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4ac70b1ca7
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Player warp item implementation
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2025-03-03 01:17:30 -08:00 |
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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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f41c0ec025
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Cleanup
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2025-02-27 20:28:24 -08:00 |
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221ade11e3
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Split 2D and 3D enemy concepts
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2025-02-25 22:02:02 -08:00 |
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282a2eddb0
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Change all enemy types to CharacterBody3D
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2025-02-25 19:55:04 -08:00 |
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5404f8e7b0
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Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu
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2025-02-19 16:04:40 -08:00 |
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44333e52c2
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A lot of crazy stuff happened here.....
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2025-02-18 23:22:17 -08:00 |
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05c05ef102
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Fix script load
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2025-02-18 00:45:40 -08:00 |
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60ecb7d113
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Add remaining rooms and add collision
Add floor list
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2025-02-18 00:42:37 -08:00 |
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ad3b26f451
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Import more rooms, rename some to fit number system
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2025-02-14 00:51:54 -08:00 |
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08d6ad3573
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Minor fixes, playing with volumetric fog again
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2025-02-13 18:03:45 -08:00 |
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a1c66df038
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Add more floors, light refactoring
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2025-02-12 00:49:16 -08:00 |
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556f12de1e
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Various additions and fixes
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2025-02-11 02:39:31 -08:00 |
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1f9c05c0a7
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Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing
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2025-02-07 03:11:32 -08:00 |
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b8e5794d48
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Clean up
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2025-02-07 02:47:44 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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0cdae88952
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Fix attacks by player and enemy
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2025-02-06 03:33:25 -08:00 |
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4e6c545e81
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Refactor Enemy
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2025-02-06 01:58:36 -08:00 |
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badc6d2375
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Preserve current state before big refactor
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2025-02-05 20:45:49 -08:00 |
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4910ff7770
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Change affinity
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2025-01-19 12:59:24 -08:00 |
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f3a51de28a
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Resolve UID warnings by copying newly updated UIDs into scene file import
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2025-01-18 12:38:21 -08:00 |
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9cb696ca86
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Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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2025-01-18 12:22:30 -08:00 |
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5d2b9ca247
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Exp system implementation (not yet affecting stats)
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2024-12-21 16:41:16 -08:00 |
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e525ede13d
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Working on item rescue
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2024-12-19 15:42:40 -08:00 |
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8068f33302
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Refactor enemy view model for data viewer project
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2024-12-05 22:45:13 -08:00 |
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7a6cea145d
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Started work on data viewer
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2024-12-04 19:06:55 -08:00 |
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8ddfe86750
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Minor fixes, upgrade to 4.4.0-dev4
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2024-11-20 20:36:58 -08:00 |
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8d4177f8b1
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Add knockback to secondary attack
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2024-10-14 23:22:42 -07:00 |
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41c24c5ab3
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Make player, enemy, and items spawn at consistent heights
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2024-09-25 21:33:11 -07:00 |
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7f1f1a8a14
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Push
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2024-09-23 22:37:10 -07:00 |
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59390c04bf
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Throwable item rework, increase health on timer timeout, add boss 1 model
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2024-09-22 23:05:33 -07:00 |
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490f0d17d2
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Drop item
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2024-09-22 14:00:52 -07:00 |
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01477b9a0e
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Add back antechamber 2, fix collisions in inner balcony room
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2024-09-19 01:56:37 -07:00 |
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28136545b4
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Re-import
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2024-09-18 17:24:20 -07:00 |
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7bd374161f
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Attempt to bring in other branch
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2024-09-18 16:51:27 -07:00 |
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b7a982d340
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Demo reel build
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2024-09-17 23:56:50 -07:00 |
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27fa657f92
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Almost shippable
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2024-09-17 04:39:01 -07:00 |
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9b8884d459
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stoop kid is afraid to leave his stoop
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2024-09-17 00:07:13 -07:00 |
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993ec2bf1b
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Fix enemy attacks
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2024-09-16 22:14:46 -07:00 |
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354813e6e0
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Animation fixes
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2024-09-16 20:38:44 -07:00 |
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d0c78e54a7
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Implement boss room
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2024-09-16 02:48:14 -07:00 |
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55c521db3a
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Update items
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2024-09-16 01:05:15 -07:00 |
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8143da44db
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Not perfect but enemies move/attack with animation
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2024-09-15 23:56:05 -07:00 |
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4a1fdd94f8
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Hit shader
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2024-09-15 17:12:18 -07:00 |
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470b853916
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Basic projectile implementation
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2024-09-15 02:37:32 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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0a71339bbe
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Clean up in player code area too
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2024-09-14 10:37:04 -07:00 |
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57b9d9b64a
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Clean up temporary dungeon room files
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2024-09-14 10:32:06 -07:00 |
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1d7d70e033
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More inventory menu improvements
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2024-09-13 16:43:10 -07:00 |
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043d7f1ba8
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Fix final remaining issues with inventory
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2024-09-12 10:28:34 -07:00 |
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