Files
GodotTutorial/Scripts/DebugText.cs
2023-07-17 13:10:38 -07:00

16 lines
290 B
C#

using Godot;
public partial class DebugText : TextEdit
{
private Player _playerNode;
public override void _Ready()
{
_playerNode = GetNode<Player>("/root/Main/Player");
}
public override void _Process(double delta)
{
Text = $"Can Shoot: {_playerNode.CanShoot}";
}
}