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a41c443004
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Update to Godot 4.4
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2025-03-03 11:29:36 -08:00 |
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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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f71412d946
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Update to latest Godot, fix Sproingy animation issues
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2025-02-19 01:39:37 -08:00 |
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5ce65aa57a
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In progress refactoring of Boss class
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2025-02-18 01:55:06 -08:00 |
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4e6c545e81
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Refactor Enemy
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2025-02-06 01:58:36 -08:00 |
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4910ff7770
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Change affinity
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2025-01-19 12:59:24 -08:00 |
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9cb696ca86
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Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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2025-01-18 12:22:30 -08:00 |
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8ddfe86750
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Minor fixes, upgrade to 4.4.0-dev4
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2024-11-20 20:36:58 -08:00 |
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9bbceba973
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Floor 0 stuff
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2024-10-10 23:05:30 -07:00 |
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6d29e41f3a
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Hit/Death animations for bosses
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2024-10-10 22:11:10 -07:00 |
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167989be99
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Boss logic update
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2024-09-30 22:09:15 -07:00 |
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b4662a0c7b
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Massive refactor (inventory menu still a little broken but its Good Enough)
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2024-09-12 02:24:14 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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07295da93c
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Dialogue system; ask user if they want to teleport to next floor
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2024-09-08 23:04:27 -07:00 |
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29a6d1072c
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idk
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2024-09-08 02:00:18 -07:00 |
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699a333951
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Messing with the dungeon
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2024-08-27 20:05:18 -07:00 |
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2fb0c364ca
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Re-introduce prototype code
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2024-08-23 00:39:15 -07:00 |
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8b3d1bed8a
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Basic Dungeon generation implementation
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2024-08-22 22:09:58 -07:00 |
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23ecd3a866
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Set up C# solution
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2024-08-22 18:17:32 -07:00 |
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