Commit Graph

20 Commits

Author SHA1 Message Date
d35e81a9a8 Start restructure of game data to support save/load 2025-03-04 02:39:27 -08:00
a41c443004 Update to Godot 4.4 2025-03-03 11:29:36 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f71412d946 Update to latest Godot, fix Sproingy animation issues 2025-02-19 01:39:37 -08:00
5ce65aa57a In progress refactoring of Boss class 2025-02-18 01:55:06 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
4910ff7770 Change affinity 2025-01-19 12:59:24 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
8ddfe86750 Minor fixes, upgrade to 4.4.0-dev4 2024-11-20 20:36:58 -08:00
9bbceba973 Floor 0 stuff 2024-10-10 23:05:30 -07:00
6d29e41f3a Hit/Death animations for bosses 2024-10-10 22:11:10 -07:00
167989be99 Boss logic update 2024-09-30 22:09:15 -07:00
b4662a0c7b Massive refactor (inventory menu still a little broken but its Good Enough) 2024-09-12 02:24:14 -07:00
4d47a7586e Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more 2024-09-11 15:33:36 -07:00
07295da93c Dialogue system; ask user if they want to teleport to next floor 2024-09-08 23:04:27 -07:00
29a6d1072c idk 2024-09-08 02:00:18 -07:00
699a333951 Messing with the dungeon 2024-08-27 20:05:18 -07:00
2fb0c364ca Re-introduce prototype code 2024-08-23 00:39:15 -07:00
8b3d1bed8a Basic Dungeon generation implementation 2024-08-22 22:09:58 -07:00
23ecd3a866 Set up C# solution 2024-08-22 18:17:32 -07:00