zenny
|
68b1455c53
|
Fix restorative
|
2026-02-12 23:28:51 -08:00 |
|
zenny
|
9615e1e251
|
Audio fade
|
2026-02-12 22:42:18 -08:00 |
|
zenny
|
d503413140
|
Fix up effect items
Fix up minimap
Add some debug info
|
2026-02-12 20:49:09 -08:00 |
|
Pal
|
549040c339
|
Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which.
|
2026-02-12 20:17:13 -08:00 |
|
zenny
|
c246d8d654
|
Fix crit calculation and bonus attack/def/luck
|
2026-02-12 02:58:30 -08:00 |
|
zenny
|
b475df6f68
|
Implement most jewels
|
2026-02-12 02:36:25 -08:00 |
|
zenny
|
230b47061d
|
Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
|
2026-02-11 15:25:20 -08:00 |
|
zenny
|
8ce38c3c13
|
Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
|
2026-02-11 04:08:42 -08:00 |
|
zenny
|
5451f0b31f
|
Persuader
|
2026-02-10 18:42:46 -08:00 |
|
zenny
|
92b4e8662f
|
Add projectiles
|
2026-02-10 18:03:53 -08:00 |
|
zenny
|
2f377d2d7a
|
Add curse element, increase throw speed/damage of Ciello
|
2026-02-10 15:37:12 -08:00 |
|
zenny
|
97198afe18
|
Fix dropped/thrown item behavior
|
2026-02-10 14:57:41 -08:00 |
|
Pal
|
843a100218
|
Small Changes
|
2026-02-10 01:21:47 -08:00 |
|
zenny
|
90d054a3c6
|
Clean up events, add weapon tag for weaker on swing
|
2026-02-09 23:50:15 -08:00 |
|
zenny
|
aba325ff2b
|
Implement plasma sword instakill
|
2026-02-09 23:01:52 -08:00 |
|
zenny
|
bfaa324e6a
|
Fix references and start more weapon tag implementation
|
2026-02-09 22:16:49 -08:00 |
|
zenny
|
8dd194a202
|
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
|
2026-02-06 03:24:34 -08:00 |
|
zenny
|
da8c4209d7
|
Fix annoying issue with LookAt
Add jump scare
|
2026-02-05 20:10:41 -08:00 |
|
zenny
|
36b851254e
|
Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
|
2026-02-05 14:17:45 -08:00 |
|
zenny
|
8a99771491
|
Add more boxes, implement weapon that gets stronger on lower HP
|
2026-02-04 23:51:07 -08:00 |
|
zenny
|
13ebe54474
|
Fix some control issues
|
2026-02-04 02:34:23 -08:00 |
|
zenny
|
b9a1888bfc
|
Add implementation for box item
|
2026-02-04 02:11:00 -08:00 |
|
zenny
|
5ae556cb4b
|
Fix some broken stuff (player spawn, disabled input after loading next floor)
|
2026-02-04 02:04:04 -08:00 |
|
zenny
|
52dc8fb9e4
|
Box item implementation
|
2026-02-04 01:49:17 -08:00 |
|
zenny
|
affa5e1f79
|
Player step SFX pitch change
|
2026-02-03 22:15:02 -08:00 |
|
Pal
|
d5de5f7379
|
player anim changes
|
2026-02-03 21:05:20 -08:00 |
|
zenny
|
051ffbbcb1
|
Fix bug with Boss A (hit box didn't get scaled correctly)
Fix reset of death animation
|
2026-02-03 02:24:54 -08:00 |
|
zenny
|
865934399d
|
Boss fixes, various changes
|
2026-01-25 19:01:34 -08:00 |
|
zenny
|
79dd6eb33a
|
Fix player height
|
2026-01-25 16:06:20 -08:00 |
|
zenny
|
a1f67c3d71
|
Fix dying loop, add death counter, add die button to debug
|
2026-01-20 21:18:10 -08:00 |
|
Pal
|
be8bbcac28
|
Corridor Assetts Implemented
|
2026-01-13 23:06:06 -08:00 |
|
zenny
|
1e97eb9ede
|
Elemental resistance calculation changes
|
2026-01-13 21:25:09 -08:00 |
|
zenny
|
7e8826f143
|
Restore health fountain
|
2026-01-12 20:26:05 -08:00 |
|
Pal
|
f13afc9fdc
|
Re-scaled environment models imported and implemented.
|
2026-01-12 19:39:34 -08:00 |
|
zenny
|
04543fcfac
|
Add plastique item
Add Door object
Initial work for look up animation
|
2026-01-02 17:06:01 -08:00 |
|
zenny
|
5b9de11e5a
|
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
|
2025-12-05 20:05:28 -08:00 |
|
Pal
|
f39bd8ecdb
|
Added many player.tscn animated sprite2Ds
|
2025-12-04 20:21:24 -08:00 |
|
Pal
|
95227946d1
|
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
|
2025-12-03 23:54:32 -08:00 |
|
Pal
|
1ee3e97f85
|
Overworld Gate object added, visual assetts added, test animation added
|
2025-12-03 23:54:20 -08:00 |
|
zenny
|
6f90a0985a
|
General UI Work
|
2025-12-03 23:21:29 -08:00 |
|
zenny
|
34742d568e
|
Play test animation
|
2025-12-03 22:29:24 -08:00 |
|
Pal
|
3c369f79f7
|
Added shadows to enemies
|
2025-12-01 21:05:33 -08:00 |
|
zenny
|
edff41af22
|
Edit dialogue balloons
|
2025-12-01 01:01:33 -08:00 |
|
zenny
|
4ee4e02a51
|
Take damage/Screen shake
|
2025-11-30 22:35:26 -08:00 |
|
zenny
|
8f8cc217dc
|
Death animation
|
2025-11-30 21:37:31 -08:00 |
|
zenny
|
46402401b4
|
Add basic implementation for footsteps
Add disengage to eden pillar
Fix level up sound effect trigger
|
2025-11-26 02:33:03 -08:00 |
|
zenny
|
ed9e611fd9
|
Work SFX work
Fix up Eden Pillar behavior
|
2025-11-26 02:12:24 -08:00 |
|
zenny
|
db7a1df1f7
|
Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
|
2025-11-25 03:04:07 -08:00 |
|
zenny
|
613fc3bf60
|
Setup player screen FX
|
2025-11-19 00:05:20 -08:00 |
|
zenny
|
a5846e08dc
|
Rewrite and simplify Inventory Menu, various fixes for item effects
|
2025-11-04 01:12:16 -08:00 |
|