Basic Dungeon generation implementation

This commit is contained in:
2024-08-22 22:09:58 -07:00
parent 23ecd3a866
commit 8b3d1bed8a
16 changed files with 382 additions and 3 deletions

View File

@@ -17,4 +17,7 @@
<PackageReference Include="System.IO.Abstractions" Version="21.0.29" />
<PackageReference Include="Zeroconf" Version="3.6.11" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\map\dungeon\corridor\" />
</ItemGroup>
</Project>

View File

@@ -23,6 +23,10 @@ window/size/viewport_height=1080
project/assembly_name="GameJamDungeon"
[editor_plugins]
enabled=PackedStringArray("res://addons/SimpleDungeons/plugin.cfg")
[input]
MoveUp={
@@ -65,3 +69,43 @@ Inventory={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_crouch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_fly_mode={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}

View File

@@ -11,7 +11,7 @@ using System.Reflection;
// If you want to edit your game's main entry-point, please see Game.tscn and
// Game.cs instead.
public partial class Main : Node2D
public partial class Main : Node
{
public override void _Ready()

View File

@@ -2,5 +2,5 @@
[ext_resource type="Script" path="res://src/Main.cs" id="1_prpoe"]
[node name="Node2D" type="Node2D"]
[node name="Node" type="Node"]
script = ExtResource("1_prpoe")

View File

@@ -1,3 +1,89 @@
[gd_scene format=3 uid="uid://cagfc5ridmteu"]
[gd_scene load_steps=8 format=3 uid="uid://cagfc5ridmteu"]
[ext_resource type="PackedScene" uid="uid://wg25dg65ksgg" path="res://src/map/dungeon/DungeonGenerator.tscn" id="1_eapuk"]
[ext_resource type="PackedScene" uid="uid://dhpwwqow1ahrc" path="res://src/map/dungeon/rooms/Room1.tscn" id="2_x112h"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="3_614ds"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_tex41"]
[ext_resource type="Script" path="res://src/character_controller_3d.gd" id="4_vtqs3"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ult2r"]
radius = 0.25
height = 0.5
[sub_resource type="Environment" id="Environment_3njg4"]
[node name="App" type="Node"]
[node name="DungeonGenerator3D" parent="." instance=ExtResource("1_eapuk")]
[node name="RoomsContainer" type="Node3D" parent="DungeonGenerator3D"]
[node name="DungeonRoom3D_0" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("2_x112h")]
transform = Transform3D(1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 35, 0, 45)
script = ExtResource("3_614ds")
[node name="DungeonRoom3D_1" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("2_x112h")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 0, 35)
script = ExtResource("3_614ds")
[node name="Corridor_2" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_3" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_4" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_5" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_6" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_7" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_8" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 0, 45)
script = ExtResource("3_614ds")
[node name="Corridor_9" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 0, 25)
script = ExtResource("3_614ds")
[node name="Corridor_10" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, 25)
script = ExtResource("3_614ds")
[node name="Corridor_11" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 25)
script = ExtResource("3_614ds")
[node name="Corridor_12" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 25)
script = ExtResource("3_614ds")
[node name="Corridor_13" type="Node3D" parent="DungeonGenerator3D/RoomsContainer" instance=ExtResource("4_tex41")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 35)
script = ExtResource("3_614ds")
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.0223, -3.8587, -16.1332)
script = ExtResource("4_vtqs3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
shape = SubResource("CapsuleShape3D_ult2r")
[node name="OmniLight3D" type="OmniLight3D" parent="CharacterBody3D"]
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_3njg4")

View File

@@ -0,0 +1,53 @@
extends CharacterBody3D
@export var FORWARD_SPEED = 2.0
@export var BACK_SPEED = 1.0
@export var TURN_SPEED = 0.025
var Vec3Z = Vector3.ZERO
#OPTIONAL: These could be used to change sensitivity of either rotating z or y
#var M_LOOK_SENS = 1
#var V_LOOK_SENS = 1
func _physics_process(delta: float) -> void:
if Input.is_action_pressed("move_forward") and Input.is_action_pressed("move_backward"):
velocity.x = 0
velocity.z = 0
elif Input.is_action_pressed("move_forward"):
var forwardVector = -Vector3.FORWARD.rotated(Vector3.UP, rotation.y)
velocity = -forwardVector * FORWARD_SPEED
elif Input.is_action_pressed("move_backward"):
var backwardVector = Vector3.FORWARD.rotated(Vector3.UP, rotation.y)
velocity = -backwardVector * BACK_SPEED
#If pressing nothing stop velocity
else:
velocity.x = 0
velocity.z = 0
# IF turn left WHILE moving back, turn right
if Input.is_action_pressed("move_left") and Input.is_action_pressed("move_backward"):
rotation.z -= Vec3Z.y + TURN_SPEED #* V_LOOK_SENS
rotation.z = clamp(rotation.x, -50, 90)
rotation.y -= Vec3Z.y + TURN_SPEED #* M_LOOK_SENS
elif Input.is_action_pressed("move_left"):
rotation.z += Vec3Z.y - TURN_SPEED #* V_LOOK_SENS
rotation.z = clamp(rotation.x, -50, 90)
rotation.y += Vec3Z.y + TURN_SPEED #* M_LOOK_SENS
# IF turn right WHILE moving back, turn left
if Input.is_action_pressed("move_right") and Input.is_action_pressed("move_backward"):
rotation.z += Vec3Z.y - TURN_SPEED #* V_LOOK_SENS
rotation.z = clamp(rotation.x, -50, 90)
rotation.y += Vec3Z.y + TURN_SPEED #* M_LOOK_SENS
elif Input.is_action_pressed("move_right"):
rotation.z -= Vec3Z.y + TURN_SPEED #* V_LOOK_SENS
rotation.z = clamp(rotation.x, -50, 90)
rotation.y -= Vec3Z.y + TURN_SPEED #* M_LOOK_SENS
move_and_slide()

