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22a930358c
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Rough collision avoidance implementation using pre-generated floors (just floor 01)
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2025-02-24 21:48:40 -08:00 |
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44333e52c2
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A lot of crazy stuff happened here.....
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2025-02-18 23:22:17 -08:00 |
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556f12de1e
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Various additions and fixes
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2025-02-11 02:39:31 -08:00 |
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1f9c05c0a7
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Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing
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2025-02-07 03:11:32 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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8ddfe86750
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Minor fixes, upgrade to 4.4.0-dev4
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2024-11-20 20:36:58 -08:00 |
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9bbceba973
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Floor 0 stuff
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2024-10-10 23:05:30 -07:00 |
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dcb867e0bb
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In progress boss work
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2024-09-26 00:32:47 -07:00 |
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b7a982d340
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Demo reel build
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2024-09-17 23:56:50 -07:00 |
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27fa657f92
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Almost shippable
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2024-09-17 04:39:01 -07:00 |
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d0c78e54a7
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Implement boss room
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2024-09-16 02:48:14 -07:00 |
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8143da44db
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Not perfect but enemies move/attack with animation
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2024-09-15 23:56:05 -07:00 |
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4a1fdd94f8
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Hit shader
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2024-09-15 17:12:18 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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57b9d9b64a
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Clean up temporary dungeon room files
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2024-09-14 10:32:06 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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