Compare commits
2 Commits
036651f2d3
...
f15e1031bd
| Author | SHA1 | Date | |
|---|---|---|---|
| f15e1031bd | |||
| 86b8ddc3f0 |
48
Models/Cookie.blend.import
Normal file
48
Models/Cookie.blend.import
Normal file
@@ -0,0 +1,48 @@
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|||||||
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[remap]
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||||||
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||||||
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importer="scene"
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||||||
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importer_version=1
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||||||
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type="PackedScene"
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||||||
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uid="uid://c4fnm4wmn7n83"
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||||||
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path="res://.godot/imported/Cookie.blend-390d13d3a707da248d8fffd5b357a4cb.scn"
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||||||
|
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||||||
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[deps]
|
||||||
|
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||||||
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source_file="res://Models/Cookie.blend"
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||||||
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dest_files=["res://.godot/imported/Cookie.blend-390d13d3a707da248d8fffd5b357a4cb.scn"]
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||||||
|
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||||||
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[params]
|
||||||
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||||||
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nodes/root_type="Node3D"
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||||||
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nodes/root_name="Scene Root"
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||||||
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nodes/apply_root_scale=true
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||||||
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nodes/root_scale=1.0
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||||||
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meshes/ensure_tangents=true
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||||||
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meshes/generate_lods=true
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||||||
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meshes/create_shadow_meshes=true
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||||||
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meshes/light_baking=1
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||||||
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meshes/lightmap_texel_size=0.2
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||||||
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skins/use_named_skins=true
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||||||
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animation/import=true
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||||||
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animation/fps=30
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||||||
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animation/trimming=false
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||||||
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animation/remove_immutable_tracks=true
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||||||
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import_script/path=""
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||||||
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_subresources={}
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||||||
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gltf/embedded_image_handling=1
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||||||
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blender/nodes/visible=0
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||||||
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blender/nodes/punctual_lights=true
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||||||
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blender/nodes/cameras=true
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||||||
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blender/nodes/custom_properties=true
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||||||
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blender/nodes/modifiers=1
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||||||
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blender/meshes/colors=false
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||||||
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blender/meshes/uvs=true
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||||||
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blender/meshes/normals=true
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||||||
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blender/meshes/tangents=true
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||||||
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blender/meshes/skins=2
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||||||
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blender/meshes/export_bones_deforming_mesh_only=false
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||||||
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blender/materials/unpack_enabled=true
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||||||
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blender/materials/export_materials=1
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||||||
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blender/animation/limit_playback=true
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||||||
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blender/animation/always_sample=true
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||||||
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blender/animation/group_tracks=true
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||||||
@@ -1,4 +1,4 @@
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|||||||
<Project Sdk="Godot.NET.Sdk/4.0.3">
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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||||||
<PropertyGroup>
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<PropertyGroup>
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||||||
<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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||||||
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|||||||
@@ -1,9 +0,0 @@
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|||||||
<Project Sdk="Godot.NET.Sdk/4.1.0">
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||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net6.0</TargetFramework>
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|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
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||||||
</PropertyGroup>
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||||||
<ItemGroup>
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||||||
<Folder Include="Scenes\" />
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||||||
</ItemGroup>
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||||||
</Project>
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||||||
@@ -1,4 +1,4 @@
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|||||||
[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"]
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[gd_scene load_steps=4 format=3 uid="uid://ds2y8l8onrs4f"]
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||||||
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||||||
[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
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[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
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||||||
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||||||
@@ -9,24 +9,19 @@ albedo_color = Color(0.137255, 0.447059, 0.796078, 1)
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|||||||
radial_segments = 4
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radial_segments = 4
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||||||
rings = 1
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rings = 1
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||||||
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||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"]
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||||||
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||||||
[node name="Blizzard" type="Node3D"]
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[node name="Blizzard" type="Node3D"]
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||||||
script = ExtResource("1_rqtsv")
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script = ExtResource("1_rqtsv")
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||||||
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Cooldown = 1.0
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||||||
_projectileSpeed = 10.0
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_projectileSpeed = 10.0
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||||||
|
|
||||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
collision_layer = 0
|
|
||||||
collision_mask = 16
|
|
||||||
mass = 0.01
|
|
||||||
gravity_scale = 0.0
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|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
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||||||
material_override = SubResource("StandardMaterial3D_pd0mo")
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material_override = SubResource("StandardMaterial3D_pd0mo")
|
||||||
mesh = SubResource("SphereMesh_g0pbs")
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mesh = SubResource("SphereMesh_g0pbs")
|
||||||
skeleton = NodePath("../..")
