Pal
95227946d1
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
34742d568e
Play test animation
2025-12-03 22:29:24 -08:00
Pal
3c369f79f7
Added shadows to enemies
2025-12-01 21:05:33 -08:00
Pal
fe45f0bcf2
Screen renders added, fonts added, altar model updated
2025-12-01 20:13:15 -08:00
edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
4ee4e02a51
Take damage/Screen shake
2025-11-30 22:35:26 -08:00
8f8cc217dc
Death animation
2025-11-30 21:37:31 -08:00
c491ea5050
Gallery Menu initial implementation
2025-11-30 20:17:08 -08:00
Pal
725547d388
Late November Merge
2025-11-26 02:38:43 -08:00
Pal
539430d112
VFX Assetts Added
2025-11-26 02:37:45 -08:00
46402401b4
Add basic implementation for footsteps
...
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
ed9e611fd9
Work SFX work
...
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
3e8c11d55d
VFX assetts imported
2025-11-22 15:55:13 -08:00
613fc3bf60
Setup player screen FX
2025-11-19 00:05:20 -08:00
f69e219643
Add game tab to options menu, fix focus of GUI elements, add Delete option for save file
2025-11-18 20:28:43 -08:00
Pal
0afbf38bf9
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-11-17 19:18:01 -08:00
Pal
23fdf7309d
VFX Assetts Added
2025-11-17 19:17:52 -08:00
fcffdb3b35
Fix shadows
2025-11-16 20:07:44 -08:00
7210133330
Add projectiles to various enemies
2025-11-16 16:35:48 -08:00
Pal
e7bae342c9
SFX additions
2025-11-16 16:12:21 -08:00
Pal
c22fde3bb5
November Merge
2025-11-12 16:14:43 -08:00
Pal
7cb5b20293
weird things I cant undo
2025-11-12 16:14:14 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
7b7fc910bd
Button remapping work
2025-11-03 02:48:05 -08:00
9fc875eda5
Add options menu persistence
2025-10-30 23:59:05 -07:00
Pal
dc3c458414
merge
2025-10-30 15:59:01 -07:00
Pal
ba38c6443c
merging stuff
2025-10-30 15:58:19 -07:00
575a565a2c
Fix spawn point for player, add flee behavior for gold sproingy
2025-10-29 11:03:07 -07:00
21d8c4770d
Big fix patch for enemy behaviors
2025-10-29 00:35:15 -07:00
Pal
1a77695155
Merger
2025-10-27 20:10:58 -07:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
eed50bc04e
Fix standard enemy logic
2025-10-27 19:41:03 -07:00
2d55ae9cc4
Add secondary attack options
2025-10-27 18:03:14 -07:00
0b909e4e7e
Teleport skill added for Chinthe
2025-10-27 17:48:27 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
720696aed0
Try to get Chinthe to stop jumping upon reaching player
2025-10-26 15:05:18 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
...
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
20b659681a
More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
2025-10-15 20:17:04 -07:00
Pal
2786c95c22
re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-08 00:59:25 -07:00
e29bef51c5
Move player during load screens to prevent activating minimaps for current position
2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00