Commit Graph

18 Commits

Author SHA1 Message Date
f153a53d8d Sine Morphization implementation 2025-03-03 21:04:44 -08:00
a41c443004 Update to Godot 4.4 2025-03-03 11:29:36 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f41c0ec025 Cleanup 2025-02-27 20:28:24 -08:00
221ade11e3 Split 2D and 3D enemy concepts 2025-02-25 22:02:02 -08:00
282a2eddb0 Change all enemy types to CharacterBody3D 2025-02-25 19:55:04 -08:00
05c05ef102 Fix script load 2025-02-18 00:45:40 -08:00
60ecb7d113 Add remaining rooms and add collision
Add floor list
2025-02-18 00:42:37 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
490f0d17d2 Drop item 2024-09-22 14:00:52 -07:00
01477b9a0e Add back antechamber 2, fix collisions in inner balcony room 2024-09-19 01:56:37 -07:00
cd8806a9fe Implement BGM and SFX event system 2024-09-14 16:01:55 -07:00
8ea532bcfa Change out floor prompt message 2024-09-13 17:07:47 -07:00
1d7d70e033 More inventory menu improvements 2024-09-13 16:43:10 -07:00
b4662a0c7b Massive refactor (inventory menu still a little broken but its Good Enough) 2024-09-12 02:24:14 -07:00
149c8d9571 Working pause menu 2024-09-11 15:55:47 -07:00
4d47a7586e Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more 2024-09-11 15:33:36 -07:00