Nearly finished.....

This commit is contained in:
2022-08-31 00:31:02 -07:00
parent 59d65e0e8c
commit 83bd769167
24 changed files with 2828 additions and 42 deletions

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@@ -2276,7 +2288,7 @@ MonoBehaviour:
Not really sure
what specifically.'
- As you can see they didn't have much time to talk.
- Mother power back then was like a piece of art.
- Mother's power back then was like a piece of art.
- Powerful, beautiful, extraordinary.
- Everyday I see the wreckage, it reminds me why I was created.
- But unfortunately the casualties of war doesn't make my job any easier.
@@ -2294,6 +2306,7 @@ MonoBehaviour:
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@@ -655,7 +656,7 @@ MonoBehaviour:
- it's kinda funny that a youth would symbolize death for us.
- "you are almost to the peak of the mountain. \ni bet you are excited to reach
the top."
- mountains, volcanos, everyone is excited to reach the top.
- mountains, volcanoes, everyone is excited to reach the top.
- "i think that the real beauty can be found down here.\r"
- 'the snow, the rocks, whole worlds are built on it.
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@@ -61,5 +61,7 @@ namespace Scampz.GameJam.Assets.Scripts.Audio
public static string TempleStep => "temple step ed";
public static string GrassStep => "grass step ed";
public static string Void => "void";
}
}

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@@ -45,8 +45,9 @@ namespace Scampz.GameJam
EndDialogue();
}
public void StartDialogue(Dialogue dialogue)
public void StartDialogue(Dialogue dialogue, TextMeshProUGUI textMeshProUGUI)
{
_dialogueTextGUI = textMeshProUGUI;
_animator.SetBool("IsOpen", true);
IsTalking = true;
sentences.Clear();

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@@ -1,3 +1,4 @@
using TMPro;
using UnityEngine;
namespace Scampz.GameJam
@@ -5,10 +6,12 @@ namespace Scampz.GameJam
public class DialogueTrigger : MonoBehaviour
{
public Dialogue dialogue;
[SerializeField]
private TextMeshProUGUI _dialogueTextGUI;
public void TriggerDialogue()
{
DialogueManager.Instance.StartDialogue(dialogue);
DialogueManager.Instance.StartDialogue(dialogue, _dialogueTextGUI);
}
}
}

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@@ -0,0 +1,13 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class OpenVoid : MonoBehaviour
{
private void Update()
{
if (UnlockSanctumState.Instance.VoidOpened)
gameObject.SetActive(false);
}
}
}

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@@ -0,0 +1,13 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToAirshipGuy : MonoBehaviour
{
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.TalkedToAirshipGuy = true;
}
}
}

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@@ -0,0 +1,13 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToFrogLady : MonoBehaviour
{
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.TalkedToFrog = true;
}
}
}

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@@ -0,0 +1,13 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToIceGuy : MonoBehaviour
{
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.TalkedToIceGuy = true;
}
}
}

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@@ -0,0 +1,16 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToVoid : MonoBehaviour
{
public void OnTriggerStay(Collider other)
{
if (other.CompareTag("Player"))
{
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.VoidOpened = true;
}
}
}
}

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@@ -0,0 +1,32 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
public class UnlockSanctumState : MonoBehaviour
{
public bool TalkedToFrog = false;
public bool TalkedToIceGuy = false;
public bool TalkedToAirshipGuy = false;
public bool SanctumUnlocked = false;
public bool VoidOpened = false;
public static UnlockSanctumState Instance;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
private void Update()
{
if (TalkedToFrog && TalkedToIceGuy && TalkedToAirshipGuy)
SanctumUnlocked = true;
}
}
}

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@@ -0,0 +1,57 @@
using System.Collections;
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.SceneManagement
{
public class ConditionalTeleportPlayer : MonoBehaviour
{
[SerializeField]
private Transform _spawnPointA;
[SerializeField]
private Transform _spawnPointB;
[SerializeField]
private Camera[] camerasToActivateA;
[SerializeField]
private Camera[] camerasToActivateB;
private void OnTriggerEnter(Collider collider)
{
if (collider.CompareTag("Player"))
{
StartCoroutine(LoadNextLevel());
}
}
private IEnumerator LoadNextLevel()
{
var spawnPoint = _spawnPointA;
var cameras = camerasToActivateA;
if (UnlockSanctumState.Instance.SanctumUnlocked)
{
spawnPoint = _spawnPointB;
cameras = camerasToActivateB;
}
var levelChanger = FindObjectOfType<LevelChanger>();
levelChanger.FadeAnimation();
yield return null;
var player = GameObject.FindGameObjectWithTag("Player");
var cc = player.GetComponent<CharacterController>();
cc.enabled = false;
player.SetActive(false);
yield return new WaitForSeconds(1.0f);
yield return null;
player.transform.position = spawnPoint.position;
player.transform.rotation = spawnPoint.rotation;
cc.enabled = true;
var allCamerasInCurrentScene = FindObjectsOfType<Camera>();
foreach (var sceneCamera in allCamerasInCurrentScene)
sceneCamera.enabled = false;
foreach (var camera in cameras)
camera.enabled = true;
player.SetActive(true);
yield return null;
}
}
}

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@@ -1,4 +1,5 @@
using Scampz.GameJam.Assets.Scripts;
using Scampz.GameJam.Assets.Scripts.Audio;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -42,6 +43,7 @@ namespace Scampz.GameJam
private void LoadNextLevel()
{
_loaded = true;
SFXManager.Instance.PlaySoundEffect(SoundEffectName.Ok);
GameManager.Instance.LoadScene(_scene, LoadSceneMode.Single);
}
}

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m_text: Mankind knew that they Could not change Society, So Instead of Reflecting
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