Basic enemy attack pattern
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@@ -84,6 +84,7 @@ Throw={
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3d_physics/layer_4="Enemy"
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3d_physics/layer_5="Weapon"
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3d_physics/layer_6="Alert"
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3d_physics/layer_7="PlayerHitbox"
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[navigation]
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@@ -95,3 +96,4 @@ Throw={
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3d/run_on_separate_thread=true
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common/physics_ticks_per_second=144
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3d/default_gravity=0.0
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