22 lines
537 B
C#
22 lines
537 B
C#
using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class UseGroundChecking : MonoBehaviour
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{
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[SerializeField]
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private bool useGroundChecking;
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private void OnTriggerEnter(Collider collider)
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{
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if (collider.CompareTag("Player"))
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{
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var playerSpawnController = FindObjectOfType<PlayerSpawnController>();
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var player = playerSpawnController.Player;
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var rayCaster = player.GetComponent<RayCaster>();
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rayCaster.enabled = useGroundChecking;
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}
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}
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}
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}
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