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|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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[node name="TimeToLive" type="Timer" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0)
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wait_time = 2.5
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||||||
shape = SubResource("SphereShape3D_xe0sc")
|
one_shot = true
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
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||||||
|
|||||||
@@ -1,4 +1,4 @@
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|||||||
[gd_scene load_steps=17 format=3 uid="uid://bcsgd8vxy43g2"]
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[gd_scene load_steps=18 format=3 uid="uid://bcsgd8vxy43g2"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
|
||||||
@@ -7,7 +7,8 @@
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|||||||
[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
|
[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
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[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
|
||||||
[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
|
[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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||||||
[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_8xb3w"]
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[ext_resource type="Script" path="res://Scripts/DebugText.cs" id="8_ksx3s"]
|
||||||
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[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_p45nj"]
|
||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
|
||||||
size = Vector3(100, 2, 100)
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size = Vector3(100, 2, 100)
|
||||||
@@ -121,9 +122,16 @@ collision_mask = 16
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|||||||
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||||||
[node name="Cookie" type="MeshInstance3D" parent="CharacterBody3D"]
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[node name="Cookie" type="MeshInstance3D" parent="CharacterBody3D"]
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||||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
|
||||||
mesh = ExtResource("8_8xb3w")
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mesh = ExtResource("8_p45nj")
|
||||||
skeleton = NodePath("../..")
|
skeleton = NodePath("../..")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
|
||||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, 0.690081, -1.66095)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, 0.690081, -1.66095)
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||||||
shape = SubResource("CapsuleShape3D_y33ih")
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shape = SubResource("CapsuleShape3D_y33ih")
|
||||||
|
|
||||||
|
[node name="DebugUI" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="TextEdit" type="TextEdit" parent="DebugUI"]
|
||||||
|
offset_right = 3468.0
|
||||||
|
offset_bottom = 777.0
|
||||||
|
script = ExtResource("8_ksx3s")
|
||||||
|
|||||||
@@ -10,9 +10,16 @@ albedo_color = Color(0.666667, 0, 0.239216, 1)
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|||||||
[node name="Fireball" type="Node3D"]
|
[node name="Fireball" type="Node3D"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.916843, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.916843, 0)
|
||||||
script = ExtResource("1_4ipg4")
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script = ExtResource("1_4ipg4")
|
||||||
|
Cooldown = 0.3
|
||||||
_projectileSpeed = 20.0
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_projectileSpeed = 20.0
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00392, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00392, 0)
|
||||||
material_override = SubResource("StandardMaterial3D_jxwqo")
|
material_override = SubResource("StandardMaterial3D_jxwqo")
|
||||||
mesh = SubResource("SphereMesh_6bhr7")
|
mesh = SubResource("SphereMesh_6bhr7")
|
||||||
|
|
||||||
|
[node name="TimeToLive" type="Timer" parent="."]
