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@@ -1,7 +1,8 @@
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[gd_scene load_steps=502 format=3 uid="uid://byd7cwxq1be6f"]
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[gd_scene load_steps=505 format=3 uid="uid://byd7cwxq1be6f"]
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[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_6dej3"]
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[ext_resource type="Texture2D" uid="uid://dnd6d5cx7x7i8" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0400.png" id="2_3sdh3"]
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[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_keq07"]
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[ext_resource type="Texture2D" uid="uid://c0unwba144tls" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0402.png" id="3_dbwem"]
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[ext_resource type="Texture2D" uid="uid://ca1im2so1vkym" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0404.png" id="4_y7pe6"]
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[ext_resource type="Texture2D" uid="uid://cgnm3v0t63aiw" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0406.png" id="5_xu4hf"]
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@@ -397,6 +398,12 @@
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[ext_resource type="AnimationNodeStateMachine" uid="uid://cy2ngl55c0rws" path="res://src/enemy/animation_state_machines/WalkingStateMachine.tres" id="395_jbhro"]
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[ext_resource type="Texture2D" uid="uid://c7pf2dib2ilhs" path="res://src/vfx/Enemy/CHINTHE_BLAST.png" id="395_ymova"]
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[sub_resource type="Resource" id="Resource_w4c47"]
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script = ExtResource("2_keq07")
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Damage = 10
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ElementType = 0
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metadata/_custom_type_script = "uid://ctshiyffvt4y5"
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[sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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@@ -3154,7 +3161,7 @@ _data = {
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&"teleport in": SubResource("Animation_3sdh3")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_op3hf"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgkk0"]
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animation = &"teleport"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jbhro"]
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@@ -3248,6 +3255,9 @@ states/stop_walk_front/node = SubResource("AnimationNodeAnimation_5lbxl")
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states/stop_walk_front/position = Vector2(516, 72)
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transitions = ["Start", "stop_walk_front", SubResource("AnimationNodeStateMachineTransition_yu6fp"), "stop_walk_front", "stop_left_walk", SubResource("AnimationNodeStateMachineTransition_djlpo"), "stop_left_walk", "stop_walk_front", SubResource("AnimationNodeStateMachineTransition_t2war"), "stop_walk_front", "stop_back_walk", SubResource("AnimationNodeStateMachineTransition_b16jm"), "stop_back_walk", "stop_walk_front", SubResource("AnimationNodeStateMachineTransition_d1ogr"), "stop_walk_front", "stop_right_walk", SubResource("AnimationNodeStateMachineTransition_7dl50"), "stop_right_walk", "stop_walk_front", SubResource("AnimationNodeStateMachineTransition_y2ova"), "stop_back_walk", "stop_right_walk", SubResource("AnimationNodeStateMachineTransition_8vs7h"), "stop_right_walk", "stop_back_walk", SubResource("AnimationNodeStateMachineTransition_rgja2"), "stop_back_walk", "stop_left_walk", SubResource("AnimationNodeStateMachineTransition_syao6"), "stop_left_walk", "stop_back_walk", SubResource("AnimationNodeStateMachineTransition_3iqav"), "stop_left_walk", "stop_right_walk", SubResource("AnimationNodeStateMachineTransition_ii52r"), "stop_right_walk", "stop_left_walk", SubResource("AnimationNodeStateMachineTransition_v8fg0"), "stop_right_walk", "End", SubResource("AnimationNodeStateMachineTransition_r44fx"), "stop_walk_front", "End", SubResource("AnimationNodeStateMachineTransition_dhuhq"), "stop_back_walk", "End", SubResource("AnimationNodeStateMachineTransition_y4bdd"), "stop_left_walk", "End", SubResource("AnimationNodeStateMachineTransition_syb4h")]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_li182"]
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animation = &"teleport in"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_umemc"]
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advance_mode = 2
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@@ -3257,12 +3267,6 @@ advance_mode = 2
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gr3tp"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ixs6i"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jbhro"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_keq07"]
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@@ -3273,8 +3277,6 @@ advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_li182"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sgkk0"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8u7he"]
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reset = false
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switch_mode = 1
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@@ -3283,6 +3285,16 @@ switch_mode = 1
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_manul"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_auprl"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_i5vf2"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_nvqie"]
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states/Activate/node = ExtResource("243_5jjkq")
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states/Activate/position = Vector2(583, 100)
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@@ -3290,17 +3302,19 @@ states/Idle/node = ExtResource("244_2oumr")
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states/Idle/position = Vector2(348, 285)
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"states/Primary Attack/node" = ExtResource("394_ldtka")
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"states/Primary Attack/position" = Vector2(623.437, 285)
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"states/Secondary Attack/node" = SubResource("AnimationNodeAnimation_op3hf")
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"states/Secondary Attack/position" = Vector2(583, 404)
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"states/Primary Skill/node" = SubResource("AnimationNodeAnimation_sgkk0")
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"states/Primary Skill/position" = Vector2(82.437, 193.144)
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states/Start/position = Vector2(199, 100)
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"states/Stop Walk/node" = SubResource("AnimationNodeStateMachine_8u7he")
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"states/Stop Walk/position" = Vector2(132.437, 323.65)
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"states/Teleport In/node" = SubResource("AnimationNodeAnimation_li182")
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"states/Teleport In/position" = Vector2(-67.563, 254.144)
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"states/Unactivated Idle/node" = ExtResource("245_gr3tp")
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"states/Unactivated Idle/position" = Vector2(357, 100)
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states/Walking/node = ExtResource("395_jbhro")
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states/Walking/position = Vector2(348, 398.498)
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transitions = ["Start", "Unactivated Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Unactivated Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_gr3tp"), "Secondary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_ixs6i"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_jbhro"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_keq07"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_w4c47"), "Walking", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_li182"), "Walking", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_sgkk0"), "Walking", "Stop Walk", SubResource("AnimationNodeStateMachineTransition_8u7he"), "Stop Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_8e7of")]
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graph_offset = Vector2(-196.563, 209.65)
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transitions = ["Start", "Unactivated Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Unactivated Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_jbhro"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_keq07"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_w4c47"), "Walking", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_li182"), "Walking", "Stop Walk", SubResource("AnimationNodeStateMachineTransition_8u7he"), "Stop Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_8e7of"), "Idle", "Primary Skill", SubResource("AnimationNodeStateMachineTransition_manul"), "Primary Skill", "Teleport In", SubResource("AnimationNodeStateMachineTransition_auprl"), "Teleport In", "Idle", SubResource("AnimationNodeStateMachineTransition_i5vf2")]
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graph_offset = Vector2(-196.563, 38.1444)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"]
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atlas = ExtResource("395_ymova")
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@@ -3563,6 +3577,7 @@ rings = 8
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[node name="EnemyModelView" type="Node3D"]
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script = ExtResource("1_6dej3")
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AttackData = SubResource("Resource_w4c47")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
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