89da483448
Add elemental VFX when hitting enemies (2D only currently)
2026-04-23 01:04:02 -07:00
c6b958c577
Collaborative changes
2026-04-22 21:26:21 -07:00
ff82f51451
Block on events where the inventory will close after, block in general to prevent inventory scrolling during inventory message display
2026-03-03 18:59:09 -08:00
7b6ca68e65
Rust
2026-03-02 22:28:23 -08:00
701e7b0858
Fix receiving items from boxes
2026-03-02 18:17:57 -08:00
28f38d236e
Show inventory alert when equipping/unequipping/augmenting items
2026-03-02 10:33:58 -08:00
bc010a7d82
Started implementation of information about item used screen
2026-03-02 01:57:43 -08:00
840ffe1a9a
Fix really really really annoying issue with enemy spawns
...
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
721a45c6bb
Fix some boxes and global positioning
2026-02-26 22:56:57 -08:00
0c4a424a4d
Fixed teleport enemies bug (swapped Y and Z values....)
2026-02-26 20:06:18 -08:00
bf168a2577
Add some on-screen FX for some items
2026-02-26 02:56:16 -08:00
fadb1652d4
Add more spell effects
2026-02-26 02:09:38 -08:00
a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
...
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
846c8a4c59
2-24-16 build changes
2026-02-24 10:39:34 -08:00
104b9cf25e
Rework item descriptions, fix item rescue menu
2026-02-18 02:41:22 -08:00
7393662aa8
Fix spawn heights and debug menu enemy spawning
2026-02-17 12:27:26 -08:00
366ed9f5e6
Beeg fixpack
2026-02-16 03:30:45 -08:00
f09d6ac8e8
Wave of item effects and implementation
2026-02-15 22:44:43 -08:00
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
d6faf8642a
Fix up debug info overlay
2026-02-13 10:14:42 -08:00
68b1455c53
Fix restorative
2026-02-12 23:28:51 -08:00
9615e1e251
Audio fade
2026-02-12 22:42:18 -08:00
d503413140
Fix up effect items
...
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
230b47061d
Add item spawn menu
...
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13
Redesign and reimplement inventory menu
...
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
36b851254e
Add collisions to A2 corridors
...
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
d45bc67722
Partially implementation of box items
2026-02-04 22:30:10 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
3e6e21977e
Fix Altar scaling
2026-02-03 20:52:14 -08:00
34dce8c5a2
Loading screen fixes, transition screen UI fixes
2026-02-03 01:47:42 -08:00
79dd6eb33a
Fix player height
2026-01-25 16:06:20 -08:00
a1f67c3d71
Fix dying loop, add death counter, add die button to debug
2026-01-20 21:18:10 -08:00
04543fcfac
Add plastique item
...
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
5b9de11e5a
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
2025-12-05 20:05:28 -08:00
678916be89
Enemy viewer revamp, loading screen improvement
2025-12-05 16:30:13 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
34742d568e
Play test animation
2025-12-03 22:29:24 -08:00
8f8cc217dc
Death animation
2025-11-30 21:37:31 -08:00
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
575a565a2c
Fix spawn point for player, add flee behavior for gold sproingy
2025-10-29 11:03:07 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00