Update
This commit is contained in:
49
demos/0. introduction/introduction.tscn
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49
demos/0. introduction/introduction.tscn
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[gd_scene format=3 uid="uid://debwoww4x115m"]
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[node name="IntroductionDemoMarginContainer" type="CenterContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="IntroductionDemoVBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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[node name="IntroductionDemoExaplanationPanelContainer" type="PanelContainer" parent="IntroductionDemoVBoxContainer"]
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layout_mode = 2
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[node name="IntroductionDemoExaplanationLabel" type="Label" parent="IntroductionDemoVBoxContainer/IntroductionDemoExaplanationPanelContainer"]
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layout_mode = 2
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text = "Basic dialogue processing is composed of two parts:"
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horizontal_alignment = 1
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[node name="IntroductionDemoPreparationLabel" type="Label" parent="IntroductionDemoVBoxContainer"]
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layout_mode = 2
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text = "1. Dialogue tree preparation:"
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[node name="IntroductionDemoPreparationExampleCodeEdit" type="CodeEdit" parent="IntroductionDemoVBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_readonly_color = Color(1, 1, 1, 1)
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text = "extends DialogueEngine
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func _setup() -> void:
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add_text_entry(\"First dialogue message\")
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add_text_entry(\"Second dialogue message\")
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add_text_entry(\"Third dialogue message\")
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# and so on"
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editable = false
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scroll_fit_content_height = true
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symbol_lookup_on_click = true
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auto_brace_completion_highlight_matching = true
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[node name="IntroductionDemoTraversalLabel" type="Label" parent="IntroductionDemoVBoxContainer"]
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layout_mode = 2
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text = "2. And tree traversal:"
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[node name="IntroductionDemoTraversalExamplePanelContainer" type="PanelContainer" parent="IntroductionDemoVBoxContainer"]
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layout_mode = 2
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[node name="IntroductionDemoTraversalExampleLabel" type="Label" parent="IntroductionDemoVBoxContainer/IntroductionDemoTraversalExamplePanelContainer"]
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layout_mode = 2
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text = "dialogue_engine.advance() # called when convenient"
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8
demos/1. simple dialogue/simple_dialogue.gd
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8
demos/1. simple dialogue/simple_dialogue.gd
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extends DialogueEngine
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func _setup() -> void:
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add_text_entry("Hey...")
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add_text_entry("[i]Have [i][b]you[/b][/i] seen the code for this sample?[/i]")
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add_text_entry("[rainbow freq=1.0 sat=0.4 val=0.8]It's beautiful![/rainbow]")
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add_text_entry("[i][shake rate=20.0 level=5 connected=1]You won't believe it![/shake][/i]")
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add_text_entry("[code][i]Press <Enter> or <Space> to exit.[/i][/code]")
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33
demos/1. simple dialogue/simple_log.gd
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33
demos/1. simple dialogue/simple_log.gd
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extends VBoxContainer
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@export var dialogue_gdscript : GDScript = null
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var dialogue_engine : DialogueEngine = null
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func _ready() -> void:
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dialogue_engine = dialogue_gdscript.new()
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dialogue_engine.dialogue_started.connect(__on_dialogue_started)
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dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
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dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
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func _input(p_input_event : InputEvent) -> void:
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if p_input_event.is_action_pressed(&"ui_accept"):
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dialogue_engine.advance()
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func __on_dialogue_started() -> void:
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print("Dialogue Started!")
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func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
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var label : RichTextLabel = RichTextLabel.new()
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label.set_use_bbcode(true)
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label.set_fit_content(true)
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label.set_text(" > " + p_dialogue_entry.get_text())
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add_child(label)
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func __on_dialogue_finished() -> void:
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print("Dialogue Finished! Exiting...")
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get_tree().quit()
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26
demos/1. simple dialogue/simple_log.tscn
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26
demos/1. simple dialogue/simple_log.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bl1ul621fkvxw"]
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[ext_resource type="Script" path="res://demos/1. simple dialogue/simple_log.gd" id="1_km05v"]
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[ext_resource type="Script" path="res://demos/1. simple dialogue/simple_dialogue.gd" id="2_clmvy"]
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[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_km05v")
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dialogue_gdscript = ExtResource("2_clmvy")
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[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
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layout_mode = 2
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[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
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layout_mode = 2
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text = "Press <Enter> or <Space> to progress the dialogue."
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horizontal_alignment = 1
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[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
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layout_mode = 2
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text = "Log:"
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fit_content = true
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56
demos/10. dynamic save and load/dynamic_save_dialogue.gd
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56
demos/10. dynamic save and load/dynamic_save_dialogue.gd
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extends DialogueEngine
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const SAVE_PATH : String = "user://save.dat"
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var counter : int = 0
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var start_counting_id : int = 0
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var log_history : Array = []
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func _setup() -> void:
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add_text_entry("This is an example of an infinite dynamically generated/saved/loaded dialogue.")
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add_text_entry("You can save the dialogue progress at any time by clicking the save button above.")
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add_text_entry("And when you restart this scene, the dialogue will continue from where it left off.")
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add_text_entry("As the dialogue progresses, the graph in the debugger will update automatically as well.")
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add_text_entry("Let's count to infinity!!")
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dialogue_continued.connect(__log_history)
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dialogue_about_to_finish.connect(__continue_counting)
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# Load previous state if any
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load_state()
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func __log_history(p_dialogue_entry : DialogueEntry) -> void:
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# Always track the log history:
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log_history.push_back(p_dialogue_entry.get_formatted_text())
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func __continue_counting() -> void:
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counter += 1
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add_text_entry(str(counter))
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func save_state() -> void:
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var file_handle: FileAccess = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
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file_handle.store_var(counter)
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file_handle.store_var(get_current_entry().get_id())
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file_handle.store_var(log_history)
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print("State Saved")
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func load_state() -> void:
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if FileAccess.file_exists(SAVE_PATH):
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var file_handle: FileAccess = FileAccess.open(SAVE_PATH, FileAccess.READ)
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counter = file_handle.get_var()
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var entry_id : int = file_handle.get_var()
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if has_entry_id(entry_id):
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set_current_entry(entry_id)
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else:
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set_current_entry(add_text_entry("Let's continue counting!!").get_id())
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log_history = file_handle.get_var()
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print("State Loaded")
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func clear_state() -> void:
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if FileAccess.file_exists(SAVE_PATH):
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DirAccess.remove_absolute(SAVE_PATH)
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print("State Cleared")
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140
demos/10. dynamic save and load/dynamic_save_load.gd
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140
demos/10. dynamic save and load/dynamic_save_load.gd
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extends Control
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@export var dialogue_gdscript : GDScript = null
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var dialogue_engine : DialogueEngine = null
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@onready var dialogue : VBoxContainer = $VBox/Dialogue
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@onready var history : CenterContainer = $History
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@onready var history_log : VBoxContainer = $History/Panel/Margin/HistoryLog
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@onready var animator : AnimationPlayer = $Animator
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func _ready() -> void:
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dialogue_engine = dialogue_gdscript.new()
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dialogue_engine.dialogue_started.connect(__on_dialogue_started)
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dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
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dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
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dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
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func _input(p_input_event : InputEvent) -> void:
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if p_input_event.is_action_pressed(&"ui_accept"):
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if animator.is_playing():
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# Player is inpatient -- auto-advance the text
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var animation_name : StringName = animator.get_current_animation()
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var animation : Animation = animator.get_animation(animation_name)
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animator.advance(animation.get_length()) # this will fire the animation_finished signal automatically else:
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else:
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# Advance current entry
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dialogue_engine.advance()
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accept_event() # accepting input event here to stop it from traversing into into buttons possibly added through the interaction
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func __on_dialogue_started() -> void:
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print("Dialogue Started!")
