Commit Graph

96 Commits

Author SHA1 Message Date
zenny 5d698f6565 Fix Persiko and Grand Library 2026-06-01 22:54:03 -07:00
zenny 463d91d640 Set affinity icon in UI 2026-05-31 17:38:53 -07:00
zenny b16d0c3169 Fix small item dupe bug 2026-05-30 17:06:41 -07:00
zenny a55ab4a342 Barrier 2026-04-25 22:06:37 -07:00
zenny 89da483448 Add elemental VFX when hitting enemies (2D only currently) 2026-04-23 01:04:02 -07:00
zenny c6b958c577 Collaborative changes 2026-04-22 21:26:21 -07:00
zenny ff82f51451 Block on events where the inventory will close after, block in general to prevent inventory scrolling during inventory message display 2026-03-03 18:59:09 -08:00
zenny 7b6ca68e65 Rust 2026-03-02 22:28:23 -08:00
zenny 701e7b0858 Fix receiving items from boxes 2026-03-02 18:17:57 -08:00
zenny 28f38d236e Show inventory alert when equipping/unequipping/augmenting items 2026-03-02 10:33:58 -08:00
zenny bc010a7d82 Started implementation of information about item used screen 2026-03-02 01:57:43 -08:00
zenny 840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
zenny 721a45c6bb Fix some boxes and global positioning 2026-02-26 22:56:57 -08:00
zenny 0c4a424a4d Fixed teleport enemies bug (swapped Y and Z values....) 2026-02-26 20:06:18 -08:00
zenny bf168a2577 Add some on-screen FX for some items 2026-02-26 02:56:16 -08:00
zenny fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
zenny a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny 846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
zenny 104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
zenny 7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
zenny 366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
zenny f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
zenny 5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
zenny 69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
zenny d6faf8642a Fix up debug info overlay 2026-02-13 10:14:42 -08:00
zenny 68b1455c53 Fix restorative 2026-02-12 23:28:51 -08:00
zenny 9615e1e251 Audio fade 2026-02-12 22:42:18 -08:00
zenny d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
zenny 230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
zenny 8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
zenny 97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
zenny 90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
zenny 36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
zenny 8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
zenny d45bc67722 Partially implementation of box items 2026-02-04 22:30:10 -08:00
zenny 52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
zenny 3e6e21977e Fix Altar scaling 2026-02-03 20:52:14 -08:00
zenny 34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
zenny 79dd6eb33a Fix player height 2026-01-25 16:06:20 -08:00
zenny a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
zenny 04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
zenny 5b9de11e5a Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game 2025-12-05 20:05:28 -08:00
zenny 678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
zenny 6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
zenny 34742d568e Play test animation 2025-12-03 22:29:24 -08:00
zenny 8f8cc217dc Death animation 2025-11-30 21:37:31 -08:00
zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
zenny a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
zenny 575a565a2c Fix spawn point for player, add flee behavior for gold sproingy 2025-10-29 11:03:07 -07:00
zenny 7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00