Rearrange floors
This commit is contained in:
@@ -553,141 +553,141 @@ bones/0/name = "Bone"
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bones/0/parent = -1
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bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747327, 0.467912, -0.471764, -0.0170288, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359)
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bones/0/enabled = true
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bones/0/position = Vector3(1.49457, -1.06823, -1.42483)
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bones/0/rotation = Quaternion(0.0281502, 0.673009, 0.614223, 0.411092)
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bones/0/position = Vector3(1.6256, -1.05129, -1.36409)
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bones/0/rotation = Quaternion(-0.0992561, 0.859597, 0.455592, 0.20899)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "Bone.001"
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bones/1/parent = 0
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bones/1/rest = Transform3D(0.997342, -0.0728411, -0.00159727, 0.0728464, 0.996536, 0.0401251, -0.00133102, -0.0401348, 0.999193, 4.76837e-07, 1.85949, -3.57628e-07)
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bones/1/enabled = true
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bones/1/position = Vector3(4.76837e-07, 1.85949, -3.57628e-07)
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bones/1/rotation = Quaternion(-0.100134, -0.0764648, 0.0584135, 0.99031)
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bones/1/rotation = Quaternion(-0.279651, -0.248729, 0.106136, 0.92123)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "Bone.002"
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bones/2/parent = 1
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bones/2/rest = Transform3D(0.175377, 0.963955, 0.200084, -0.983796, 0.179283, -0.00142535, -0.0372456, -0.196592, 0.979778, 2.38419e-07, 0.416929, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/2/rotation = Quaternion(-0.131384, 0.10844, -0.643989, 0.745826)
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bones/2/rotation = Quaternion(-0.28383, 0.176838, -0.64471, 0.687399)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "Bone.003"
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bones/3/parent = 2
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bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.00907775, 0.158406, -0.124999, 0.97943, -3.57628e-07, 0.298125, 2.98023e-07)
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bones/3/enabled = true
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bones/3/position = Vector3(-3.57628e-07, 0.298125, 2.98023e-07)
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bones/3/rotation = Quaternion(-0.027039, -0.0926339, 0.33706, 0.936525)
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bones/3/rotation = Quaternion(-0.00772255, -0.0866879, 0.409275, 0.908251)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "Bone.004"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.989609, -0.143491, 0.00920793, 0.143738, 0.98559, -0.0891698, 0.00371984, 0.0895667, 0.995974, -1.19209e-07, 0.217615, 0)
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bones/4/enabled = true
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bones/4/position = Vector3(-1.19209e-07, 0.217615, 0)
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bones/4/rotation = Quaternion(0.081587, 0.00379223, 0.12002, 0.989406)
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bones/4/rotation = Quaternion(0.164969, 0.00929562, 0.228655, 0.959383)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "Bone.005"
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bones/5/parent = 1
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bones/5/rest = Transform3D(0.891187, 0.451267, 0.0463142, -0.453483, 0.888891, 0.0650071, -0.0118327, -0.0789361, 0.99681, 2.38419e-07, 0.416929, 0)
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bones/5/enabled = true
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bones/5/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/5/rotation = Quaternion(-0.0644817, 0.0179186, -0.224092, 0.972267)
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bones/5/rotation = Quaternion(-0.127379, 0.0246634, -0.203424, 0.970456)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "Bone.006"
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bones/6/parent = 5
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bones/6/rest = Transform3D(0.945561, -0.313247, -0.0882632, 0.323946, 0.931929, 0.162995, 0.0311974, -0.182714, 0.982671, 2.38419e-07, 0.366571, 2.38419e-07)
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bones/6/enabled = true
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bones/6/position = Vector3(2.38419e-07, 0.366571, 2.38419e-07)
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bones/6/rotation = Quaternion(-0.14733, -0.0385739, 0.161596, 0.975035)
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bones/6/rotation = Quaternion(-0.281839, -0.0568421, 0.158061, 0.944644)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/name = "Bone.007"
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bones/7/parent = 6
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bones/7/rest = Transform3D(0.999951, -0.00959863, -0.00243464, 0.00990257, 0.968864, 0.247396, -1.58236e-05, -0.247408, 0.968911, -3.57628e-07, 0.229155, -4.76837e-07)
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bones/7/enabled = true
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bones/7/position = Vector3(-3.57628e-07, 0.229155, -4.76837e-07)
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bones/7/rotation = Quaternion(-0.187483, 0.0115531, 0.0154317, 0.982079)
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bones/7/rotation = Quaternion(-0.328927, 0.0393496, 0.0393806, 0.942713)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "Bone.008"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0.996094, -0.0359844, -0.080632, 0.0483362, 0.986431, 0.156901, 0.0738919, -0.160186, 0.984317, -1.19209e-07, 0.142665, 5.96046e-08)