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func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
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# Add the text to the log:
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var label : RichTextLabel = RichTextLabel.new()
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label.set_use_bbcode(true)
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label.set_fit_content(true)
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if p_dialogue_entry.has_metadata("author"):
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var author : String = p_dialogue_entry.get_metadata("author")
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label.set_text(" > " + author + ": " + p_dialogue_entry.get_formatted_text())
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else:
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label.set_text(" > " + p_dialogue_entry.get_formatted_text())
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dialogue.add_child(label, true)
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# Setup the animation:
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animator.stop(true) # internally some timers do not reset properly unless we do this
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if not animator.has_animation_library(&"demo"):
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var new_animation_library : AnimationLibrary = AnimationLibrary.new()
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animator.add_animation_library(&"demo", new_animation_library)
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var animation_library : AnimationLibrary = animator.get_animation_library(&"demo")
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var animation : Animation = create_visible_characters_animation_per_character(label.get_text(), 0.045, true)
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animator.set_root_node(label.get_path())
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animation_library.add_animation(&"dialogue", animation)
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animator.play(&"demo/dialogue")
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func __on_dialogue_finished() -> void:
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print("Dialogue Finished! Exiting...")
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get_tree().quit()
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func __on_dialogue_cancelled() -> void:
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print("Dialogue Cancelled! Exiting...")
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get_tree().quit()
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func __on_animation_started(p_animation_name : StringName) -> void:
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print("Animation started:", p_animation_name)
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func create_visible_characters_animation_per_character(p_text : String, p_time_per_character : float, p_instant_first_character : bool = false, p_time_whitespace : bool = false) -> Animation:
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# Do initial calculations
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var whitespace_regex : RegEx
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if not p_time_whitespace or p_instant_first_character:
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whitespace_regex = RegEx.new()
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whitespace_regex.compile("\\s")
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# Create animation and track
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var animation : Animation = Animation.new()
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var track_index : int = animation.add_track(Animation.TYPE_VALUE)
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animation.track_set_path(track_index, ".:visible_characters")
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animation.track_set_interpolation_type(track_index, Animation.INTERPOLATION_LINEAR)
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# Configure keys
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var total_time : float = 0.0
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var total_visible_characters : int = 0
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var whitespace_time_offset : float = 0.0
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animation.track_insert_key(track_index, total_time, 0)
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var total_animation_length : float = 0.0
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for character : String in p_text:
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total_time += p_time_per_character
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total_visible_characters += 1
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if not p_time_whitespace and whitespace_regex.sub(character, "", true).is_empty():
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whitespace_time_offset += p_time_per_character
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continue
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total_animation_length = total_time - whitespace_time_offset
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animation.track_insert_key(track_index, total_animation_length, total_visible_characters)
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animation.set_length(total_animation_length)
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if p_instant_first_character:
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if animation.track_get_key_count(track_index) > 0:
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# Shift all the keys back in time according to the time it took per character
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for key_index : int in animation.track_get_key_count(track_index):
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var key_time : float = animation.track_get_key_time(track_index, key_index)
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animation.track_set_key_time(track_index, key_index, key_time - p_time_per_character)
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animation.set_length(total_animation_length - p_time_per_character)
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return animation
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func _on_history_log_toggled(p_should_be_visible : bool) -> void:
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# Free all previous history labels
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for child: Node in history_log.get_children():
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child.queue_free()
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history.visible = p_should_be_visible
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if p_should_be_visible:
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@warning_ignore("unsafe_method_access")
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var log_history : Array = dialogue_engine.get_log_history()
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for text : String in log_history:
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var label: Label = Label.new()
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label.text = text
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history_log.add_child(label)
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func _on_save_pressed() -> void:
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@warning_ignore("unsafe_method_access")
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dialogue_engine.save_state()
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get_tree().quit()
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func _on_clear_pressed() -> void:
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@warning_ignore("unsafe_method_access")
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dialogue_engine.clear_state()
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get_tree().quit()
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84
demos/10. dynamic save and load/dynamic_save_load.tscn
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84
demos/10. dynamic save and load/dynamic_save_load.tscn
Normal file
@@ -0,0 +1,84 @@
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[gd_scene load_steps=3 format=3 uid="uid://b0gsgxefiut4g"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/10. dynamic save and load/dynamic_save_load.gd" id="1_75aob"]
|
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[ext_resource type="Script" path="res://demos/10. dynamic save and load/dynamic_save_dialogue.gd" id="2_lqhmn"]
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||||
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[node name="DynamicSaveLoad" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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||||
grow_horizontal = 2
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grow_vertical = 2
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||||
script = ExtResource("1_75aob")
|
||||
dialogue_gdscript = ExtResource("2_lqhmn")
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="VBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="VBox/DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Buttons" type="HBoxContainer" parent="VBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Save" type="Button" parent="VBox/Buttons"]
|
||||
layout_mode = 2
|
||||
text = "Save and Quit"
|
||||
|
||||
[node name="Clear" type="Button" parent="VBox/Buttons"]
|
||||
layout_mode = 2
|
||||
text = "Clear State and Quit"
|
||||
|
||||
[node name="HistoryLog" type="Button" parent="VBox/Buttons"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
text = "History Log"
|
||||
|
||||
[node name="Dialogue" type="VBoxContainer" parent="VBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="VBox/Dialogue"]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
|
||||
[node name="History" type="CenterContainer" parent="."]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="Panel" type="PanelContainer" parent="History"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Margin" type="MarginContainer" parent="History/Panel"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 16
|
||||
theme_override_constants/margin_top = 16
|
||||
theme_override_constants/margin_right = 16
|
||||
theme_override_constants/margin_bottom = 16
|
||||
|
||||
[node name="HistoryLog" type="VBoxContainer" parent="History/Panel/Margin"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Animator" type="AnimationPlayer" parent="."]
