Files
Scampz/Assets/Scripts/Camera/CameraFollow.cs
2022-08-20 15:38:13 -07:00

31 lines
798 B
C#

using UnityEngine;
namespace Scampz.GameJam
{
public class CameraFollow : MonoBehaviour
{
[SerializeField]
private Transform targetObject;
[SerializeField]
private Vector3 cameraOffset;
[SerializeField]
private float smoothFactor = 0.5f;
[SerializeField]
private bool lookAtTarget = false;
[SerializeField]
private float _cameraYPosition = 45f;
private void Start()
{
transform.position = targetObject.transform.position - cameraOffset;
}
private void LateUpdate()
{
var lockedInYPosition = new Vector3(targetObject.transform.position.x - cameraOffset.x, _cameraYPosition, targetObject.transform.position.z - cameraOffset.z);
transform.position = lockedInYPosition;
transform.LookAt(transform);
}
}
}