Fix World Camera

This commit is contained in:
2022-08-20 15:38:13 -07:00
parent 15a7e16650
commit 349c4dc4b6
26 changed files with 4085 additions and 2158 deletions

View File

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- just testing stuff out
- oh, it's you.
- "she mentioned the child would be here one day.\r"
- it's kinda funny that a youth would symbolize death for us.
- "you are almost to the peak of the mountain. \ni bet you are excited to reach
the top."
- mountains, volcanos, everyone is excited to reach the top.
- "i think that the real beauty can be found down here.\r"
- 'the snow, the rocks, whole worlds are built on it.
'
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- "kinda ironic that it's all going to be gone soon anyway.\r"
- 'well here, take this. that''s why you are here.
'
- 'took me forever to harvest it from this snow,
i bet i did it faster
than the others though.'
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- now just let me die alone.
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m_Name:
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backgroundMusic: {fileID: 8300000, guid: 3b5765e9830162448a81b1ba84c5dd91, type: 3}
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m_Name:
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@@ -5234,7 +5318,7 @@ GameObject:
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- component: {fileID: 1197244085}
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- component: {fileID: 1197244088}
m_Layer: 0
m_Name: ToWorldMap
m_TagString: Untagged
@@ -5257,19 +5341,6 @@ Transform:
m_Father: {fileID: 694668890}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 90, y: 120, z: 0}
--- !u!114 &1197244084
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m_Name:
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--- !u!64 &1197244085
MeshCollider:
m_ObjectHideFlags: 0
@@ -5334,6 +5405,19 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1197244082}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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m_Script: {fileID: 11500000, guid: 2f7cf3b0e87656149a3acee1198cb0e0, type: 3}
m_Name:
m_EditorClassIdentifier:
scene: WorldMap
--- !u!54 &1200965082
Rigidbody:
m_ObjectHideFlags: 0
@@ -5638,24 +5722,11 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 7634206507412756569, guid: 115376e935da499418654d7d4a03d748, type: 3}
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AudioListener:
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m_GameObject: {fileID: 1222111489}
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--- !u!54 &1245753907
Rigidbody:
m_ObjectHideFlags: 0
@@ -6959,13 +7030,22 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
dialogue:
sentences:
Sentences:
- My child
- "The land beyond these walls is just a whisper of what it once was.\r"
- Our own sanctuary far from the poison of Luaria.
- 'The land beyond these walls is just a whisper of
what it once was.'
- "Our own sanctuary far from the poison of Luaria.\r"
- "Myself and my creations are dying because of her.\r"
- But you will be our answer, help make our existence be felt forever.
- Learn what they have to say, what they have to give.
- "But you will be our answer, help make our existence \nbe felt forever."
- "Learn what they have to say, what they have to give.\r"
SoundEffect:
audioClip: {fileID: 8300000, guid: 034b9a0779610324c9d164e622d2bfb0, type: 3}
pitchMin: 1
pitchMax: 1
volumeMin: 1
volumeMax: 1
TextSpeed: 0.1
--- !u!114 &1496508331
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -7085,8 +7165,10 @@ GameObject:
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- component: {fileID: 1510650685}
- component: {fileID: 1510650684}
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m_Layer: 0
m_Name: Temple A Camera Zone
m_Name: Temple A Zone
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -7185,6 +7267,32 @@ MeshFilter:
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_Name:
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m_ObjectHideFlags: 0
@@ -8309,8 +8417,10 @@ GameObject:
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m_Layer: 0
m_Name: Temple D Camera Zone
m_Name: Temple D Zone
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -8409,6 +8519,32 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1683568850}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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@@ -1,8 +0,0 @@
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File diff suppressed because it is too large Load Diff

3680
Assets/Scenes/WorldMap.unity Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,33 +1,19 @@
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam.Assets.Scripts.Audio
{
public class BGM : MonoBehaviour
{
[SerializeField]
private AudioClip[] backgroundMusic;
public AudioClip backgroundMusic;
public AudioClip GetClipFromSceneType(Scene scene)
private void OnTriggerEnter(Collider collider)
{
AudioClip audioClipToPlay = null;
if (scene.name.Contains("Temple"))
audioClipToPlay = backgroundMusic[0];
if (scene.name.Contains("Sanctum"))
audioClipToPlay = backgroundMusic[1];
if (scene.name.Contains("Snow"))
audioClipToPlay = backgroundMusic[2];
if (scene.name.Equals("SnowC"))
audioClipToPlay = backgroundMusic[3];
if (scene.name.Contains("Airship"))
audioClipToPlay = backgroundMusic[4];
if (scene.name.Equals("AirshipInside"))
audioClipToPlay = backgroundMusic[5];
if (scene.name.Contains("Void"))
audioClipToPlay = backgroundMusic[6];
return audioClipToPlay;
if (collider.CompareTag("Player"))
{
var bgmManager = FindObjectOfType<BGMManager>();
bgmManager.PlayBGM(backgroundMusic);
}
}
}
}