|
||||
root_node = NodePath("../VBox")
|
||||
|
||||
[connection signal="pressed" from="VBox/Buttons/Save" to="." method="_on_save_pressed"]
|
||||
[connection signal="pressed" from="VBox/Buttons/Clear" to="." method="_on_clear_pressed"]
|
||||
[connection signal="toggled" from="VBox/Buttons/HistoryLog" to="." method="_on_history_log_toggled"]
|
||||
107
demos/11. timed options/timed_options.gd
Normal file
107
demos/11. timed options/timed_options.gd
Normal file
@@ -0,0 +1,107 @@
|
||||
extends VBoxContainer
|
||||
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
@onready var progress_bar : ProgressBar = $ProgressBar
|
||||
@onready var vbox : VBoxContainer = $VBox
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
|
||||
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
accept_event() # to avoid hidding an button due to the input event travelling through the children
|
||||
|
||||
|
||||
func __on_dialogue_started() -> void:
|
||||
print("Dialogue Started!")
|
||||
|
||||
|
||||
var enabled_buttons : Array[Button] = []
|
||||
|
||||
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
label.set_text(" > " + p_dialogue_entry.get_text())
|
||||
vbox.add_child(label)
|
||||
|
||||
if p_dialogue_entry.has_options():
|
||||
var dont_show_options : Array = p_dialogue_entry.get_metadata("dont_show_options", [])
|
||||
for option_id : int in range(0, p_dialogue_entry.get_option_count()):
|
||||
if option_id in dont_show_options:
|
||||
continue
|
||||
var option_text : String = p_dialogue_entry.get_option_text(option_id)
|
||||
var button : Button = Button.new()
|
||||
button.set_text(option_text)
|
||||
vbox.add_child(button)
|
||||
var tween: Tween = create_tween()
|
||||
if option_id == 0:
|
||||
button.grab_focus()
|
||||
tween.tween_property(button, "modulate", Color.TRANSPARENT, 3.0)
|
||||
tween.tween_callback(button.hide)
|
||||
else:
|
||||
# Only show other buttons after the tween finishes
|
||||
button.hide()
|
||||
tween.tween_callback(button.show).set_delay(5.0)
|
||||
|
||||
if option_id == 1:
|
||||
tween.tween_callback(button.grab_focus)
|
||||
tween.tween_callback(progress_bar.show)
|
||||
tween.tween_method(progress_bar.set_value, 1.0, 0.0, 2.0)
|
||||
|
||||
# The timer has just finished
|
||||
tween.tween_callback(progress_bar.hide)
|
||||
tween.tween_callback(advance_dialogue_no_answer)
|
||||
button.pressed.connect(__advance_dialogue_with_chosen_option.bind(option_id))
|
||||
enabled_buttons.push_back(button)
|
||||
set_process_input(false)
|
||||
|
||||
|
||||
func advance_dialogue_no_answer() -> void:
|
||||
for button : Button in enabled_buttons:
|
||||
button.set_disabled(true)
|
||||
|
||||
var entry : DialogueEntry = dialogue_engine.get_current_entry()
|
||||
var option_id : int = entry.get_metadata("auto_choose")
|
||||
entry.choose_option(option_id)
|
||||
dialogue_engine.advance()
|
||||
set_process_input(true)
|
||||
|
||||
|
||||
func __advance_dialogue_with_chosen_option(p_option_id : int) -> void:
|
||||
# Kill all tweens from processing further
|
||||
for tween: Tween in get_tree().get_processed_tweens():
|
||||
tween.kill()
|
||||
for button : Button in enabled_buttons:
|
||||
button.set_disabled(true)
|
||||
# Reset modulate of vanishing button
|
||||
button.modulate = Color.WHITE
|
||||
enabled_buttons.clear()
|
||||
progress_bar.hide()
|
||||
|
||||
var current_entry : DialogueEntry = dialogue_engine.get_current_entry()
|
||||
current_entry.choose_option(p_option_id)
|
||||
dialogue_engine.advance()
|
||||
|
||||
set_process_input(true)
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
print("Dialogue Finished! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_dialogue_cancelled() -> void:
|
||||
print("Dialogue Cancelled! Exiting...")
|
||||
get_tree().quit()
|
||||
36
demos/11. timed options/timed_options.tscn
Normal file
36
demos/11. timed options/timed_options.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://ctlvurl3kobjf"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/11. timed options/timed_options.gd" id="1_g0ote"]
|
||||
[ext_resource type="Script" path="res://demos/11. timed options/timed_options_dialogue.gd" id="2_gqlp8"]
|
||||
|
||||
[node name="TimedOptions" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_g0ote")
|
||||
dialogue_gdscript = ExtResource("2_gqlp8")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="VBox"]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="."]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(0, 16)
|
||||
layout_mode = 2
|
||||
max_value = 1.0
|
||||
show_percentage = false
|
||||
37
demos/11. timed options/timed_options_dialogue.gd
Normal file
37
demos/11. timed options/timed_options_dialogue.gd
Normal file
@@ -0,0 +1,37 @@
|
||||
extends DialogueEngine
|
||||
|
||||
|
||||
enum {
|
||||
DEFAULT_TOPIC = 0, # this is the branch used by default unless set_branch_id() is used
|
||||
WATCH_THE_STORM,
|
||||
GO_BACK_TO_SLEEP,
|
||||
KEEP_WORKING,
|
||||
}
|
||||
|
||||
|
||||
func _setup() -> void:
|
||||
var entry : DialogueEntry = add_text_entry("The storm rages right outside the window. I should...")
|
||||
var option_id_1 : int = entry.add_option("Wait for storm to finish.")
|
||||
var option_id_2 : int = entry.add_option("Go back to sleep.")
|
||||
var option_id_3 : int = entry.add_option("Get back to work.")
|
||||
var option_id_4 : int = entry.add_option("Hidden option -- this should not be shown on the UI")
|
||||
entry.set_metadata("dont_show_options", [option_id_4])
|
||||
entry.set_metadata("auto_choose", option_id_4)
|
||||
|
||||
var option_id_2_entry : DialogueEntry = add_text_entry("That's right, sleep is for the strong 💪.", GO_BACK_TO_SLEEP)
|
||||
entry.set_option_goto_id(option_id_2, option_id_2_entry.get_id())
|
||||
|
||||
var option_id_3_entry : DialogueEntry = add_text_entry("That's right, let's get back to work 🫡", KEEP_WORKING)
|
||||
entry.set_option_goto_id(option_id_3, option_id_3_entry.get_id())
|
||||
|
||||
var option_id_4_entry : DialogueEntry = add_text_entry("I think I'll enjoy watching the storm for a bit...", WATCH_THE_STORM)
|
||||
entry.set_option_goto_id(option_id_4, option_id_4_entry.get_id())
|
||||
|
||||
# Join branches into the default topic (i.e. branch id 0)
|
||||
var default_topic : DialogueEntry = add_text_entry("Some time passes...")
