From 83bd7691676f19a5f01e40c27adfadd9b928e192 Mon Sep 17 00:00:00 2001 From: Zenny Date: Wed, 31 Aug 2022 00:31:02 -0700 Subject: [PATCH] Nearly finished..... --- Assets/Scenes/Airship.unity | 27 +- Assets/Scenes/Mountain.unity | 28 +- Assets/Scenes/Temple.unity | 2369 ++++++++++++++++- Assets/Scenes/WorldMap.unity | 53 +- Assets/Scripts/Audio/SFXManager.cs | 2 + Assets/Scripts/Dialogue/DialogueManager.cs | 3 +- Assets/Scripts/Dialogue/DialogueTrigger.cs | 5 +- Assets/Scripts/Player/OpenVoid.cs | 13 + Assets/Scripts/Player/OpenVoid.cs.meta | 11 + Assets/Scripts/Player/TalkedToAirshipGuy.cs | 13 + .../Scripts/Player/TalkedToAirshipGuy.cs.meta | 11 + Assets/Scripts/Player/TalkedToFrogLady.cs | 13 + .../Scripts/Player/TalkedToFrogLady.cs.meta | 11 + Assets/Scripts/Player/TalkedToIceGuy.cs | 13 + Assets/Scripts/Player/TalkedToIceGuy.cs.meta | 11 + Assets/Scripts/Player/TalkedToVoid.cs | 16 + Assets/Scripts/Player/TalkedToVoid.cs.meta | 11 + Assets/Scripts/Player/UnlockSanctumState.cs | 32 + .../Scripts/Player/UnlockSanctumState.cs.meta | 11 + .../ConditionalTeleportPlayer.cs | 57 + .../ConditionalTeleportPlayer.cs.meta | 11 + Assets/Scripts/SceneManagement/LoadScene.cs | 2 + Assets/Singleton/SingletonManager.prefab | 145 +- ProjectSettings/TagManager.asset | 2 + 24 files changed, 2828 insertions(+), 42 deletions(-) create mode 100644 Assets/Scripts/Player/OpenVoid.cs create mode 100644 Assets/Scripts/Player/OpenVoid.cs.meta create mode 100644 Assets/Scripts/Player/TalkedToAirshipGuy.cs create mode 100644 Assets/Scripts/Player/TalkedToAirshipGuy.cs.meta create mode 100644 Assets/Scripts/Player/TalkedToFrogLady.cs create mode 100644 Assets/Scripts/Player/TalkedToFrogLady.cs.meta create mode 100644 Assets/Scripts/Player/TalkedToIceGuy.cs create mode 100644 Assets/Scripts/Player/TalkedToIceGuy.cs.meta create mode 100644 Assets/Scripts/Player/TalkedToVoid.cs create mode 100644 Assets/Scripts/Player/TalkedToVoid.cs.meta create mode 100644 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a/Assets/Scripts/Dialogue/DialogueManager.cs +++ b/Assets/Scripts/Dialogue/DialogueManager.cs @@ -45,8 +45,9 @@ namespace Scampz.GameJam EndDialogue(); } - public void StartDialogue(Dialogue dialogue) + public void StartDialogue(Dialogue dialogue, TextMeshProUGUI textMeshProUGUI) { + _dialogueTextGUI = textMeshProUGUI; _animator.SetBool("IsOpen", true); IsTalking = true; sentences.Clear(); diff --git a/Assets/Scripts/Dialogue/DialogueTrigger.cs b/Assets/Scripts/Dialogue/DialogueTrigger.cs index 4b157dc..89f211b 100644 --- a/Assets/Scripts/Dialogue/DialogueTrigger.cs +++ b/Assets/Scripts/Dialogue/DialogueTrigger.cs @@ -1,3 +1,4 @@ +using TMPro; using UnityEngine; namespace Scampz.GameJam @@ -5,10 +6,12 @@ namespace Scampz.GameJam public class DialogueTrigger : MonoBehaviour { public Dialogue dialogue; + [SerializeField] + private TextMeshProUGUI _dialogueTextGUI; public void TriggerDialogue() { - DialogueManager.Instance.StartDialogue(dialogue); + DialogueManager.Instance.StartDialogue(dialogue, _dialogueTextGUI); } } } diff --git a/Assets/Scripts/Player/OpenVoid.cs b/Assets/Scripts/Player/OpenVoid.cs new file mode 100644 index 0000000..68d657a --- /dev/null +++ b/Assets/Scripts/Player/OpenVoid.cs @@ -0,0 +1,13 @@ +using UnityEngine; + +namespace Scampz.GameJam.Assets.Scripts.Player +{ + public