Merge cont
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48
Models/Cookie.blend.import
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48
Models/Cookie.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c4fnm4wmn7n83"
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path="res://.godot/imported/Cookie.blend-390d13d3a707da248d8fffd5b357a4cb.scn"
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[deps]
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source_file="res://Models/Cookie.blend"
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dest_files=["res://.godot/imported/Cookie.blend-390d13d3a707da248d8fffd5b357a4cb.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.0.3">
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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9
Sandbox.csproj.old
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9
Sandbox.csproj.old
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@@ -0,0 +1,9 @@
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<Project Sdk="Godot.NET.Sdk/4.0.3">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Scenes\" />
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</ItemGroup>
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</Project>
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bcsgd8vxy43g2"]
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[gd_scene load_steps=18 format=3 uid="uid://bcsgd8vxy43g2"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
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[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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@@ -8,7 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
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[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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[ext_resource type="Script" path="res://Scripts/DebugText.cs" id="8_ksx3s"]
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[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_8xb3w"]
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[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_p45nj"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
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size = Vector3(100, 2, 100)
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@@ -122,7 +122,7 @@ collision_mask = 16
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[node name="Cookie" type="MeshInstance3D" parent="CharacterBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
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mesh = ExtResource("8_8xb3w")
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mesh = ExtResource("8_p45nj")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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15
Scripts/DebugText.cs
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15
Scripts/DebugText.cs
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using Godot;
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public partial class DebugText : TextEdit
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{
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private Player _playerNode;
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public override void _Ready()
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{
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_playerNode = GetNode<Player>("/root/Main/Player");
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}
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public override void _Process(double delta)
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{
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Text = $"Can Shoot: {_playerNode.CanShoot}";
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}
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}
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@@ -12,7 +12,7 @@ config_version=5
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config/name="Sandbox"
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run/main_scene="res://Scenes/Main.tscn"
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config/features=PackedStringArray("4.0", "C#", "Forward Plus")
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config/features=PackedStringArray("4.1", "C#", "Forward Plus")
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[dotnet]
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