Set up C# solution

This commit is contained in:
2024-08-22 18:17:32 -07:00
parent fed5d4b010
commit 23ecd3a866
7 changed files with 123 additions and 5 deletions

20
GameJamDungeon.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.3.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.3.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.2.22" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="1.5.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.4.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.4.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.4.0" />
<PackageReference Include="SSH.NET" Version="2024.1.0" />
<PackageReference Include="System.IO.Abstractions" Version="21.0.29" />
<PackageReference Include="Zeroconf" Version="3.6.11" />
</ItemGroup>
</Project>