Commit Graph

43 Commits

Author SHA1 Message Date
zenny 52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
Pal 35a625f636 merge 2026-02-03 21:06:28 -08:00
zenny 3e6e21977e Fix Altar scaling 2026-02-03 20:52:14 -08:00
Pal 4a2d131276 Boss floor changes minor 2026-02-03 19:54:05 -08:00
Pal d9c2ba7ed1 Added Memorial Steles, boss A floor visual polish, re-enabled overworld distance scenery 2026-02-03 04:18:25 -08:00
zenny 9747d7d2c5 Revert boss floor environment lighting change 2026-02-03 02:04:21 -08:00
zenny 34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
zenny 51010c4f7d Fix overworld collisions 2026-02-03 00:34:19 -08:00
zenny fd96eb2dc9 Fix minimap height
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
zenny 51c8f26e50 Minor fixes for NPC dialogue stuff
Add collisions for overworld
2026-02-02 22:39:33 -08:00
zenny 30f0a078a9 Boss A fixes 2026-02-02 20:01:54 -08:00
zenny 6e4a4d605c Partially fix boss room A, only one guy moves though 2026-02-02 00:27:11 -08:00
zenny 0282ef68f3 Collisions again 2026-02-01 16:00:44 -08:00
zenny 4ffe04fcff Exploding wall implementation 2026-01-26 02:15:03 -08:00
zenny 865934399d Boss fixes, various changes 2026-01-25 19:01:34 -08:00
zenny 79dd6eb33a Fix player height 2026-01-25 16:06:20 -08:00
Pal 8fd7a5133d A1 Floor Progress 2026-01-22 17:54:12 -08:00
Pal 97472f2a61 Deleted old unused Corridor tscns, B set (Floors 9-15) complete 2026-01-22 16:14:58 -08:00
zenny 9897acffac Unlockable door implementation (currently opens with regular attack) 2026-01-21 00:50:21 -08:00
zenny aa9e14c498 Make overworld doors be of unlockable type, add behavior later 2026-01-20 23:33:28 -08:00
zenny a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal 6a62d3d943 Room fixes, started mapping floors 2026-01-17 00:00:37 -08:00
zenny 7e8826f143 Restore health fountain 2026-01-12 20:26:05 -08:00
Pal f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
zenny 04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
zenny 678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal 1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
Pal 3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
zenny edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
Pal 2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal 8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
Pal 9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal 18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
zenny 1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal 06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
zenny ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
zenny 0bac61a762 Cleanup 2025-09-27 00:22:06 -07:00
zenny 2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00