Compare commits
2 Commits
036651f2d3
...
f15e1031bd
| Author | SHA1 | Date | |
|---|---|---|---|
| f15e1031bd | |||
| 86b8ddc3f0 |
48
Models/Cookie.blend.import
Normal file
48
Models/Cookie.blend.import
Normal file
@@ -0,0 +1,48 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://c4fnm4wmn7n83"
|
||||
path="res://.godot/imported/Cookie.blend-390d13d3a707da248d8fffd5b357a4cb.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Models/Cookie.blend"
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||||
dest_files=["res://.godot/imported/Cookie.blend-390d13d3a707da248d8fffd5b357a4cb.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
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||||
skins/use_named_skins=true
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||||
animation/import=true
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||||
animation/fps=30
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||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
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||||
import_script/path=""
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_subresources={}
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||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
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||||
blender/meshes/colors=false
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||||
blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
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||||
blender/materials/export_materials=1
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||||
blender/animation/limit_playback=true
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||||
blender/animation/always_sample=true
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||||
blender/animation/group_tracks=true
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||||
@@ -1,4 +1,4 @@
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||||
<Project Sdk="Godot.NET.Sdk/4.0.3">
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||||
<Project Sdk="Godot.NET.Sdk/4.1.1">
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||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
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||||
<EnableDynamicLoading>true</EnableDynamicLoading>
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||||
|
||||
@@ -1,9 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.1.0">
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||||
<PropertyGroup>
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||||
<TargetFramework>net6.0</TargetFramework>
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||||
<EnableDynamicLoading>true</EnableDynamicLoading>
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||||
</PropertyGroup>
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||||
<ItemGroup>
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||||
<Folder Include="Scenes\" />
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||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"]
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||||
[gd_scene load_steps=4 format=3 uid="uid://ds2y8l8onrs4f"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
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|
||||
@@ -9,24 +9,19 @@ albedo_color = Color(0.137255, 0.447059, 0.796078, 1)
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radial_segments = 4
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||||
rings = 1
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||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"]
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|
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[node name="Blizzard" type="Node3D"]
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script = ExtResource("1_rqtsv")
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Cooldown = 1.0
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||||
_projectileSpeed = 10.0
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||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 16
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||||
mass = 0.01
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||||
gravity_scale = 0.0
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||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
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||||
material_override = SubResource("StandardMaterial3D_pd0mo")
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mesh = SubResource("SphereMesh_g0pbs")
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skeleton = NodePath("../..")
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||||
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0)
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||||
shape = SubResource("SphereShape3D_xe0sc")
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||||
[node name="TimeToLive" type="Timer" parent="."]
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||||
wait_time = 2.5
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||||
one_shot = true
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||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=17 format=3 uid="uid://bcsgd8vxy43g2"]
|
||||
[gd_scene load_steps=18 format=3 uid="uid://bcsgd8vxy43g2"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
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||||
[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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||||
@@ -7,7 +7,8 @@
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||||
[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
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||||
[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
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||||
[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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||||
[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_8xb3w"]
|
||||
[ext_resource type="Script" path="res://Scripts/DebugText.cs" id="8_ksx3s"]
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||||
[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_p45nj"]
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||||
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||||
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
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||||
size = Vector3(100, 2, 100)
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||||
@@ -121,9 +122,16 @@ collision_mask = 16
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[node name="Cookie" type="MeshInstance3D" parent="CharacterBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
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||||
mesh = ExtResource("8_8xb3w")
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||||
mesh = ExtResource("8_p45nj")
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||||
skeleton = NodePath("../..")
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||||
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, 0.690081, -1.66095)
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||||
shape = SubResource("CapsuleShape3D_y33ih")
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||||
|
||||
[node name="DebugUI" type="Node2D" parent="."]
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||||
|
||||
[node name="TextEdit" type="TextEdit" parent="DebugUI"]
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||||
offset_right = 3468.0
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||||
offset_bottom = 777.0
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||||
script = ExtResource("8_ksx3s")
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||||
|
||||
@@ -10,9 +10,16 @@ albedo_color = Color(0.666667, 0, 0.239216, 1)
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||||
[node name="Fireball" type="Node3D"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.916843, 0)
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||||
script = ExtResource("1_4ipg4")
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||||
Cooldown = 0.3
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||||
_projectileSpeed = 20.0
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||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00392, 0)
|
||||
material_override = SubResource("StandardMaterial3D_jxwqo")
|
||||
mesh = SubResource("SphereMesh_6bhr7")
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||||
|
||||
[node name="TimeToLive" type="Timer" parent="."]