class OpenVoid : MonoBehaviour + { + private void Update() + { + if (UnlockSanctumState.Instance.VoidOpened) + gameObject.SetActive(false); + } + } +} diff --git a/Assets/Scripts/Player/OpenVoid.cs.meta b/Assets/Scripts/Player/OpenVoid.cs.meta new file mode 100644 index 0000000..f76ee30 --- /dev/null +++ b/Assets/Scripts/Player/OpenVoid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac239a5b51bd7c84d8abe88686241cf1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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a/Assets/Scripts/Player/TalkedToFrogLady.cs b/Assets/Scripts/Player/TalkedToFrogLady.cs new file mode 100644 index 0000000..d257f94 --- /dev/null +++ b/Assets/Scripts/Player/TalkedToFrogLady.cs @@ -0,0 +1,13 @@ +using UnityEngine; + +namespace Scampz.GameJam.Assets.Scripts.Player +{ + public class TalkedToFrogLady : MonoBehaviour + { + public void OnTriggerStay(Collider other) + { + if (Input.GetButton(InputOptions.Submit)) + UnlockSanctumState.Instance.TalkedToFrog = true; + } + } +} diff --git a/Assets/Scripts/Player/TalkedToFrogLady.cs.meta b/Assets/Scripts/Player/TalkedToFrogLady.cs.meta new file mode 100644 index 0000000..4f5866e --- /dev/null +++ b/Assets/Scripts/Player/TalkedToFrogLady.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0be6aa3e5193f4f4e91e4b2707b8e1ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/TalkedToIceGuy.cs b/Assets/Scripts/Player/TalkedToIceGuy.cs new file mode 100644 index 0000000..922ac85 --- /dev/null +++ b/Assets/Scripts/Player/TalkedToIceGuy.cs @@ -0,0 +1,13 @@ +using UnityEngine; + +namespace Scampz.GameJam.Assets.Scripts.Player +{ + public class TalkedToIceGuy : MonoBehaviour + { + public void OnTriggerStay(Collider other) + { + if (Input.GetButton(InputOptions.Submit)) + UnlockSanctumState.Instance.TalkedToIceGuy = true; + } + } +} diff --git a/Assets/Scripts/Player/TalkedToIceGuy.cs.meta b/Assets/Scripts/Player/TalkedToIceGuy.cs.meta new file mode 100644 index 0000000..1f28340 --- /dev/null +++ b/Assets/Scripts/Player/TalkedToIceGuy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 26df9f81f16eb254dae2480172770084 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/TalkedToVoid.cs b/Assets/Scripts/Player/TalkedToVoid.cs new file mode 100644 index 0000000..78b3f75 --- /dev/null +++ b/Assets/Scripts/Player/TalkedToVoid.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +namespace Scampz.GameJam.Assets.Scripts.Player +{ + public class TalkedToVoid : MonoBehaviour + { + public void OnTriggerStay(Collider other) + { + if (other.CompareTag("Player")) + { + if (Input.GetButton(InputOptions.Submit)) + UnlockSanctumState.Instance.VoidOpened = true; + } + } + } +} diff --git a/Assets/Scripts/Player/TalkedToVoid.cs.meta b/Assets/Scripts/Player/TalkedToVoid.cs.meta new file mode 100644 index 0000000..cd7806d --- /dev/null +++ b/Assets/Scripts/Player/TalkedToVoid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b45a63a9fe7ce264e9e339f4366a5651 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/UnlockSanctumState.cs b/Assets/Scripts/Player/UnlockSanctumState.cs new file mode 100644 index 0000000..7dabd2f --- /dev/null +++ b/Assets/Scripts/Player/UnlockSanctumState.