Commit Graph

81 Commits

Author SHA1 Message Date
4ac70b1ca7 Player warp item implementation 2025-03-03 01:17:30 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f41c0ec025 Cleanup 2025-02-27 20:28:24 -08:00
221ade11e3 Split 2D and 3D enemy concepts 2025-02-25 22:02:02 -08:00
282a2eddb0 Change all enemy types to CharacterBody3D 2025-02-25 19:55:04 -08:00
5404f8e7b0 Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu 2025-02-19 16:04:40 -08:00
44333e52c2 A lot of crazy stuff happened here..... 2025-02-18 23:22:17 -08:00
05c05ef102 Fix script load 2025-02-18 00:45:40 -08:00
60ecb7d113 Add remaining rooms and add collision
Add floor list
2025-02-18 00:42:37 -08:00
ad3b26f451 Import more rooms, rename some to fit number system 2025-02-14 00:51:54 -08:00
08d6ad3573 Minor fixes, playing with volumetric fog again 2025-02-13 18:03:45 -08:00
a1c66df038 Add more floors, light refactoring 2025-02-12 00:49:16 -08:00
556f12de1e Various additions and fixes 2025-02-11 02:39:31 -08:00
1f9c05c0a7 Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing 2025-02-07 03:11:32 -08:00
b8e5794d48 Clean up 2025-02-07 02:47:44 -08:00
fe1a1e61ef Major Player refactor 2025-02-07 02:29:50 -08:00
0cdae88952 Fix attacks by player and enemy 2025-02-06 03:33:25 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
4910ff7770 Change affinity 2025-01-19 12:59:24 -08:00
f3a51de28a Resolve UID warnings by copying newly updated UIDs into scene file import 2025-01-18 12:38:21 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
5d2b9ca247 Exp system implementation (not yet affecting stats) 2024-12-21 16:41:16 -08:00
e525ede13d Working on item rescue 2024-12-19 15:42:40 -08:00
8068f33302 Refactor enemy view model for data viewer project 2024-12-05 22:45:13 -08:00
7a6cea145d Started work on data viewer 2024-12-04 19:06:55 -08:00
8ddfe86750 Minor fixes, upgrade to 4.4.0-dev4 2024-11-20 20:36:58 -08:00
8d4177f8b1 Add knockback to secondary attack 2024-10-14 23:22:42 -07:00
41c24c5ab3 Make player, enemy, and items spawn at consistent heights 2024-09-25 21:33:11 -07:00
7f1f1a8a14 Push 2024-09-23 22:37:10 -07:00
59390c04bf Throwable item rework, increase health on timer timeout, add boss 1 model 2024-09-22 23:05:33 -07:00
490f0d17d2 Drop item 2024-09-22 14:00:52 -07:00
01477b9a0e Add back antechamber 2, fix collisions in inner balcony room 2024-09-19 01:56:37 -07:00
28136545b4 Re-import 2024-09-18 17:24:20 -07:00
7bd374161f Attempt to bring in other branch 2024-09-18 16:51:27 -07:00
b7a982d340 Demo reel build 2024-09-17 23:56:50 -07:00
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
9b8884d459 stoop kid is afraid to leave his stoop 2024-09-17 00:07:13 -07:00
993ec2bf1b Fix enemy attacks 2024-09-16 22:14:46 -07:00
354813e6e0 Animation fixes 2024-09-16 20:38:44 -07:00
d0c78e54a7 Implement boss room 2024-09-16 02:48:14 -07:00
55c521db3a Update items 2024-09-16 01:05:15 -07:00
8143da44db Not perfect but enemies move/attack with animation 2024-09-15 23:56:05 -07:00
4a1fdd94f8 Hit shader 2024-09-15 17:12:18 -07:00
470b853916 Basic projectile implementation 2024-09-15 02:37:32 -07:00
7680ab8b45 it's michael, what's michael 2024-09-15 02:17:40 -07:00
0a71339bbe Clean up in player code area too 2024-09-14 10:37:04 -07:00
57b9d9b64a Clean up temporary dungeon room files 2024-09-14 10:32:06 -07:00
1d7d70e033 More inventory menu improvements 2024-09-13 16:43:10 -07:00
043d7f1ba8 Fix final remaining issues with inventory 2024-09-12 10:28:34 -07:00