Move App logic to other projects
This commit is contained in:
22
Zennysoft.Game.Abstractions/App/IAppRepo.cs
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22
Zennysoft.Game.Abstractions/App/IAppRepo.cs
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@@ -0,0 +1,22 @@
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namespace Zennysoft.Game.Abstractions;
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public interface IAppRepo : IDisposable
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{
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event Action? GameEntered;
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event Action? GameExited;
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event Action? SplashScreenSkipped;
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event Action? MainMenuEntered;
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void SkipSplashScreen();
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void OnMainMenuEntered();
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void OnEnterGame();
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void OnExitGame();
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void OnGameOver();
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}
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.src.enemy;
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namespace Zennysoft.Game.Abstractions;
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public interface ICanPatrol
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{
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@@ -1,27 +1,6 @@
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using System;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma;
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public interface IAppRepo : IDisposable
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{
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event Action? GameEntered;
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event Action? GameExited;
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event Action? SplashScreenSkipped;
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event Action? MainMenuEntered;
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void SkipSplashScreen();
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void OnMainMenuEntered();
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void OnEnterGame();
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void OnExitGame();
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void OnGameOver();
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}
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namespace Zennysoft.Game.Ma.Implementation;
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public class AppRepo : IAppRepo
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{
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@@ -1,4 +1,5 @@
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public partial class AppLogic
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{
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public record Data
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public partial class AppLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public partial class AppLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public partial class AppLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public interface IAppLogic : ILogicBlock<AppLogic.State>;
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@@ -1,7 +1,8 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public partial class AppLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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@@ -1,7 +1,8 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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public partial class AppLogic
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{
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@@ -1,7 +1,8 @@
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma.Implementation;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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public partial class AppLogic
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{
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@@ -0,0 +1,8 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum AccessoryTag
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{
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None,
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HalfVTConsumption,
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StatusEffectImmunity
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}
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6
Zennysoft.Game.Ma.Implementation/Item/Tags/BoxItemTag.cs
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6
Zennysoft.Game.Ma.Implementation/Item/Tags/BoxItemTag.cs
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@@ -0,0 +1,6 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum BoxItemTag
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{
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RandomNewItem,
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}
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11
Zennysoft.Game.Ma.Implementation/Item/Tags/ElementType.cs
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11
Zennysoft.Game.Ma.Implementation/Item/Tags/ElementType.cs
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@@ -0,0 +1,11 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum ElementType
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{
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None,
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Aeolic,
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Telluric,
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Hydric,
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Igneous,
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Ferrum
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}
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7
Zennysoft.Game.Ma.Implementation/Item/Tags/ItemTag.cs
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7
Zennysoft.Game.Ma.Implementation/Item/Tags/ItemTag.cs
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@@ -0,0 +1,7 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum ItemTag
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{
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None,
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BreaksOnChange
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}
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@@ -0,0 +1,10 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum ThrowableItemTag
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{
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None,
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LowerTargetTo1HP,
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CanChangeAffinity,
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TeleportToRandomLocation,
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WarpToExitIfFound
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}
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20
Zennysoft.Game.Ma.Implementation/Item/Tags/UsableItemTag.cs
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20
Zennysoft.Game.Ma.Implementation/Item/Tags/UsableItemTag.cs
