-05 03:18:11 -08:00 |
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42446b4ac4
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Set up some loading logic and app/main menu logicblocks
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2025-03-05 02:59:50 -08:00 |
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3d3ebc11d1
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Map save
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2025-03-05 01:14:23 -08:00 |
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819dd672aa
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Save and load map data
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2025-03-05 00:40:39 -08:00 |
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ec182e87f0
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Restore Pause functionality
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2025-03-04 23:59:40 -08:00 |
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5b57939452
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Minor drop/throw adjustment
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2025-03-04 23:32:25 -08:00 |
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e7a48a08ee
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Fix stuff including texture on pick up items and fix pickup
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2025-03-04 23:27:17 -08:00 |
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8cc6d85265
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Implementation of saving inventory items (had to resturcture texture loading)
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2025-03-04 22:21:18 -08:00 |
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d35e81a9a8
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Start restructure of game data to support save/load
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2025-03-04 02:39:27 -08:00 |
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a9cb43b79e
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Remove dead code
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2025-03-04 00:43:27 -08:00 |
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b733a30724
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Fix thrown item position
Start adding more floors
Testing Item Rescue
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2025-03-04 00:32:24 -08:00 |
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2da4b8958d
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Implement Stat Raising items
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2025-03-03 22:49:32 -08:00 |
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c04be837bb
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Entropic seal implemented
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2025-03-03 22:21:02 -08:00 |
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14b7093e00
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Implement Gospel of Escape
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2025-03-03 22:03:16 -08:00 |
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4baa492ab1
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Implement Perspective
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2025-03-03 21:41:22 -08:00 |
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4363c4d2eb
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Implement Elemental Caster item
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2025-03-03 21:33:19 -08:00 |
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78068e1170
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Implement Kyuuketsuki
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2025-03-03 21:21:48 -08:00 |
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d883b2b05f
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Implement Heaven's Rebellion
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2025-03-03 21:14:09 -08:00 |
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f153a53d8d
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Sine Morphization implementation
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2025-03-03 21:04:44 -08:00 |
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a41c443004
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Update to Godot 4.4
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2025-03-03 11:29:36 -08:00 |
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b26654346b
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Put minimap back in place
Note: issue still exists where the last spot the player existed before the level finished loading is marked visibile on the minimap
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2025-03-03 02:45:45 -08:00 |
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3860155675
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Kill half of enemies in room
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2025-03-03 02:00:05 -08:00 |
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990da695f2
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Add Effect items, implement teleport enemies to current room
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2025-03-03 01:48:56 -08:00 |
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4ac70b1ca7
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Player warp item implementation
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2025-03-03 01:17:30 -08:00 |
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05295f535a
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Teleport enemy to random room item
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2025-03-02 11:55:19 -08:00 |
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2439791d05
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Chinthe animations
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2025-02-28 03:10:16 -08:00 |
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bcb3262743
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Add NPCs
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2025-02-28 00:44:30 -08:00 |
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66661054bf
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Reorganize every room's node structure
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2025-02-27 23:48:05 -08:00 |
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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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f41c0ec025
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Cleanup
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2025-02-27 20:28:24 -08:00 |
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9f3101b866
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Add callbacks to eden pillar attack
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2025-02-27 01:52:10 -08:00 |
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2589ed98d2
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Remove unused method
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2025-02-27 01:44:22 -08:00 |
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77aa58f88e
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Eden pillar rotation finally works i'm going to die now
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2025-02-27 01:40:59 -08:00 |
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cfa79f262f
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Fix fake error and also looking during attacks
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2025-02-25 22:20:04 -08:00 |
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221ade11e3
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Split 2D and 3D enemy concepts
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2025-02-25 22:02:02 -08:00 |
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282a2eddb0
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Change all enemy types to CharacterBody3D
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2025-02-25 19:55:04 -08:00 |
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0d7242c96d
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Minor fixes to navigation
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2025-02-25 02:04:15 -08:00 |
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22a930358c
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Rough collision avoidance implementation using pre-generated floors (just floor 01)
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2025-02-24 21:48:40 -08:00 |
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