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| e7bae342c9 |
@@ -715,3 +715,8 @@ healthchecksdb
|
|||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
MigrationBackup/
|
MigrationBackup/
|
||||||
|
/Zennysoft.Game.Ma/src/map/dungeon/models/Area 2/Puer/A2-Puer.glb.import
|
||||||
|
/Zennysoft.Game.Ma/src/audio/AMB/amb_beach.wav.import
|
||||||
|
/Zennysoft.Game.Ma/src/audio/AMB/amb_perlin.wav.import
|
||||||
|
/Zennysoft.Game.Ma/src/audio/AMB/amb_white_noise.wav.import
|
||||||
|
/Zennysoft.Game.Ma/src/audio/AMB/amb_wind_loop_altar.wav.import
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ public interface IAppRepo : IDisposable
|
|||||||
|
|
||||||
event Action? MainMenuEntered;
|
event Action? MainMenuEntered;
|
||||||
|
|
||||||
|
event Action? DataViewerExited;
|
||||||
|
|
||||||
void SkipSplashScreen();
|
void SkipSplashScreen();
|
||||||
|
|
||||||
void OnMainMenuEntered();
|
void OnMainMenuEntered();
|
||||||
@@ -19,4 +21,6 @@ public interface IAppRepo : IDisposable
|
|||||||
void OnExitGame();
|
void OnExitGame();
|
||||||
|
|
||||||
void OnGameOver();
|
void OnGameOver();
|
||||||
|
|
||||||
|
void OnDataViewerExited();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
namespace Zennysoft.Game.Abstractions;
|
|
||||||
|
|
||||||
public interface IStackable
|
|
||||||
{
|
|
||||||
int Count { get; }
|
|
||||||
|
|
||||||
void SetCount(int count);
|
|
||||||
}
|
|
||||||
@@ -2,5 +2,5 @@
|
|||||||
|
|
||||||
public interface IHealthPack
|
public interface IHealthPack
|
||||||
{
|
{
|
||||||
public double RestoreAmount { get; }
|
public int RestoreAmount { get; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,4 +11,8 @@ public interface ISaveFileManager
|
|||||||
public Task<T?> ReadFromFile<T>(params IJsonTypeInfoResolver?[] resolvers);
|
public Task<T?> ReadFromFile<T>(params IJsonTypeInfoResolver?[] resolvers);
|
||||||
|
|
||||||
public Task<T?> ReadFromFile<T>(string filePath, params IJsonTypeInfoResolver?[] resolvers);
|
public Task<T?> ReadFromFile<T>(string filePath, params IJsonTypeInfoResolver?[] resolvers);
|
||||||
|
|
||||||
|
public void DeleteSaveData(string filePath);
|
||||||
|
|
||||||
|
public void DeleteSaveData();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
namespace Zennysoft.Game.Implementation;
|
||||||
|
|
||||||
|
using Chickensoft.GodotNodeInterfaces;
|
||||||
|
using Godot;
|
||||||
|
using Zennysoft.Game.Abstractions;
|
||||||
|
|
||||||
|
public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmableAudioStreamPlayer
|
||||||
|
{
|
||||||
|
#region Constants
|
||||||
|
// -60 to -80 is considered inaudible for decibels.
|
||||||
|
public const float VOLUME_DB_INAUDIBLE = -80f;
|
||||||
|
public const double FADE_DURATION = 3d; // seconds
|
||||||
|
#endregion Constants
|
||||||
|
|
||||||
|
public ITween? FadeTween { get; set; }
|
||||||
|
|
||||||
|
public float InitialVolumeDb;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
InitialVolumeDb = VolumeDb;
|
||||||
|
VolumeDb = VOLUME_DB_INAUDIBLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FadeIn()
|
||||||
|
{
|
||||||
|
SetupFade(InitialVolumeDb, Tween.EaseType.Out);
|
||||||
|
Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FadeOut()
|
||||||
|
{
|
||||||
|
SetupFade(VOLUME_DB_INAUDIBLE, Tween.EaseType.In);
|
||||||
|
FadeTween!.TweenCallback(Callable.From(Stop));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupFade(float volumeDb, Tween.EaseType ease)
|
||||||
|
{
|
||||||
|
FadeTween?.Kill();
|
||||||
|
|
||||||
|
FadeTween = GodotInterfaces.Adapt<ITween>(CreateTween());
|
||||||
|
|
||||||
|
FadeTween.TweenProperty(
|
||||||
|
this,
|
||||||
|
"volume_db",
|
||||||
|
volumeDb,
|
||||||
|
FADE_DURATION
|
||||||
|
).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _EnterTree() => FadeIn();
|
||||||
|
|
||||||
|
public override void _ExitTree() => FadeOut();
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using Chickensoft.Collections;
|
||||||
|
|
||||||
|
namespace Zennysoft.Game.Implementation;
|
||||||
|
|
||||||
|
public interface IStackable
|
||||||
|
{
|
||||||
|
AutoProp<int> Count { get; }
|
||||||
|
|
||||||
|
void SetCount(int count);
|
||||||
|
}
|
||||||
@@ -74,4 +74,8 @@ public class SaveFileManager : ISaveFileManager
|
|||||||
var json = JsonSerializer.Serialize(gameData, jsonOptions);
|
var json = JsonSerializer.Serialize(gameData, jsonOptions);
|
||||||
await _fileSystem.File.WriteAllTextAsync(filePath, json);
|
await _fileSystem.File.WriteAllTextAsync(filePath, json);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DeleteSaveData() => DeleteSaveData(_defaultSaveLocation);
|
||||||
|
|
||||||
|
public void DeleteSaveData(string filePath) => _fileSystem.File.Delete(filePath);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class AppRepo : IAppRepo
|
|||||||
public event Action? MainMenuEntered;
|
public event Action? MainMenuEntered;
|
||||||
public event Action? GameEntered;
|
public event Action? GameEntered;
|
||||||
public event Action? GameExited;
|
public event Action? GameExited;
|
||||||
|
public event Action? DataViewerExited;
|
||||||
|
|
||||||
private bool _disposedValue;
|
private bool _disposedValue;
|
||||||
|
|
||||||
@@ -21,6 +22,8 @@ public class AppRepo : IAppRepo
|
|||||||
|
|
||||||
public void OnGameOver() => GameExited?.Invoke();
|
public void OnGameOver() => GameExited?.Invoke();
|
||||||
|
|
||||||
|
public void OnDataViewerExited() => DataViewerExited?.Invoke();
|
||||||
|
|
||||||
protected void Dispose(bool disposing)
|
protected void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
if (!_disposedValue)
|
if (!_disposedValue)
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ public partial class AppLogic
|
|||||||
|
|
||||||
public readonly record struct EnemyViewerOpened;
|
public readonly record struct EnemyViewerOpened;
|
||||||
|
|
||||||
|
public readonly record struct EnemyViewerExited;
|
||||||
|
|
||||||
public readonly record struct GalleryOpened;
|
public readonly record struct GalleryOpened;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,8 @@ public partial class AppLogic
|
|||||||
{
|
{
|
||||||
public static class Output
|
public static class Output
|
||||||
{
|
{
|
||||||
|
public readonly record struct Initialize;
|
||||||
|
|
||||||
public readonly record struct FadeToBlack;
|
public readonly record struct FadeToBlack;
|
||||||
|
|
||||||
public readonly record struct ShowSplashScreen;
|
public readonly record struct ShowSplashScreen;
|
||||||
@@ -24,6 +26,8 @@ public partial class AppLogic
|
|||||||
|
|
||||||
public readonly record struct ShowMainMenu;
|
public readonly record struct ShowMainMenu;
|
||||||
|
|
||||||
|
public readonly record struct CloseGame;
|
||||||
|
|
||||||
public readonly record struct ExitGame;
|
public readonly record struct ExitGame;
|
||||||
|
|
||||||
public readonly record struct GameOver;
|
public readonly record struct GameOver;
|
||||||
@@ -32,6 +36,8 @@ public partial class AppLogic
|
|||||||
|
|
||||||
public readonly record struct EnemyViewerOpened;
|
public readonly record struct EnemyViewerOpened;
|
||||||
|
|
||||||
|
public readonly record struct EnemyViewerExited;
|
||||||
|
|
||||||
public readonly record struct GalleryOpened;
|
public readonly record struct GalleryOpened;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,5 +9,5 @@ public interface IAppLogic : ILogicBlock<AppLogic.State>;
|
|||||||
[LogicBlock(typeof(State), Diagram = true)]
|
[LogicBlock(typeof(State), Diagram = true)]
|
||||||
public partial class AppLogic : LogicBlock<AppLogic.State>, IAppLogic
|
public partial class AppLogic : LogicBlock<AppLogic.State>, IAppLogic
|
||||||
{
|
{
|
||||||
public override Transition GetInitialState() => To<State.MainMenu>();
|
public override Transition GetInitialState() => To<State.Initialize>();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ public partial class AppLogic
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta]
|
[Meta]
|
||||||
public partial record EnemyViewer : State
|
public partial record EnemyViewer : State, IGet<Input.EnemyViewerExited>
|
||||||
{
|
{
|
||||||
public EnemyViewer()
|
public EnemyViewer()
|
||||||
{
|
{
|
||||||
@@ -18,7 +18,13 @@ public partial class AppLogic
|
|||||||
{
|
{
|
||||||
Output(new Output.EnemyViewerOpened());
|
Output(new Output.EnemyViewerOpened());
|
||||||
});
|
});
|
||||||
|
this.OnExit(() =>
|
||||||
|
{
|
||||||
|
Output(new Output.EnemyViewerExited());
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Transition On(in Input.EnemyViewerExited input) => To<MainMenu>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ public partial class AppLogic
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta]
|
[Meta]
|
||||||
public partial record GameStarted : State
|
public partial record GameStarted : State, IGet<Input.QuitGame>
|
||||||
{
|
{
|
||||||
public GameStarted()
|
public GameStarted()
|
||||||
{
|
{
|
||||||
@@ -26,6 +26,11 @@ public partial class AppLogic
|
|||||||
OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
|
OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Transition On(in Input.QuitGame input)
|
||||||
|
{
|
||||||
|
Output(new Output.CloseGame());
|
||||||
|
return To<MainMenu>();
|
||||||
|
}
|
||||||
public void OnGameExited() => Input(new Input.QuitGame());
|
public void OnGameExited() => Input(new Input.QuitGame());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
namespace Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
using Chickensoft.Introspection;
|
||||||
|
using Chickensoft.LogicBlocks;
|
||||||
|
|
||||||
|
public partial class AppLogic
|
||||||
|
{
|
||||||
|
public partial record State
|
||||||
|
{
|
||||||
|
[Meta]
|
||||||
|
public partial record Initialize : State, IGet<Input.SaveFileLoaded>
|
||||||
|
{
|
||||||
|
public Initialize()
|
||||||
|
{
|
||||||
|
this.OnEnter(() => Output(new Output.Initialize()));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Transition On(in Input.SaveFileLoaded input) => To<SplashScreen>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -15,7 +15,7 @@ public partial class AppLogic
|
|||||||
this.OnEnter(() => Output(new Output.StartLoadingSaveFile()));
|
this.OnEnter(() => Output(new Output.StartLoadingSaveFile()));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Transition On(in Input.SaveFileLoaded input) => To<GameStarted>();
|
public Transition On(in Input.SaveFileLoaded input) => To<MainMenu>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ public partial class AppLogic
|
|||||||
{
|
{
|
||||||
public MainMenu()
|
public MainMenu()
|
||||||
{
|
{
|
||||||
|
OnAttach(() => Output(new Output.ShowMainMenu()));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Transition On(in Input.NewGame input) => To<GameStarted>();
|
public Transition On(in Input.NewGame input) => To<GameStarted>();
|
||||||
|
|||||||
@@ -16,15 +16,17 @@ public partial class AppLogic
|
|||||||
this.OnEnter(() => Output(new Output.ShowSplashScreen()));
|
this.OnEnter(() => Output(new Output.ShowSplashScreen()));
|
||||||
|
|
||||||
OnAttach(
|
OnAttach(
|
||||||
() => Get<IAppRepo>().SplashScreenSkipped += OnSplashScreenSkipped
|
() =>
|
||||||
);
|
{
|
||||||
|
Get<IAppRepo>().SplashScreenSkipped += OnSplashScreenSkipped;
|
||||||
|
});
|
||||||
|
|
||||||
OnDetach(
|
OnDetach(
|
||||||
() => Get<IAppRepo>().SplashScreenSkipped -= OnSplashScreenSkipped
|
() => Get<IAppRepo>().SplashScreenSkipped -= OnSplashScreenSkipped
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Transition On(in Input.FadeOutFinished input) => To<GameStarted>();
|
public Transition On(in Input.FadeOutFinished input) => To<MainMenu>();
|
||||||
|
|
||||||
public void OnSplashScreenSkipped() =>
|
public void OnSplashScreenSkipped() =>
|
||||||
Output(new Output.HideSplashScreen());
|
Output(new Output.HideSplashScreen());
|
||||||
|
|||||||
@@ -1,30 +0,0 @@
|
|||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public partial class AudioManager : Node
|
|
||||||
{
|
|
||||||
#pragma warning disable IDE0044 // Add readonly modifier
|
|
||||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
|
|
||||||
private static string _sfxPath = $"res://src/audio/sfx";
|
|
||||||
private AudioStreamPlayer _audioPlayer;
|
|
||||||
private IDictionary<SoundEffects, AudioStream> _sfxDictionary;
|
|
||||||
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
|
|
||||||
#pragma warning restore IDE0044 // Add readonly modifier
|
|
||||||
|
|
||||||
public override void _Ready()
|
|
||||||
{
|
|
||||||
_audioPlayer = new AudioStreamPlayer();
|
|
||||||
_sfxDictionary = new Dictionary<SoundEffects, AudioStream>();
|
|
||||||
var soundEffects = Enum.GetValues(typeof(SoundEffects));
|
|
||||||
foreach (var effect in soundEffects)
|
|
||||||
_sfxDictionary.Add((SoundEffects)effect, GD.Load<AudioStream>(_sfxPath + effect + ".ogg"));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Play(SoundEffects soundEffect)
|
|
||||||
{
|
|
||||||
_sfxDictionary.TryGetValue(soundEffect, out var stream);
|
|
||||||
_audioPlayer.Stream = stream;
|
|
||||||
_audioPlayer.Play();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
namespace Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public enum SoundEffects
|
|
||||||
{
|
|
||||||
Cancel,
|
|
||||||
Equip,
|
|
||||||
Heal,
|
|
||||||
MenuBack,
|
|
||||||
MoveThroughOptions,
|
|
||||||
PlayerAttack,
|
|
||||||
PlayerHitWall,
|
|
||||||
Sort,
|
|
||||||
Unequip
|
|
||||||
}
|
|
||||||
@@ -12,7 +12,6 @@ namespace Zennysoft.Ma.Adapter
|
|||||||
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
|
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
|
||||||
if (!damage.IgnoreElementalResistance)
|
if (!damage.IgnoreElementalResistance)
|
||||||
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
|
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
|
||||||
|
|
||||||
return Mathf.Max(1, calculatedDamage);
|
return Mathf.Max(1, calculatedDamage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,5 +7,8 @@ public enum ElementType
|
|||||||
Telluric,
|
Telluric,
|
||||||
Hydric,
|
Hydric,
|
||||||
Igneous,
|
Igneous,
|
||||||
Ferrum
|
Ferrum,
|
||||||
