zenny
7393662aa8
Fix spawn heights and debug menu enemy spawning
2026-02-17 12:27:26 -08:00
zenny
922d8fde59
Adjust altar scaling
2026-02-17 10:10:42 -08:00
zenny
017be896f3
Weapons tested and general changes made to support the results of those tests
2026-02-16 16:44:36 -08:00
zenny
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
Pal
a1f4a29eb3
Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor.
2026-02-15 00:57:19 -08:00
Pal
47ceb2f613
Remove E, fix UI, Altar scale better
2026-02-14 16:49:16 -08:00
zenny
68b1455c53
Fix restorative
2026-02-12 23:28:51 -08:00
zenny
9615e1e251
Audio fade
2026-02-12 22:42:18 -08:00
zenny
c755485855
Add sample Stele to overworld
2026-02-12 21:39:10 -08:00
zenny
d503413140
Fix up effect items
...
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
Pal
549040c339
Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which.
2026-02-12 20:17:13 -08:00
zenny
230b47061d
Add item spawn menu
...
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
Pal
fdc4a6f2c1
Small Map Fixes
2026-02-10 01:55:56 -08:00
zenny
c6fbc9f553
Rework dimmable audio stream
2026-02-05 14:45:28 -08:00
zenny
36b851254e
Add collisions to A2 corridors
...
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
zenny
147f04d2ff
Modify palm of heaven, remove random box item in altar
2026-02-05 10:52:13 -08:00
zenny
d45bc67722
Partially implementation of box items
2026-02-04 22:30:10 -08:00
zenny
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
Pal
35a625f636
merge
2026-02-03 21:06:28 -08:00
zenny
3e6e21977e
Fix Altar scaling
2026-02-03 20:52:14 -08:00
Pal
4a2d131276
Boss floor changes minor
2026-02-03 19:54:05 -08:00
Pal
d9c2ba7ed1
Added Memorial Steles, boss A floor visual polish, re-enabled overworld distance scenery
2026-02-03 04:18:25 -08:00
zenny
9747d7d2c5
Revert boss floor environment lighting change
2026-02-03 02:04:21 -08:00
zenny
34dce8c5a2
Loading screen fixes, transition screen UI fixes
2026-02-03 01:47:42 -08:00
zenny
51010c4f7d
Fix overworld collisions
2026-02-03 00:34:19 -08:00
zenny
fd96eb2dc9
Fix minimap height
...
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
zenny
51c8f26e50
Minor fixes for NPC dialogue stuff
...
Add collisions for overworld
2026-02-02 22:39:33 -08:00
zenny
30f0a078a9
Boss A fixes
2026-02-02 20:01:54 -08:00
zenny
6e4a4d605c
Partially fix boss room A, only one guy moves though
2026-02-02 00:27:11 -08:00
zenny
0282ef68f3
Collisions again
2026-02-01 16:00:44 -08:00
zenny
4ffe04fcff
Exploding wall implementation
2026-01-26 02:15:03 -08:00
zenny
865934399d
Boss fixes, various changes
2026-01-25 19:01:34 -08:00
zenny
79dd6eb33a
Fix player height
2026-01-25 16:06:20 -08:00
Pal
8fd7a5133d
A1 Floor Progress
2026-01-22 17:54:12 -08:00
Pal
97472f2a61
Deleted old unused Corridor tscns, B set (Floors 9-15) complete
2026-01-22 16:14:58 -08:00
zenny
9897acffac
Unlockable door implementation (currently opens with regular attack)
2026-01-21 00:50:21 -08:00
zenny
aa9e14c498
Make overworld doors be of unlockable type, add behavior later
2026-01-20 23:33:28 -08:00
zenny
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
Pal
6a62d3d943
Room fixes, started mapping floors
2026-01-17 00:00:37 -08:00
zenny
7e8826f143
Restore health fountain
2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc
Re-scaled environment models imported and implemented.
2026-01-12 19:39:34 -08:00
zenny
04543fcfac
Add plastique item
...
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
zenny
678916be89
Enemy viewer revamp, loading screen improvement
2025-12-05 16:30:13 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
Pal
3c369f79f7
Added shadows to enemies
2025-12-01 21:05:33 -08:00
zenny
edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
zenny
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
e7bae342c9
SFX additions
2025-11-16 16:12:21 -08:00
zenny
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00