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||||
one_shot = true
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||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
|
||||
|
||||
@@ -1,7 +1,9 @@
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||||
using Godot;
|
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public partial class Blizzard : Projectile
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{
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public override void _PhysicsProcess(double delta)
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{
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Translate(new Godot.Vector3(0, 0, Speed * (float)delta));
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||||
}
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||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Translate(new Vector3(0, 0, Speed * (float)delta));
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||||
}
|
||||
}
|
||||
|
||||
15
Scripts/DebugText.cs
Normal file
15
Scripts/DebugText.cs
Normal file
@@ -0,0 +1,15 @@
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using Godot;
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||||
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||||
public partial class DebugText : TextEdit
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||||
{
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||||
private Player _playerNode;
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public override void _Ready()
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||||
{
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_playerNode = GetNode<Player>("/root/Main/Player");
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||||
}
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||||
public override void _Process(double delta)
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||||
{
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Text = $"Can Shoot: {_playerNode.CanShoot}";
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||||
}
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||||
}
|
||||
@@ -2,8 +2,8 @@ using Godot;
|
||||
|
||||
public partial class Fireball : Projectile
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||||
{
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||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Translate(new Vector3(0, 0, Speed * (float)delta));
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||||
}
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Translate(new Vector3(0, 0, Speed * (float)delta));
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||||
}
|
||||
}
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||||
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||||
@@ -4,93 +4,102 @@ using Godot.Collections;
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||||
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||||
public partial class Player : CharacterBody3D
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||||
{
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||||
[Export]
|
||||
private float _speed = 5.0f;
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||||
[Export]
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||||
private float _jumpVelocity = 4.5f;
|
||||
[Export]
|
||||
private float _sensitivityHorizontal = 0.05f;
|
||||
[Export]
|
||||
private float _sensitivityVertical = 0.05f;
|
||||
[Export]
|
||||
private float _joystickDeadZone = 0.5f;
|
||||
[Export]
|
||||
private Array<PackedScene> _projectiles;
|
||||
[Export]
|
||||
private float _speed = 5.0f;
|
||||
[Export]
|
||||
private float _jumpVelocity = 4.5f;
|
||||
[Export]
|
||||
private float _sensitivityHorizontal = 0.05f;
|
||||
[Export]
|
||||
private float _sensitivityVertical = 0.05f;
|
||||
[Export]
|
||||
private float _joystickDeadZone = 0.5f;
|
||||
[Export]
|
||||
private Array<PackedScene> _projectiles;
|
||||
|
||||
private Node3D _cameraMount;
|
||||
private Node3D _pivot;
|
||||
private Node3D _camera;
|
||||
private PackedScene _weaponType;
|
||||
public bool CanShoot { get; private set; }
|
||||
|
||||
// Get the _gravity from the project settings to be synced with RigidBody nodes.
|
||||
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||
private Node3D _cameraMount;
|
||||
private Node3D _pivot;
|
||||
private Node3D _camera;
|
||||
private PackedScene _weaponType;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||
_cameraMount = GetNode<Node3D>("/root/Main/Player/CameraMount");
|
||||
_camera = GetNode<Node3D>("/root/Main/Player/CameraMount/Camera");
|
||||
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||
_weaponType = _projectiles.First();
|
||||
}
|
||||
// Get the _gravity from the project settings to be synced with RigidBody nodes.