|
||||||
|
one_shot = true
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
|
using Godot;
|
||||||
|
|
||||||
public partial class Blizzard : Projectile
|
public partial class Blizzard : Projectile
|
||||||
{
|
{
|
||||||
public override void _PhysicsProcess(double delta)
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public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
Translate(new Godot.Vector3(0, 0, Speed * (float)delta));
|
Translate(new Vector3(0, 0, Speed * (float)delta));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
15
Scripts/DebugText.cs
Normal file
15
Scripts/DebugText.cs
Normal file
@@ -0,0 +1,15 @@
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|||||||
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using Godot;
|
||||||
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|
||||||
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public partial class DebugText : TextEdit
|
||||||
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{
|
||||||
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private Player _playerNode;
|
||||||
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|
||||||
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public override void _Ready()
|
||||||
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{
|
||||||
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_playerNode = GetNode<Player>("/root/Main/Player");
|
||||||
|
}
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||||||
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public override void _Process(double delta)
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||||||
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{
|
||||||
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Text = $"Can Shoot: {_playerNode.CanShoot}";
|
||||||
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}
|
||||||
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}
|
||||||
@@ -2,8 +2,8 @@ using Godot;
|
|||||||
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|
||||||
public partial class Fireball : Projectile
|
public partial class Fireball : Projectile
|
||||||
{
|
{
|
||||||
public override void _PhysicsProcess(double delta)
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public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
Translate(new Vector3(0, 0, Speed * (float)delta));
|
Translate(new Vector3(0, 0, Speed * (float)delta));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,93 +4,102 @@ using Godot.Collections;
|
|||||||
|
|
||||||
public partial class Player : CharacterBody3D
|
public partial class Player : CharacterBody3D
|
||||||
{
|
{
|
||||||
[Export]
|
[Export]
|
||||||
private float _speed = 5.0f;
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private float _speed = 5.0f;
|
||||||
[Export]
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[Export]
|
||||||
private float _jumpVelocity = 4.5f;
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private float _jumpVelocity = 4.5f;
|
||||||
[Export]
|
[Export]
|
||||||
private float _sensitivityHorizontal = 0.05f;
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private float _sensitivityHorizontal = 0.05f;
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||||||
[Export]
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[Export]
|
||||||
private float _sensitivityVertical = 0.05f;
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private float _sensitivityVertical = 0.05f;
|
||||||
[Export]
|
[Export]
|
||||||
private float _joystickDeadZone = 0.5f;
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private float _joystickDeadZone = 0.5f;
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||||||
[Export]
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[Export]
|
||||||
private Array<PackedScene> _projectiles;
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private Array<PackedScene> _projectiles;
|
||||||
|
|
||||||
private Node3D _cameraMount;
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public bool CanShoot { get; private set; }
|
||||||
private Node3D _pivot;
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|
||||||
private Node3D _camera;
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|
||||||
private PackedScene _weaponType;
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|
||||||
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|
||||||
// Get the _gravity from the project settings to be synced with RigidBody nodes.
|
private Node3D _cameraMount;
|
||||||
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
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private Node3D _pivot;
|
||||||
|
private Node3D _camera;
|
||||||
|
private PackedScene _weaponType;
|
||||||
|
|
||||||
public override void _Ready()
|
// Get the _gravity from the project settings to be synced with RigidBody nodes.
|
||||||
{
|
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||||
Input.MouseMode = Input.MouseModeEnum.Captured;
|
|
||||||
_cameraMount = GetNode<Node3D>("/root/Main/Player/CameraMount");
|
public override void _Ready()
