69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
68b1455c53
Fix restorative
2026-02-12 23:28:51 -08:00
9615e1e251
Audio fade
2026-02-12 22:42:18 -08:00
d503413140
Fix up effect items
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Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
Pal
549040c339
Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which.
2026-02-12 20:17:13 -08:00
c246d8d654
Fix crit calculation and bonus attack/def/luck
2026-02-12 02:58:30 -08:00
b475df6f68
Implement most jewels
2026-02-12 02:36:25 -08:00
230b47061d
Add item spawn menu
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Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13
Redesign and reimplement inventory menu
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Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
5451f0b31f
Persuader
2026-02-10 18:42:46 -08:00
92b4e8662f
Add projectiles
2026-02-10 18:03:53 -08:00
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
Pal
843a100218
Small Changes
2026-02-10 01:21:47 -08:00
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
aba325ff2b
Implement plasma sword instakill
2026-02-09 23:01:52 -08:00
bfaa324e6a
Fix references and start more weapon tag implementation
2026-02-09 22:16:49 -08:00
8dd194a202
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
2026-02-06 03:24:34 -08:00
da8c4209d7
Fix annoying issue with LookAt
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Add jump scare
2026-02-05 20:10:41 -08:00
36b851254e
Add collisions to A2 corridors
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Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
13ebe54474
Fix some control issues
2026-02-04 02:34:23 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
affa5e1f79
Player step SFX pitch change
2026-02-03 22:15:02 -08:00
Pal
d5de5f7379
player anim changes
2026-02-03 21:05:20 -08:00
79dd6eb33a
Fix player height
2026-01-25 16:06:20 -08:00
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
Pal
be8bbcac28
Corridor Assetts Implemented
2026-01-13 23:06:06 -08:00
1e97eb9ede
Elemental resistance calculation changes
2026-01-13 21:25:09 -08:00
7e8826f143
Restore health fountain
2026-01-12 20:26:05 -08:00
04543fcfac
Add plastique item
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Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
5b9de11e5a
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
2025-12-05 20:05:28 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
34742d568e
Play test animation
2025-12-03 22:29:24 -08:00
Pal
3c369f79f7
Added shadows to enemies
2025-12-01 21:05:33 -08:00
edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
4ee4e02a51
Take damage/Screen shake
2025-11-30 22:35:26 -08:00
8f8cc217dc
Death animation
2025-11-30 21:37:31 -08:00
46402401b4
Add basic implementation for footsteps
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Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
db7a1df1f7
Started implementing SFX
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Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
613fc3bf60
Setup player screen FX
2025-11-19 00:05:20 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00