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +namespace Scampz.GameJam.Assets.Scripts +{ + public class UnlockSanctumState : MonoBehaviour + { + public bool TalkedToFrog = false; + public bool TalkedToIceGuy = false; + public bool TalkedToAirshipGuy = false; + public bool SanctumUnlocked = false; + public bool VoidOpened = false; + + public static UnlockSanctumState Instance; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(this); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + } + + private void Update() + { + if (TalkedToFrog && TalkedToIceGuy && TalkedToAirshipGuy) + SanctumUnlocked = true; + } + } +} diff --git a/Assets/Scripts/Player/UnlockSanctumState.cs.meta b/Assets/Scripts/Player/UnlockSanctumState.cs.meta new file mode 100644 index 0000000..7a1a14e --- /dev/null +++ b/Assets/Scripts/Player/UnlockSanctumState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c388cea5ac5cb0241bc77335e96e4f59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SceneManagement/ConditionalTeleportPlayer.cs b/Assets/Scripts/SceneManagement/ConditionalTeleportPlayer.cs new file mode 100644 index 0000000..cce7368 --- /dev/null +++ b/Assets/Scripts/SceneManagement/ConditionalTeleportPlayer.cs @@ -0,0 +1,57 @@ +using System.Collections; +using UnityEngine; + +namespace Scampz.GameJam.Assets.Scripts.SceneManagement +{ + public class ConditionalTeleportPlayer : MonoBehaviour + { + [SerializeField] + private Transform _spawnPointA; + [SerializeField] + private Transform _spawnPointB; + [SerializeField] + private Camera[] camerasToActivateA; + [SerializeField] + private Camera[] camerasToActivateB; + + private void OnTriggerEnter(Collider collider) + { + if (collider.CompareTag("Player")) + { + StartCoroutine(LoadNextLevel()); + } + } + + private IEnumerator LoadNextLevel() + { + var spawnPoint = _spawnPointA; + var cameras = camerasToActivateA; + + if (UnlockSanctumState.Instance.SanctumUnlocked) + { + spawnPoint = _spawnPointB; + cameras = camerasToActivateB; + } + + var levelChanger = FindObjectOfType(); + levelChanger.FadeAnimation(); + yield return null; + var player = GameObject.FindGameObjectWithTag("Player"); + var cc = player.GetComponent(); + cc.enabled = false; + player.SetActive(false); + yield return new WaitForSeconds(1.0f); + yield return null; + player.transform.position = spawnPoint.position; + player.transform.rotation = spawnPoint.rotation; + cc.enabled = true; + var allCamerasInCurrentScene = FindObjectsOfType(); + foreach (var sceneCamera in allCamerasInCurrentScene) + sceneCamera.enabled = false; + foreach (var camera in cameras) + camera.enabled = true; + player.SetActive(true); + yield return null; + } + } +} diff --git a/Assets/Scripts/SceneManagement/ConditionalTeleportPlayer.cs.meta b/Assets/Scripts/SceneManagement/ConditionalTeleportPlayer.cs.meta new file mode 100644 index 0000000..1885032 --- /dev/null +++ b/Assets/Scripts/SceneManagement/ConditionalTeleportPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1fb7be0fc28d35643b97add275864329 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SceneManagement/LoadScene.cs b/Assets/Scripts/SceneManagement/LoadScene.cs index ca948de..8a2ba92 100644 --- a/Assets/Scripts/SceneManagement/LoadScene.cs +++ b/Assets/Scripts/SceneManagement/LoadScene.cs @@ -1,4 +1,5 @@ using Scampz.GameJam.Assets.Scripts; +using Scampz.GameJam.Assets.Scripts.Audio; using TMPro; using UnityEngine; using 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