|
||||
entry.set_option_goto_id(option_id_1, default_topic.get_id())
|
||||
option_id_2_entry.set_goto_id(default_topic.get_id())
|
||||
option_id_3_entry.set_goto_id(default_topic.get_id())
|
||||
option_id_4_entry.set_goto_id(default_topic.get_id())
|
||||
|
||||
add_text_entry("<Press 'Space' or 'Enter' to quit>")
|
||||
10
demos/2. same branch goto/same_branch_goto_dialogue.gd
Normal file
10
demos/2. same branch goto/same_branch_goto_dialogue.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
extends DialogueEngine
|
||||
|
||||
|
||||
func _setup() -> void:
|
||||
var first_entry : DialogueEntry = add_text_entry("This is an example of...")
|
||||
add_text_entry("This text will be shown on the debugger connected to branch ID 0")
|
||||
add_text_entry("This text will be shown on the debugger as a separate graph node not connected to branch id 0", 1)
|
||||
var first_entry_goto : DialogueEntry = add_text_entry("a skipped dialogue! Check the debugger out!")
|
||||
first_entry.set_goto_id(first_entry_goto.get_id())
|
||||
add_text_entry("Press <Enter> or <Space> to exit.")
|
||||
27
demos/2. same branch goto/same_branch_goto_log.gd
Normal file
27
demos/2. same branch goto/same_branch_goto_log.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
|
||||
|
||||
var enabled_buttons : Array[Button] = []
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
label.set_text(" > " + p_dialogue_entry.get_text())
|
||||
add_child(label)
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
get_tree().quit()
|
||||
26
demos/2. same branch goto/same_branch_goto_log.tscn
Normal file
26
demos/2. same branch goto/same_branch_goto_log.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dkfjywgk5gykn"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/2. same branch goto/same_branch_goto_log.gd" id="1_biw57"]
|
||||
[ext_resource type="Script" path="res://demos/2. same branch goto/same_branch_goto_dialogue.gd" id="2_bn40h"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_biw57")
|
||||
dialogue_gdscript = ExtResource("2_bn40h")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
@@ -0,0 +1,16 @@
|
||||
extends DialogueEngine
|
||||
|
||||
enum { DEFAULT_BRANCH = 0, DIFFERENT_BRANCH_ONE, DIFFERENT_BRANCH_TWO, DIFFERENT_BRANCH_THREE }
|
||||
|
||||
|
||||
func _setup() -> void:
|
||||
var first_entry : DialogueEntry = add_text_entry("This is an example of...", DEFAULT_BRANCH)
|
||||
first_entry.set_goto_id(add_text_entry("how gotos work against different branch IDs", DIFFERENT_BRANCH_TWO).get_id())
|
||||
add_text_entry("Once you jump to a different branch ID, the DialogueEngine will only consider entries in that branch ID unless you jump to a different one.", DIFFERENT_BRANCH_TWO)
|
||||
add_text_entry("If, for example, you add another text entry to a branch ID that is empty, it will show up in Debugger/DialogueEngine as such.", DIFFERENT_BRANCH_TWO)
|
||||
add_text_entry("For example, this text will be shown on branch ID %d in the debugger and not connected to anything. It won't show up in the interaction either." % DIFFERENT_BRANCH_ONE, DIFFERENT_BRANCH_ONE)
|
||||
add_text_entry("You can also create full branches in a different branch ID", DIFFERENT_BRANCH_THREE)
|
||||
add_text_entry("But since there's no jump to this branch (i.e. no goto set to this branch ID)", DIFFERENT_BRANCH_THREE)
|
||||
add_text_entry("It won't show up in the interaction", DIFFERENT_BRANCH_THREE)
|
||||
add_text_entry("See the auto-generated graph in Debugger/DialogueEngine.", DIFFERENT_BRANCH_TWO)
|
||||
add_text_entry("Press <Enter> or <Space> to exit.", DIFFERENT_BRANCH_TWO)
|
||||
27
demos/3. different branch goto/different_branch_goto_log.gd
Normal file
27
demos/3. different branch goto/different_branch_goto_log.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
|
||||
|
||||
var enabled_buttons : Array[Button] = []
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
label.set_text(" > " + p_dialogue_entry.get_text())
|
||||
add_child(label)
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
get_tree().quit()
|
||||
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://clxd85by8v506"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/3. different branch goto/different_branch_goto_log.gd" id="1_et54s"]
|
||||
[ext_resource type="Script" path="res://demos/3. different branch goto/different_branch_goto_dialogue.gd" id="2_x1mbj"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_et54s")
|
||||
dialogue_gdscript = ExtResource("2_x1mbj")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
21
demos/4. branching condition/branching_condition_dialogue.gd
Normal file
21
demos/4. branching condition/branching_condition_dialogue.gd
Normal file
@@ -0,0 +1,21 @@
|
||||
extends DialogueEngine
|
||||
|
||||
var have_we_talked_before : bool = false
|
||||
|
||||
enum branch {
|
||||
STRANGERS,
|
||||
ACQUAINTANCES,
|
||||
}
|
||||
|
||||
func __have_we_talked_before() -> bool:
|
||||
return have_we_talked_before
|
||||
|
||||
func _setup() -> void:
|
||||
add_text_entry("Hello!")
|
||||
var condition_entry : DialogueEntry = add_conditional_entry(__have_we_talked_before)
|
||||
var if_true : DialogueEntry = add_text_entry("Hey! We meet again!", branch.STRANGERS)
|
||||
var if_false : DialogueEntry = add_text_entry("It's nice to meet you!", branch.ACQUAINTANCES)
|
||||
condition_entry.set_condition_goto_ids(if_true.get_id(), if_false.get_id())
|
||||
add_text_entry("<Press 'Enter' or 'Space' to exit>")
|
||||
|
||||
dialogue_finished.connect(func() -> void: have_we_talked_before = true)
|
||||
38
demos/4. branching condition/branching_condition_log.gd
Normal file
38
demos/4. branching condition/branching_condition_log.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
var dialogue_finished_count : int = 0
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
|
||||
|
||||
var enabled_buttons : Array[Button] = []
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
label.set_text(" > " + p_dialogue_entry.get_text())
|
||||
add_child(label)
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
if dialogue_finished_count > 0:
|
||||
get_tree().quit()
|
||||
return
|
||||
dialogue_finished_count += 1
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_fit_content(true)
|
||||
label.set_text("<Some time passes>")
|
||||
add_child(label)
|
||||
|
||||
|
||||
26
demos/4. branching condition/branching_condition_log.tscn
Normal file
26
demos/4. branching condition/branching_condition_log.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bl1d3ktmm0s7f"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/4. branching condition/branching_condition_log.gd" id="1_7x7u2"]
|
||||
[ext_resource type="Script" path="res://demos/4. branching condition/branching_condition_dialogue.gd" id="2_yhcl2"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_7x7u2")
|
||||
dialogue_gdscript = ExtResource("2_yhcl2")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
@@ -0,0 +1,31 @@
|
||||
extends DialogueEngine
|
||||
|
||||
|
||||
enum {
|
||||
DEFAULT_TOPIC = 0, # this is the branch used by default unless set_branch_id() is used
|
||||
GO_BACK_TO_SLEEP = 1,
|
||||
KEEP_WORKING = 2
|
||||
}
|
||||
|
||||
|
||||
func _setup() -> void:
|
||||
var entry : DialogueEntry = add_text_entry("The storm rages right outside the window. I should...")