|
Holy,
|
||||||
|
Curse,
|
||||||
|
All
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,17 +5,23 @@ using Zennysoft.Ma.Adapter.Entity;
|
|||||||
namespace Zennysoft.Ma.Adapter;
|
namespace Zennysoft.Ma.Adapter;
|
||||||
public interface IEquipmentComponent : IEntityComponent
|
public interface IEquipmentComponent : IEntityComponent
|
||||||
{
|
{
|
||||||
public IAutoProp<EquipableItem> EquippedWeapon { get; }
|
public IAutoProp<IWeapon> EquippedWeapon { get; }
|
||||||
|
|
||||||
public IAutoProp<EquipableItem> EquippedArmor { get; }
|
public IAutoProp<IArmor> EquippedArmor { get; }
|
||||||
|
|
||||||
public IAutoProp<EquipableItem> EquippedAccessory { get; }
|
public IAutoProp<IAccessory> EquippedAccessory { get; }
|
||||||
|
|
||||||
public void Equip(EquipableItem equipable);
|
public IAutoProp<IEquipableItem> EquippedAmmo { get; }
|
||||||
|
|
||||||
public void Unequip(EquipableItem equipable);
|
public void Equip(IEquipableItem equipable);
|
||||||
|
|
||||||
public bool IsItemEquipped(InventoryItem item);
|
public void Unequip(IEquipableItem equipable);
|
||||||
|
|
||||||
|
public bool IsItemEquipped(IEquipableItem item);
|
||||||
|
|
||||||
|
public void UpdateEquipment(IEquipableItem equipable);
|
||||||
|
|
||||||
|
public bool AugmentableEquipmentExists();
|
||||||
|
|
||||||
public int BonusAttack { get; }
|
public int BonusAttack { get; }
|
||||||
|
|
||||||
@@ -29,5 +35,5 @@ public interface IEquipmentComponent : IEntityComponent
|
|||||||
|
|
||||||
public ElementalResistanceSet ElementalResistance { get; }
|
public ElementalResistanceSet ElementalResistance { get; }
|
||||||
|
|
||||||
public event Action<EquipableItem> EquipmentChanged;
|
public event Action<IEquipableItem> EquipmentChanged;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,13 @@ public interface IExperiencePointsComponent : IEntityComponent
|
|||||||
|
|
||||||
public IAutoProp<int> Level { get; }
|
public IAutoProp<int> Level { get; }
|
||||||
|
|
||||||
|
public void ModifyExpGainRate(double newRate);
|
||||||
|
|
||||||
public void Gain(int baseExpGain);
|
public void Gain(int baseExpGain);
|
||||||
|
|
||||||
|
public void GainUnmodified(int flateRateExpGain);
|
||||||
|
|
||||||
public void LevelUp();
|
public void LevelUp();
|
||||||
|
|
||||||
|
public event Action PlayerLevelUp;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
|||||||
[Save("elemental_resist_set")]
|
[Save("elemental_resist_set")]
|
||||||
public Dictionary<ElementType, double> ElementalResistance { get; }
|
public Dictionary<ElementType, double> ElementalResistance { get; }
|
||||||
|
|
||||||
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0);
|
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
|
||||||
|
|
||||||
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance)
|
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance)
|
||||||
{
|
{
|
||||||
ElementalResistance = new Dictionary<ElementType, double>
|
ElementalResistance = new Dictionary<ElementType, double>
|
||||||
{
|
{
|
||||||
@@ -19,6 +19,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
|||||||
{ ElementType.Igneous, igneousResistance },
|
{ ElementType.Igneous, igneousResistance },
|
||||||
{ ElementType.Ferrum, ferrumResistance },
|
{ ElementType.Ferrum, ferrumResistance },
|
||||||
{ ElementType.Telluric, telluricResistance },
|
{ ElementType.Telluric, telluricResistance },
|
||||||
|
{ ElementType.Holy, holyResistance },
|
||||||
|
{ ElementType.Curse, curseResistance },
|
||||||
|
{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -29,7 +32,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
|||||||
left.ElementalResistance[ElementType.Hydric] + right.ElementalResistance[ElementType.Hydric],
|
left.ElementalResistance[ElementType.Hydric] + right.ElementalResistance[ElementType.Hydric],
|
||||||
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
|
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
|
||||||
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
|
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
|
||||||
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric]);
|
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
|
||||||
|
left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
|
||||||
|
left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Chickensoft.GodotNodeInterfaces;
|
using Chickensoft.GodotNodeInterfaces;
|
||||||
|
using Godot;
|
||||||
using System.Collections.Immutable;
|
using System.Collections.Immutable;
|
||||||
using Zennysoft.Game.Ma;
|
using Zennysoft.Game.Ma;
|
||||||
|
|
||||||
@@ -16,6 +17,10 @@ namespace Zennysoft.Ma.Adapter.Entity
|
|||||||
|
|
||||||
public void ReturnToDefaultState();
|
public void ReturnToDefaultState();
|
||||||
|
|
||||||
|
public void OnAbsorb();
|
||||||
|
|
||||||
|
public void OnMorph();
|
||||||
|
|
||||||
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
|
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
|
||||||
|
|
||||||
public void MoveEnemyToNewRoom(IDungeonRoom newRoom);
|
public void MoveEnemyToNewRoom(IDungeonRoom newRoom);
|
||||||
@@ -26,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
|
|||||||
|
|
||||||
public IDefenseComponent DefenseComponent { get; }
|
public IDefenseComponent DefenseComponent { get; }
|
||||||
|
|
||||||
|
public ElementalResistanceSet ElementalResistanceSet { get; }
|
||||||
|
|
||||||
public int InitialHP { get; }
|
public int InitialHP { get; }
|
||||||
|
|
||||||
public int InitialAttack { get; }
|
public int InitialAttack { get; }
|
||||||
|
|||||||
@@ -0,0 +1,167 @@
|
|||||||
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
public class Augment
|
||||||
|
{
|
||||||
|
public JewelTags AugmentTag;
|
||||||
|
|
||||||
|
public Augment(JewelTags tag, IAugmentType augment)
|
||||||
|
{
|
||||||
|
AugmentTag = tag;
|
||||||
|
AugmentType = augment;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IAugmentType AugmentType { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class HPRecoverySpeedAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public HPRecoverySpeedAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply() => _player.HealthTimerHPRate += 2;
|
||||||
|
|
||||||
|
public void Remove() => _player.HealthTimerHPRate -= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BasicAugment : IAugmentType
|
||||||
|
{
|
||||||
|
public void Apply()
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove()
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class HastenVTAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public HastenVTAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
|
||||||
|
|
||||||
|
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SlowVTReductionAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public SlowVTReductionAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
|
||||||
|
|
||||||
|
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IncreaseEXPRateAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public IncreaseEXPRateAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
|
||||||
|
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LowerEXPRateAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public LowerEXPRateAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
|
||||||
|
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LowerHPRecoveryAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public LowerHPRecoveryAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply() => _player.HealthTimerHPRate -= 1;
|
||||||
|
public void Remove() => _player.HealthTimerHPRate += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IdentifyAllItemsAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public IdentifyAllItemsAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply()
|
||||||
|
{
|
||||||
|
_player.AutoIdentifyItems = true;
|
||||||
|
foreach (var item in _player.Inventory.Items.ToList())
|
||||||
|
{
|
||||||
|
if (item.ItemTag == ItemTag.MysteryItem)
|
||||||
|
_player.IdentifyItem(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove()
|
||||||
|
{
|
||||||
|
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
|
||||||
|
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
|
||||||
|
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
|
||||||
|
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
|
||||||
|
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
_player.AutoIdentifyItems = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RevivePlayerAugment : IAugmentType
|
||||||
|
{
|
||||||
|
private readonly IPlayer _player;
|
||||||
|
|
||||||
|
public RevivePlayerAugment(IPlayer player)
|
||||||
|
{
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply()
|
||||||
|
{
|
||||||
|
_player.AutoRevive = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove()
|
||||||
|
{
|
||||||
|
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
|
||||||
|
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
|
||||||
|
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
|
||||||
|
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
|
||||||
|
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
_player.AutoRevive = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
using Chickensoft.Introspection;
|
|
||||||
using Chickensoft.Serialization;
|
|
||||||
using Zennysoft.Ma.Adapter.Entity;
|
|
||||||
|
|
||||||
namespace Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
[Meta, Id("equipable_item")]
|
|
||||||
public abstract partial class EquipableItem : InventoryItem
|
|
||||||
{
|
|
||||||
[Save("bonus_attack_stats")]
|
|
||||||
public virtual int BonusAttack { get; }
|
|
||||||
[Save("bonus_defense_stats")]
|
|
||||||
public virtual int BonusDefense { get; }
|
|
||||||
[Save("bonus_hp_stats")]
|
|
||||||
public virtual int BonusHP { get; }
|
|
||||||
[Save("bonus_vt_stats")]
|
|
||||||
public virtual int BonusVT { get; }
|
|
||||||
[Save("bonus_luck_stats")]
|
|
||||||
public virtual int BonusLuck { get; }
|
|
||||||
[Save("bonus_elemental_resist_stats")]
|
|
||||||
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
public interface IAugmentType
|
||||||
|
{
|
||||||
|
void Apply();
|
||||||
|
|
||||||
|
void Remove();
|
||||||
|
}
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
using Chickensoft.Introspection;
|
|
||||||
using Chickensoft.Serialization;
|
|
||||||
using Godot;
|
|
||||||
|
|
||||||
namespace Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
[Meta, Id("inventory_item")]
|
|
||||||
public abstract partial class InventoryItem : Node3D
|
|
||||||
{
|
|
||||||
[Save("inventory_item_id")]
|
|
||||||
public Guid ID => Guid.NewGuid();
|
|
||||||
[Save("inventory_item_name")]
|
|
||||||
public abstract string ItemName { get; }
|
|
||||||
[Save("inventory_item_description")]
|
|
||||||
public abstract string Description { get; }
|
|
||||||
[Save("inventory_item_spawn_rate")]
|
|
||||||
public abstract float SpawnRate { get; }
|
|
||||||
[Save("inventory_item_throw_damage")]
|
|
||||||
public abstract int ThrowDamage { get; }
|
|
||||||
[Save("inventory_item_throw_speed")]
|
|
||||||
public abstract float ThrowSpeed { get; }
|
|
||||||
[Save("inventory_item_tag")]
|
|
||||||
public abstract ItemTag ItemTag { get; }
|
|
||||||
|
|
||||||
public abstract Texture2D GetTexture();
|
|
||||||
}
|
|
||||||
@@ -4,5 +4,21 @@ public enum ItemTag
|
|||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
BreaksOnChange,
|
BreaksOnChange,
|
||||||
MysteryItem
|
MysteryItem,
|
||||||
|
DamagesPlayer,
|
||||||
|
ContainsRestorative,
|
||||||
|
ContainsWeapon,
|
||||||
|
ContainsArmor,
|
||||||
|
ContainsBox,
|
||||||
|
RandomSpell,
|
||||||
|
ContainsAccessory,
|
||||||
|
DropTo1HPAndGainRareItem,
|
||||||
|
TradeOneRandomItem,
|
||||||
|
TradeAllRandomItems,
|
||||||
|
ContainsUnobtainedItem,
|
||||||
|
ContainsBasicItem,
|
||||||
|
RestrictUnequip,
|
||||||
|
UnequipAllItems,
|
||||||
|
EjectAllItems,
|
||||||
|
UseAllItems
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
|
||||||
|
public enum JewelTags
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
AeolicElement,
|
||||||
|
IncreaseHPRecovery,
|
||||||
|
HastenVT,
|
||||||
|
LowerEXPGain,
|
||||||
|
Glue,
|
||||||
|
ItemRescue,
|
||||||
|
HydricElement,
|
||||||
|
IgneousElement,
|
||||||
|
IncreaseEXPGain,
|
||||||
|
LowerHPRecovery,
|
||||||
|
SlowVTReduction,
|
||||||
|
AutoIdentifyAllItems,
|
||||||
|
ReviveUserOnce,
|
||||||
|
TelluricElement,
|
||||||
|
IncreaseAtkDefLuck,
|
||||||
|
IncreaseLuck
|
||||||
|
}
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
namespace Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public enum ThrowableItemTag
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
DoubleExp,
|
|
||||||
LowerTargetTo1HP,
|
|
||||||
CanChangeAffinity,
|
|
||||||
TeleportToRandomLocation,
|
|
||||||
WarpToExitIfFound
|
|
||||||
}
|
|
||||||
@@ -16,4 +16,9 @@ public enum UsableItemTag
|
|||||||
RaiseCurrentDefenseArmor,
|
RaiseCurrentDefenseArmor,
|
||||||
RaiseLevel,
|
RaiseLevel,
|
||||||
RandomEffect,
|
RandomEffect,
|
||||||
|
DoubleExp,
|
||||||
|
LowerTargetTo1HP,
|
||||||
|
CanChangeAffinity,
|
||||||
|
TeleportToRandomLocation,
|
||||||
|
WarpToExitIfFound
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,4 +7,12 @@ public enum WeaponTag
|
|||||||
IgnoreAffinity,
|
IgnoreAffinity,
|
||||||
IgnoreDefense,
|
IgnoreDefense,
|
||||||
Knockback,
|
Knockback,
|
||||||
|
InverseHPAttackPower,
|
||||||
|
RustChanceSelfAndEnemy,
|
||||||
|
Instakill,
|
||||||
|
DegradeOnSwing,
|
||||||
|
DoubleAttack,
|
||||||
|
TripleAttack,
|
||||||
|
ElementalProjectile,
|
||||||
|
KineticProjectile
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
using Zennysoft.Game.Abstractions;
|
using Zennysoft.Game.Abstractions;
|
||||||
using Zennysoft.Game.Implementation;
|
using Zennysoft.Game.Implementation;
|
||||||
|
using Zennysoft.Ma.Adapter.Entity;
|
||||||
|
|
||||||
namespace Zennysoft.Ma.Adapter;
|
namespace Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
@@ -19,7 +20,7 @@ public interface IGameRepo : IDisposable
|
|||||||
|
|
||||||
event Action? DoubleExpTimeEnd;
|