View File

@@ -1,16 +1,10 @@
using Scampz.GameJam.Assets.Scripts.Audio;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
[RequireComponent(typeof(AudioSource))]
public class BGMManager : MonoBehaviour
{
[SerializeField]
private BGM _backgroundMusic;
private static AudioSource _audioSource;
private void Awake()
@@ -21,47 +15,11 @@ namespace Scampz.GameJam.Assets.Scripts
_audioSource.loop = true;
DontDestroyOnLoad(_audioSource.gameObject);
}
if (_backgroundMusic == null)
{
Instantiate(_backgroundMusic);
DontDestroyOnLoad(_backgroundMusic.gameObject);
}
}
private void OnEnable()
{
SceneManager.activeSceneChanged += PlayNextSongIfAreaChange;
}
private void OnDisable()
{
SceneManager.activeSceneChanged -= PlayNextSongIfAreaChange;
}
private void PlayNextSongIfAreaChange(Scene oldScene, Scene newScene)
{
if (_audioSource.clip == null)
{
var newMusic = _backgroundMusic.GetClipFromSceneType(newScene);
PlayBGM(newMusic);
return;
}
Debug.Log($"Changed scenes to " + newScene.name);
var newAudioClip = _backgroundMusic.GetClipFromSceneType(newScene);
if (_audioSource.clip.name != newAudioClip.name)
{
PlayBGM(newAudioClip);
}
Debug.Log($"Playing BGM: " + _backgroundMusic.name);
}
public void PlayBGM(AudioClip audioClip)
{
if (_audioSource == null && _audioSource.clip == audioClip)
if (_audioSource == null || _audioSource.clip == audioClip)
return;
_audioSource.Stop();

View File

@@ -26,7 +26,8 @@ namespace Scampz.GameJam.Assets.Scripts.Audio
public void PlaySoundEffect(string soundEffect)
{
var audioClip = GetClipFromName(soundEffect);
_audioSource.PlayOneShot(audioClip);
_audioSource.clip = audioClip;
_audioSource.Play();
}
public void StopSoundEffect()

View File

@@ -1,4 +1,3 @@
using System;
using UnityEngine;
namespace Scampz.GameJam
@@ -13,20 +12,19 @@ namespace Scampz.GameJam
private float smoothFactor = 0.5f;
[SerializeField]
private bool lookAtTarget = false;
[SerializeField]
private float _cameraYPosition = 45f;
private void Start()
{
//cameraOffset = transform.position - targetObject.transform.position;
transform.position = targetObject.transform.position - cameraOffset;
}
private void LateUpdate()
{
if (lookAtTarget)
transform.LookAt(targetObject);
var newPosition = targetObject.transform.position + cameraOffset;
var absTransform = new Vector3(newPosition.x, Math.Abs(newPosition.y), newPosition.z);
transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
var lockedInYPosition = new Vector3(targetObject.transform.position.x - cameraOffset.x, _cameraYPosition, targetObject.transform.position.z - cameraOffset.z);
transform.position = lockedInYPosition;
transform.LookAt(transform);
}
}
}

View File

@@ -7,8 +7,7 @@ namespace Scampz.GameJam
{
[TextArea(3, 10)]
public string[] Sentences;
[SerializeField]
public SFXClip SoundEffect;
public float TextSpeed;
}
}

View File

@@ -16,11 +16,6 @@ namespace Scampz.GameJam
private Animator _animator;
[SerializeField]
private TextMeshProUGUI _dialogueTextGUI;
[SerializeField]
private float _defaultTextSpeed = 0.1f;
private float _currentTextSpeed;
private Queue<string> sentences;
@@ -48,8 +43,6 @@ namespace Scampz.GameJam
{
if (IsTalking && Input.GetButtonDown(InputOptions.Cancel))
EndDialogue();
_currentTextSpeed = _defaultTextSpeed;
}
public void StartDialogue(Dialogue dialogue)
@@ -93,10 +86,12 @@ namespace Scampz.GameJam
{
_dialogueTextGUI.text += letter;
yield return null;
yield return new WaitForSeconds(_currentTextSpeed);
yield return new WaitForSeconds(dialogue.TextSpeed);
}
yield return new WaitForSeconds(1f);
yield return null;
SFXManager.Instance.StopSoundEffect();
yield return new WaitForSeconds(0.3f);
yield return new WaitForKeyDown(InputOptions.Submit);
SFXManager.Instance.PlaySoundEffect(SoundEffectName.Ok);
DisplayNextSentence(dialogue);
@@ -104,6 +99,7 @@ namespace Scampz.GameJam
private void EndDialogue()
{
StopAllCoroutines();
_animator.SetBool("IsOpen", false);
_dialogueTextGUI.text = string.Empty;
IsTalking = false;