|
||||
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||
_cameraMount = GetNode<Node3D>("/root/Main/Player/CameraMount");
|
||||
_camera = GetNode<Node3D>("/root/Main/Player/CameraMount/Camera");
|
||||
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||
_weaponType = _projectiles.First();
|
||||
CanShoot = true;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (Input.IsActionJustPressed("quit"))
|
||||
GetTree().Quit();
|
||||
if (Input.IsActionJustPressed("shoot"))
|
||||
Shoot();
|
||||
if (Input.IsActionJustPressed("switch"))
|
||||
SwitchWeaponType();
|
||||
if (Input.IsActionJustPressed("quit"))
|
||||
GetTree().Quit();
|
||||
if (Input.IsActionJustPressed("shoot") && CanShoot)
|
||||
Shoot();
|
||||
if (Input.IsActionJustPressed("switch"))
|
||||
SwitchWeaponType();
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var gravityDelta = _gravity * (float)delta;
|
||||
var velocity = CalculateMovement(Velocity, Transform, gravityDelta);
|
||||
{
|
||||
var gravityDelta = _gravity * (float)delta;
|
||||
var velocity = CalculateMovement(Velocity, Transform, gravityDelta);
|
||||
|
||||
Velocity = velocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
Velocity = velocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
private void Shoot()
|
||||
{
|
||||
GD.Print("Shoot");
|
||||
var projectile = _weaponType.Instantiate<Node3D>();
|
||||
projectile.Position = Position;
|
||||
projectile.Rotation = Rotation;
|
||||
GetParent().AddChild(projectile);
|
||||
}
|
||||
private async void Shoot()
|
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{
|
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GD.Print("Shoot");
|
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var projectile = _weaponType.Instantiate<Projectile>();
|
||||
projectile.Position = Position;
|
||||
projectile.Rotation = Rotation;
|
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GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
|
||||
}
|
||||
|
||||
private void SwitchWeaponType()
|
||||
{
|
||||
var index = _projectiles.IndexOf(_weaponType);
|
||||
_weaponType = _projectiles[(index + 1) % _projectiles.Count];
|
||||
private async void SwitchWeaponType()
|
||||
{
|
||||
var index = _projectiles.IndexOf(_weaponType);
|
||||
_weaponType = _projectiles[(index + 1) % _projectiles.Count];
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(.5), "timeout");
|
||||
CanShoot = true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 CalculateMovement(Vector3 velocity, Transform3D transform, float gravityDelta)
|
||||
{
|
||||
if (!IsOnFloor())
|
||||
velocity.Y -= gravityDelta;
|
||||
private Vector3 CalculateMovement(Vector3 velocity, Transform3D transform, float gravityDelta)
|
||||
{
|
||||
if (!IsOnFloor())
|
||||
velocity.Y -= gravityDelta;
|
||||
|
||||
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
||||
velocity.Y = _jumpVelocity;
|
||||
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
||||
velocity.Y = _jumpVelocity;
|
||||
|
||||
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
||||
Vector3 direction = (transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
velocity.X = direction.X * _speed;
|
||||
velocity.Z = direction.Z * _speed;
|
||||
GetNode<Node3D>("Pivot").LookAt(Position + direction.Normalized(), Vector3.Up);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
||||
}
|
||||
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
||||
Vector3 direction = (transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
velocity.X = direction.X * _speed;
|
||||
velocity.Z = direction.Z * _speed;
|
||||
GetNode<Node3D>("Pivot").LookAt(Position + direction.Normalized(), Vector3.Up);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
||||
}
|
||||
|
||||
return velocity;
|
||||
}
|
||||
return velocity;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,21 @@
|
||||
|
||||
public partial class Projectile : Node3D
|
||||
{
|
||||
[Export]
|
||||
private float _projectileSpeed = 0.1f;
|
||||
[Export]
|
||||
public double Cooldown { get; protected set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Speed = _projectileSpeed;
|
||||
}
|
||||
[Export]
|
||||
private float _projectileSpeed = 0.1f;
|
||||
|
||||
public float Speed { get; private set; }
|
||||
public override void _Ready()
|
||||
{
|
||||
Speed = _projectileSpeed;
|
||||
}
|
||||
|
||||
public float Speed { get; private set; }
|
||||
|
||||
public void OnTimeToLiveTimeout()
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace Sandbox.Scripts
|
||||
{
|
||||
internal enum WeaponType
|
||||
{
|
||||
Fire = 0,
|
||||
Blizzard = 1
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ config_version=5
|
||||
|
||||
config/name="Sandbox"
|
||||
run/main_scene="res://Scenes/Main.tscn"
|
||||
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
|
||||
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
|
||||
|
||||
[dotnet]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user