66 lines
2.0 KiB
GDScript
66 lines
2.0 KiB
GDScript
extends VBoxContainer
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@export var dialogue_gdscript : GDScript = null
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var dialogue_engine : DialogueEngine = null
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func _ready() -> void:
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dialogue_engine = dialogue_gdscript.new()
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dialogue_engine.dialogue_started.connect(__on_dialogue_started)
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dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
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dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
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dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
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func _input(p_input_event : InputEvent) -> void:
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if p_input_event.is_action_pressed(&"ui_accept"):
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dialogue_engine.advance()
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accept_event() # to avoid hidding an button due to the input event travelling through the children
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func __on_dialogue_started() -> void:
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print("Dialogue Started!")
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var enabled_buttons : Array[Button] = []
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func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
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var label : RichTextLabel = RichTextLabel.new()
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label.set_use_bbcode(true)
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label.set_fit_content(true)
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label.set_text(" > " + p_dialogue_entry.get_text())
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add_child(label)
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if p_dialogue_entry.has_options():
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for option_id : int in range(0, p_dialogue_entry.get_option_count()):
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var option_text : String = p_dialogue_entry.get_option_text(option_id)
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var button : Button = Button.new()
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button.set_text(option_text)
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add_child(button)
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if option_id == 0:
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button.grab_focus()
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button.pressed.connect(__advance_dialogue_with_chosen_option.bind(option_id))
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enabled_buttons.push_back(button)
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set_process_input(false)
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func __advance_dialogue_with_chosen_option(p_option_id : int) -> void:
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for button : Button in enabled_buttons:
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button.set_disabled(true)
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enabled_buttons.clear()
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var current_entry : DialogueEntry = dialogue_engine.get_current_entry()
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current_entry.choose_option(p_option_id)
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dialogue_engine.advance()
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set_process_input(true)
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func __on_dialogue_finished() -> void:
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print("Dialogue Finished! Exiting...")
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get_tree().quit()
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func __on_dialogue_cancelled() -> void:
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print("Dialogue Cancelled! Exiting...")
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get_tree().quit()
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