|
||||
var option_id_1 : int = entry.add_option("Go back to sleep.")
|
||||
var option_id_2 : int = entry.add_option("Get back to work.")
|
||||
|
||||
var option_id_1_entry : DialogueEntry = add_text_entry("That's right, sleep is for the strong 💪.", GO_BACK_TO_SLEEP)
|
||||
entry.set_option_goto_id(option_id_1, option_id_1_entry.get_id())
|
||||
|
||||
var option_id_2_entry : DialogueEntry = add_text_entry("That's right, let's get back to work 🫡", KEEP_WORKING)
|
||||
entry.set_option_goto_id(option_id_2, option_id_2_entry.get_id())
|
||||
|
||||
# Join branches into the default topic (i.e. branch id 0)
|
||||
var default_topic : DialogueEntry = add_text_entry("Some time passes...")
|
||||
option_id_1_entry.set_goto_id(default_topic.get_id())
|
||||
option_id_2_entry.set_goto_id(default_topic.get_id())
|
||||
|
||||
# None of the following entries will be connected on the graph and won't be shown when advancing the dialogue
|
||||
add_text_entry("A sleep entry skipped due to missing goto against this entry.", GO_BACK_TO_SLEEP)
|
||||
add_text_entry("A working entry due to missing goto against this entry.", KEEP_WORKING)
|
||||
|
||||
add_text_entry("<Press 'Space' or 'Enter' to quit>")
|
||||
@@ -0,0 +1,65 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
accept_event() # to avoid hidding an button due to the input event travelling through the children
|
||||
|
||||
|
||||
func __on_dialogue_started() -> void:
|
||||
print("Dialogue Started!")
|
||||
|
||||
|
||||
var enabled_buttons : Array[Button] = []
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
label.set_text(" > " + p_dialogue_entry.get_text())
|
||||
add_child(label)
|
||||
|
||||
if p_dialogue_entry.has_options():
|
||||
for option_id : int in range(0, p_dialogue_entry.get_option_count()):
|
||||
var option_text : String = p_dialogue_entry.get_option_text(option_id)
|
||||
var button : Button = Button.new()
|
||||
button.set_text(option_text)
|
||||
add_child(button)
|
||||
if option_id == 0:
|
||||
button.grab_focus()
|
||||
button.pressed.connect(__advance_dialogue_with_chosen_option.bind(option_id))
|
||||
enabled_buttons.push_back(button)
|
||||
set_process_input(false)
|
||||
|
||||
|
||||
func __advance_dialogue_with_chosen_option(p_option_id : int) -> void:
|
||||
for button : Button in enabled_buttons:
|
||||
button.set_disabled(true)
|
||||
enabled_buttons.clear()
|
||||
|
||||
var current_entry : DialogueEntry = dialogue_engine.get_current_entry()
|
||||
current_entry.choose_option(p_option_id)
|
||||
dialogue_engine.advance()
|
||||
|
||||
set_process_input(true)
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
print("Dialogue Finished! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_dialogue_cancelled() -> void:
|
||||
print("Dialogue Cancelled! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c1803quu2vtn"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/5. branching options dialogue/branching_options_dialogue_log.gd" id="1_0yldt"]
|
||||
[ext_resource type="Script" path="res://demos/5. branching options dialogue/branching_options_dialogue.gd" id="2_h7u25"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_0yldt")
|
||||
dialogue_gdscript = ExtResource("2_h7u25")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
7
demos/6. handling metadata/handling_metadata_dialogue.gd
Normal file
7
demos/6. handling metadata/handling_metadata_dialogue.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends DialogueEngine
|
||||
|
||||
func _setup() -> void:
|
||||
# Use DialogueEntry.set_metadata for data that must be available through DialogueEngine.dialogue_continued signal.
|
||||
# The metadata handling per DialogueEntry must be implemented by the user.
|
||||
add_text_entry("[i]We won! Let's goooo!![/i]").set_metadata("author", "Gary")
|
||||
add_text_entry("Press <Enter> or <Space> to exit.")
|
||||
43
demos/6. handling metadata/handling_metadata_log.gd
Normal file
43
demos/6. handling metadata/handling_metadata_log.gd
Normal file
@@ -0,0 +1,43 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
|
||||
|
||||
func __on_dialogue_started() -> void:
|
||||
print("Dialogue Started!")
|
||||
|
||||
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
if p_dialogue_entry.has_metadata("author"):
|
||||
var author : String = p_dialogue_entry.get_metadata("author")
|
||||
label.set_text(" > " + author + ": " + p_dialogue_entry.get_text())
|
||||
else:
|
||||
label.set_text(" > " + p_dialogue_entry.get_text())
|
||||
add_child(label)
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
print("Dialogue Finished! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_dialogue_cancelled() -> void:
|
||||
print("Dialogue Cancelled! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
26
demos/6. handling metadata/handling_metadata_log.tscn
Normal file
26
demos/6. handling metadata/handling_metadata_log.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://jeupskd3oea8"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/6. handling metadata/handling_metadata_log.gd" id="1_0ot0q"]
|
||||
[ext_resource type="Script" path="res://demos/6. handling metadata/handling_metadata_dialogue.gd" id="2_tq44t"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_0ot0q")
|
||||
dialogue_gdscript = ExtResource("2_tq44t")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
8
demos/7. handling input/handling_input_dialogue.gd
Normal file
8
demos/7. handling input/handling_input_dialogue.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends DialogueEngine
|
||||
|
||||
var player_name : String # will be set by the UI code
|
||||
|
||||
func _setup() -> void:
|
||||
add_text_entry("Welcome adventurer. May I know you name?").set_metadata(&"get_player_name", "The UI code will act accordingly and inject player_name into DialogueEngine.")
|
||||
add_text_entry("The legendary {player_name}!? Please, follow me this way. I will personally show you our guild.").set_format({"player_name" : get.bind("player_name")}, DialogueEntry.FORMAT_FUNCTION)
|
||||
add_text_entry("Press <Enter> or <Space> to exit.")
|
||||
64
demos/7. handling input/handling_input_log.gd
Normal file
64
demos/7. handling input/handling_input_log.gd
Normal file
@@ -0,0 +1,64 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
dialogue_engine.advance()
|
||||
accept_event()
|
||||
|
||||
|
||||
func __on_dialogue_started() -> void:
|
||||
print("Dialogue Started!")
