zenny
9747d7d2c5
Revert boss floor environment lighting change
2026-02-03 02:04:21 -08:00
zenny
34dce8c5a2
Loading screen fixes, transition screen UI fixes
2026-02-03 01:47:42 -08:00
zenny
51010c4f7d
Fix overworld collisions
2026-02-03 00:34:19 -08:00
zenny
fd96eb2dc9
Fix minimap height
...
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
zenny
51c8f26e50
Minor fixes for NPC dialogue stuff
...
Add collisions for overworld
2026-02-02 22:39:33 -08:00
zenny
30f0a078a9
Boss A fixes
2026-02-02 20:01:54 -08:00
zenny
6e4a4d605c
Partially fix boss room A, only one guy moves though
2026-02-02 00:27:11 -08:00
zenny
0282ef68f3
Collisions again
2026-02-01 16:00:44 -08:00
zenny
4ffe04fcff
Exploding wall implementation
2026-01-26 02:15:03 -08:00
zenny
865934399d
Boss fixes, various changes
2026-01-25 19:01:34 -08:00
zenny
79dd6eb33a
Fix player height
2026-01-25 16:06:20 -08:00
Pal
8fd7a5133d
A1 Floor Progress
2026-01-22 17:54:12 -08:00
Pal
97472f2a61
Deleted old unused Corridor tscns, B set (Floors 9-15) complete
2026-01-22 16:14:58 -08:00
zenny
9897acffac
Unlockable door implementation (currently opens with regular attack)
2026-01-21 00:50:21 -08:00
zenny
aa9e14c498
Make overworld doors be of unlockable type, add behavior later
2026-01-20 23:33:28 -08:00
zenny
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
Pal
6a62d3d943
Room fixes, started mapping floors
2026-01-17 00:00:37 -08:00
zenny
7e8826f143
Restore health fountain
2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc
Re-scaled environment models imported and implemented.
2026-01-12 19:39:34 -08:00
zenny
04543fcfac
Add plastique item
...
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
zenny
678916be89
Enemy viewer revamp, loading screen improvement
2025-12-05 16:30:13 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
Pal
3c369f79f7
Added shadows to enemies
2025-12-01 21:05:33 -08:00
zenny
edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
zenny
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
e7bae342c9
SFX additions
2025-11-16 16:12:21 -08:00
zenny
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
Pal
2786c95c22
re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
2025-10-09 03:23:27 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00
Pal
8e030aabcd
OW tweaks
2025-10-07 01:18:17 -07:00
Pal
9bfb410f99
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-07 00:30:31 -07:00
Pal
18cf7e062c
Overworld Fixes
2025-10-07 00:30:11 -07:00
zenny
1545ec73b0
Add rescued items spawn to overworld
2025-10-06 22:22:07 -07:00
Pal
06608fe435
Overworld Update
2025-10-06 20:03:43 -07:00
zenny
ec0f9ebff7
Simplify enemy animation logic
2025-10-06 02:13:05 -07:00
zenny
0bac61a762
Cleanup
2025-09-27 00:22:06 -07:00
zenny
2ea96e5933
Arrange debug floor situation
2025-09-26 22:50:09 -07:00