View File

@@ -1,5 +1,4 @@
using System.Collections;
using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -8,7 +7,7 @@ namespace Scampz.GameJam
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
private LevelChanger _levelChanger;
//private LevelChanger _levelChanger;
private void Awake()
{
@@ -19,16 +18,16 @@ namespace Scampz.GameJam
}
Instance = this;
_levelChanger = GetComponentInChildren<LevelChanger>();
//_levelChanger = GetComponentInChildren<LevelChanger>();
}
public void LoadScene(string sceneName, Transform spawnPoint, LoadSceneMode loadSceneMode)
public void LoadScene(string sceneName, LoadSceneMode loadSceneMode)
{
StartCoroutine(LoadSceneAsync(sceneName, spawnPoint, loadSceneMode));
StartCoroutine(LoadSceneAsync(sceneName, loadSceneMode));
}
private IEnumerator LoadSceneAsync(string sceneName, Transform spawnPoint, LoadSceneMode loadSceneMode)
private IEnumerator LoadSceneAsync(string sceneName, LoadSceneMode loadSceneMode)
{
yield return null;
var loadSceneOperation = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
@@ -42,19 +41,6 @@ namespace Scampz.GameJam
loadSceneOperation.allowSceneActivation = true;
yield return loadSceneOperation;
if (SceneManager.GetActiveScene().name == sceneName)
{
var player = GameObject.FindGameObjectWithTag("Player");
player.transform.position = spawnPoint.transform.position;
player.transform.rotation = spawnPoint.transform.rotation;
var camera = player.GetComponentInChildren<Camera>();
if (SceneManager.GetActiveScene().name == SceneNames.WorldMap)
camera.enabled = true;
else
camera.enabled = false;
}
}
}
}

View File

@@ -1,41 +1,19 @@
using System.Linq;
using UnityEngine;
public class PlayerSpawnController : MonoBehaviour
{
[SerializeField]
private GameObject _player;
public GameObject Player;
[SerializeField]
private GameObject _playerPrefab;
[SerializeField]
private GameObject _spawnLocation;
private void Awake()
{
var otherSpawnControllers = FindObjectsOfType<PlayerSpawnController>().Except(new[] { this });
if (otherSpawnControllers.Any())
Destroy(this);
else
DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
if (GameObject.FindGameObjectWithTag("Player") != null)
{
_player = GameObject.FindGameObjectWithTag("Player");
_player.transform.position = _spawnLocation.transform.position;
_player.transform.rotation = _spawnLocation.transform.rotation;
}
else
{
_player = Instantiate(_playerPrefab);
_player.transform.position = _spawnLocation.transform.position;
_player.transform.rotation = _spawnLocation.transform.rotation;
DontDestroyOnLoad(_player);
}
Player = Instantiate(_playerPrefab);
Player.transform.position = _spawnLocation.transform.position;
Player.transform.rotation = _spawnLocation.transform.rotation;
DontDestroyOnLoad(Player);
}
}

View File

@@ -13,12 +13,6 @@ namespace Scampz.GameJam.Assets.Scripts
private float currentHitDistance;
//public bool IsWithinBounds()
//{
// var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
// return Physics.Raycast(transform.position, offsetAngle * transform.forward);
//}
public bool IsWithinBounds()
{
var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);

View File

@@ -0,0 +1,21 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
public class UseGroundChecking : MonoBehaviour
{
[SerializeField]
private bool useGroundChecking;
private void OnTriggerEnter(Collider collider)
{
if (collider.CompareTag("Player"))
{
var playerSpawnController = FindObjectOfType<PlayerSpawnController>();
var player = playerSpawnController.Player;
var rayCaster = player.GetComponent<RayCaster>();
rayCaster.enabled = useGroundChecking;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e569519f096090547aafb2a539705467
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -22,7 +22,8 @@ namespace Scampz.GameJam.Assets.Scripts.Player
private void Update()
{
_animator.SetFloat("Speed", _characterController.velocity.magnitude);
_canMove = _rayCaster.IsWithinBounds();
if (_rayCaster.enabled)
_canMove = _rayCaster.IsWithinBounds();
}
public bool CanMove => _canMove;