event Action? DoubleExpTimeEnd;
|
||||||
|
|
||||||
event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
||||||
|
|
||||||
event Action? PlayerAttack;
|
event Action? PlayerAttack;
|
||||||
|
|
||||||
@@ -27,11 +28,11 @@ public interface IGameRepo : IDisposable
|
|||||||
|
|
||||||
event Action? PlayerAttackedEnemy;
|
event Action? PlayerAttackedEnemy;
|
||||||
|
|
||||||
event Action<EquipableItem>? EquippedItem;
|
event Action<IEquipableItem>? EquippedItem;
|
||||||
|
|
||||||
event Action<EquipableItem>? UnequippedItem;
|
event Action<IEquipableItem>? UnequippedItem;
|
||||||
|
|
||||||
event Action<IHealthPack>? RestorativePickedUp;
|
event Action<IEnemy>? EnemyDied;
|
||||||
|
|
||||||
void Pause();
|
void Pause();
|
||||||
|
|
||||||
@@ -47,21 +48,21 @@ public interface IGameRepo : IDisposable
|
|||||||
|
|
||||||
public void AnnounceMessageInInventory(string message);
|
public void AnnounceMessageInInventory(string message);
|
||||||
|
|
||||||
public void RemoveItemFromInventory(InventoryItem item);
|
public void RemoveItemFromInventory(IBaseInventoryItem item);
|
||||||
|
|
||||||
public void OnPlayerAttack();
|
public void OnPlayerAttack();
|
||||||
|
|
||||||
public void OnPlayerAttackedWall();
|
public void OnPlayerAttackedWall();
|
||||||
|
|
||||||
public void OnRestorativePickedUp(IHealthPack restorative);
|
|
||||||
|
|
||||||
public void CloseInventory();
|
public void CloseInventory();
|
||||||
|
|
||||||
public void GameEnded();
|
public void GameEnded();
|
||||||
|
|
||||||
public void OnEquippedItem(EquipableItem item);
|
public void OnEquippedItem(IEquipableItem item);
|
||||||
|
|
||||||
public void OnUnequippedItem(EquipableItem item);
|
public void OnUnequippedItem(IEquipableItem item);
|
||||||
|
|
||||||
|
public void OnEnemyDied(IEnemy enemy);
|
||||||
|
|
||||||
public double ExpRate { get; }
|
public double ExpRate { get; }
|
||||||
}
|
}
|
||||||
@@ -74,13 +75,13 @@ public class GameRepo : IGameRepo
|
|||||||
public event Action<string>? AnnounceMessageInInventoryEvent;
|
public event Action<string>? AnnounceMessageInInventoryEvent;
|
||||||
public event Action<int>? DoubleExpTimeStart;
|
public event Action<int>? DoubleExpTimeStart;
|
||||||
public event Action? DoubleExpTimeEnd;
|
public event Action? DoubleExpTimeEnd;
|
||||||
public event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
||||||
public event Action? PlayerAttack;
|
public event Action? PlayerAttack;
|
||||||
public event Action? PlayerAttackedWall;
|
public event Action? PlayerAttackedWall;
|
||||||
public event Action? PlayerAttackedEnemy;
|
public event Action? PlayerAttackedEnemy;
|
||||||
public event Action<EquipableItem>? EquippedItem;
|
public event Action<IEquipableItem>? EquippedItem;
|
||||||
public event Action<EquipableItem>? UnequippedItem;
|
public event Action<IEquipableItem>? UnequippedItem;
|
||||||
public event Action<IHealthPack>? RestorativePickedUp;
|
public event Action<IEnemy>? EnemyDied;
|
||||||
public IAutoProp<bool> IsPaused => _isPaused;
|
public IAutoProp<bool> IsPaused => _isPaused;
|
||||||
private readonly AutoProp<bool> _isPaused;
|
private readonly AutoProp<bool> _isPaused;
|
||||||
|
|
||||||
@@ -110,14 +111,14 @@ public class GameRepo : IGameRepo
|
|||||||
{
|
{
|
||||||
AnnounceMessageInInventory("Experience points temporarily doubled.");
|
AnnounceMessageInInventory("Experience points temporarily doubled.");
|
||||||
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
|
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
|
||||||
ExpRate = 2;
|
ExpRate *= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndDoubleExp()
|
public void EndDoubleExp()
|
||||||
{
|
{
|
||||||
AnnounceMessageOnMainScreen("Experience points effect wore off.");
|
AnnounceMessageOnMainScreen("Experience points effect wore off.");
|
||||||
DoubleExpTimeEnd?.Invoke();
|
DoubleExpTimeEnd?.Invoke();
|
||||||
ExpRate = 1;
|
ExpRate /= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AnnounceMessageOnMainScreen(string message)
|
public void AnnounceMessageOnMainScreen(string message)
|
||||||
@@ -130,7 +131,7 @@ public class GameRepo : IGameRepo
|
|||||||
AnnounceMessageInInventoryEvent?.Invoke(message);
|
AnnounceMessageInInventoryEvent?.Invoke(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveItemFromInventory(InventoryItem item)
|
public void RemoveItemFromInventory(IBaseInventoryItem item)
|
||||||
{
|
{
|
||||||
RemoveItemFromInventoryEvent?.Invoke(item);
|
RemoveItemFromInventoryEvent?.Invoke(item);
|
||||||
}
|
}
|
||||||
@@ -145,19 +146,16 @@ public class GameRepo : IGameRepo
|
|||||||
PlayerAttackedWall?.Invoke();
|
PlayerAttackedWall?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRestorativePickedUp(IHealthPack restorative)
|
|
||||||
{
|
|
||||||
RestorativePickedUp?.Invoke(restorative);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CloseInventory()
|
public void CloseInventory()
|
||||||
{
|
{
|
||||||
CloseInventoryEvent?.Invoke();
|
CloseInventoryEvent?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item);
|
public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item);
|
||||||
|
|
||||||
public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
|
public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item);
|
||||||
|
|
||||||
|
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
|
||||||
|
|
||||||
public void GameEnded()
|
public void GameEnded()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,10 +8,14 @@ public partial class GameState
|
|||||||
|
|
||||||
public readonly record struct LoadGame;
|
public readonly record struct LoadGame;
|
||||||
|
|
||||||
|
public readonly record struct ExitGame;
|
||||||
|
|
||||||
public readonly record struct LoadNextFloor;
|
public readonly record struct LoadNextFloor;
|
||||||
|
|
||||||
public readonly record struct InventoryButtonPressed;
|
public readonly record struct InventoryButtonPressed;
|
||||||
|
|
||||||
|
public readonly record struct InteractButtonPressed;
|
||||||
|
|
||||||
public readonly record struct PauseButtonPressed;
|
public readonly record struct PauseButtonPressed;
|
||||||
|
|
||||||
public readonly record struct DebugButtonPressed;
|
public readonly record struct DebugButtonPressed;
|
||||||
@@ -24,6 +28,8 @@ public partial class GameState
|
|||||||
|
|
||||||
public readonly record struct CloseTeleport;
|
public readonly record struct CloseTeleport;
|
||||||
|
|
||||||
|
public readonly record struct CloseInventory;
|
||||||
|
|
||||||
public readonly record struct GameOver;
|
public readonly record struct GameOver;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ public partial class GameState
|
|||||||
{
|
{
|
||||||
public readonly record struct InitializeGame;
|
public readonly record struct InitializeGame;
|
||||||
|
|
||||||
|
public readonly record struct ExitGame;
|
||||||
|
|
||||||
public readonly record struct LoadGameFromFile;
|
public readonly record struct LoadGameFromFile;
|
||||||
|
|
||||||
public readonly record struct OpenInventoryMenu;
|
public readonly record struct OpenInventoryMenu;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ public partial class GameState
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||||
public partial record DebugMenu : State, IGet<Input.DebugButtonPressed>
|
public partial record DebugMenu : InGame, IGet<Input.DebugButtonPressed>
|
||||||
{
|
{
|
||||||
public Transition On(in Input.DebugButtonPressed input)
|
public Transition On(in Input.DebugButtonPressed input)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,13 +8,20 @@ public partial class GameState
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||||
public partial record GameOver : State, IGet<Input.NewGame>
|
public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame>
|
||||||
{
|
{
|
||||||
public Transition On(in Input.NewGame input)
|
public Transition On(in Input.NewGame input)
|
||||||
{
|
{
|
||||||
Output(new Output.InitializeGame());
|
Output(new Output.InitializeGame());
|
||||||
return To<InGame>();
|
return To<InGame>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Transition On(in Input.ExitGame input)
|
||||||
|
{
|
||||||
|
Output(new Output.ClosePauseScreen());
|
||||||
|
Output(new Output.ExitGame());
|
||||||
|
return To<State>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-2
@@ -8,9 +8,15 @@ public partial class GameState
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||||
public partial record InventoryScreen : State, IGet<Input.InventoryButtonPressed>
|
public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>, IGet<Input.CloseInventory>
|
||||||
{
|
{
|
||||||
public Transition On(in Input.InventoryButtonPressed input)
|
public Transition On(in Input.InteractButtonPressed input)
|
||||||
|
{
|
||||||
|
Output(new Output.CloseInventoryMenu());
|
||||||
|
return To<InGame>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Transition On(in Input.CloseInventory input)
|
||||||
{
|
{
|
||||||
Output(new Output.CloseInventoryMenu());
|
Output(new Output.CloseInventoryMenu());
|
||||||
return To<InGame>();
|
return To<InGame>();
|
||||||
|
|||||||
+9
-1
@@ -1,5 +1,6 @@
|
|||||||
using Chickensoft.Introspection;
|
using Chickensoft.Introspection;
|
||||||
using Chickensoft.LogicBlocks;
|
using Chickensoft.LogicBlocks;
|
||||||
|
using static Zennysoft.Ma.Adapter.GameState.Output;
|
||||||
|
|
||||||
namespace Zennysoft.Ma.Adapter;
|
namespace Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
@@ -8,13 +9,20 @@ public partial class GameState
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||||
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>
|
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>, IGet<Input.ExitGame>
|
||||||
{
|
{
|
||||||
public Transition On(in Input.PauseButtonPressed input)
|
public Transition On(in Input.PauseButtonPressed input)
|
||||||
{
|
{
|
||||||
Output(new Output.ClosePauseScreen());
|
Output(new Output.ClosePauseScreen());
|
||||||
return To<InGame>();
|
return To<InGame>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Transition On(in Input.ExitGame input)
|
||||||
|
{
|
||||||
|
Output(new Output.ClosePauseScreen());
|
||||||
|
Output(new Output.ExitGame());
|
||||||
|
return To<State>();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
public interface IAccessory : IEquipableItem, IAugmentableItem
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
public interface IArmor : IEquipableItem, IAugmentableItem
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
public interface IAugmentItem : IBaseInventoryItem
|
||||||
|
{
|
||||||
|
|
||||||
|
public IAugmentType Augment { get; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Zennysoft.Ma.Adapter
|
||||||
|
{
|
||||||
|
public interface IAugmentableItem
|
||||||
|
{
|
||||||
|
public Augment? Augment { get; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
using Godot;
|
||||||
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
public interface IBaseInventoryItem
|
||||||
|
{
|
||||||
|
public string ItemName { get; }
|
||||||
|
public string Description { get; }
|
||||||
|
public float SpawnRate { get; }
|
||||||
|
public int ThrowDamage { get; }
|
||||||
|
public float ThrowSpeed { get; }
|
||||||
|
public ItemTag ItemTag { get; }
|
||||||
|
|
||||||
|
public abstract Texture2D GetTexture();
|
||||||
|
}
|
||||||
@@ -4,6 +4,6 @@
|
|||||||
{
|
{
|
||||||
void RescueItem();
|
void RescueItem();
|
||||||
|
|
||||||
public InventoryItem Item { get; }
|
public IBaseInventoryItem Item { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,14 @@
|
|||||||
|
using Zennysoft.Ma.Adapter.Entity;
|
||||||
|
|
||||||
|
public interface IEquipableItem : IBaseInventoryItem
|
||||||
|
{
|
||||||
|
public int BonusAttack { get; }
|
||||||
|
public int BonusDefense { get; }
|
||||||
|
public int BonusHP { get; }
|
||||||
|
public int BonusVT { get; }
|
||||||
|
public int BonusLuck { get; }
|
||||||
|
|
||||||
|
public bool Glued { get; set; }
|
||||||
|
|
||||||
|
public ElementalResistanceSet ElementalResistance { get; }
|
||||||
|
}
|
||||||
@@ -2,17 +2,19 @@
|
|||||||
|
|
||||||
public interface IInventory
|
public interface IInventory
|
||||||
{
|
{
|
||||||
public bool PickUpItem(InventoryItem item);
|
public bool PickUpItem(IBaseInventoryItem item);
|
||||||
|
|
||||||
public List<InventoryItem> Items { get; }
|
public List<IBaseInventoryItem> Items { get; }
|
||||||
|
|
||||||
public bool TryAdd(InventoryItem inventoryItem);
|
public bool TryAdd(IBaseInventoryItem inventoryItem);
|
||||||
|
|
||||||
public bool TryInsert(InventoryItem inventoryItem, int index);
|
public bool TryInsert(IBaseInventoryItem inventoryItem, int index);
|
||||||
|
|
||||||
public void Remove(InventoryItem inventoryItem);
|
public void Remove(IBaseInventoryItem inventoryItem);
|
||||||
|
|
||||||
public void Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
|
public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo);
|
||||||
|
|
||||||
|
public bool AtCapacity();
|
||||||
|
|
||||||
public event Action<string> BroadcastMessage;
|
public event Action<string> BroadcastMessage;
|
||||||
public event Action InventoryChanged;
|
public event Action InventoryChanged;
|
||||||
|
|||||||
@@ -2,5 +2,5 @@
|
|||||||
|
|
||||||
public interface IThrownItem
|
public interface IThrownItem
|
||||||
{
|
{
|
||||||
public InventoryItem ItemThatIsThrown { get; set; }
|
public IBaseInventoryItem ItemThatIsThrown { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
public interface IWeapon : IEquipableItem, IAugmentableItem
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -7,10 +7,10 @@ namespace Zennysoft.Ma.Adapter;
|
|||||||
public partial class RescuedItemDatabase
|
public partial class RescuedItemDatabase
|
||||||
{
|
{
|
||||||
[Save("rescued_item_list")]
|
[Save("rescued_item_list")]
|
||||||
public List<InventoryItem> Items { get; init; }
|
public List<IBaseInventoryItem> Items { get; init; }
|
||||||
|
|
||||||
public RescuedItemDatabase()
|
public RescuedItemDatabase()
|
||||||
{
|
{
|
||||||
Items = new List<InventoryItem>();
|
