Commit Graph

56 Commits

Author SHA1 Message Date
c6fb5c1702 Fix focus issue 2025-03-05 03:18:11 -08:00
42446b4ac4 Set up some loading logic and app/main menu logicblocks 2025-03-05 02:59:50 -08:00
e7a48a08ee Fix stuff including texture on pick up items and fix pickup 2025-03-04 23:27:17 -08:00
8cc6d85265 Implementation of saving inventory items (had to resturcture texture loading) 2025-03-04 22:21:18 -08:00
05295f535a Teleport enemy to random room item 2025-03-02 11:55:19 -08:00
2439791d05 Chinthe animations 2025-02-28 03:10:16 -08:00
bcb3262743 Add NPCs 2025-02-28 00:44:30 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f41c0ec025 Cleanup 2025-02-27 20:28:24 -08:00
77aa58f88e Eden pillar rotation finally works i'm going to die now 2025-02-27 01:40:59 -08:00
0d7242c96d Minor fixes to navigation 2025-02-25 02:04:15 -08:00
22a930358c Rough collision avoidance implementation using pre-generated floors (just floor 01) 2025-02-24 21:48:40 -08:00
0cdae88952 Fix attacks by player and enemy 2025-02-06 03:33:25 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
e525ede13d Working on item rescue 2024-12-19 15:42:40 -08:00
270ded8ef7 In progress work for swapping models for data viewer 2024-12-04 21:45:12 -08:00
8ddfe86750 Minor fixes, upgrade to 4.4.0-dev4 2024-11-20 20:36:58 -08:00
7f1f1a8a14 Push 2024-09-23 22:37:10 -07:00
b7a982d340 Demo reel build 2024-09-17 23:56:50 -07:00
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
9b8884d459 stoop kid is afraid to leave his stoop 2024-09-17 00:07:13 -07:00
354813e6e0 Animation fixes 2024-09-16 20:38:44 -07:00
7680ab8b45 it's michael, what's michael 2024-09-15 02:17:40 -07:00
8ea532bcfa Change out floor prompt message 2024-09-13 17:07:47 -07:00
1d7d70e033 More inventory menu improvements 2024-09-13 16:43:10 -07:00
875fa026df Dungeon player and teleport randomization 2024-09-12 12:41:52 -07:00
b4662a0c7b Massive refactor (inventory menu still a little broken but its Good Enough) 2024-09-12 02:24:14 -07:00
149c8d9571 Working pause menu 2024-09-11 15:55:47 -07:00
4d47a7586e Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more 2024-09-11 15:33:36 -07:00
0c9b1cd689 Fiddle with UI 2024-09-10 20:38:22 -07:00
4986cca661 Strafing 2024-09-09 18:53:51 -07:00
f8f3c9842f Adjust dialog UI 2024-09-09 18:19:32 -07:00
fc33b07dc7 Add ability to hit NPCs and see different dialogue, add interrupt feature for dialogue controller singleton 2024-09-09 17:20:54 -07:00
6e97058905 Rat dialogue 2024-09-09 14:56:22 -07:00
07295da93c Dialogue system; ask user if they want to teleport to next floor 2024-09-08 23:04:27 -07:00
29a6d1072c idk 2024-09-08 02:00:18 -07:00
f223102525 fixed da dialogue 2024-09-07 17:05:10 -07:00
872f246a23 Things are mostly fixed, but dialogue isn't disappearing 2024-09-07 16:34:31 -07:00
b470a9d2fe Update 2024-09-07 15:01:45 -07:00
fbaf698852 Teleport works, item pickup is broken 2024-09-07 14:00:40 -07:00
dc035eb1fe Add elements
Attempt to block line of sight with walls
2024-09-06 22:04:00 -07:00
8eeeb0890c Fix inventory button press not working on steamdeck, remove in-work capricorn enemy type 2024-09-05 14:31:35 -07:00
54d9dcf9fa Basic enemy attack pattern 2024-09-04 23:05:49 -07:00
19d3c40fef found out about baroque shooting 2024-09-03 23:10:06 -07:00
8df3abc775 Enemy follow system 2024-09-03 00:41:15 -07:00
dc9d9c4589 Throw item 2024-09-01 17:51:16 -07:00
dc3639ad6e Sync weapon equip to hitbox damage 2024-09-01 16:34:33 -07:00
b0e8ab124a Support different resolutions 2024-09-01 13:34:59 -07:00