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bones/8/enabled = true
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bones/8/position = Vector3(-1.19209e-07, 0.142665, 5.96046e-08)
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bones/8/rotation = Quaternion(-0.159022, -0.0241317, 0.0406334, 0.986143)
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bones/8/rotation = Quaternion(-0.337594, 0.0102611, 0.084356, 0.937448)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "Bone.009"
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bones/9/parent = 1
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bones/9/rest = Transform3D(0.998888, 0.0470345, 0.00320965, -0.0471423, 0.997098, 0.0597765, -0.000388783, -0.0598614, 0.998207, 2.38419e-07, 0.416929, 0)
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bones/9/enabled = true
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bones/9/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/9/rotation = Quaternion(-0.0793801, 0.0161667, -0.0184727, 0.996542)
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bones/9/rotation = Quaternion(-0.192315, 0.0511192, -0.00657604, 0.979979)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/name = "Bone.010"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.999465, -0.0299688, -0.013087, 0.0321776, 0.972617, 0.230175, 0.00583061, -0.230473, 0.973061, 1.19209e-07, 0.347821, -4.76837e-07)
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bones/10/enabled = true
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bones/10/position = Vector3(1.19209e-07, 0.347821, -4.76837e-07)
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bones/10/rotation = Quaternion(-0.168177, -0.0186732, 0.019276, 0.985391)
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bones/10/rotation = Quaternion(-0.286389, -0.0504634, 0.0274114, 0.956391)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "Bone.011"
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bones/11/parent = 10
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bones/11/rest = Transform3D(0.999927, -0.00347542, -0.0115401, 0.00624306, 0.968405, 0.249306, 0.010309, -0.24936, 0.968356, -1.19209e-07, 0.23661, -3.57628e-07)
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bones/11/enabled = true
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bones/11/position = Vector3(-1.19209e-07, 0.23661, -3.57628e-07)
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bones/11/rotation = Quaternion(-0.180488, 0.00876268, 0.0149235, 0.983425)
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bones/11/rotation = Quaternion(-0.304178, 0.0414545, 0.0434096, 0.950722)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/name = "Bone.012"
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bones/12/parent = 11
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bones/12/rest = Transform3D(0.997952, 0.0219231, -0.0600952, -0.0135757, 0.990623, 0.135945, 0.062512, -0.13485, 0.988892, -7.15256e-07, 0.172989, -3.57628e-07)
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bones/12/enabled = true
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bones/12/position = Vector3(-7.15256e-07, 0.172989, -3.57628e-07)
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bones/12/rotation = Quaternion(-0.116618, -0.0207672, 0.0062466, 0.99294)
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bones/12/rotation = Quaternion(-0.227504, 0.00238621, 0.0410252, 0.97291)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "Bone.013"
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bones/13/parent = 1
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bones/13/rest = Transform3D(0.924677, -0.380196, -0.0205531, 0.380734, 0.922776, 0.0593795, -0.00360998, -0.0627321, 0.998024, 2.38419e-07, 0.416929, 0)
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bones/13/enabled = true
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bones/13/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/13/rotation = Quaternion(-0.0496133, 0.000951765, 0.194511, 0.979644)
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bones/13/rotation = Quaternion(-0.0920082, 0.0130656, 0.195373, 0.976316)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "Bone.014"
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.961502, 0.268959, 0.0563536, -0.274785, 0.938956, 0.207013, 0.00276419, -0.214528, 0.976714, -4.76837e-07, 0.369994, 1.19209e-07)
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bones/14/enabled = true
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bones/14/position = Vector3(-4.76837e-07, 0.369994, 1.19209e-07)
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bones/14/rotation = Quaternion(-0.12705, 0.0204115, -0.136288, 0.982277)
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bones/14/rotation = Quaternion(-0.172828, 0.0360168, -0.131951, 0.975409)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "Bone.015"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.991898, -0.123694, -0.0289441, 0.12423, 0.896878, 0.424473, -0.0265452, -0.42463, 0.904978, 4.17233e-07, 0.248162, 0)
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bones/15/enabled = true
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bones/15/position = Vector3(4.17233e-07, 0.248162, 0)
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bones/15/rotation = Quaternion(-0.258819, 0.00875778, 0.0690693, 0.963413)
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bones/15/rotation = Quaternion(-0.350855, 0.0302413, 0.0810443, 0.932426)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "Bone.016"
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bones/16/parent = 15
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bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780701, -0.133163, 0.970709, -0.199978, -0.106032, 0.186663, 0.976685, -8.9407e-08, 0.160424, -8.34465e-07)