|
||||||
_camera = GetNode<Node3D>("/root/Main/Player/CameraMount/Camera");
|
{
|
||||||
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||||
_weaponType = _projectiles.First();
|
_cameraMount = GetNode<Node3D>("/root/Main/Player/CameraMount");
|
||||||
}
|
_camera = GetNode<Node3D>("/root/Main/Player/CameraMount/Camera");
|
||||||
|
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||||
|
_weaponType = _projectiles.First();
|
||||||
|
CanShoot = true;
|
||||||
|
}
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
if (Input.IsActionJustPressed("quit"))
|
if (Input.IsActionJustPressed("quit"))
|
||||||
GetTree().Quit();
|
GetTree().Quit();
|
||||||
if (Input.IsActionJustPressed("shoot"))
|
if (Input.IsActionJustPressed("shoot") && CanShoot)
|
||||||
Shoot();
|
Shoot();
|
||||||
if (Input.IsActionJustPressed("switch"))
|
if (Input.IsActionJustPressed("switch"))
|
||||||
SwitchWeaponType();
|
SwitchWeaponType();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
var gravityDelta = _gravity * (float)delta;
|
var gravityDelta = _gravity * (float)delta;
|
||||||
var velocity = CalculateMovement(Velocity, Transform, gravityDelta);
|
var velocity = CalculateMovement(Velocity, Transform, gravityDelta);
|
||||||
|
|
||||||
Velocity = velocity;
|
Velocity = velocity;
|
||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Shoot()
|
private async void Shoot()
|
||||||
{
|
{
|
||||||
GD.Print("Shoot");
|
GD.Print("Shoot");
|
||||||
var projectile = _weaponType.Instantiate<Node3D>();
|
var projectile = _weaponType.Instantiate<Projectile>();
|
||||||
projectile.Position = Position;
|
projectile.Position = Position;
|
||||||
projectile.Rotation = Rotation;
|
projectile.Rotation = Rotation;
|
||||||
GetParent().AddChild(projectile);
|
GetParent().AddChild(projectile);
|
||||||
}
|
CanShoot = false;
|
||||||
|
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||||
|
CanShoot = true;
|
||||||
|
}
|
||||||
|
|
||||||
private void SwitchWeaponType()
|
private async void SwitchWeaponType()
|
||||||
{
|
{
|
||||||
var index = _projectiles.IndexOf(_weaponType);
|
var index = _projectiles.IndexOf(_weaponType);
|
||||||
_weaponType = _projectiles[(index + 1) % _projectiles.Count];
|
_weaponType = _projectiles[(index + 1) % _projectiles.Count];
|
||||||
|
CanShoot = false;
|
||||||
|
await ToSignal(GetTree().CreateTimer(.5), "timeout");
|
||||||
|
CanShoot = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 CalculateMovement(Vector3 velocity, Transform3D transform, float gravityDelta)
|
private Vector3 CalculateMovement(Vector3 velocity, Transform3D transform, float gravityDelta)
|
||||||
{
|
{
|
||||||
if (!IsOnFloor())
|
if (!IsOnFloor())
|
||||||
velocity.Y -= gravityDelta;
|
velocity.Y -= gravityDelta;
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
||||||
velocity.Y = _jumpVelocity;
|
velocity.Y = _jumpVelocity;
|
||||||
|
|
||||||
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
||||||
Vector3 direction = (transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
Vector3 direction = (transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||||
if (direction != Vector3.Zero)
|
if (direction != Vector3.Zero)
|
||||||
{
|
{
|
||||||
velocity.X = direction.X * _speed;
|
velocity.X = direction.X * _speed;
|
||||||
velocity.Z = direction.Z * _speed;
|
velocity.Z = direction.Z * _speed;
|
||||||
GetNode<Node3D>("Pivot").LookAt(Position + direction.Normalized(), Vector3.Up);
|
GetNode<Node3D>("Pivot").LookAt(Position + direction.Normalized(), Vector3.Up);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
||||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
return velocity;
|
return velocity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,13 +2,21 @@
|
|||||||
|
|
||||||
public partial class Projectile : Node3D
|
public partial class Projectile : Node3D
|
||||||
{
|
{
|
||||||
[Export]
|
[Export]
|
||||||
private float _projectileSpeed = 0.1f;
|
public double Cooldown { get; protected set; }
|
||||||
|
|
||||||
public override void _Ready()
|
[Export]
|
||||||
{
|
private float _projectileSpeed = 0.1f;
|
||||||
Speed = _projectileSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Speed { get; private set; }
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
Speed = _projectileSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Speed { get; private set; }
|
||||||
|
|
||||||
|
public void OnTimeToLiveTimeout()
|
||||||
|
{
|
||||||
|
QueueFree();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
namespace Sandbox.Scripts
|
|
||||||
{
|
|
||||||
internal enum WeaponType
|
|
||||||
{
|
|
||||||
Fire = 0,
|
|
||||||
Blizzard = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -12,7 +12,7 @@ config_version=5
|
|||||||
|
|
||||||
config/name="Sandbox"
|
config/name="Sandbox"
|
||||||
run/main_scene="res://Scenes/Main.tscn"
|
run/main_scene="res://Scenes/Main.tscn"
|
||||||
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
|
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
|
||||||
|
|
||||||
[dotnet]
|
[dotnet]
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user