Items = new List<IBaseInventoryItem>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,9 +11,6 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
|
|||||||
[JsonSerializable(typeof(AccessoryTag))]
|
[JsonSerializable(typeof(AccessoryTag))]
|
||||||
public partial class AccessoryTagEnumContext : JsonSerializerContext;
|
public partial class AccessoryTagEnumContext : JsonSerializerContext;
|
||||||
|
|
||||||
[JsonSerializable(typeof(ThrowableItemTag))]
|
|
||||||
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
|
|
||||||
|
|
||||||
[JsonSerializable(typeof(UsableItemTag))]
|
[JsonSerializable(typeof(UsableItemTag))]
|
||||||
public partial class UsableItemTagEnumContext : JsonSerializerContext;
|
public partial class UsableItemTagEnumContext : JsonSerializerContext;
|
||||||
|
|
||||||
|
|||||||
@@ -7,9 +7,11 @@ public interface IDungeonFloor : INode3D
|
|||||||
{
|
{
|
||||||
void InitializeDungeon();
|
void InitializeDungeon();
|
||||||
|
|
||||||
public Transform3D GetPlayerSpawnPoint();
|
public abstract (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
|
||||||
|
|
||||||
public ImmutableList<IDungeonRoom> Rooms { get; }
|
public ImmutableList<IDungeonRoom> Rooms { get; }
|
||||||
|
|
||||||
|
public void FadeOutAudio();
|
||||||
|
|
||||||
public bool FloorIsLoaded { get; set; }
|
public bool FloorIsLoaded { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,11 +18,17 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
|||||||
|
|
||||||
public void LevelUp();
|
public void LevelUp();
|
||||||
|
|
||||||
public void TeleportPlayer(Transform3D newTransform);
|
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
|
||||||
|
|
||||||
public void Equip(EquipableItem equipable);
|
public void Equip(IEquipableItem equipable);
|
||||||
|
|
||||||
public void Unequip(EquipableItem equipable);
|
public void Unequip(IEquipableItem equipable);
|
||||||
|
|
||||||
|
public void PlayJumpScareAnimation();
|
||||||
|
|
||||||
|
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
|
||||||
|
|
||||||
|
public void IdentifyItem(IBaseInventoryItem unidentifiedItem);
|
||||||
|
|
||||||
public IInventory Inventory { get; }
|
public IInventory Inventory { get; }
|
||||||
|
|
||||||
@@ -40,6 +46,22 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
|||||||
|
|
||||||
public IEquipmentComponent EquipmentComponent { get; }
|
public IEquipmentComponent EquipmentComponent { get; }
|
||||||
|
|
||||||
|
public void SetHealthTimerStatus(bool isActive);
|
||||||
|
|
||||||
|
public void ModifyHealthTimerSpeed(float newModifier);
|
||||||
|
|
||||||
|
public bool AutoRevive { get; set; }
|
||||||
|
|
||||||
|
public int TotalAttack { get; }
|
||||||
|
public int TotalDefense { get; }
|
||||||
|
public int TotalLuck { get; }
|
||||||
|
|
||||||
|
public int HealthTimerHPRate { get; set; }
|
||||||
|
|
||||||
|
public float HealthTimerSpeedModifier { get; }
|
||||||
|
|
||||||
|
public bool AutoIdentifyItems { get; set; }
|
||||||
|
|
||||||
public event Action PlayerDied;
|
public event Action PlayerDied;
|
||||||
public delegate InventoryItem RerollItem(InventoryItem item);
|
public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,8 +8,6 @@ public partial class PlayerLogic
|
|||||||
{
|
{
|
||||||
public readonly record struct PhysicsTick(double Delta);
|
public readonly record struct PhysicsTick(double Delta);
|
||||||
|
|
||||||
public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
|
|
||||||
|
|
||||||
public readonly record struct Enable;
|
public readonly record struct Enable;
|
||||||
|
|
||||||
public readonly record struct Attack;
|
public readonly record struct Attack;
|
||||||
|
|||||||
@@ -6,6 +6,9 @@ namespace Zennysoft.Ma.Adapter;
|
|||||||
[Meta, Id("quest_data")]
|
[Meta, Id("quest_data")]
|
||||||
public partial record QuestData
|
public partial record QuestData
|
||||||
{
|
{
|
||||||
|
[Save("death_count")]
|
||||||
|
public int DeathCount { get; set; } = 0;
|
||||||
|
|
||||||
[Save("quest_data_1")]
|
[Save("quest_data_1")]
|
||||||
public bool QuestMarker1 { get; set; } = false;
|
public bool QuestMarker1 { get; set; } = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
|
|||||||
public MaSaveFileManager(ISaveFileManager saveFileManager)
|
public MaSaveFileManager(ISaveFileManager saveFileManager)
|
||||||
{
|
{
|
||||||
_saveFileManager = saveFileManager;
|
_saveFileManager = saveFileManager;
|
||||||
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task Save<T>(T gameData)
|
public async Task Save<T>(T gameData)
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public partial class InGameUILogic
|
|||||||
Output(new Output.AnnounceMessageInInventory(message));
|
Output(new Output.AnnounceMessageInInventory(message));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ public partial class InGameUILogic
|
|||||||
{
|
{
|
||||||
public readonly record struct AnnounceMessageOnMainScreen(string Message);
|
public readonly record struct AnnounceMessageOnMainScreen(string Message);
|
||||||
public readonly record struct AnnounceMessageInInventory(string Message);
|
public readonly record struct AnnounceMessageInInventory(string Message);
|
||||||
public readonly record struct RemoveItemFromInventory(InventoryItem Item);
|
public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
|
||||||
public readonly record struct ShowInventory;
|
public readonly record struct ShowInventory;
|
||||||
public readonly record struct HideInventory;
|
public readonly record struct HideInventory;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,8 +7,11 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Remove="Actions\**" />
|
||||||
<Compile Remove="Game\state\states\**" />
|
<Compile Remove="Game\state\states\**" />
|
||||||
|
<EmbeddedResource Remove="Actions\**" />
|
||||||
<EmbeddedResource Remove="Game\state\states\**" />
|
<EmbeddedResource Remove="Game\state\states\**" />
|
||||||
|
<None Remove="Actions\**" />
|
||||||
<None Remove="Game\state\states\**" />
|
<None Remove="Game\state\states\**" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
@@ -28,8 +31,4 @@
|
|||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="Actions\" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
|||||||
@@ -1,51 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<!-- Use NativeAOT. -->
|
|
||||||
<PublishAot>true</PublishAot>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Remove="src\items\weapons\models\**" />
|
|
||||||
<EmbeddedResource Remove="src\items\weapons\models\**" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<!-- Root the assemblies to avoid trimming. -->
|
|
||||||
<TrimmerRootAssembly Include="GodotSharp" />
|
|
||||||
<TrimmerRootAssembly Include="$(TargetName)" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
|
||||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
|
||||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
|
||||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
|
||||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
|
||||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
|
||||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="src\ui\dialogue\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
|
||||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
|
||||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
|
||||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
|
||||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
|
||||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
|
||||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
|
||||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
|
||||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
|
||||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
|
||||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
|
||||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
|
||||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
|
||||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
|
||||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
|
||||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
|
||||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
|
||||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
|
||||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
|
||||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
|
||||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
|
||||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
|
||||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
|
||||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
|
||||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
|
||||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
|
||||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
|
||||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
|
||||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
|
||||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
|
||||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
|
||||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
|
||||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include=".editorconfig" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
|
||||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,4 +1,8 @@
|
|||||||
[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://c2mk6c27y0mdf"]
|
[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c2mk6c27y0mdf"]
|
||||||
|
|
||||||
|
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
|
||||||
|
resource_name = "Limiter"
|
||||||
|
soft_clip_db = 1.0
|
||||||
|
|
||||||
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
|
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
|
||||||
resource_name = "Reverb"
|
resource_name = "Reverb"
|
||||||
@@ -7,8 +11,16 @@ damping = 0.9
|
|||||||
dry = 0.99
|
dry = 0.99
|
||||||
wet = 0.05
|
wet = 0.05
|
||||||
|
|
||||||
|
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_g28q7"]
|
||||||
|
resource_name = "Limiter"
|
||||||
|
ceiling_db = -0.5
|
||||||
|
threshold_db = -0.6
|
||||||
|
soft_clip_db = 1.5
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
bus/0/volume_db = -0.130497
|
bus/0/volume_db = -0.130497
|
||||||
|
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
|
||||||
|
bus/0/effect/0/enabled = true
|
||||||
bus/1/name = &"AMBIENT"
|
bus/1/name = &"AMBIENT"
|
||||||
bus/1/solo = false
|
bus/1/solo = false
|
||||||
bus/1/mute = false
|
bus/1/mute = false
|
||||||
@@ -23,6 +35,8 @@ bus/2/volume_db = 0.0
|
|||||||
bus/2/send = &"Master"
|
bus/2/send = &"Master"
|
||||||
bus/2/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
|
bus/2/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
|
||||||
bus/2/effect/0/enabled = true
|
bus/2/effect/0/enabled = true
|
||||||
|
bus/2/effect/1/effect = SubResource("AudioEffectLimiter_g28q7")
|
||||||
|
bus/2/effect/1/enabled = true
|
||||||
bus/3/name = &"MUSIC"
|
bus/3/name = &"MUSIC"
|
||||||
bus/3/solo = false
|
bus/3/solo = false
|
||||||
bus/3/mute = false
|
bus/3/mute = false
|
||||||
|
|||||||
@@ -1,23 +1,22 @@
|
|||||||
[preset.0]
|
[preset.0]
|
||||||
|
|
||||||
name="Steamdeck"
|
name="Windows Desktop"
|
||||||
platform="Linux"
|
platform="Windows Desktop"
|
||||||
runnable=true
|
runnable=true
|
||||||
advanced_options=false
|
advanced_options=true
|
||||||
dedicated_server=false
|
dedicated_server=false
|
||||||
custom_features=""
|
custom_features=""
|
||||||
export_filter="exclude"
|
export_filter="all_resources"
|
||||||
export_files=PackedStringArray()
|
|
||||||
include_filter=""
|
include_filter=""
|
||||||
exclude_filter=""
|
exclude_filter=""
|
||||||
export_path=""
|
export_path="Export/Ma.exe"
|
||||||
patches=PackedStringArray()
|
patches=PackedStringArray()
|
||||||
encryption_include_filters=""
|
encryption_include_filters=""
|
||||||
encryption_exclude_filters=""
|
encryption_exclude_filters=""
|
||||||
seed=0
|
seed=0
|
||||||
encrypt_pck=false
|
encrypt_pck=false
|
||||||
encrypt_directory=false
|
encrypt_directory=false
|
||||||
script_export_mode=2
|
script_export_mode=1
|
||||||
|
|
||||||
[preset.0.options]
|
[preset.0.options]
|
||||||
|
|
||||||
@@ -28,51 +27,6 @@ binary_format/embed_pck=false
|
|||||||
texture_format/s3tc_bptc=true
|
texture_format/s3tc_bptc=true
|
||||||
texture_format/etc2_astc=false
|
texture_format/etc2_astc=false
|
||||||
binary_format/architecture="x86_64"
|
binary_format/architecture="x86_64"
|
||||||
ssh_remote_deploy/enabled=false
|
|
||||||
ssh_remote_deploy/host="user@host_ip"
|
|
||||||
ssh_remote_deploy/port="22"
|
|
||||||
ssh_remote_deploy/extra_args_ssh=""
|
|
||||||
ssh_remote_deploy/extra_args_scp=""
|
|
||||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
|
||||||
export DISPLAY=:0
|
|
||||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
|
||||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
|
||||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
|
||||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
|
||||||
rm -rf \"{temp_dir}\""
|
|
||||||
dotnet/include_scripts_content=false
|
|
||||||
dotnet/include_debug_symbols=true
|
|
||||||
dotnet/embed_build_outputs=false
|
|
||||||
|
|
||||||
[preset.1]
|
|
||||||
|
|
||||||
name="Windows Desktop"
|
|
||||||
platform="Windows Desktop"
|
|
||||||
runnable=true
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="all_resources"
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter=""
|
|
||||||
export_path="Output/Ma.zip"
|
|
||||||
patches=PackedStringArray()
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
seed=0
|
|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.1.options]
|
|
||||||
|
|
||||||
custom_template/debug=""
|
|
||||||
custom_template/release=""
|
|
||||||
debug/export_console_wrapper=0
|
|
||||||
binary_format/embed_pck=true
|
|
||||||
texture_format/s3tc_bptc=true
|
|
||||||
texture_format/etc2_astc=false
|
|
||||||
binary_format/architecture="x86_64"
|
|
||||||
codesign/enable=false
|
codesign/enable=false
|
||||||
codesign/timestamp=true
|
codesign/timestamp=true
|
||||||
codesign/timestamp_server_url=""
|
codesign/timestamp_server_url=""
|
||||||
@@ -111,5 +65,5 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
