Pal
f39bd8ecdb
Added many player.tscn animated sprite2Ds
2025-12-04 20:21:24 -08:00
Pal
95227946d1
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
34742d568e
Play test animation
2025-12-03 22:29:24 -08:00
Pal
3c369f79f7
Added shadows to enemies
2025-12-01 21:05:33 -08:00
edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
4ee4e02a51
Take damage/Screen shake
2025-11-30 22:35:26 -08:00
8f8cc217dc
Death animation
2025-11-30 21:37:31 -08:00
46402401b4
Add basic implementation for footsteps
...
Add disengage to eden pillar
Fix level up sound effect trigger
2025-11-26 02:33:03 -08:00
ed9e611fd9
Work SFX work
...
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7
Started implementing SFX
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Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
613fc3bf60
Setup player screen FX
2025-11-19 00:05:20 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
20b659681a
More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
2025-10-15 20:17:04 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00
Pal
4c5281c852
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-07 01:18:25 -07:00
Pal
8e030aabcd
OW tweaks
2025-10-07 01:18:17 -07:00
d692d5c705
Disable VT timer by default
2025-10-07 01:02:04 -07:00
Pal
18cf7e062c
Overworld Fixes
2025-10-07 00:30:11 -07:00
Pal
06608fe435
Overworld Update
2025-10-06 20:03:43 -07:00
0bf87c0dc2
Use Special Room script type to mark rooms that don't have monster/item/player spawns
...
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00
Pal
ad29e57fc9
Initial pass of lighting and particle systems for all area 1 rooms complete.
2025-10-04 03:52:04 -07:00
Pal
122d0e7794
made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
2025-10-03 04:43:45 -07:00
3bcb747473
Figured out the math for EXP per level
2025-10-01 01:46:27 -07:00
Pal
be47f38963
DW Arm Animation Fixes + Minimap Player Icon Fix
2025-09-25 19:03:07 -07:00
Pal
e7f5da5b1a
Demon Wall Floor Models Replaced, Demon Wall centered in room.
2025-09-24 02:33:00 -07:00
Pal
94c6c212ca
Added all NPC Idle animations, Overworld water changes,
2025-09-17 04:12:21 -07:00
Pal
a4d475c07b
overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar.
2025-09-13 02:15:21 -07:00
Pal
6e6d5e5edc
Overworld Shadow Noise Fixed
2025-09-11 03:53:57 -07:00
Pal
9867734d0d
B1,B2,Altar Sky Shaders, HorseHead/Ox Light Removal
2025-09-10 18:29:23 -07:00
Pal
65bcd4b5b7
Boss Floor 1 Update
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-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
bd6794dafd
Add HP/VT bars
2025-08-08 23:16:51 -07:00
7c694149c2
Modify UI placement, fix debug menu
2025-08-07 23:25:58 -07:00
f12841f88f
Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
2025-06-29 22:11:49 -07:00
54d9bcf52d
Give item to npc
2025-06-28 18:12:04 -07:00
cf03c75ada
Add test shader for godrays, use rigidbodies to put all spawned items on the ground
2025-06-28 12:26:26 -07:00
f33616dda4
Fix menus between floors
2025-06-28 00:30:16 -07:00
7ab5e32c74
Minor fixes
2025-04-30 21:46:08 -07:00
68c91d8f13
Overhaul game state logic to support gameplay loop
2025-04-30 00:43:55 -07:00
24b4227425
In progress gameplay loop changes
2025-04-15 00:33:59 -07:00