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bones/16/enabled = true
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bones/16/position = Vector3(-8.9407e-08, 0.160424, -8.34465e-07)
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bones/16/rotation = Quaternion(0.079168, 0.0499863, -0.0695331, 0.993176)
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bones/16/rotation = Quaternion(0.0369953, 0.0581167, -0.0644369, 0.995541)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "Bone.017"
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bones/17/parent = 1
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bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198735, 0.682037, 0.729994, 0.0439834, -0.0154858, -0.0457131, 0.998835, 2.38419e-07, 0.416929, 0)
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bones/17/enabled = true
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bones/17/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/17/rotation = Quaternion(-0.0506604, 0.0157844, 0.37664, 0.924839)
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bones/17/rotation = Quaternion(-0.111488, 0.0547198, 0.398039, 0.908923)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "Bone.018"
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bones/18/parent = 17
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bones/18/rest = Transform3D(0.857942, 0.502854, 0.105233, -0.513705, 0.842316, 0.163129, -0.00660948, -0.194014, 0.980976, -5.96046e-07, 0.400228, -7.15256e-07)
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bones/18/enabled = true
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bones/18/position = Vector3(-5.96046e-07, 0.400228, -7.15256e-07)
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bones/18/rotation = Quaternion(-0.117605, 0.0412873, -0.265236, 0.956093)
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bones/18/rotation = Quaternion(-0.173666, 0.0690802, -0.265209, 0.945903)
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bones/18/scale = Vector3(1, 1, 1)
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bones/19/name = "Bone.019"
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bones/19/parent = 18
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bones/19/rest = Transform3D(0.998612, 0.039929, -0.0343581, -0.0385066, 0.998412, 0.0411099, 0.035945, -0.0397298, 0.998564, 2.08616e-07, 0.196712, -2.38419e-07)
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bones/19/enabled = true
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bones/19/position = Vector3(2.08616e-07, 0.196712, -2.38419e-07)
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bones/19/rotation = Quaternion(-0.0547218, -0.0215411, -0.0263765, 0.997921)
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bones/19/rotation = Quaternion(-0.133786, -0.0305333, -0.0417864, 0.989658)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "Bone.020"
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bones/20/parent = 19
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@@ -700,8 +700,8 @@ bones/21/name = "Bone.021"
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bones/21/parent = -1
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bones/21/rest = Transform3D(0.638395, -0.466665, -0.612108, -0.416251, 0.459614, -0.784532, 0.647446, 0.755632, 0.0991659, 2.29161, -2.09633, -3.23813)
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bones/21/enabled = true
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bones/21/position = Vector3(2.46487, -1.41604, -3.20984)
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bones/21/rotation = Quaternion(0.509354, 0.122894, 0.394752, 0.754736)
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bones/21/position = Vector3(2.33384, -1.43297, -3.27058)
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bones/21/rotation = Quaternion(0.539527, 0.159354, 0.341527, 0.752912)
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bones/21/scale = Vector3(1, 1, 1)
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[node name="CHEST" type="MeshInstance3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"]
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@@ -709,7 +709,7 @@ mesh = SubResource("ArrayMesh_auq5d")
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skin = SubResource("Skin_h0kek")
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"]
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transform = Transform3D(-0.774634, -0.630214, 0.0526607, 0.592788, -0.694568, 0.407648, -0.220329, 0.346994, 0.911619, 0.155014, -0.802431, 1.02871)
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transform = Transform3D(-0.913097, -0.378842, -0.150775, 0.347155, -0.916264, 0.199858, -0.213864, 0.130147, 0.968155, 0.609056, -0.259635, 0.913999)
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bone_name = "Bone.015"
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bone_idx = 15
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@@ -16,6 +16,6 @@
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[node name="Map" type="Node3D"]
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script = ExtResource("1_bw70o")
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_floors = Array[PackedScene]([ExtResource("2_0m8h8"), ExtResource("3_y74f3"), ExtResource("3_caf7v"), ExtResource("11_y74f3"), ExtResource("2_merfv"), ExtResource("4_8y0oy"), ExtResource("5_uag72"), ExtResource("6_55rmo"), ExtResource("7_f6kwn"), ExtResource("8_ne2vg"), ExtResource("9_abpbr"), ExtResource("10_caf7v")])
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_floors = Array[PackedScene]([ExtResource("2_0m8h8"), ExtResource("2_merfv"), ExtResource("4_8y0oy"), ExtResource("5_uag72"), ExtResource("6_55rmo"), ExtResource("7_f6kwn"), ExtResource("8_ne2vg"), ExtResource("9_abpbr"), ExtResource("10_caf7v"), ExtResource("11_y74f3"), ExtResource("3_caf7v"), ExtResource("3_y74f3")])
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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Reference in New Issue
Block a user