|
|||||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||||
dotnet/include_scripts_content=false
|
dotnet/include_scripts_content=false
|
||||||
dotnet/include_debug_symbols=false
|
dotnet/include_debug_symbols=true
|
||||||
dotnet/embed_build_outputs=false
|
dotnet/embed_build_outputs=false
|
||||||
|
|||||||
@@ -12,9 +12,8 @@ config_version=5
|
|||||||
|
|
||||||
config/name="Ma"
|
config/name="Ma"
|
||||||
run/main_scene="uid://d1gjaijijd5ot"
|
run/main_scene="uid://d1gjaijijd5ot"
|
||||||
run/print_header=false
|
|
||||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||||
run/delta_smoothing=false
|
run/max_fps=60
|
||||||
boot_splash/show_image=false
|
boot_splash/show_image=false
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
@@ -24,6 +23,7 @@ DialogueController="*res://src/game/DialogueController.cs"
|
|||||||
AudioManager="*res://src/audio/AudioManager.cs"
|
AudioManager="*res://src/audio/AudioManager.cs"
|
||||||
BgmPlayer="*res://src/audio/BGMPlayer.cs"
|
BgmPlayer="*res://src/audio/BGMPlayer.cs"
|
||||||
InputHelper="*res://addons/input_helper/input_helper.gd"
|
InputHelper="*res://addons/input_helper/input_helper.gd"
|
||||||
|
SfxDatabase="*res://src/audio/SFXDatabase.tscn"
|
||||||
|
|
||||||
[dialogue_manager]
|
[dialogue_manager]
|
||||||
|
|
||||||
@@ -35,13 +35,16 @@ runtime/advanced/uses_dotnet=true
|
|||||||
|
|
||||||
window/size/viewport_width=1920
|
window/size/viewport_width=1920
|
||||||
window/size/viewport_height=1080
|
window/size/viewport_height=1080
|
||||||
window/stretch/mode="viewport"
|
window/stretch/mode="canvas_items"
|
||||||
window/stretch/aspect="expand"
|
|
||||||
|
|
||||||
[dotnet]
|
[dotnet]
|
||||||
|
|
||||||
project/assembly_name="Ma"
|
project/assembly_name="Ma"
|
||||||
|
|
||||||
|
[editor]
|
||||||
|
|
||||||
|
export/convert_text_resources_to_binary=false
|
||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
||||||
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
|
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
|
||||||
@@ -54,6 +57,20 @@ folder_colors={
|
|||||||
"res://src/game/": "orange",
|
"res://src/game/": "orange",
|
||||||
"res://src/items/": "teal",
|
"res://src/items/": "teal",
|
||||||
"res://src/map/": "gray",
|
"res://src/map/": "gray",
|
||||||
|
"res://src/map/dungeon/floors/Floor01/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor02/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor03/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor04/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor05/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor06/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor07/": "red",
|
||||||
|
"res://src/map/dungeon/floors/Floor09/": "teal",
|
||||||
|
"res://src/map/dungeon/floors/Floor10/": "teal",
|
||||||
|
"res://src/map/dungeon/floors/Floor11/": "teal",
|
||||||
|
"res://src/map/dungeon/floors/Floor12/": "teal",
|
||||||
|
"res://src/map/dungeon/floors/Floor13/": "teal",
|
||||||
|
"res://src/map/dungeon/floors/Floor14/": "teal",
|
||||||
|
"res://src/map/dungeon/floors/Floor15/": "teal",
|
||||||
"res://src/player/": "blue",
|
"res://src/player/": "blue",
|
||||||
"res://src/ui/inventory_menu/": "green"
|
"res://src/ui/inventory_menu/": "green"
|
||||||
}
|
}
|
||||||
@@ -62,10 +79,16 @@ folder_colors={
|
|||||||
|
|
||||||
import/blender/enabled=false
|
import/blender/enabled=false
|
||||||
|
|
||||||
|
[global_group]
|
||||||
|
|
||||||
|
DimmableAudio=""
|
||||||
|
|
||||||
[importer_defaults]
|
[importer_defaults]
|
||||||
|
|
||||||
texture={
|
texture={
|
||||||
"detect_3d/compress_to": 0
|
&"compress/high_quality": true,
|
||||||
|
&"compress/mode": 2,
|
||||||
|
&"detect_3d/compress_to": 0
|
||||||
}
|
}
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
@@ -84,6 +107,7 @@ ui_cancel={
|
|||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
ui_focus_next={
|
ui_focus_next={
|
||||||
@@ -122,24 +146,28 @@ MoveUp={
|
|||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
MoveLeft={
|
MoveLeft={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
MoveRight={
|
MoveRight={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
MoveDown={
|
MoveDown={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
Attack={
|
Attack={
|
||||||
@@ -223,10 +251,30 @@ AltAttack={
|
|||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
CameraForward={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
CameraBack={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
EnemyViewerIdle={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
EnemyViewerWalk={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[internationalization]
|
[internationalization]
|
||||||
|
|
||||||
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue")
|
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://tutorialstone.dialogue")
|
||||||
|
|
||||||
[layer_names]
|
[layer_names]
|
||||||
|
|
||||||
@@ -242,6 +290,8 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
|
|||||||
3d_physics/layer_10="Minimap"
|
3d_physics/layer_10="Minimap"
|
||||||
3d_physics/layer_11="ItemRescue"
|
3d_physics/layer_11="ItemRescue"
|
||||||
3d_physics/layer_12="EnemyHitbox"
|
3d_physics/layer_12="EnemyHitbox"
|
||||||
|
3d_physics/layer_13="UnlockableDoor"
|
||||||
|
3d_physics/layer_14="ExplodableWall"
|
||||||
3d_physics/layer_32="Navigation"
|
3d_physics/layer_32="Navigation"
|
||||||
|
|
||||||
[navigation]
|
[navigation]
|
||||||
@@ -252,6 +302,7 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
|
|||||||
|
|
||||||
3d/run_on_separate_thread=true
|
3d/run_on_separate_thread=true
|
||||||
common/physics_ticks_per_second=144
|
common/physics_ticks_per_second=144
|
||||||
|
jolt_physics_3d/simulation/areas_detect_static_bodies=true
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bevfcpew3kket
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
using Chickensoft.Collections;
|
using Chickensoft.Collections;
|
||||||
using Godot;
|
|
||||||
using System;
|
using System;
|
||||||
using Zennysoft.Ma.Adapter;
|
using Zennysoft.Ma.Adapter;
|
||||||
using Zennysoft.Ma.Adapter.Entity;
|
using Zennysoft.Ma.Adapter.Entity;
|
||||||
@@ -7,19 +6,23 @@ using Zennysoft.Ma.Adapter.Entity;
|
|||||||
namespace Zennysoft.Game.Ma;
|
namespace Zennysoft.Game.Ma;
|
||||||
public class EquipmentComponent : IEquipmentComponent
|
public class EquipmentComponent : IEquipmentComponent
|
||||||
{
|
{
|
||||||
public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon;
|
public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon;
|
||||||
|
|
||||||
public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor;
|
public IAutoProp<IArmor> EquippedArmor => _equippedArmor;
|
||||||
|
|
||||||
public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory;
|
public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory;
|
||||||
|
|
||||||
public AutoProp<EquipableItem> _equippedWeapon;
|
public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo;
|
||||||
|
|
||||||
public AutoProp<EquipableItem> _equippedArmor;
|
public AutoProp<IWeapon> _equippedWeapon;
|
||||||
|
|
||||||
public AutoProp<EquipableItem> _equippedAccessory;
|
public AutoProp<IArmor> _equippedArmor;
|
||||||
|
|
||||||
public event Action<EquipableItem> EquipmentChanged;
|
public AutoProp<IAccessory> _equippedAccessory;
|
||||||
|
|
||||||
|
public AutoProp<IEquipableItem> _equippedAmmo;
|
||||||
|
|
||||||
|
public event Action<IEquipableItem> EquipmentChanged;
|
||||||
|
|
||||||
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
|
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
|
||||||
|
|
||||||
@@ -35,9 +38,10 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
|
|
||||||
public EquipmentComponent()
|
public EquipmentComponent()
|
||||||
{
|
{
|
||||||
_equippedWeapon = new AutoProp<EquipableItem>(new Weapon());
|
_equippedWeapon = new AutoProp<IWeapon>(new Weapon());
|
||||||
_equippedArmor = new AutoProp<EquipableItem>(new Armor());
|
_equippedArmor = new AutoProp<IArmor>(new Armor());
|
||||||
_equippedAccessory = new AutoProp<EquipableItem>(new Accessory());
|
_equippedAccessory = new AutoProp<IAccessory>(new Accessory());
|
||||||
|
_equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
@@ -45,9 +49,10 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
_equippedWeapon.OnNext(new Weapon());
|
_equippedWeapon.OnNext(new Weapon());
|
||||||
_equippedArmor.OnNext(new Armor());
|
_equippedArmor.OnNext(new Armor());
|
||||||
_equippedAccessory.OnNext(new Accessory());
|
_equippedAccessory.OnNext(new Accessory());
|
||||||
|
_equippedAmmo.OnNext(new Ammo());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Equip(EquipableItem equipable)
|
public void Equip(IEquipableItem equipable)
|
||||||
{
|
{
|
||||||
if (equipable is Weapon weapon)
|
if (equipable is Weapon weapon)
|
||||||
_equippedWeapon.OnNext(weapon);
|
_equippedWeapon.OnNext(weapon);
|
||||||
@@ -55,10 +60,12 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
_equippedArmor.OnNext(armor);
|
_equippedArmor.OnNext(armor);
|
||||||
if (equipable is Accessory accessory)
|
if (equipable is Accessory accessory)
|
||||||
_equippedAccessory.OnNext(accessory);
|
_equippedAccessory.OnNext(accessory);
|
||||||
|
if (equipable is Ammo ammo)
|
||||||
|
_equippedAmmo.OnNext(ammo);
|
||||||
EquipmentChanged?.Invoke(equipable);
|
EquipmentChanged?.Invoke(equipable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unequip(EquipableItem equipable)
|
public void Unequip(IEquipableItem equipable)
|
||||||
{
|
{
|
||||||
if (equipable is Weapon weapon)
|
if (equipable is Weapon weapon)
|
||||||
_equippedWeapon.OnNext(new Weapon());
|
_equippedWeapon.OnNext(new Weapon());
|
||||||
@@ -66,14 +73,20 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
_equippedArmor.OnNext(new Armor());
|
_equippedArmor.OnNext(new Armor());
|
||||||
if (equipable is Accessory accessory)
|
if (equipable is Accessory accessory)
|
||||||
_equippedAccessory.OnNext(new Accessory());
|
_equippedAccessory.OnNext(new Accessory());
|
||||||
|
if (equipable is Ammo ammo)
|
||||||
|
_equippedAmmo.OnNext(new Ammo());
|
||||||
EquipmentChanged?.Invoke(equipable);
|
EquipmentChanged?.Invoke(equipable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsItemEquipped(InventoryItem item)
|
public bool IsItemEquipped(IEquipableItem item)
|
||||||
{
|
{
|
||||||
if (item is not EquipableItem)
|
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value;
|
||||||
return false;
|
}
|
||||||
|
|
||||||
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value;
|
public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
|
||||||
|
|
||||||
|
public bool AugmentableEquipmentExists()
|
||||||
|
{
|
||||||
|
return (_equippedWeapon.Value.ItemName != null && _equippedWeapon.Value.Augment == null) || (_equippedArmor.Value.ItemName != null && _equippedArmor.Value.Augment == null) || (_equippedAccessory.Value.ItemName != null && _equippedAccessory.Value.Augment == null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
|||||||
|
|
||||||
private readonly AutoProp<int> _level;
|
private readonly AutoProp<int> _level;
|
||||||
|
|
||||||
|
public event Action PlayerLevelUp;
|
||||||
|
|
||||||
public ExperiencePointsComponent()
|
public ExperiencePointsComponent()
|
||||||
{
|
{
|
||||||
var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
|
var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
|
||||||
@@ -50,12 +52,25 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
|||||||
_currentExp.OnNext(cappedAmount);
|
_currentExp.OnNext(cappedAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void GainUnmodified(int flatRateExp)
|
||||||
|
{
|
||||||
|
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
|
||||||
|
while (flatRateExp + _currentExp.Value >= _expToNextLevel.Value)
|
||||||
|
LevelUp();
|
||||||
|
var cappedAmount = Math.Min(flatRateExp + _currentExp.Value, _expToNextLevel.Value);
|
||||||
|
_currentExp.OnNext(cappedAmount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
|
||||||
|
|
||||||
public void LevelUp()
|
public void LevelUp()
|
||||||
{
|
{
|
||||||
|
SfxDatabase.Instance.Play(SoundEffect.LevelUp);
|
||||||
_level.OnNext(_level.Value + 1);
|
_level.OnNext(_level.Value + 1);
|
||||||
var expToNextLevel = ExpToNextLevelCalculation(_level.Value);
|
var expToNextLevel = ExpToNextLevelCalculation(_level.Value);
|
||||||
_currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value);
|
_currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value);
|
||||||
_expToNextLevel.OnNext(expToNextLevel);
|
_expToNextLevel.OnNext(expToNextLevel);
|
||||||
|
PlayerLevelUp?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int ExpToNextLevelCalculation(int nextLevel)
|
private int ExpToNextLevelCalculation(int nextLevel)
|
||||||
|
|||||||
@@ -36,12 +36,18 @@ public class HealthComponent : IHealthComponent
|
|||||||
|
|
||||||
public void Heal(int healAmount)
|
public void Heal(int healAmount)
|
||||||
{
|
{
|
||||||
|
if (CurrentHP.Value <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
var cappedAmount = Math.Min(healAmount + _currentHP.Value, _maximumHP.Value);
|
var cappedAmount = Math.Min(healAmount + _currentHP.Value, _maximumHP.Value);
|
||||||
_currentHP.OnNext(cappedAmount);
|
_currentHP.OnNext(cappedAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Damage(int damageAmount)
|
public void Damage(int damageAmount)
|
||||||
{
|
{
|
||||||
|
if (CurrentHP.Value <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
var cappedAmount = Math.Max(_currentHP.Value - damageAmount, 0);
|
var cappedAmount = Math.Max(_currentHP.Value - damageAmount, 0);
|
||||||
_currentHP.OnNext(cappedAmount);
|
_currentHP.OnNext(cappedAmount);
|
||||||
|
|
||||||
|
|||||||
@@ -2,15 +2,10 @@ namespace Zennysoft.Game.Ma;
|
|||||||
|
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
using System.Reflection;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
public partial class Main : Node
|
public partial class Main : Node
|
||||||
{
|
{
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
// If we don't need to run tests, we can just switch to the game scene.