|
||||
|
||||
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
if p_dialogue_entry.has_metadata("author"):
|
||||
var author : String = p_dialogue_entry.get_metadata("author")
|
||||
label.set_text(" > " + author + ": " + p_dialogue_entry.get_formatted_text())
|
||||
else:
|
||||
label.set_text(" > " + p_dialogue_entry.get_formatted_text())
|
||||
add_child(label)
|
||||
|
||||
if p_dialogue_entry.has_metadata(&"get_player_name"):
|
||||
__get_player_name()
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
print("Dialogue Finished! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_dialogue_cancelled() -> void:
|
||||
print("Dialogue Cancelled! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
# Must return player name to update the variable within DialogueEngine
|
||||
func __get_player_name() -> void:
|
||||
var line_edit : LineEdit = LineEdit.new()
|
||||
add_child(line_edit)
|
||||
var p_data : Array = []
|
||||
line_edit.text_submitted.connect(func(text : String) -> void:
|
||||
p_data.push_back(text)
|
||||
)
|
||||
line_edit.grab_focus()
|
||||
line_edit.set_placeholder("Enter your name.")
|
||||
set_process_input(false)
|
||||
await line_edit.text_submitted
|
||||
line_edit.set_editable(false)
|
||||
@warning_ignore("unsafe_property_access")
|
||||
dialogue_engine.player_name = p_data[0]
|
||||
set_process_input(true)
|
||||
dialogue_engine.advance()
|
||||
26
demos/7. handling input/handling_input_log.tscn
Normal file
26
demos/7. handling input/handling_input_log.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cc22y2sa14se6"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/7. handling input/handling_input_log.gd" id="1_4r4r1"]
|
||||
[ext_resource type="Script" path="res://demos/7. handling input/handling_input_dialogue.gd" id="2_ti25x"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_4r4r1")
|
||||
dialogue_gdscript = ExtResource("2_ti25x")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
@@ -0,0 +1,8 @@
|
||||
extends DialogueEngine
|
||||
|
||||
var player_name : String # will be set by the UI code
|
||||
|
||||
func _setup() -> void:
|
||||
add_text_entry("Welcome adventurer. May I know you name?").set_metadata(&"get_player_name", "The UI code will act accordingly and inject player_name into DialogueEngine.")
|
||||
add_text_entry("The legendary %s!? Please, follow me this way. I will personally show you our guild.").set_format([get.bind("player_name")], DialogueEntry.FORMAT_OPERATOR)
|
||||
add_text_entry("Press <Enter> or <Space> to exit.").set_name("Exit")
|
||||
146
demos/8. handling animations/handling_animations_log.gd
Normal file
146
demos/8. handling animations/handling_animations_log.gd
Normal file
@@ -0,0 +1,146 @@
|
||||
extends VBoxContainer
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
@onready var animation_player : AnimationPlayer = find_child("LogAnimationPlayer")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
|
||||
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
if not animation_player.is_playing():
|
||||
dialogue_engine.advance()
|
||||
else:
|
||||
# Player is inpatient -- auto-advance the text
|
||||
var animation_name : StringName = animation_player.get_current_animation()
|
||||
var animation : Animation = animation_player.get_animation(animation_name)
|
||||
animation_player.advance(animation.get_length()) # this will fire the animation_finished signal automatically
|
||||
accept_event() # accepting input event here to stop it from traversing into into buttons possibly added through the interaction
|
||||
|
||||
|
||||
func __on_dialogue_started() -> void:
|
||||
print("Dialogue Started!")
|
||||
|
||||
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
# Add the text to the log:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
if p_dialogue_entry.has_metadata("author"):
|
||||
var author : String = p_dialogue_entry.get_metadata("author")
|
||||
label.set_text(" > " + author + ": " + p_dialogue_entry.get_formatted_text())
|
||||
else:
|
||||
label.set_text(" > " + p_dialogue_entry.get_formatted_text())
|
||||
add_child(label, true)
|
||||
|
||||
# Setup the animation:
|
||||
animation_player.stop(true) # internally some timers do not reset properly unless we do this
|
||||
if not animation_player.has_animation_library(&"demo"):
|
||||
var new_animation_library : AnimationLibrary = AnimationLibrary.new()
|
||||
animation_player.add_animation_library(&"demo", new_animation_library)
|
||||
var animation_library : AnimationLibrary = animation_player.get_animation_library(&"demo")
|
||||
var animation : Animation = create_visible_characters_animation_per_character(label.get_text(), 0.045, true)
|
||||
animation_player.set_root_node(label.get_path())
|
||||
animation_library.add_animation(&"dialogue", animation)
|
||||
animation_player.play(&"demo/dialogue")
|
||||
|
||||
# Setup the post dialogue callback
|
||||
if p_dialogue_entry.has_metadata(&"get_player_name"):
|
||||
animation_player.animation_finished.connect(__on_animation_finished.bind(__get_player_name), CONNECT_ONE_SHOT)
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
print("Dialogue Finished! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_dialogue_cancelled() -> void:
|
||||
print("Dialogue Cancelled! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
# Must return player name to update the variable within DialogueEngine
|
||||
func __get_player_name() -> void:
|
||||
# Get player name into the current stack:
|
||||
var line_edit : LineEdit = LineEdit.new()
|
||||
add_child(line_edit)
|
||||
var p_data : Array = []
|
||||
line_edit.text_submitted.connect(func(text : String) -> void:
|
||||
p_data.push_back(text)
|
||||
)
|
||||
line_edit.grab_focus()
|
||||
line_edit.set_placeholder("Enter your name.")
