zenny
463d91d640
Set affinity icon in UI
2026-05-31 17:38:53 -07:00
zenny
b16d0c3169
Fix small item dupe bug
2026-05-30 17:06:41 -07:00
zenny
a55ab4a342
Barrier
2026-04-25 22:06:37 -07:00
zenny
89da483448
Add elemental VFX when hitting enemies (2D only currently)
2026-04-23 01:04:02 -07:00
zenny
c6b958c577
Collaborative changes
2026-04-22 21:26:21 -07:00
zenny
ff82f51451
Block on events where the inventory will close after, block in general to prevent inventory scrolling during inventory message display
2026-03-03 18:59:09 -08:00
zenny
7b6ca68e65
Rust
2026-03-02 22:28:23 -08:00
zenny
701e7b0858
Fix receiving items from boxes
2026-03-02 18:17:57 -08:00
zenny
28f38d236e
Show inventory alert when equipping/unequipping/augmenting items
2026-03-02 10:33:58 -08:00
zenny
bc010a7d82
Started implementation of information about item used screen
2026-03-02 01:57:43 -08:00
zenny
840ffe1a9a
Fix really really really annoying issue with enemy spawns
...
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
zenny
721a45c6bb
Fix some boxes and global positioning
2026-02-26 22:56:57 -08:00
zenny
0c4a424a4d
Fixed teleport enemies bug (swapped Y and Z values....)
2026-02-26 20:06:18 -08:00
zenny
bf168a2577
Add some on-screen FX for some items
2026-02-26 02:56:16 -08:00
zenny
fadb1652d4
Add more spell effects
2026-02-26 02:09:38 -08:00
zenny
a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
...
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny
846c8a4c59
2-24-16 build changes
2026-02-24 10:39:34 -08:00
zenny
104b9cf25e
Rework item descriptions, fix item rescue menu
2026-02-18 02:41:22 -08:00
zenny
7393662aa8
Fix spawn heights and debug menu enemy spawning
2026-02-17 12:27:26 -08:00
zenny
366ed9f5e6
Beeg fixpack
2026-02-16 03:30:45 -08:00
zenny
f09d6ac8e8
Wave of item effects and implementation
2026-02-15 22:44:43 -08:00
zenny
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
zenny
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
zenny
d6faf8642a
Fix up debug info overlay
2026-02-13 10:14:42 -08:00
zenny
68b1455c53
Fix restorative
2026-02-12 23:28:51 -08:00
zenny
9615e1e251
Audio fade
2026-02-12 22:42:18 -08:00
zenny
d503413140
Fix up effect items
...
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
zenny
230b47061d
Add item spawn menu
...
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
zenny
8ce38c3c13
Redesign and reimplement inventory menu
...
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
zenny
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
zenny
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
zenny
36b851254e
Add collisions to A2 corridors
...
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
zenny
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
zenny
d45bc67722
Partially implementation of box items
2026-02-04 22:30:10 -08:00
zenny
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
zenny
3e6e21977e
Fix Altar scaling
2026-02-03 20:52:14 -08:00
zenny
34dce8c5a2
Loading screen fixes, transition screen UI fixes
2026-02-03 01:47:42 -08:00
zenny
79dd6eb33a
Fix player height
2026-01-25 16:06:20 -08:00
zenny
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
zenny
04543fcfac
Add plastique item
...
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
zenny
5b9de11e5a
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
2025-12-05 20:05:28 -08:00
zenny
678916be89
Enemy viewer revamp, loading screen improvement
2025-12-05 16:30:13 -08:00
zenny
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
zenny
34742d568e
Play test animation
2025-12-03 22:29:24 -08:00
zenny
8f8cc217dc
Death animation
2025-11-30 21:37:31 -08:00
zenny
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
zenny
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
zenny
575a565a2c
Fix spawn point for player, add flee behavior for gold sproingy
2025-10-29 11:03:07 -07:00
zenny
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
zenny
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00