|
|
||||||
CallDeferred("RunScene");
|
CallDeferred("RunScene");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,10 @@
|
|||||||
using Chickensoft.AutoInject;
|
using Chickensoft.AutoInject;
|
||||||
using Chickensoft.Collections;
|
|
||||||
using Chickensoft.GodotNodeInterfaces;
|
using Chickensoft.GodotNodeInterfaces;
|
||||||
using Chickensoft.Introspection;
|
using Chickensoft.Introspection;
|
||||||
using Godot;
|
using Godot;
|
||||||
using Godot.Collections;
|
|
||||||
using NathanHoad;
|
using NathanHoad;
|
||||||
using SimpleInjector.Lifestyles;
|
using SimpleInjector.Lifestyles;
|
||||||
using System.IO.Abstractions;
|
using System.IO.Abstractions;
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Zennysoft.Game.Abstractions;
|
using Zennysoft.Game.Abstractions;
|
||||||
using Zennysoft.Game.Implementation;
|
using Zennysoft.Game.Implementation;
|
||||||
@@ -32,7 +29,7 @@ public partial class App : Node, IApp
|
|||||||
|
|
||||||
[Node] private OptionsMenu OptionsMenu { get; set; }
|
[Node] private OptionsMenu OptionsMenu { get; set; }
|
||||||
|
|
||||||
public IInstantiator Instantiator { get; set; } = default!;
|
[Node] private GalleryMenu GalleryMenu { get; set; }
|
||||||
|
|
||||||
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
|
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
|
||||||
|
|
||||||
@@ -40,15 +37,19 @@ public partial class App : Node, IApp
|
|||||||
public IAppLogic AppLogic { get; set; } = default!;
|
public IAppLogic AppLogic { get; set; } = default!;
|
||||||
public AppLogic.IBinding AppBinding { get; set; } = default!;
|
public AppLogic.IBinding AppBinding { get; set; } = default!;
|
||||||
|
|
||||||
private Array _progress;
|
private Godot.Collections.Array _progress;
|
||||||
private SimpleInjector.Container _container;
|
private SimpleInjector.Container _container;
|
||||||
|
|
||||||
private AutoProp<string> _loadedScene = new(string.Empty);
|
private DataViewer _dataViewer;
|
||||||
private bool _loadingGame = false;
|
private bool _loadingGame = false;
|
||||||
private bool _loadingEnemyViewer = false;
|
private bool _loadingEnemyViewer = false;
|
||||||
private string _optionsSavePath = string.Empty;
|
private string _optionsSavePath = string.Empty;
|
||||||
private string _controllerSavePath = string.Empty;
|
private string _controllerSavePath = string.Empty;
|
||||||
private ISaveFileManager _saveFileManager;
|
private ISaveFileManager _saveFileManager;
|
||||||
|
private IGame _game;
|
||||||
|
private IDataViewer _enemyViewer;
|
||||||
|
|
||||||
|
private double _reportedProgress = 0;
|
||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
@@ -63,11 +64,18 @@ public partial class App : Node, IApp
|
|||||||
_optionsSavePath = $"{OS.GetUserDataDir()}/options.json";
|
_optionsSavePath = $"{OS.GetUserDataDir()}/options.json";
|
||||||
_controllerSavePath = $"{OS.GetUserDataDir()}/controls.json";
|
_controllerSavePath = $"{OS.GetUserDataDir()}/controls.json";
|
||||||
|
|
||||||
Task.Run(() => _saveFileManager.ReadFromFile<OptionsData>(_optionsSavePath).ContinueWith((data) =>
|
MainMenu.StartGame += OnStartGame;
|
||||||
{
|
MainMenu.EnemyViewer += OnEnemyViewer;
|
||||||
if (data.IsCompletedSuccessfully)
|
MainMenu.Gallery += OnGallery;
|
||||||
OptionsMenu.CallDeferred("Load", data.Result);
|
MainMenu.Options += OnOptions;
|
||||||
}));
|
MainMenu.Quit += OnQuit;
|
||||||
|
|
||||||
|
GalleryMenu.GalleryExited += GalleryExited;
|
||||||
|
|
||||||
|
OptionsMenu.OptionsMenuExited += OptionsMenu_OptionsMenuExited;
|
||||||
|
OptionsMenu.DeleteSaveData += DeleteSaveData;
|
||||||
|
AppRepo = _container.GetInstance<IAppRepo>();
|
||||||
|
AppLogic = _container.GetInstance<IAppLogic>();
|
||||||
|
|
||||||
Task.Run(() => _saveFileManager.ReadFromFile<string>(_controllerSavePath).ContinueWith((data) =>
|
Task.Run(() => _saveFileManager.ReadFromFile<string>(_controllerSavePath).ContinueWith((data) =>
|
||||||
{
|
{
|
||||||
@@ -75,25 +83,32 @@ public partial class App : Node, IApp
|
|||||||
OptionsMenu.Controller.CallDeferred(nameof(OptionsMenu.Controller.LoadControllerInput), data.Result);
|
OptionsMenu.Controller.CallDeferred(nameof(OptionsMenu.Controller.LoadControllerInput), data.Result);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
MainMenu.StartGame += OnStartGame;
|
|
||||||
MainMenu.EnemyViewer += OnEnemyViewer;
|
|
||||||
MainMenu.Options += OnOptions;
|
|
||||||
MainMenu.Quit += OnQuit;
|
|
||||||
_loadedScene.Changed += OnGameLoaded;
|
|
||||||
|
|
||||||
OptionsMenu.OptionsMenuExited += OptionsMenu_OptionsMenuExited;
|
|
||||||
|
|
||||||
AppRepo = _container.GetInstance<IAppRepo>();
|
|
||||||
AppLogic = _container.GetInstance<IAppLogic>();
|
|
||||||
|
|
||||||
AppLogic.Set(AppRepo);
|
AppLogic.Set(AppRepo);
|
||||||
AppLogic.Set(new AppLogic.Data());
|
AppLogic.Set(new AppLogic.Data());
|
||||||
|
|
||||||
|
AppRepo.DataViewerExited += DataViewerExited;
|
||||||
|
|
||||||
Input.MouseMode = Input.MouseModeEnum.Visible;
|
Input.MouseMode = Input.MouseModeEnum.Visible;
|
||||||
_progress = [];
|
_progress = [];
|
||||||
this.Provide();
|
this.Provide();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GameExitRequested()
|
||||||
|
{
|
||||||
|
AppLogic.Input(new AppLogic.Input.QuitGame());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DeleteSaveData()
|
||||||
|
{
|
||||||
|
var saveFileManager = _container.GetInstance<ISaveFileManager>();
|
||||||
|
saveFileManager.DeleteSaveData();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DataViewerExited()
|
||||||
|
{
|
||||||
|
AppLogic.Input(new AppLogic.Input.EnemyViewerExited());
|
||||||
|
}
|
||||||
|
|
||||||
private async void OptionsMenu_OptionsMenuExited()
|
private async void OptionsMenu_OptionsMenuExited()
|
||||||
{
|
{
|
||||||
var saveFileManager = _container.GetInstance<ISaveFileManager>();
|
var saveFileManager = _container.GetInstance<ISaveFileManager>();
|
||||||
@@ -104,12 +119,10 @@ public partial class App : Node, IApp
|
|||||||
MainMenu.OptionsButton.GrabFocus();
|
MainMenu.OptionsButton.GrabFocus();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGameLoaded(string sceneName)
|
private void GalleryExited()
|
||||||
{
|
{
|
||||||
LoadingScreen.Hide();
|
GalleryMenu.Hide();
|
||||||
var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
|
MainMenu.GalleryButton.GrabFocus();
|
||||||
var node = scene.Instantiate();
|
|
||||||
AddChild(node);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnReady()
|
public void OnReady()
|
||||||
@@ -117,33 +130,53 @@ public partial class App : Node, IApp
|
|||||||
AppBinding = AppLogic.Bind();
|
AppBinding = AppLogic.Bind();
|
||||||
|
|
||||||
AppBinding
|
AppBinding
|
||||||
|
.Handle((in AppLogic.Output.Initialize _) =>
|
||||||
|
{
|
||||||
|
Task.Run(() => _saveFileManager.ReadFromFile<string>(_optionsSavePath).ContinueWith((data) =>
|
||||||
|
{
|
||||||
|
AppLogic.Input(new AppLogic.Input.SaveFileLoaded());
|
||||||
|
}));
|
||||||
|
})
|
||||||
.Handle((in AppLogic.Output.ShowSplashScreen _) =>
|
.Handle((in AppLogic.Output.ShowSplashScreen _) =>
|
||||||
{
|
{
|
||||||
|
AppLogic.Input(new AppLogic.Input.FadeOutFinished());
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.HideSplashScreen _) =>
|
.Handle((in AppLogic.Output.HideSplashScreen _) =>
|
||||||
{
|
{
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
||||||
{
|
{
|
||||||
ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH);
|
LoadingScreen.ShowLoadingScreen();
|
||||||
_loadingGame = true;
|
LoadGame(GAME_SCENE_PATH);
|
||||||
MainMenu.ReleaseFocus();
|
|
||||||
MainMenu.Hide();
|
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.ShowMainMenu _) =>
|
.Handle((in AppLogic.Output.ShowMainMenu _) =>
|
||||||
{
|
{
|
||||||
|
MainMenu.CallDeferred(MainMenu.MethodName.FadeIn);
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.ShowGame _) =>
|
.Handle((in AppLogic.Output.CloseGame _) =>
|
||||||
{
|
{
|
||||||
|
LoadingScreen.HideLoadingScreen();
|
||||||
|
_game.GameExitRequested -= GameExitRequested;
|
||||||
|
MainMenu.StartGameButton.GrabFocus();
|
||||||
|
_game.CallDeferred(MethodName.QueueFree, []);
|
||||||
|
GetTree().Paused = false;
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.StartLoadingSaveFile _) =>
|
.Handle((in AppLogic.Output.StartLoadingSaveFile _) =>
|
||||||
{
|
{
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
|
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
|
||||||
{
|
{
|
||||||
ResourceLoader.LoadThreadedRequest(ENEMY_VIEWER_PATH);
|
LoadingScreen.ShowLoadingScreen();
|
||||||
_loadingEnemyViewer = true;
|
|
||||||
MainMenu.Hide();
|
MainMenu.Hide();
|
||||||
|
LoadEnemyViewer(ENEMY_VIEWER_PATH);
|
||||||
|
})
|
||||||
|
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
|
||||||
|
{
|
||||||
|
LoadingScreen.HideLoadingScreen();
|
||||||
|
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
|
||||||
|
enemyViewer.CallDeferred(MethodName.QueueFree);
|
||||||
|
MainMenu.Show();
|
||||||
|
MainMenu.EnemyViewerButton.GrabFocus();
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.ExitGame _) =>
|
.Handle((in AppLogic.Output.ExitGame _) =>
|
||||||
{
|
{
|
||||||
@@ -155,31 +188,60 @@ public partial class App : Node, IApp
|
|||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
if (_loadingGame)
|
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
|
||||||
{
|
|
||||||
ResourceLoader.LoadThreadedGetStatus(GAME_SCENE_PATH, _progress);
|
|
||||||
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
|
|
||||||
if ((double)_progress.Single() == 1)
|
|
||||||
_loadedScene.OnNext(GAME_SCENE_PATH);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_loadingEnemyViewer)
|
|
||||||
{
|
|
||||||
ResourceLoader.LoadThreadedGetStatus(ENEMY_VIEWER_PATH, _progress);
|
|
||||||
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
|
|
||||||
if ((double)_progress.Single() == 1)
|
|
||||||
_loadedScene.OnNext(ENEMY_VIEWER_PATH);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
|
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
|
||||||
|
|
||||||