|
||||
|
||||
# Disable input processing by this node to avoid calling DialogueEngine.advance if the user presses space or enter
|
||||
set_process_input(false)
|
||||
|
||||
await line_edit.text_submitted
|
||||
line_edit.set_editable(false)
|
||||
|
||||
# Allow the user to progress the dialogue
|
||||
set_process_input(true)
|
||||
|
||||
# Auto-advance the dialogue so the user does not have to press space or enter again
|
||||
@warning_ignore("unsafe_property_access")
|
||||
dialogue_engine.player_name = p_data[0]
|
||||
dialogue_engine.advance()
|
||||
|
||||
|
||||
func __on_animation_started(p_animation_name : StringName) -> void:
|
||||
print("Animation started:", p_animation_name)
|
||||
|
||||
|
||||
func __on_animation_finished(p_animation_name : StringName, p_post_dialogue_callback : Callable) -> void:
|
||||
if p_animation_name == &"demo/dialogue":
|
||||
p_post_dialogue_callback.call()
|
||||
|
||||
|
||||
# Utility function to animate the text at a constant speed
|
||||
func create_visible_characters_animation_per_character(p_text : String, p_time_per_character : float, p_instant_first_character : bool = false, p_time_whitespace : bool = false) -> Animation:
|
||||
# Do initial calculations
|
||||
var whitespace_regex : RegEx
|
||||
if not p_time_whitespace or p_instant_first_character:
|
||||
whitespace_regex = RegEx.new()
|
||||
whitespace_regex.compile("\\s")
|
||||
|
||||
# Create animation and track
|
||||
var animation : Animation = Animation.new()
|
||||
var track_index : int = animation.add_track(Animation.TYPE_VALUE)
|
||||
animation.track_set_path(track_index, ".:visible_characters")
|
||||
animation.track_set_interpolation_type(track_index, Animation.INTERPOLATION_LINEAR)
|
||||
|
||||
# Configure keys
|
||||
var total_time : float = 0.0
|
||||
var total_visible_characters : int = 0
|
||||
var whitespace_time_offset : float = 0.0
|
||||
animation.track_insert_key(track_index, total_time, 0)
|
||||
var total_animation_length : float = 0.0
|
||||
for character : String in p_text:
|
||||
total_time += p_time_per_character
|
||||
total_visible_characters += 1
|
||||
if not p_time_whitespace and whitespace_regex.sub(character, "", true).is_empty():
|
||||
whitespace_time_offset += p_time_per_character
|
||||
continue
|
||||
total_animation_length = total_time - whitespace_time_offset
|
||||
animation.track_insert_key(track_index, total_animation_length, total_visible_characters)
|
||||
animation.set_length(total_animation_length)
|
||||
|
||||
if p_instant_first_character:
|
||||
if animation.track_get_key_count(track_index) > 0:
|
||||
# Shift all the keys back in time according to the time it took per character
|
||||
for key_index : int in animation.track_get_key_count(track_index):
|
||||
var key_time : float = animation.track_get_key_time(track_index, key_index)
|
||||
animation.track_set_key_time(track_index, key_index, key_time - p_time_per_character)
|
||||
animation.set_length(total_animation_length - p_time_per_character)
|
||||
return animation
|
||||
|
||||
|
||||
29
demos/8. handling animations/handling_animations_log.tscn
Normal file
29
demos/8. handling animations/handling_animations_log.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://djujyea67gj55"]
|
||||
|
||||
[ext_resource type="Script" path="res://demos/8. handling animations/handling_animations_log.gd" id="1_0567n"]
|
||||
[ext_resource type="Script" path="res://demos/8. handling animations/handling_animations_dialogue.gd" id="2_4ky6k"]
|
||||
|
||||
[node name="DialogueEngineDemoVBoxContainer" type="VBoxContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_0567n")
|
||||
dialogue_gdscript = ExtResource("2_4ky6k")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="LogRichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
|
||||
[node name="LogAnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
root_node = NodePath("../LogRichTextLabel")
|
||||
161
demos/9. complex dialogue/complex_dialogue.gd
Normal file
161
demos/9. complex dialogue/complex_dialogue.gd
Normal file
@@ -0,0 +1,161 @@
|
||||
extends Control
|
||||
|
||||
|
||||
@export var dialogue_gdscript : GDScript = null
|
||||
var dialogue_engine : DialogueEngine = null
|
||||
|
||||
@onready var animator : AnimationPlayer = $Animator
|
||||
@onready var vbox : VBoxContainer = $Center/Box/Margin/VBox/VBox
|
||||
@onready var peter : TextureRect = $Center/Box/Margin/VBox/Peter
|
||||
@onready var john : TextureRect = $Center/Box/Margin/VBox/John
|
||||
@onready var audio_player : AudioStreamPlayer = $AudioStreamPlayer
|
||||
|
||||
var beep : PackedVector2Array = []
|
||||
|
||||
func _ready() -> void:
|
||||
dialogue_engine = dialogue_gdscript.new()
|
||||
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
|
||||
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
|
||||
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
|
||||
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
|
||||
|
||||
# Generate a beep to use when displaying the characters
|
||||
var audio_frame_being_filled : int = 2730
|
||||
var total_audio_frames_to_fill : int = audio_frame_being_filled
|
||||
var beep_softener_ratio : float = 0.05
|
||||
var sample_hz : float = 22050.0 # Keep the number of samples to mix low, GDScript is not super fast.
|
||||
var pulse_hz : float = 440.0
|
||||
var phase : float = 0.0
|
||||
var increment : float = pulse_hz / sample_hz
|
||||
while audio_frame_being_filled > 0:
|
||||
var _ignore : bool = beep.push_back(Vector2.ONE * beep_softener_ratio * sin(phase * TAU) * audio_frame_being_filled/total_audio_frames_to_fill)
|
||||
phase = fmod(phase + increment, 1.0)
|
||||
audio_frame_being_filled -= 1
|
||||
|
||||
|
||||
func _input(p_input_event : InputEvent) -> void:
|
||||
if p_input_event.is_action_pressed(&"ui_accept"):
|
||||
if not animator.is_playing():
|
||||
dialogue_engine.advance()
|
||||
else:
|
||||
# Player is inpatient -- auto-advance the text
|
||||
var animation_name : StringName = animator.get_current_animation()
|
||||
var animation : Animation = animator.get_animation(animation_name)
|
||||
animator.advance(animation.get_length()) # this will fire the animation_finished signal automatically
|
||||
accept_event() # accepting input event here to stop it from traversing into into buttons possibly added through the interaction
|
||||
|
||||
|
||||
func __on_dialogue_started() -> void:
|
||||
print("Dialogue Started!")
|
||||
|
||||
|
||||
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
|
||||
# Add the text to the log:
|
||||
var label : RichTextLabel = RichTextLabel.new()
|
||||
label.set_use_bbcode(true)
|
||||
label.set_fit_content(true)
|
||||
if p_dialogue_entry.has_metadata("author"):
|
||||
var author : String = p_dialogue_entry.get_metadata("author")
|
||||
label.set_text(" > " + author + ": " + p_dialogue_entry.get_formatted_text())
|
||||
else:
|
||||
label.set_text(" > " + p_dialogue_entry.get_formatted_text())
|
||||
vbox.add_child(label, true)
|
||||
|
||||
# Setup the animation:
|
||||
animator.stop(true) # internally some timers do not reset properly unless we do this
|
||||
if not animator.has_animation_library(&"demo"):
|
||||
var new_animation_library : AnimationLibrary = AnimationLibrary.new()
|
||||
animator.add_animation_library(&"demo", new_animation_library)
|
||||
var animation_library : AnimationLibrary = animator.get_animation_library(&"demo")
|
||||
var animation : Animation = create_visible_characters_animation_per_character(label.get_text(), 0.045, true)
|
||||
animator.set_root_node(label.get_path())
|
||||
animation_library.add_animation(&"dialogue", animation)
|
||||
animator.play(&"demo/dialogue")
|
||||
|
||||
# Hide all portraits
|
||||
peter.hide()
|
||||
john.hide()
|
||||
|
||||
# Show author portrait
|
||||
if p_dialogue_entry.has_metadata("author"):
|
||||
if p_dialogue_entry.get_metadata("author") == "Peter":
|
||||
peter.show()
|
||||
else:
|
||||
john.show()
|
||||
|
||||
|
||||
func __on_dialogue_finished() -> void:
|
||||
print("Dialogue Finished! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_dialogue_cancelled() -> void:
|
||||
print("Dialogue Cancelled! Exiting...")
