Commit Graph

345 Commits

Author SHA1 Message Date
d35e81a9a8 Start restructure of game data to support save/load 2025-03-04 02:39:27 -08:00
a9cb43b79e Remove dead code 2025-03-04 00:43:27 -08:00
b733a30724 Fix thrown item position
Start adding more floors
Testing Item Rescue
2025-03-04 00:32:24 -08:00
2da4b8958d Implement Stat Raising items 2025-03-03 22:49:32 -08:00
c04be837bb Entropic seal implemented 2025-03-03 22:21:02 -08:00
14b7093e00 Implement Gospel of Escape 2025-03-03 22:03:16 -08:00
4baa492ab1 Implement Perspective 2025-03-03 21:41:22 -08:00
4363c4d2eb Implement Elemental Caster item 2025-03-03 21:33:19 -08:00
78068e1170 Implement Kyuuketsuki 2025-03-03 21:21:48 -08:00
d883b2b05f Implement Heaven's Rebellion 2025-03-03 21:14:09 -08:00
f153a53d8d Sine Morphization implementation 2025-03-03 21:04:44 -08:00
a41c443004 Update to Godot 4.4 2025-03-03 11:29:36 -08:00
b26654346b Put minimap back in place
Note: issue still exists where the last spot the player existed before the level finished loading is marked visibile on the minimap
2025-03-03 02:45:45 -08:00
3860155675 Kill half of enemies in room 2025-03-03 02:00:05 -08:00
990da695f2 Add Effect items, implement teleport enemies to current room 2025-03-03 01:48:56 -08:00
4ac70b1ca7 Player warp item implementation 2025-03-03 01:17:30 -08:00
05295f535a Teleport enemy to random room item 2025-03-02 11:55:19 -08:00
2439791d05 Chinthe animations 2025-02-28 03:10:16 -08:00
bcb3262743 Add NPCs 2025-02-28 00:44:30 -08:00
66661054bf Reorganize every room's node structure 2025-02-27 23:48:05 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f41c0ec025 Cleanup 2025-02-27 20:28:24 -08:00
9f3101b866 Add callbacks to eden pillar attack 2025-02-27 01:52:10 -08:00
2589ed98d2 Remove unused method 2025-02-27 01:44:22 -08:00
77aa58f88e Eden pillar rotation finally works i'm going to die now 2025-02-27 01:40:59 -08:00
cfa79f262f Fix fake error and also looking during attacks 2025-02-25 22:20:04 -08:00
221ade11e3 Split 2D and 3D enemy concepts 2025-02-25 22:02:02 -08:00
282a2eddb0 Change all enemy types to CharacterBody3D 2025-02-25 19:55:04 -08:00
0d7242c96d Minor fixes to navigation 2025-02-25 02:04:15 -08:00
22a930358c Rough collision avoidance implementation using pre-generated floors (just floor 01) 2025-02-24 21:48:40 -08:00
45f1f5df01 Minor collision fixes 2025-02-19 19:46:35 -08:00
669a489f64 Fix UIDs 2025-02-19 19:25:35 -08:00
5404f8e7b0 Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu 2025-02-19 16:04:40 -08:00
f71412d946 Update to latest Godot, fix Sproingy animation issues 2025-02-19 01:39:37 -08:00
44333e52c2 A lot of crazy stuff happened here..... 2025-02-18 23:22:17 -08:00
5ce65aa57a In progress refactoring of Boss class 2025-02-18 01:55:06 -08:00
368e774176 Start editing floor enemy dbs 2025-02-18 00:53:03 -08:00
05c05ef102 Fix script load 2025-02-18 00:45:40 -08:00
60ecb7d113 Add remaining rooms and add collision
Add floor list
2025-02-18 00:42:37 -08:00
ad3b26f451 Import more rooms, rename some to fit number system 2025-02-14 00:51:54 -08:00
08d6ad3573 Minor fixes, playing with volumetric fog again 2025-02-13 18:03:45 -08:00
19915d7d6e More rooms 2025-02-13 02:07:02 -08:00
17b55db196 Add more rooms 2025-02-13 01:47:17 -08:00
f0d38d8fe8 Add new rooms, set every material so far to unshaded.... 2025-02-13 00:50:31 -08:00
a1c66df038 Add more floors, light refactoring 2025-02-12 00:49:16 -08:00
9352e4c0fd Fix initial spawn, center thrown item a bit more 2025-02-11 02:53:45 -08:00
556f12de1e Various additions and fixes 2025-02-11 02:39:31 -08:00
3e42ee4914 Add Ballos 2025-02-11 00:22:14 -08:00
0038e78a2b Improve enemy behavior, add filth eater 2025-02-10 22:19:26 -08:00
1f9c05c0a7 Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing 2025-02-07 03:11:32 -08:00