private void OnEnemyViewer() => AppLogic.Input(new AppLogic.Input.EnemyViewerOpened());
|
private void OnEnemyViewer() => AppLogic.Input(new AppLogic.Input.EnemyViewerOpened());
|
||||||
|
|
||||||
|
private void OnGalleryViewer() => AppLogic.Input(new AppLogic.Input.GalleryOpened());
|
||||||
|
|
||||||
|
private async void LoadGame(string sceneName)
|
||||||
|
{
|
||||||
|
var scene = await LoadSceneInternal(sceneName);
|
||||||
|
_game = scene as IGame;
|
||||||
|
_game.GameLoaded += OnGameLoaded;
|
||||||
|
_game.GameExitRequested += GameExitRequested;
|
||||||
|
CallDeferred(MethodName.AddChild, scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
|
||||||
|
|
||||||
|
private async void LoadEnemyViewer(string sceneName)
|
||||||
|
{
|
||||||
|
var scene = await LoadSceneInternal(sceneName);
|
||||||
|
_enemyViewer = scene as IDataViewer;
|
||||||
|
CallDeferred(MethodName.AddChild, scene);
|
||||||
|
LoadingScreen.HideLoadingScreen();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<Node> LoadSceneInternal(string sceneName)
|
||||||
|
{
|
||||||
|
LoadingScreen.ShowLoadingScreen();
|
||||||
|
LoadingScreen.ProgressBar.Value = 0;
|
||||||
|
var sceneLoader = new SceneLoader();
|
||||||
|
CallDeferred(MethodName.AddChild, sceneLoader);
|
||||||
|
sceneLoader.LoadSceneRequest(sceneName);
|
||||||
|
sceneLoader.SceneReportedProgress += SceneLoader_SceneReportedProgress;
|
||||||
|
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
|
||||||
|
var result = sceneLoader.LoadedScene;
|
||||||
|
sceneLoader.QueueFree();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SceneLoader_SceneReportedProgress(double progress) => _reportedProgress = progress;
|
||||||
|
|
||||||
private async void OnOptions()
|
private async void OnOptions()
|
||||||
{
|
{
|
||||||
OptionsMenu.Show();
|
OptionsMenu.Show();
|
||||||
OptionsMenu.MasterVolumeSlider.GrabFocus();
|
OptionsMenu.GameTab.GrabFocus();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void OnGallery()
|
||||||
|
{
|
||||||
|
GalleryMenu.Show();
|
||||||
|
GalleryMenu.ItemButton1.GrabFocus();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
|
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
|
||||||
@@ -197,7 +259,13 @@ public partial class App : Node, IApp
|
|||||||
|
|
||||||
MainMenu.StartGame -= OnStartGame;
|
MainMenu.StartGame -= OnStartGame;
|
||||||
MainMenu.EnemyViewer -= OnEnemyViewer;
|
MainMenu.EnemyViewer -= OnEnemyViewer;
|
||||||
|
MainMenu.Gallery -= OnGallery;
|
||||||
|
MainMenu.Options -= OnOptions;
|
||||||
MainMenu.Quit -= OnQuit;
|
MainMenu.Quit -= OnQuit;
|
||||||
_loadedScene.Changed -= OnGameLoaded;
|
|
||||||
|
GalleryMenu.GalleryExited -= GalleryExited;
|
||||||
|
|
||||||
|
OptionsMenu.OptionsMenuExited -= OptionsMenu_OptionsMenuExited;
|
||||||
|
OptionsMenu.DeleteSaveData -= DeleteSaveData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,140 +1,42 @@
|
|||||||
|
// Attach to a ColorRect in front of texture/background
|
||||||
|
|
||||||
shader_type canvas_item;
|
shader_type canvas_item;
|
||||||
|
|
||||||
// Handles the resolution changes, color depth, and dithering
|
// Handles the concentric ripples
|
||||||
group_uniforms resolution_and_colors;
|
uniform float frequency: hint_range(0, 15, 0.01) = 4.0;
|
||||||
uniform bool change_color_depth = false;
|
uniform float amplitude: hint_range(0, 3, 0.1) = 2.0;
|
||||||
uniform int target_color_depth : hint_range(1, 8) = 5;
|
uniform float ripple_rate : hint_range(0, 20.0, 1) = 5;
|
||||||
uniform bool dithering = false;
|
|
||||||
uniform bool scale_resolution = false;
|
|
||||||
uniform int target_resolution_scale = 3;
|
|
||||||
|
|
||||||
// Handles the LUTish recoloring
|
// Handles the waves themselves
|
||||||
group_uniforms gradient_recoloring;
|
uniform float wave_amplitude: hint_range(0.001, 0.1, 0.001) = 0.05;
|
||||||
uniform bool enable_recolor = false;
|
uniform float wave_frequency: hint_range(0, 15, 0.01) = 4.0;
|
||||||
uniform sampler2D to_gradient: hint_default_black;
|
|
||||||
|
|
||||||
int dithering_pattern(ivec2 fragcoord) {
|
uniform sampler2D noise;
|
||||||
const int pattern[] = {
|
|
||||||
-4, +0, -3, +1,
|
|
||||||
+2, -2, +3, -1,
|
|
||||||
-3, +1, -4, +0,
|
|
||||||
+3, -1, +2, -2
|
|
||||||
};
|
|
||||||
|
|
||||||
int x = fragcoord.x % 4;
|
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
|
||||||
int y = fragcoord.y % 4;
|
|
||||||
|
|
||||||
return pattern[y * 4 + x];
|
vec2 wave(vec2 uv, float time) {
|
||||||
}
|
return vec2(
|
||||||
|
uv.x + sin(uv.y * wave_frequency + time) * wave_amplitude,
|
||||||
vec3 rgb2hsv(vec3 rgb) { //Converts RGB values to HSV
|
uv.y + sin(uv.x * wave_frequency + time) * wave_amplitude
|
||||||
float r = rgb.r;
|
);
|
||||||
float g = rgb.g;
|
|
||||||
float b = rgb.b;
|
|
||||||
|
|
||||||
float cmax = max(r,max(g,b));
|
|
||||||
float cmin = min(r,min(g,b));
|
|
||||||
float delta = cmax - cmin;
|
|
||||||
|
|
||||||
float h = 0.f; //hue
|
|
||||||
|
|
||||||
if (delta > 0.f){
|
|
||||||
if (cmax == r){
|
|
||||||
h = (g-b)/delta;
|
|
||||||
h = mod(h,6.f);
|
|
||||||
} else if (cmax == g){
|
|
||||||
h = ((b - r) / delta) + 2.f;
|
|
||||||
} else {
|
|
||||||
h = ((r-g)/delta) + 4.f;
|
|
||||||
}
|
|
||||||
h = h * 60.f;
|
|
||||||
}
|
|
||||||
|
|
||||||
float s = 0.f; //saturation
|
|
||||||
if (cmax > 0.f){
|
|
||||||
s = delta / cmax;
|
|
||||||
}
|
|
||||||
|
|
||||||
return vec3(h,s,cmax); // Keep original alpha value
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 hsv2rgb(vec3 hsv) { //Converts HSV values to RGB
|
|
||||||
float h = hsv.r;
|
|
||||||
float s = hsv.g;
|
|
||||||
float v = hsv.b;
|
|
||||||
float c = v * s;
|
|
||||||
//X = C × (1 - |(H / 60°) mod 2 - 1|)
|
|
||||||
float x = h / 60.f;
|
|
||||||
x = mod(x,2.f);
|
|
||||||
x = abs(x - 1.f);
|
|
||||||
x = c * (1.f - x);
|
|
||||||
|
|
||||||
float m = v - c;
|
|
||||||
|
|
||||||
vec3 rgb = vec3(0.f,0.f,0.f);
|
|
||||||
|
|
||||||
if (h < 60.f) {
|
|
||||||
rgb = vec3(c,x,0.f);
|
|
||||||
} else if (h < 120.f){
|
|
||||||
rgb = vec3(x,c,0.f);
|
|
||||||
} else if (h < 180.f){
|
|
||||||
rgb = vec3(0.f,c,x);
|
|
||||||
} else if (h < 240.f){
|
|
||||||
rgb = vec3(0.f,x,c);
|
|
||||||
} else if (h < 300.f){
|
|
||||||
rgb = vec3(x,0.f,c);
|
|
||||||
} else if (h < 360.f){
|
|
||||||
rgb = vec3(c,0.f,x);
|
|
||||||
}
|
|
||||||
rgb[0] = rgb[0] + m;
|
|
||||||
rgb[1] = rgb[1] + m;
|
|
||||||
rgb[2] = rgb[2] + m;
|
|
||||||
|
|
||||||
return rgb;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
ivec2 uv;
|
vec2 center_position = -1.0 + 2.0 * UV / (1.0 / TEXTURE_PIXEL_SIZE);
|
||||||
vec3 color;
|
float center_distance = length(center_position);
|
||||||
|
|
||||||
if(scale_resolution){
|
float ripple = sin(center_distance * -frequency * PI + ripple_rate * TIME) * amplitude / (center_distance + 1.0);
|
||||||
uv = ivec2(FRAGCOORD.xy / float(target_resolution_scale));
|
|
||||||
color = texelFetch(TEXTURE, uv * target_resolution_scale, 0).rgb;
|
|
||||||
} else {
|
|
||||||
uv = ivec2(FRAGCOORD.xy);
|
|
||||||
color = texelFetch(TEXTURE, uv, 0).rgb;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(enable_recolor){
|
vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy + (center_position/center_distance) * ripple * wave_amplitude;
|
||||||
vec3 hsv = rgb2hsv(color);
|
vec2 background_wave = wave(uv, TIME);
|
||||||
float color_pos = (hsv.x / 360.0);
|
vec4 background_texture = texture(SCREEN_TEXTURE,background_wave) * sqrt(amplitude);
|
||||||
vec3 new_color = texture(to_gradient, vec2((color_pos), 0.5)).rgb;
|
|
||||||
vec3 new_hsv = rgb2hsv(new_color);
|
|
||||||
hsv.x = new_hsv.x;
|
|
||||||
vec3 final_rgb = hsv2rgb(hsv);
|
|
||||||
|
|
||||||
color.rgb = final_rgb;
|
float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5;
|
||||||
}
|
|
||||||
|
|
||||||
|
background_texture.a *= 1.0 * alpha_scalar * (ripple + background_texture.x * background_texture.y);
|
||||||
|
background_texture.a = max(background_texture.a - (background_texture.y * 0.45), 0.0);
|
||||||
|
|
||||||
// Convert from [0.0, 1.0] range to [0, 255] range
|
COLOR = vec4(background_texture.xyz, background_texture.a);
|
||||||
ivec3 c = ivec3(round(color * 255.0));
|
|
||||||
|
|
||||||
// Apply the dithering pattern
|
|
||||||
if (dithering) {
|
|
||||||
c += ivec3(dithering_pattern(uv));
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 final_color;
|
|
||||||
if(change_color_depth){
|
|
||||||
// Truncate from 8 bits to color_depth bits
|
|
||||||
c >>= (8 - target_color_depth);
|
|
||||||
final_color = vec3(c) / float(1 << target_color_depth);
|
|
||||||
} else {
|
|
||||||
final_color = vec3(c) / float(1 << 8);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Convert back to [0.0, 1.0] range
|
|
||||||
COLOR.rgb = final_color;
|
|
||||||
}
|
}
|
||||||
@@ -1,20 +1,36 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://cagfc5ridmteu"]
|
[gd_scene load_steps=6 format=3 uid="uid://cagfc5ridmteu"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
|
[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
|
||||||
[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"]
|
[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"]
|
||||||
[ext_resource type="PackedScene" uid="uid://drkl3btdy6uxj" path="res://src/options/OptionsMenu.tscn" id="2_v0mgf"]
|
[ext_resource type="PackedScene" uid="uid://drkl3btdy6uxj" path="res://src/options/OptionsMenu.tscn" id="2_v0mgf"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cpjlj7kxdhv16" path="res://src/menu/LoadingScreen.tscn" id="3_3st5l"]
|
[ext_resource type="PackedScene" uid="uid://cpjlj7kxdhv16" path="res://src/menu/LoadingScreen.tscn" id="3_3st5l"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cm6fo70yb2hip" path="res://src/ui/gallery/GalleryMenu.tscn" id="5_iuu71"]
|
||||||
|
|
||||||
[node name="App" type="Node"]
|
[node name="App" type="Node"]
|
||||||
process_mode = 3
|
process_mode = 3
|
||||||
script = ExtResource("1_rt73h")
|
script = ExtResource("1_rt73h")
|
||||||
|
|
||||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
[node name="ColorRect" type="ColorRect" parent="."]