View File

@@ -0,0 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://wg25dg65ksgg"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_l4et8"]
[ext_resource type="PackedScene" uid="uid://dhpwwqow1ahrc" path="res://src/map/dungeon/rooms/Room1.tscn" id="2_tghss"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="3_ujbm3"]
[node name="DungeonGenerator3D" type="Node3D"]
script = ExtResource("1_l4et8")
room_scenes = Array[PackedScene]([ExtResource("2_tghss")])
corridor_room_scene = ExtResource("3_ujbm3")
dungeon_size = Vector3i(10, 1, 10)

View File

@@ -0,0 +1,59 @@
[gd_scene load_steps=12 format=3 uid="uid://bn4gslp2gk8ds"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_y0rqi"]
[ext_resource type="Texture2D" uid="uid://n4ds85jp0aq0" path="res://src/map/dungeon/textures/map_ceiling.jpg" id="2_6scux"]
[ext_resource type="PackedScene" uid="uid://ckaw6wjmi0fom" path="res://src/map/dungeon/door/Door.tscn" id="2_vpnlr"]
[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="3_8i1ij"]
[ext_resource type="Texture2D" uid="uid://bidlc5a6lft6" path="res://src/map/dungeon/textures/map_brickwall.jpg" id="4_6qf87"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nsah4"]
transparency = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_18cgv"]
albedo_texture = ExtResource("2_6scux")
uv1_scale = Vector3(0.23, 0.23, 0.23)
uv1_triplanar = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cquyy"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_67t3u"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ej8w2"]
albedo_texture = ExtResource("4_6qf87")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oy7nu"]
albedo_texture = ExtResource("4_6qf87")
[node name="Corridor" type="Node3D"]
script = ExtResource("1_y0rqi")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(10, 10, 10)
material = SubResource("StandardMaterial3D_nsah4")
[node name="CSGBox3D" type="CSGBox3D" parent="CSGBox3D"]
operation = 2
size = Vector3(9, 9, 9)
material = SubResource("StandardMaterial3D_18cgv")
[node name="DOOR?" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -5, -3.5, 0)
material = SubResource("StandardMaterial3D_cquyy")
[node name="DOOR?3" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, -3.5, 0)
material = SubResource("StandardMaterial3D_67t3u")
[node name="DOOR?4" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.5, 5)
material = SubResource("StandardMaterial3D_ej8w2")
[node name="DOOR?2" parent="CSGBox3D" instance=ExtResource("2_vpnlr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.5, -5)
material = SubResource("StandardMaterial3D_oy7nu")
[node name="RemoveUnusedDoors" type="Node" parent="."]
script = ExtResource("3_8i1ij")

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@@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$"..".connect("dungeon_done_generating", remove_unused_doors)
func remove_unused_doors():
for door in $"..".get_doors():
if door.get_room_leads_to() == null:
door.door_node.queue_free()

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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://ckaw6wjmi0fom"]
[node name="DOOR" type="CSGBox3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01493, 0)
operation = 2
size = Vector3(2, 2, 1)

View File

@@ -0,0 +1,30 @@
[gd_scene load_steps=5 format=3 uid="uid://dhpwwqow1ahrc"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_0tfda"]
[ext_resource type="PackedScene" uid="uid://ckaw6wjmi0fom" path="res://src/map/dungeon/door/Door.tscn" id="2_mdawx"]
[ext_resource type="Texture2D" uid="uid://bidlc5a6lft6" path="res://src/map/dungeon/textures/map_brickwall.jpg" id="2_rw3uc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gt3ar"]
albedo_texture = ExtResource("2_rw3uc")
uv1_scale = Vector3(0.105, 0.105, 0.105)
uv1_triplanar = true
[node name="DungeonRoom3D" type="Node3D"]
script = ExtResource("1_0tfda")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
material_override = SubResource("StandardMaterial3D_gt3ar")
use_collision = true
size = Vector3(10, 10, 10)
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGBox3D"]
material_override = SubResource("StandardMaterial3D_gt3ar")
operation = 2
use_collision = true
size = Vector3(9, 9, 9)
[node name="DOOR" parent="CSGBox3D" instance=ExtResource("2_mdawx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.47376, 4.74571)
[node name="DOOR2" parent="CSGBox3D" instance=ExtResource("2_mdawx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.51619, -4.73548)

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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://baddk1soq2ske"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_o02dd"]
[node name="DungeonRoom3D" type="Node3D"]
script = ExtResource("1_o02dd")

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bidlc5a6lft6"
path.s3tc="res://.godot/imported/map_brickwall.jpg-769eb620c593a0c2aec11a51d3375aec.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/map/dungeon/textures/map_brickwall.jpg"
dest_files=["res://.godot/imported/map_brickwall.jpg-769eb620c593a0c2aec11a51d3375aec.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://n4ds85jp0aq0"
path.s3tc="res://.godot/imported/map_ceiling.jpg-206aba6e11eacf4f5f6696b3ba8e351a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/map/dungeon/textures/map_ceiling.jpg"
dest_files=["res://.godot/imported/map_ceiling.jpg-206aba6e11eacf4f5f6696b3ba8e351a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0