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a1c66df038
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Add more floors, light refactoring
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2025-02-12 00:49:16 -08:00 |
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9352e4c0fd
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Fix initial spawn, center thrown item a bit more
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2025-02-11 02:53:45 -08:00 |
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556f12de1e
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Various additions and fixes
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2025-02-11 02:39:31 -08:00 |
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0038e78a2b
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Improve enemy behavior, add filth eater
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2025-02-10 22:19:26 -08:00 |
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1f9c05c0a7
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Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing
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2025-02-07 03:11:32 -08:00 |
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b8e5794d48
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Clean up
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2025-02-07 02:47:44 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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0cdae88952
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Fix attacks by player and enemy
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2025-02-06 03:33:25 -08:00 |
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badc6d2375
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Preserve current state before big refactor
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2025-02-05 20:45:49 -08:00 |
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f3a51de28a
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Resolve UID warnings by copying newly updated UIDs into scene file import
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2025-01-18 12:38:21 -08:00 |
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9cb696ca86
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Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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2025-01-18 12:22:30 -08:00 |
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334a4a0b34
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Fix corridor collision
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2024-12-21 17:34:03 -08:00 |
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5d9520bc59
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New corridor scene, attempt to write script to remove columns (corner case exists)
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2024-12-20 01:06:11 -08:00 |
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bb0c8872f0
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Add void room model
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2024-12-19 20:45:45 -08:00 |
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e525ede13d
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Working on item rescue
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2024-12-19 15:42:40 -08:00 |
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8ddfe86750
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Minor fixes, upgrade to 4.4.0-dev4
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2024-11-20 20:36:58 -08:00 |
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df89a2e4d6
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Add collisions
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2024-10-14 22:04:38 -07:00 |
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9bbceba973
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Floor 0 stuff
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2024-10-10 23:05:30 -07:00 |
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6d29e41f3a
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Hit/Death animations for bosses
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2024-10-10 22:11:10 -07:00 |
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e6584ec4dc
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Update horse face
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2024-09-30 23:35:52 -07:00 |
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167989be99
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Boss logic update
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2024-09-30 22:09:15 -07:00 |
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dcb867e0bb
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In progress boss work
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2024-09-26 00:32:47 -07:00 |
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41c24c5ab3
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Make player, enemy, and items spawn at consistent heights
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2024-09-25 21:33:11 -07:00 |
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7f1f1a8a14
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Push
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2024-09-23 22:37:10 -07:00 |
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a4c18e7cf6
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Add chariot, fix water room doors, add item picked up message
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2024-09-23 18:33:46 -07:00 |
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68c7b30e57
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Fix rooms
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2024-09-22 23:29:34 -07:00 |
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490f0d17d2
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Drop item
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2024-09-22 14:00:52 -07:00 |
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01477b9a0e
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Add back antechamber 2, fix collisions in inner balcony room
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2024-09-19 01:56:37 -07:00 |
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28136545b4
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Re-import
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2024-09-18 17:24:20 -07:00 |
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0edaa65682
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Clean up merge
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2024-09-18 16:57:28 -07:00 |
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7bd374161f
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Attempt to bring in other branch
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2024-09-18 16:51:27 -07:00 |
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d5c81d6587
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Knockback tag implementation
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2024-09-18 16:45:00 -07:00 |
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b7a982d340
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Demo reel build
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2024-09-17 23:56:50 -07:00 |
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27fa657f92
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Almost shippable
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2024-09-17 04:39:01 -07:00 |
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9b8884d459
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stoop kid is afraid to leave his stoop
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2024-09-17 00:07:13 -07:00 |
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60f7c92139
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Minor text changes
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2024-09-16 22:26:42 -07:00 |
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354813e6e0
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Animation fixes
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2024-09-16 20:38:44 -07:00 |
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d0c78e54a7
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Implement boss room
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2024-09-16 02:48:14 -07:00 |
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8143da44db
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Not perfect but enemies move/attack with animation
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2024-09-15 23:56:05 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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cd8806a9fe
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Implement BGM and SFX event system
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2024-09-14 16:01:55 -07:00 |
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5f05494fe1
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Cleanup pt 2
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2024-09-14 10:35:23 -07:00 |
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57b9d9b64a
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Clean up temporary dungeon room files
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2024-09-14 10:32:06 -07:00 |
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875fa026df
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Dungeon player and teleport randomization
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2024-09-12 12:41:52 -07:00 |
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b4662a0c7b
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Massive refactor (inventory menu still a little broken but its Good Enough)
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2024-09-12 02:24:14 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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fc33b07dc7
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Add ability to hit NPCs and see different dialogue, add interrupt feature for dialogue controller singleton
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2024-09-09 17:20:54 -07:00 |
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9cc88028dd
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Add weapon textures, refactor item spawning
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2024-09-09 11:53:35 -07:00 |
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2ac4660d1b
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Fixed inventory screen
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2024-09-09 04:21:00 -07:00 |
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847ad13c4b
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Inventory pages
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2024-09-09 02:53:44 -07:00 |
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