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@@ -0,0 +1,20 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum UsableItemTag
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{
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None,
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DoubleEXP,
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IdentifyAllItemsCostHP,
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BriefImmunity,
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SwapHPAndVT,
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TeleportAllEnemiesToRoom,
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TurnAllEnemiesIntoHealingItem,
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KillHalfEnemiesInRoom,
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AbsorbHPFromAllEnemiesInRoom,
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HealsAllInRoomToMaxHP,
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DealElementalDamageToAllEnemiesInRoom,
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RaiseCurrentWeaponAttack,
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RaiseCurrentDefenseArmor,
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RaiseLevel,
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RandomEffect,
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}
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9
Zennysoft.Game.Ma.Implementation/Item/Tags/WeaponTag.cs
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9
Zennysoft.Game.Ma.Implementation/Item/Tags/WeaponTag.cs
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@@ -0,0 +1,9 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum WeaponTag
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{
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None,
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SelfDamage,
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IgnoreAffinity,
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Knockback,
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}
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@@ -2,87 +2,23 @@
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namespace Zennysoft.Game.Ma.Implementation;
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public enum WeaponTag
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{
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None,
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SelfDamage,
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IgnoreAffinity,
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Knockback,
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}
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[JsonSerializable(typeof(WeaponTag))]
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public partial class WeaponTagEnumContext : JsonSerializerContext;
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public enum ItemTag
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{
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None,
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BreaksOnChange
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}
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[JsonSerializable(typeof(ItemTag))]
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public partial class ItemTagEnumContext : JsonSerializerContext;
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public enum AccessoryTag
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{
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None,
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HalfVTConsumption,
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StatusEffectImmunity
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}
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[JsonSerializable(typeof(AccessoryTag))]
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public partial class AccessoryTagEnumContext : JsonSerializerContext;
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public enum ThrowableItemTag
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{
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None,
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LowerTargetTo1HP,
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CanChangeAffinity,
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TeleportToRandomLocation,
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WarpToExitIfFound
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}
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[JsonSerializable(typeof(ThrowableItemTag))]
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public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
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public enum UsableItemTag
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{
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None,
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DoubleEXP,
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IdentifyAllItemsCostHP,
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BriefImmunity,
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SwapHPAndVT,
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TeleportAllEnemiesToRoom,
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TurnAllEnemiesIntoHealingItem,
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KillHalfEnemiesInRoom,
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AbsorbHPFromAllEnemiesInRoom,
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HealsAllInRoomToMaxHP,
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DealElementalDamageToAllEnemiesInRoom,
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RaiseCurrentWeaponAttack,
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RaiseCurrentDefenseArmor,
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RaiseLevel,
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RandomEffect,
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}
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[JsonSerializable(typeof(UsableItemTag))]
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public partial class UsableItemTagEnumContext : JsonSerializerContext;
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public enum BoxItemTag
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{
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RandomNewItem,
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}
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[JsonSerializable(typeof(BoxItemTag))]
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public partial class BoxItemTagEnumContext : JsonSerializerContext;
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public enum ElementType
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{
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None,
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Aeolic,
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Telluric,
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Hydric,
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Igneous,
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Ferrum
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}
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[JsonSerializable(typeof(ElementType))]
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public partial class ElementTypeEnumContext : JsonSerializerContext;