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
color = Color(0, 0, 0, 1)
|
||||||
|
|
||||||
|
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
|
||||||
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
|
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
[node name="GalleryMenu" parent="." instance=ExtResource("5_iuu71")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
|
||||||
|
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
top_level = true
|
||||||
|
z_index = 999
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="wav"
|
|
||||||
type="AudioStreamWAV"
|
|
||||||
uid="uid://ddii3pi8x75xc"
|
|
||||||
path="res://.godot/imported/amb_beach.wav-046e4f838e50e43a1aba1a754b92aad6.sample"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/audio/AMB/amb_beach.wav"
|
|
||||||
dest_files=["res://.godot/imported/amb_beach.wav-046e4f838e50e43a1aba1a754b92aad6.sample"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
force/8_bit=false
|
|
||||||
force/mono=false
|
|
||||||
force/max_rate=false
|
|
||||||
force/max_rate_hz=44100
|
|
||||||
edit/trim=false
|
|
||||||
edit/normalize=false
|
|
||||||
edit/loop_mode=3
|
|
||||||
edit/loop_begin=0
|
|
||||||
edit/loop_end=-1
|
|
||||||
compress/mode=2
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="wav"
|
|
||||||
type="AudioStreamWAV"
|
|
||||||
uid="uid://ym4ur8a2qxhp"
|
|
||||||
path="res://.godot/imported/amb_perlin.wav-ba6da0d5591f392e4aca7d2f85c4dfc2.sample"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/audio/AMB/amb_perlin.wav"
|
|
||||||
dest_files=["res://.godot/imported/amb_perlin.wav-ba6da0d5591f392e4aca7d2f85c4dfc2.sample"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
force/8_bit=false
|
|
||||||
force/mono=false
|
|
||||||
force/max_rate=false
|
|
||||||
force/max_rate_hz=44100
|
|
||||||
edit/trim=false
|
|
||||||
edit/normalize=false
|
|
||||||
edit/loop_mode=3
|
|
||||||
edit/loop_begin=0
|
|
||||||
edit/loop_end=-1
|
|
||||||
compress/mode=2
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="wav"
|
|
||||||
type="AudioStreamWAV"
|
|
||||||
uid="uid://b7wxddjx3qw5o"
|
|
||||||
path="res://.godot/imported/amb_white_noise.wav-d316dd05afe429f6bcdda594285ad718.sample"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/audio/AMB/amb_white_noise.wav"
|
|
||||||
dest_files=["res://.godot/imported/amb_white_noise.wav-d316dd05afe429f6bcdda594285ad718.sample"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
force/8_bit=false
|
|
||||||
force/mono=false
|
|
||||||
force/max_rate=false
|
|
||||||
force/max_rate_hz=44100
|
|
||||||
edit/trim=false
|
|
||||||
edit/normalize=false
|
|
||||||
edit/loop_mode=3
|
|
||||||
edit/loop_begin=0
|
|
||||||
edit/loop_end=-1
|
|
||||||
compress/mode=2
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="wav"
|
|
||||||
type="AudioStreamWAV"
|
|
||||||
uid="uid://bmiitw4fcs68e"
|
|
||||||
path="res://.godot/imported/amb_wind_loop_altar.wav-e766e3db29faa01ad6dbaa8cb18d7de6.sample"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/audio/AMB/amb_wind_loop_altar.wav"
|
|
||||||
dest_files=["res://.godot/imported/amb_wind_loop_altar.wav-e766e3db29faa01ad6dbaa8cb18d7de6.sample"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
force/8_bit=false
|
|
||||||
force/mono=false
|
|
||||||
force/max_rate=false
|
|
||||||
force/max_rate_hz=44100
|
|
||||||
edit/trim=false
|
|
||||||
edit/normalize=false
|
|
||||||
edit/loop_mode=3
|
|
||||||
edit/loop_begin=0
|
|
||||||
edit/loop_end=-1
|
|
||||||
compress/mode=2
|
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
using Zennysoft.Game.Implementation;
|
||||||
|
|
||||||
|
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
|
||||||
|
{
|
||||||
|
public override void _EnterTree() => FadeIn();
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cstc8tdapyrst
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
using Zennysoft.Game.Implementation;
|
||||||
|
|
||||||
|
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
|
||||||
|
{
|
||||||
|
public override void _EnterTree() => FadeIn();
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b83kye8yinfxs
|
||||||
@@ -1,43 +1,21 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Zennysoft.Game.Ma;
|
namespace Zennysoft.Game.Ma;
|
||||||
|
|
||||||
public partial class AudioManager : Node
|
public partial class AudioManager : Node
|
||||||
{
|
{
|
||||||
private static string sfxPath = $"res://src/audio/sfx/";
|
private static AudioStreamPlayer _audioPlayer;
|
||||||
private AudioStreamPlayer _audioPlayer;
|
private static AudioManager _instance;
|
||||||
private IDictionary<SoundEffect, AudioStream> _sfxDictionary;
|
|
||||||
|
public static AudioManager Instance => _instance;
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_audioPlayer = new AudioStreamPlayer();
|
if (_instance != null)
|
||||||
AddChild(_audioPlayer);
|
QueueFree();
|
||||||
_sfxDictionary = new Dictionary<SoundEffect, AudioStream>();
|
_instance = this;
|
||||||
var soundEffects = Enum.GetValues(typeof(SoundEffect));
|
_audioPlayer = new AudioStreamPlayer();
|
||||||
foreach (var effect in soundEffects)
|
AddChild(_audioPlayer);
|
||||||
_sfxDictionary.Add((SoundEffect)effect, GD.Load<AudioStream>(sfxPath + effect + ".ogg"));
|
|
||||||
_audioPlayer.Bus = "SFX";
|
_audioPlayer.Bus = "SFX";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Play(SoundEffect soundEffect)
|
|
||||||
{
|
|
||||||
_sfxDictionary.TryGetValue(soundEffect, out var stream);
|
|
||||||
_audioPlayer.Stream = stream;
|
|
||||||
_audioPlayer.Play();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public enum SoundEffect
|
|
||||||
{
|
|
||||||
Cancel,
|
|
||||||
Equip,
|
|
||||||
Heal,
|
|
||||||
MenuBack,
|
|
||||||
MoveThroughOptions,
|
|
||||||
PlayerAttack,
|
|
||||||
PlayerHitWall,
|
|
||||||
Select,
|
|
||||||
Sort,
|
|
||||||
Unequip
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
[gd_scene load_steps=26 format=3 uid="uid://brgi35xj3b4ud"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://1nuk6xpkwujl" path="res://src/audio/sfx/player_gain_VT.ogg" id="3_kac56"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bfrp34y2m8b1l" path="res://src/audio/sfx/item_number_increase.ogg" id="4_fa8i8"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://xjdv23q5cqhm" path="res://src/audio/sfx/UI_PAUSE.ogg" id="5_p5cio"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://clhdcrs4dxt6h" path="res://src/audio/sfx/UI_MOVE.ogg" id="6_r16t0"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://oslvh60ec5gc" path="res://src/audio/sfx/UI_CANCEL_BACK.ogg" id="11_rloay"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="13_fa8i8"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://na0lxb1lib11" path="res://src/audio/sfx/player_crit.ogg" id="14_p5cio"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bsc83jkt7uisg" path="res://src/audio/sfx/PLAYER_GET_ITEM.ogg" id="15_r16t0"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://ckf3md1ujxhvm" path="res://src/audio/sfx/player_levelup.ogg" id="16_sew62"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://coeynqnn61c43" path="res://src/audio/sfx/ITEM_TRANSFER.ogg" id="18_l6w22"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bfrmm07vthpwt" path="res://src/audio/sfx/item_divine_recall.ogg" id="19_nerso"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bu8akh5uh3ioo" path="res://src/audio/sfx/item_devic_balance_element1.ogg" id="20_rloay"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bjkn6s2xjxuji" path="res://src/audio/sfx/item_gospel_dimension.ogg" id="21_6hsck"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://c3ur4bgvmsidi" path="res://src/audio/sfx/item_gospel_escape.ogg" id="22_3wq6u"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bc2pe0l5nr5ro" path="res://src/audio/sfx/ITEM_kyuu_hit.ogg" id="23_aaerj"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://ck0nc757t0jq5" path="res://src/audio/sfx/ITEM_PERSPECTIVE.ogg" id="23_jdwj3"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://dblijlgm8njjv" path="res://src/audio/sfx/item_sine_morphization.ogg" id="24_jdwj3"]
|
||||||
|
|
||||||
|
[node name="SfxDatabase" type="Node"]
|
||||||
|
script = ExtResource("1_ojkqd")
|
||||||
|
|
||||||
|
[node name="UI" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("5_p5cio")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("6_r16t0")
|
||||||
|
max_polyphony = 5
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("10_nerso")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="CancelSound" type="AudioStreamPlayer" parent="UI"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("11_rloay")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="Player" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="HealHPSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("2_158j8")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("10_kac56")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="HealVTSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("3_kac56")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("13_fa8i8")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("10_vyvit")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="CritSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("14_p5cio")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("15_r16t0")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("16_sew62")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="EquipSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("7_sew62")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="UnequipSound" type="AudioStreamPlayer" parent="Player"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("8_rf1la")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="Item" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("18_l6w22")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("4_fa8i8")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="SortSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("9_l6w22")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("19_nerso")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("20_rloay")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("21_6hsck")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("22_3wq6u")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("23_aaerj")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("23_jdwj3")
|
||||||
|
bus = &"SFX"
|
||||||
|
|
||||||
|
[node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
stream = ExtResource("24_jdwj3")
|
||||||
|
bus = &"SFX"
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
using Chickensoft.AutoInject;
|
||||||
|
using Chickensoft.Introspection;
|
||||||
|
using Godot;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
[Meta(typeof(IAutoNode)), Id("sfx_database")]
|
||||||
|
public partial class SfxDatabase : Node
|
||||||
|
{
|
||||||
|
public override void _Notification(int what) => this.Notify(what);
|
||||||
|
|
||||||
|
private static SfxDatabase _instance;
|
||||||
|
|
||||||
|
public static SfxDatabase Instance => _instance;
|
||||||
|
|
||||||
|
public void OnReady()
|
||||||
|
{
|
||||||
|
if (_instance != null)
|
||||||
|
QueueFree();
|
||||||
|
_instance = this;
|
||||||
|
|
||||||
|
_sfxMap = new Dictionary<SoundEffect, AudioStreamPlayer>
|
||||||
|
{
|
||||||
|
{SoundEffect.HealHP, HealHPSound },
|
||||||
|
{SoundEffect.TakeDamage, TakeDamageSound },
|
||||||
|
{SoundEffect.HealVT, HealVTSound },
|
||||||
|
{SoundEffect.IncreaseStat, IncreaseStatSound },
|
||||||
|
{SoundEffect.Crit, CritSound },
|
||||||
|
{SoundEffect.PickupItem, PickupItemSound },
|
||||||
|
{SoundEffect.OpenInventory, OpenInventorySound },
|
||||||
|
{SoundEffect.MoveUI, MoveSound },
|
||||||
|
{SoundEffect.Equip, EquipSound },
|
||||||
|
{SoundEffect.Unequip, UnequipSound },
|
||||||
|
{SoundEffect.SortInventory, SortSound },
|
||||||
|
{SoundEffect.SelectUI, SelectSound },
|
||||||
|
{SoundEffect.CancelUI, CancelSound },
|
||||||
|
{SoundEffect.LevelUp, LevelUpSound },
|
||||||
|
{SoundEffect.Transfer, TransferItemSound },
|
||||||
|
{SoundEffect.RecallEnemies, RecallEnemiesSound},
|
||||||
|
{SoundEffect.KillHalfEnemies, KillHalfEnemiesSound},
|
||||||
|
{SoundEffect.TeleportToRandomRoom, TeleportToRandomRoomSound},
|
||||||
|
{SoundEffect.TeleportToExit, TeleportToExitSound},
|
||||||
|
{SoundEffect.AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemiesSound},
|
||||||
|
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
|
||||||
|
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
|
||||||
|
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Node] private AudioStreamPlayer HealHPSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer HealVTSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer CritSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
|
||||||
|
[Node] private AudioStreamPlayer OpenInventorySound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer MoveSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer EquipSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer UnequipSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer SortSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer SelectSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer CancelSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer LevelUpSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer TransferItemSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer RecallEnemiesSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer KillHalfEnemiesSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer TeleportToRandomRoomSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer TeleportToExitSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer AbsorbHPFromAllEnemiesSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer SwapHPAndVTSound { get; set; }
|
||||||
|
[Node] private AudioStreamPlayer TurnAllEnemiesIntoHealingItemsSound { get; set; }
|
||||||
|
|
||||||
|
private Dictionary<SoundEffect, AudioStreamPlayer> _sfxMap;
|
||||||
|
|
||||||
|
public void Play(SoundEffect soundEffect)
|
||||||
|
{
|
||||||
|
_sfxMap.TryGetValue(soundEffect, out var audio);
|
||||||
|
if (audio != null)
|
||||||
|
audio.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum SoundEffect
|
||||||
|
{
|
||||||
|
HealHP,
|
||||||
|
TakeDamage,
|
||||||
|
HealVT,
|
||||||
|
IncreaseStat,
|
||||||
|
Crit,
|
||||||
|
PickupItem,
|
||||||
|
OpenInventory,
|
||||||
|
MoveUI,
|
||||||
|
Equip,
|
||||||
|
Unequip,
|
||||||
|
SortInventory,
|
||||||
|
SelectUI,
|
||||||
|
CancelUI,
|
||||||
|
LevelUp,
|
||||||
|
Transfer,
|
||||||
|
RecallEnemies,
|
||||||
|
KillHalfEnemies,
|
||||||
|
TeleportToRandomRoom,
|
||||||
|
TeleportToExit,
|
||||||
|
AbsorbHPFromAllEnemies,
|
||||||
|
SwapHPAndVT,
|
||||||
|
TurnAllEnemiesIntoHealingItems,
|
||||||
|
WeaponQuickSlash,
|
||||||
|
WeaponSlowSlash,
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cw100tox0ufsy
|
||||||
Binary file not shown.
@@ -1,19 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="oggvorbisstr"
|
|
||||||
type="AudioStreamOggVorbis"
|
|
||||||
uid="uid://dci08kmwsu6k1"
|
|
||||||
path="res://.godot/imported/Cancel.ogg-90240069a266fcef76dd638dfd79efd5.oggvorbisstr"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/audio/sfx/Cancel.ogg"
|
|
||||||
dest_files=["res://.godot/imported/Cancel.ogg-90240069a266fcef76dd638dfd79efd5.oggvorbisstr"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
loop=false
|
|
||||||
loop_offset=0
|
|
||||||
bpm=0
|
|
||||||
beat_count=0
|
|
||||||
bar_beats=4
|
|
||||||
@@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/ENEMY_AGNI_AMBIENT_LOOP.ogg-c85d2b023556dd456
|
|||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
loop=false
|
loop=true
|
||||||
loop_offset=0
|
loop_offset=0.0
|
||||||
bpm=0
|
bpm=0.0
|
||||||
beat_count=0
|
beat_count=0
|
||||||
bar_beats=4
|
bar_beats=4
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/ENEMY_AQUEOS_LOOP.ogg-8237cb508a4b08073b02775
|
|||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
loop=false
|
loop=true
|
||||||
loop_offset=0
|
loop_offset=0.0
|
||||||
bpm=0
|
bpm=0.0
|
||||||
beat_count=0
|
beat_count=0
|
||||||
bar_beats=4
|
bar_beats=4
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/ENEMY_PILLAR_TURN.ogg-b699bc5922c503a73a9d924
|
|||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
loop=false
|
loop=true
|
||||||
loop_offset=0
|
loop_offset=0.0
|
||||||
bpm=0
|
bpm=0.0
|
||||||
beat_count=0
|
beat_count=0
|
||||||
bar_beats=4
|
bar_beats=4
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/ENEMY_golden_sproing_loop.ogg-127cd3900505921
|
|||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
loop=false
|
loop=true
|
||||||
loop_offset=0
|
loop_offset=0.0
|
||||||
bpm=0
|
bpm=0.0
|
||||||
beat_count=0
|
beat_count=0
|
||||||
bar_beats=4
|
bar_beats=4
|
||||||
|
|||||||
Binary file not shown.
@@ -1,19 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="oggvorbisstr"
|
|
||||||
type="AudioStreamOggVorbis"
|
|
||||||
uid="uid://nebh8kbv638p"
|
|
||||||
path="res://.godot/imported/Equip.ogg-217f5d9ca98d54921c4ec31e13fb9ba4.oggvorbisstr"
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://src/audio/sfx/Equip.ogg"
|
|
||||||
dest_files=["res://.godot/imported/Equip.ogg-217f5d9ca98d54921c4ec31e13fb9ba4.oggvorbisstr"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
loop=false
|
|
||||||
loop_offset=0
|
|
||||||
bpm=0
|
|
||||||
beat_count=0
|
|
||||||
bar_beats=4
|
|
||||||
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Reference in New Issue
Block a user