|
|
6ec45c4805
|
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
|
2025-10-22 02:41:08 -07:00 |
|
|
|
44fd8c82b0
|
Rework enemy behavior (still in progress but shouldn't crash)
|
2025-10-20 19:24:50 -07:00 |
|
Pal
|
20b659681a
|
More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
|
2025-10-15 20:17:04 -07:00 |
|
Pal
|
9ed5f8600c
|
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
|
2025-10-07 21:38:27 -07:00 |
|
Pal
|
4c5281c852
|
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
|
2025-10-07 01:18:25 -07:00 |
|
Pal
|
8e030aabcd
|
OW tweaks
|
2025-10-07 01:18:17 -07:00 |
|
|
|
d692d5c705
|
Disable VT timer by default
|
2025-10-07 01:02:04 -07:00 |
|
Pal
|
18cf7e062c
|
Overworld Fixes
|
2025-10-07 00:30:11 -07:00 |
|
Pal
|
06608fe435
|
Overworld Update
|
2025-10-06 20:03:43 -07:00 |
|
|
|
0bf87c0dc2
|
Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
|
2025-10-06 14:20:08 -07:00 |
|
Pal
|
57b61e86a4
|
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
|
2025-10-06 04:25:21 -07:00 |
|
Pal
|
ad29e57fc9
|
Initial pass of lighting and particle systems for all area 1 rooms complete.
|
2025-10-04 03:52:04 -07:00 |
|
Pal
|
122d0e7794
|
made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
|
2025-10-03 04:43:45 -07:00 |
|
|
|
3bcb747473
|
Figured out the math for EXP per level
|
2025-10-01 01:46:27 -07:00 |
|
Pal
|
be47f38963
|
DW Arm Animation Fixes + Minimap Player Icon Fix
|
2025-09-25 19:03:07 -07:00 |
|
Pal
|
e7f5da5b1a
|
Demon Wall Floor Models Replaced, Demon Wall centered in room.
|
2025-09-24 02:33:00 -07:00 |
|
Pal
|
94c6c212ca
|
Added all NPC Idle animations, Overworld water changes,
|
2025-09-17 04:12:21 -07:00 |
|
Pal
|
a4d475c07b
|
overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar.
|
2025-09-13 02:15:21 -07:00 |
|
Pal
|
6e6d5e5edc
|
Overworld Shadow Noise Fixed
|
2025-09-11 03:53:57 -07:00 |
|
Pal
|
9867734d0d
|
B1,B2,Altar Sky Shaders, HorseHead/Ox Light Removal
|
2025-09-10 18:29:23 -07:00 |
|
Pal
|
65bcd4b5b7
|
Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
|
2025-09-09 06:10:14 -07:00 |
|
|
|
bd6794dafd
|
Add HP/VT bars
|
2025-08-08 23:16:51 -07:00 |
|
|
|
7c694149c2
|
Modify UI placement, fix debug menu
|
2025-08-07 23:25:58 -07:00 |
|
|
|
f12841f88f
|
Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
|
2025-06-29 22:11:49 -07:00 |
|
|
|
54d9bcf52d
|
Give item to npc
|
2025-06-28 18:12:04 -07:00 |
|
|
|
cf03c75ada
|
Add test shader for godrays, use rigidbodies to put all spawned items on the ground
|
2025-06-28 12:26:26 -07:00 |
|
|
|
f33616dda4
|
Fix menus between floors
|
2025-06-28 00:30:16 -07:00 |
|
|
|
7ab5e32c74
|
Minor fixes
|
2025-04-30 21:46:08 -07:00 |
|
|
|
68c91d8f13
|
Overhaul game state logic to support gameplay loop
|
2025-04-30 00:43:55 -07:00 |
|
|
|
24b4227425
|
In progress gameplay loop changes
|
2025-04-15 00:33:59 -07:00 |
|
|
|
a7381658f4
|
Add debug menu, add ability to load next floor or spawn item
|
2025-04-09 22:45:00 -07:00 |
|
|
|
762444fe2c
|
In progress work for Chariot
|
2025-04-01 02:20:27 -07:00 |
|
|
|
b8e23ac9c4
|
Minor fix
|
2025-03-31 20:07:18 -07:00 |
|
|
|
20dad3069a
|
Fix export
|
2025-03-31 01:18:36 -07:00 |
|
|
|
2378030a0f
|
Pick up thrown items
|
2025-03-27 00:37:16 -07:00 |
|
|
|
9d3621dd2c
|
Mystery item implementation
|
2025-03-26 23:13:01 -07:00 |
|
|
|
84c4d1b9ce
|
Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders
|
2025-03-25 00:09:33 -07:00 |
|
|
|
f69c6b94a1
|
Demon wall implementation time
|
2025-03-21 00:39:34 -07:00 |
|
|
|
52e42ea38d
|
Fix up Boss Type A
|
2025-03-19 23:52:41 -07:00 |
|
|
|
f6c42747ca
|
Fix sort bug, add to max hp on level up
|
2025-03-19 01:31:19 -07:00 |
|
|
|
22c9590442
|
Add more NPCs, update dialogue manager to 4.4 compatible version
|
2025-03-12 00:29:39 -07:00 |
|
|
|
76b94f7be3
|
Fix Enemy logic
|
2025-03-11 17:11:43 -07:00 |
|
|
|
29af9062b5
|
Implement Equip/Unequip SFX
|
2025-03-11 16:51:22 -07:00 |
|
|
|
192f2eb316
|
Reorganize SFX
|
2025-03-10 22:13:09 -07:00 |
|
|
|
a1c26ed7fb
|
Refactor more stuff (Audio mostly)
|
2025-03-10 20:52:39 -07:00 |
|
|
|
23049b3231
|
Add wall hit sound and animation
|
2025-03-10 11:58:45 -07:00 |
|
|
|
d8c5bc8f78
|
Fix texture stuff
|
2025-03-09 12:24:30 -07:00 |
|
|
|
ae017dd679
|
Rename project
|
2025-03-08 13:49:46 -08:00 |
|
|
|
84570fe87d
|
Slightly rework death screen
|
2025-03-07 23:08:08 -08:00 |
|
|
|
8a61104868
|
Refactor inventory menu logic
|
2025-03-07 20:42:56 -08:00 |
|