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func __on_animation_started(p_animation_name : StringName) -> void:
|
||||
print("Animation started:", p_animation_name)
|
||||
|
||||
|
||||
# Utility function to animate the text at a constant speed
|
||||
func create_visible_characters_animation_per_character(p_text : String, p_time_per_character : float, p_instant_first_character : bool = false, p_time_whitespace : bool = false) -> Animation:
|
||||
# Do initial calculations
|
||||
var whitespace_regex : RegEx
|
||||
if not p_time_whitespace or p_instant_first_character:
|
||||
whitespace_regex = RegEx.new()
|
||||
whitespace_regex.compile("\\s")
|
||||
|
||||
# Create animation and track
|
||||
var animation : Animation = Animation.new()
|
||||
var track_index : int = animation.add_track(Animation.TYPE_VALUE)
|
||||
animation.track_set_path(track_index, ".:visible_characters")
|
||||
animation.track_set_interpolation_type(track_index, Animation.INTERPOLATION_LINEAR)
|
||||
var sound_track_index : int = animation.add_track(Animation.TYPE_METHOD)
|
||||
# The path provided here points to the root node (i.e. ComplexDialogue node)
|
||||
animation.track_set_path(sound_track_index, "../../../../../..")
|
||||
|
||||
# Configure keys
|
||||
var total_time : float = 0.0
|
||||
var total_visible_characters : int = 0
|
||||
var whitespace_time_offset : float = 0.0
|
||||
animation.track_insert_key(track_index, total_time, 0)
|
||||
var total_animation_length : float = 0.0
|
||||
for character : String in p_text:
|
||||
total_time += p_time_per_character
|
||||
total_visible_characters += 1
|
||||
if not p_time_whitespace and whitespace_regex.sub(character, "", true).is_empty():
|
||||
whitespace_time_offset += p_time_per_character
|
||||
continue
|
||||
total_animation_length = total_time - whitespace_time_offset
|
||||
animation.track_insert_key(track_index, total_animation_length, total_visible_characters)
|
||||
# Simple sound animation:
|
||||
var should_play : bool = total_visible_characters % 3 == 0 and total_visible_characters < p_text.length() - 1
|
||||
if should_play:
|
||||
animation.track_insert_key(sound_track_index, total_animation_length, {"method": "__play_sound", "args": []})
|
||||
animation.set_length(total_animation_length)
|
||||
|
||||
if p_instant_first_character:
|
||||
if animation.track_get_key_count(track_index) > 0:
|
||||
# Shift all the keys back in time according to the time it took per character
|
||||
for key_index : int in animation.track_get_key_count(track_index):
|
||||
var key_time : float = animation.track_get_key_time(track_index, key_index)
|
||||
animation.track_set_key_time(track_index, key_index, key_time - p_time_per_character)
|
||||
animation.set_length(total_animation_length - p_time_per_character)
|
||||
return animation
|
||||
|
||||
|
||||
func __play_sound() -> void:
|
||||
# Create the audio stream dynamically
|
||||
var audio_stream : AudioStreamGenerator = AudioStreamGenerator.new()
|
||||
const mix_rate : float = 22050.0
|
||||
audio_stream.set_mix_rate(mix_rate)
|
||||
audio_player.set_stream(audio_stream)
|
||||
|
||||
|
||||
# Fill in the playback audio frames:
|
||||
audio_player.play()
|
||||
var playback : AudioStreamGeneratorPlayback = audio_player.get_stream_playback()
|
||||
var total_available_frames : int = playback.get_frames_available()
|
||||
var _success : bool = playback.push_buffer(beep)
|
||||
var _frames_filled : int = total_available_frames - playback.get_frames_available()
|
||||
84
demos/9. complex dialogue/complex_dialogue.tscn
Normal file
84
demos/9. complex dialogue/complex_dialogue.tscn
Normal file
@@ -0,0 +1,84 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://djkxscwuw617h"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cr0rdb3ab8xwg" path="res://icon.svg" id="1_5ptqw"]
|
||||
[ext_resource type="Script" path="res://demos/9. complex dialogue/complex_dialogue.gd" id="1_qenq2"]
|
||||
[ext_resource type="Script" path="res://demos/9. complex dialogue/dialogue.gd" id="2_buq0b"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hqwn4"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="ComplexDialogue" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_qenq2")
|
||||
dialogue_gdscript = ExtResource("2_buq0b")
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartPanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 23.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="DialogueEngineDemoQuickStartLabel" type="Label" parent="DialogueEngineDemoQuickStartPanelContainer"]
|
||||
layout_mode = 2
|
||||
text = "Press <Enter> or <Space> to progress the dialogue."
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Center" type="CenterContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Box" type="PanelContainer" parent="Center"]
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_hqwn4")
|
||||
|
||||
[node name="Margin" type="MarginContainer" parent="Center/Box"]
|
||||
custom_minimum_size = Vector2(384, 384)
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 16
|
||||
theme_override_constants/margin_top = 16
|
||||
theme_override_constants/margin_right = 16
|
||||
theme_override_constants/margin_bottom = 16
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="Center/Box/Margin"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 32
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="Center/Box/Margin/VBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Text" type="RichTextLabel" parent="Center/Box/Margin/VBox/VBox"]
|
||||
layout_mode = 2
|
||||
text = "Log:"
|
||||
fit_content = true
|
||||
|
||||
[node name="Peter" type="TextureRect" parent="Center/Box/Margin/VBox"]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(96, 96)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
texture = ExtResource("1_5ptqw")
|
||||
expand_mode = 1
|
||||
|
||||
[node name="John" type="TextureRect" parent="Center/Box/Margin/VBox"]
|
||||
visible = false
|
||||
modulate = Color(0.980392, 0.631373, 1, 1)
|
||||
custom_minimum_size = Vector2(96, 96)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
texture = ExtResource("1_5ptqw")
|
||||
expand_mode = 1
|
||||
|
||||
[node name="Animator" type="AnimationPlayer" parent="."]
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
13
demos/9. complex dialogue/dialogue.gd
Normal file
13
demos/9. complex dialogue/dialogue.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends DialogueEngine
|
||||
|
||||
|
||||
func _setup() -> void:
|
||||
add_text_entry("Hello, how are you?").set_metadata("author", "Peter")
|
||||
add_text_entry("I'm fine, thank you! And you?").set_metadata("author", "John")
|
||||
add_text_entry("I'm fine too! Thank you!").set_metadata("author", "Peter")
|
||||
add_text_entry("What's your name?").set_metadata("author", "John")
|
||||
add_text_entry("I'm Peter, and you?").set_metadata("author", "Peter")
|
||||
add_text_entry("Nice to meet you Peter! I'm John!").set_metadata("author", "John")
|
||||
var entry: DialogueEntry = add_text_entry("Nice to meet you John!")
|
||||
entry.set_metadata("author", "Peter")
|
||||
entry.set_name("Exit")
|
||||
Reference in New Issue
Block a user