d503413140
Fix up effect items
...
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
70a33d68cf
Add navigation regions to all floors
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Actually fix the annoying LookAt bug for real this time I hope
2026-02-06 00:00:22 -08:00
da8c4209d7
Fix annoying issue with LookAt
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Add jump scare
2026-02-05 20:10:41 -08:00
36b851254e
Add collisions to A2 corridors
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Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
3e6e21977e
Fix Altar scaling
2026-02-03 20:52:14 -08:00
51c8f26e50
Minor fixes for NPC dialogue stuff
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Add collisions for overworld
2026-02-02 22:39:33 -08:00
865934399d
Boss fixes, various changes
2026-01-25 19:01:34 -08:00
2622ed4423
Fix maze floor
2026-01-25 16:56:05 -08:00
945c5e14bb
Licking all the room files
2026-01-20 22:01:22 -08:00
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
9fc875eda5
Add options menu persistence
2025-10-30 23:59:05 -07:00
21d8c4770d
Big fix patch for enemy behaviors
2025-10-29 00:35:15 -07:00
eed50bc04e
Fix standard enemy logic
2025-10-27 19:41:03 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00
abf34d7d9e
Small adjustment to map loading stuff
2025-09-30 18:20:55 -07:00
6f582fcca1
Add map loading logic and spawn rate control
2025-09-30 02:32:03 -07:00
9f26b5fda7
Fix merge
2025-09-26 14:13:13 -07:00
9107b8c570
Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game
2025-09-26 14:06:50 -07:00
7e9114bfd1
Speeeeeed up
2025-09-26 02:22:03 -07:00
Pal
32baff1fd6
successfully added demon wall flame spray, but still broken from previous model replacement.
2025-09-20 03:28:13 -07:00
Pal
faa9bcd66b
Added assetts for NPC animations and assetts for updated rooms.
2025-09-16 06:01:38 -07:00
4808b1dd63
Remove SimpleDungeons plugin
2025-09-15 20:50:19 -07:00
Pal
b04956ea4d
Void Room preliminary shaders added, boss1 materials added
2025-09-12 03:35:19 -07:00
Pal
4364c93c5c
Special Area Environments Setup, Guidance Room is Bugged,
2025-09-11 03:34:46 -07:00
Pal
09abd588c2
-World Environment Mess Arounds
...
-Player Height Change
-Altar Sky Video Import Test
-Manually Changed Shading On for a few materials on Altar that weren't switched over
2025-09-09 03:33:10 -07:00
d3b67c1825
Re-import rooms and add missing NPCs
2025-06-29 23:11:24 -07:00
f12841f88f
Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
2025-06-29 22:11:49 -07:00
6826fecd16
hnnngghh open door
2025-06-29 15:23:38 -07:00
0880b74695
Add overworld
2025-06-28 17:18:54 -07:00
68c91d8f13
Overhaul game state logic to support gameplay loop
2025-04-30 00:43:55 -07:00
9d3621dd2c
Mystery item implementation
2025-03-26 23:13:01 -07:00
114ff35630
Add new rooms, update NPCs
2025-03-25 22:25:20 -07:00
6bc258778f
Rearrange floors
2025-03-25 00:25:37 -07:00
8df8a85429
Start demon wall implementation
2025-03-20 02:51:41 -07:00
13e2ef90c8
Revamp boss logic
2025-03-18 00:12:36 -07:00
22c9590442
Add more NPCs, update dialogue manager to 4.4 compatible version
2025-03-12 00:29:39 -07:00
d30fa35546
Refactor minimap
2025-03-07 19:43:27 -08:00
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00