View File

@@ -8,19 +8,13 @@ namespace Scampz.GameJam
private bool loaded = false;
[SerializeField]
private string scene;
[SerializeField]
private Transform _spawnPoint;
void OnTriggerEnter(Collider collider)
{
if (!loaded && collider.CompareTag("Player"))
{
loaded = true;
var player = GameObject.FindGameObjectWithTag("Player");
var cc = player.GetComponent<CharacterController>();
cc.enabled = false;
GameManager.Instance.LoadScene(scene, _spawnPoint, LoadSceneMode.Single);
cc.enabled = true;
GameManager.Instance.LoadScene(scene, LoadSceneMode.Single);
}
}
}

View File

@@ -10,7 +10,7 @@ namespace Scampz.GameJam
{
if (Input.GetButtonDown(InputOptions.Submit))
{
GameManager.Instance.LoadScene(SceneNames.TempleA, transform, LoadSceneMode.Single);
GameManager.Instance.LoadScene(SceneNames.TempleA, LoadSceneMode.Single);
}
}
}

View File

@@ -282,6 +282,7 @@ GameObject:
serializedVersion: 6
m_Component:
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- component: {fileID: 1222111491}
m_Layer: 0
m_Name: SingletonManager
m_TagString: Untagged
@@ -308,6 +309,14 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!81 &1222111491
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3584299649024768175}
m_Enabled: 1
--- !u!1 &3584299649035273206
GameObject:
m_ObjectHideFlags: 0
@@ -353,7 +362,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 978ba66c51f1aa942bb951304a3dc54d, type: 3}
m_Name:
m_EditorClassIdentifier:
_backgroundMusic: {fileID: 2471171845959243506, guid: bc4dd6e772668d64f95ce6ea28022290, type: 3}
--- !u!82 &7607175870710481519
AudioSource:
m_ObjectHideFlags: 0
@@ -784,7 +792,7 @@ AudioSource:
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
Loop: 1
Mute: 0
Spatialize: 0
SpatializePostEffects: 0

View File

@@ -93,7 +93,7 @@ SphereCollider:
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m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Enabled: 0
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}

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@@ -26,7 +26,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4255233373611660780}
m_LocalRotation: {x: -0, y: 0.3014355, z: -0, w: 0.9534866}
m_LocalRotation: {x: 0, y: 0.3014381, z: 0, w: 0.9534858}
m_LocalPosition: {x: 15.6, y: 35.33, z: -27.64}
m_LocalScale: {x: 0.6051534, y: 0.6051534, z: 0.6051534}
m_ConstrainProportionsScale: 1
@@ -93,7 +93,7 @@ SphereCollider:
m_GameObject: {fileID: 4255233373611660780}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Enabled: 0
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}

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@@ -26,7 +26,7 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871527874556698274}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 42.385, y: 38.829, z: -7.6204}
m_LocalScale: {x: 0.18086, y: 0.18086, z: 0.18086}
m_ConstrainProportionsScale: 1
@@ -93,7 +93,7 @@ SphereCollider:
m_GameObject: {fileID: 6871527874556698274}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Enabled: 0
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}

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@@ -6,30 +6,33 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/World Map/WorldMap.unity
path: Assets/Scenes/WorldMap.unity
guid: 70adf3ac8cd6ed047afaee7d42e6d836
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 1
path: Assets/Scenes/Temple/TempleA.unity
guid: 8fef188d192986e47bbfa3b6eed89ada
path: Assets/Scenes/Temple.unity
guid: 47f46a65c6a9c8f4aa201e9b549862c6
- enabled: 1
path: Assets/Scenes/Temple/TempleB.unity
guid: c6a70898e2b6d9f4485bdca0c0afba8c
path: Assets/Scenes/Mountain.unity
guid: ee81386bad9331a43a9ddeee098c68e8
- enabled: 1
path: Assets/Scenes/Temple/TempleC.unity
guid: daf9b0324f60aac4c99fcf52002405e1
- enabled: 1
path: Assets/Scenes/Temple/TempleD.unity
guid: fcd4b3031ff239848af0ff7f5d351aa3
- enabled: 1
path: Assets/Scenes/Temple/TempleSanctum.unity
guid: 7541c138d32082b4e867225ecdb1a971
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