Overworld Shadow Noise Fixed

This commit is contained in:
Pal
2025-09-11 03:53:57 -07:00
parent 4364c93c5c
commit 6e6d5e5edc
3 changed files with 32 additions and 7 deletions

View File

@@ -244,9 +244,14 @@ common/physics_ticks_per_second=144
textures/canvas_textures/default_texture_filter=0
textures/lossless_compression/force_png=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
shading/overrides/force_vertex_shading=true
shading/overrides/force_lambert_over_burley=true
textures/default_filters/anisotropic_filtering_level=0
environment/screen_space_reflection/roughness_quality=0
environment/ssao/quality=0
environment/ssil/quality=0
environment/screen_space_reflection/roughness_quality=2
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true

View File

@@ -564,16 +564,18 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_qmtp4")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_c2gp5"]
noise_type = 2
noise_type = 3
seed = 4
frequency = 0.0245
frequency = 0.0299
fractal_octaves = 2
domain_warp_enabled = true
domain_warp_amplitude = 40.02
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pvi8n"]
width = 1024
height = 1024
seamless = true
seamless_blend_skirt = 0.296
seamless_blend_skirt = 0.231
noise = SubResource("FastNoiseLite_c2gp5")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d1qcb"]
@@ -590,7 +592,7 @@ shader_parameter/samplerscale = Vector2(0.1, 0.1)
shader_parameter/normal1tex = SubResource("NoiseTexture2D_pvi8n")
shader_parameter/normalstrength = 1.0
shader_parameter/heightstrength = 1.0
shader_parameter/refrationamount = 0.15
shader_parameter/refrationamount = 1.0
shader_parameter/fog_underwater = true
shader_parameter/edge_size = 0.14
shader_parameter/foam_or_fade = true
@@ -702,6 +704,7 @@ shadow_mesh = SubResource("ArrayMesh_eqbkp")
resource_name = "Worked Stone 1"
cull_mode = 2
albedo_texture = ExtResource("20_4rcfa")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2itu4"]
@@ -720,12 +723,14 @@ albedo_color = Color(0, 0, 0, 1)
resource_name = "WALL COLUMN"
cull_mode = 2
albedo_texture = ExtResource("22_avpdt")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gdj4d"]
resource_name = "CARVED"
cull_mode = 2
albedo_texture = ExtResource("23_arif4")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_ftx1v"]
@@ -886,6 +891,8 @@ shadow_mesh = SubResource("ArrayMesh_ftx1v")
resource_name = "DARK RED METAL"
cull_mode = 2
albedo_texture = ExtResource("24_odhf5")
metallic = 0.15
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5qsr"]
@@ -1007,12 +1014,14 @@ shadow_mesh = SubResource("ArrayMesh_fnahc")
resource_name = "STONE4"
cull_mode = 2
albedo_texture = ExtResource("27_b2mdl")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d1apn"]
resource_name = "WALL STUCCO"
cull_mode = 2
albedo_texture = ExtResource("28_cqjgr")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ws0wh"]
@@ -1127,6 +1136,7 @@ shadow_mesh = SubResource("ArrayMesh_m8qt3")
resource_name = "DARKER BRICK"
cull_mode = 2
albedo_texture = ExtResource("30_j5lgo")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ds10x"]
@@ -1136,12 +1146,14 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("31_nt2s5")
metallic_specular = 0.1
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7exph"]
resource_name = "SKELETON"
cull_mode = 2
albedo_texture = ExtResource("32_dq41i")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_1xgde"]
_surfaces = [{
@@ -1307,12 +1319,14 @@ texture_filter = 2
resource_name = "COLUMN CARVED"
cull_mode = 2
albedo_texture = ExtResource("40_gj7w4")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_olu6c"]
resource_name = "MOSAIC TILING"
cull_mode = 2
albedo_texture = ExtResource("41_1jhn3")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5jldm"]
@@ -1325,6 +1339,7 @@ texture_filter = 2
resource_name = "ROCK"
cull_mode = 2
albedo_texture = ExtResource("42_pgf4f")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_f235b"]
_surfaces = [{
@@ -1902,6 +1917,7 @@ shadow_mesh = SubResource("ArrayMesh_farpp")
resource_name = "SA132"
cull_mode = 2
albedo_texture = ExtResource("43_be3h6")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_galhc"]
@@ -3101,6 +3117,7 @@ shadow_mesh = SubResource("ArrayMesh_o8evd")
resource_name = "STONE1"
cull_mode = 2
albedo_texture = ExtResource("49_ynurn")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f466v"]
@@ -5210,6 +5227,7 @@ shadow_mesh = SubResource("ArrayMesh_kedsc")
resource_name = "GRASS PATCH"
cull_mode = 2
albedo_texture = ExtResource("56_v52xc")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_h2038"]
@@ -7949,6 +7967,7 @@ panorama = ExtResource("73_wbbo3")
[sub_resource type="Sky" id="Sky_nfcfh"]
sky_material = SubResource("PanoramaSkyMaterial_322om")
radiance_size = 4
[sub_resource type="Environment" id="Environment_8isf0"]
background_mode = 2
@@ -7958,6 +7977,7 @@ ambient_light_source = 3
ambient_light_color = Color(0.551372, 0.345892, 0.321587, 1)
ambient_light_sky_contribution = 0.06
ambient_light_energy = 0.0
sdfgi_enabled = true
glow_enabled = true
glow_intensity = 0.37
glow_strength = 0.78
@@ -8355,7 +8375,6 @@ camera_attributes = SubResource("CameraAttributesPractical_8nnl3")
transform = Transform3D(0.971134, 0.21671, 0.0996753, 0, -0.417867, 0.908508, 0.238533, -0.882284, -0.405805, 0, 0, 0)
light_color = Color(0.686483, 0.641012, 0.609096, 1)
light_energy = 2.032
light_angular_distance = 7.62
shadow_enabled = true
shadow_blur = 0.154
shadow_blur = 3.582
sky_mode = 1

View File

@@ -382,6 +382,7 @@ autostart = true
[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 0.55925)
visible = false
light_energy = 2.0
light_indirect_energy = 2.0
omni_range = 10.0