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@@ -10,17 +10,14 @@
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<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
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<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
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<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
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<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
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||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
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||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.5.0" />
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||||
<PackageReference Include="System.IO.Abstractions" Version="21.2.1" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
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||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Enums\" />
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</ItemGroup>
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</Project>
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@@ -1,51 +1,51 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<!-- Use NativeAOT. -->
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<PublishAot>true</PublishAot>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="src\items\weapons\models\**" />
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<EmbeddedResource Remove="src\items\weapons\models\**" />
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||||
</ItemGroup>
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<ItemGroup>
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<!-- Root the assemblies to avoid trimming. -->
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||||
<TrimmerRootAssembly Include="GodotSharp" />
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||||
<TrimmerRootAssembly Include="$(TargetName)" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.15.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.15.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.5.0" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="21.2.1" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="src\ui\dialogue\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<!-- Use NativeAOT. -->
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="src\items\weapons\models\**" />
|
||||
<EmbeddedResource Remove="src\items\weapons\models\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<!-- Root the assemblies to avoid trimming. -->
|
||||
<TrimmerRootAssembly Include="GodotSharp" />
|
||||
<TrimmerRootAssembly Include="$(TargetName)" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="src\ui\dialogue\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -2,7 +2,11 @@
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using static Zennysoft.Game.Ma.AppLogic.Input;
|
||||
using SimpleInjector;
|
||||
using SimpleInjector.Lifestyles;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using static Zennysoft.Game.Ma.Implementation.AppLogic.Input;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -35,9 +39,17 @@ public partial class App : CanvasLayer, IApp
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
var container = new SimpleInjector.Container();
|
||||
container.Options.DefaultScopedLifestyle = new AsyncScopedLifestyle();
|
||||
container.Register<IAppRepo, AppRepo>(Lifestyle.Singleton);
|
||||
container.Register<IAppLogic, AppLogic>(Lifestyle.Singleton);
|
||||
container.Verify();
|
||||
|
||||
Instantiator = new Instantiator(GetTree());
|
||||
AppRepo = new AppRepo();
|
||||
AppLogic = new AppLogic();
|
||||
|
||||
AppRepo = container.GetInstance<IAppRepo>();
|
||||
AppLogic = container.GetInstance<IAppLogic>();
|
||||
|
||||
AppLogic.Set(AppRepo);
|
||||
AppLogic.Set(new AppLogic.Data());
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://dyd1r1pl5beku
|
||||
@@ -1 +0,0 @@
|
||||
uid://cbqvl36d7foae
|
||||
@@ -1 +0,0 @@
|
||||
uid://b2hwfi78870pf
|
||||
@@ -1 +0,0 @@
|
||||
uid://dfygx4qdyomdw
|
||||
@@ -1 +0,0 @@
|
||||
uid://dqc8wddrx0txd
|
||||
@@ -1 +0,0 @@
|
||||
uid://e51dlkiwpksy
|
||||
@@ -1,30 +0,0 @@
|
||||
@startuml AppLogic
|
||||
state "AppLogic State" as Zennysoft_Game_Ma_AppLogic_State {
|
||||
state "InGame" as Zennysoft_Game_Ma_AppLogic_State_InGame
|
||||
state "LeavingMenu" as Zennysoft_Game_Ma_AppLogic_State_LeavingMenu
|
||||
state "LoadingSaveFile" as Zennysoft_Game_Ma_AppLogic_State_LoadingSaveFile
|
||||
state "MainMenu" as Zennysoft_Game_Ma_AppLogic_State_MainMenu
|
||||
state "SplashScreen" as Zennysoft_Game_Ma_AppLogic_State_SplashScreen
|
||||
}
|
||||
|
||||
Zennysoft_Game_Ma_AppLogic_State_InGame --> Zennysoft_Game_Ma_AppLogic_State_MainMenu : GameOver
|
||||
Zennysoft_Game_Ma_AppLogic_State_LeavingMenu --> Zennysoft_Game_Ma_AppLogic_State_InGame : FadeOutFinished
|
||||
Zennysoft_Game_Ma_AppLogic_State_LeavingMenu --> Zennysoft_Game_Ma_AppLogic_State_LoadingSaveFile : FadeOutFinished
|
||||
Zennysoft_Game_Ma_AppLogic_State_LoadingSaveFile --> Zennysoft_Game_Ma_AppLogic_State_InGame : SaveFileLoaded
|
||||
Zennysoft_Game_Ma_AppLogic_State_MainMenu --> Zennysoft_Game_Ma_AppLogic_State_LeavingMenu : LoadGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_MainMenu --> Zennysoft_Game_Ma_AppLogic_State_LeavingMenu : NewGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_MainMenu --> Zennysoft_Game_Ma_AppLogic_State_MainMenu : QuitGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_SplashScreen --> Zennysoft_Game_Ma_AppLogic_State_MainMenu : FadeOutFinished
|
||||
|
||||
Zennysoft_Game_Ma_AppLogic_State_InGame : OnEnter → ShowGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_InGame : OnExit → HideGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_InGame : OnGameOver → RemoveExistingGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_LeavingMenu : OnEnter → FadeToBlack
|
||||
Zennysoft_Game_Ma_AppLogic_State_LoadingSaveFile : OnEnter → StartLoadingSaveFile
|
||||
Zennysoft_Game_Ma_AppLogic_State_MainMenu : OnEnter → SetupGameScene, ShowMainMenu
|
||||
Zennysoft_Game_Ma_AppLogic_State_MainMenu : OnQuitGame → ExitGame
|
||||
Zennysoft_Game_Ma_AppLogic_State_SplashScreen : OnEnter → ShowSplashScreen
|
||||
Zennysoft_Game_Ma_AppLogic_State_SplashScreen : OnSplashScreenSkipped() → HideSplashScreen
|
||||
|
||||
[*] --> Zennysoft_Game_Ma_AppLogic_State_SplashScreen
|
||||
@enduml
|
||||
@@ -1 +0,0 @@
|
||||
uid://ckb88dvtckagu
|
||||
@@ -1 +0,0 @@
|
||||
uid://du7y6o0h004sm
|
||||
@@ -1 +0,0 @@
|
||||
uid://b5j2df20jd05i
|
||||
@@ -1 +0,0 @@
|
||||
uid://b5ehfb8l8u2fy
|
||||
@@ -1 +0,0 @@
|
||||
uid://ddceu88ak7e41
|
||||
@@ -1 +0,0 @@
|
||||
uid://dxbrwt7jduxu8
|
||||
@@ -1 +0,0 @@
|
||||
uid://xix7akau8f8g
|
||||
@@ -1 +0,0 @@
|
||||
uid://cm2spwox38qgx
|
||||
@@ -1 +0,0 @@
|
||||
uid://bjhw05eivyte3
|
||||
@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Zennysoft.Game.Ma.src.enemy;
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Zennysoft.Game.Ma.src.enemy;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Zennysoft.Game.Ma.src.enemy;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Zennysoft.Game.Ma.src.enemy;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
using Chickensoft.Introspection;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
public partial class GameLogic
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user