Files
GameJamDungeon/demos/11. timed options/timed_options.gd
2024-09-07 15:01:45 -07:00

108 lines
3.3 KiB
GDScript

extends VBoxContainer
@export var dialogue_gdscript : GDScript = null
var dialogue_engine : DialogueEngine = null
@onready var progress_bar : ProgressBar = $ProgressBar
@onready var vbox : VBoxContainer = $VBox
func _ready() -> void:
dialogue_engine = dialogue_gdscript.new()
dialogue_engine.dialogue_started.connect(__on_dialogue_started)
dialogue_engine.dialogue_continued.connect(__on_dialogue_continued)
dialogue_engine.dialogue_finished.connect(__on_dialogue_finished)
dialogue_engine.dialogue_cancelled.connect(__on_dialogue_cancelled)
func _input(p_input_event : InputEvent) -> void:
if p_input_event.is_action_pressed(&"ui_accept"):
dialogue_engine.advance()
accept_event() # to avoid hidding an button due to the input event travelling through the children
func __on_dialogue_started() -> void:
print("Dialogue Started!")
var enabled_buttons : Array[Button] = []
func __on_dialogue_continued(p_dialogue_entry : DialogueEntry) -> void:
var label : RichTextLabel = RichTextLabel.new()
label.set_use_bbcode(true)
label.set_fit_content(true)
label.set_text(" > " + p_dialogue_entry.get_text())
vbox.add_child(label)
if p_dialogue_entry.has_options():
var dont_show_options : Array = p_dialogue_entry.get_metadata("dont_show_options", [])
for option_id : int in range(0, p_dialogue_entry.get_option_count()):
if option_id in dont_show_options:
continue
var option_text : String = p_dialogue_entry.get_option_text(option_id)
var button : Button = Button.new()
button.set_text(option_text)
vbox.add_child(button)
var tween: Tween = create_tween()
if option_id == 0:
button.grab_focus()
tween.tween_property(button, "modulate", Color.TRANSPARENT, 3.0)
tween.tween_callback(button.hide)
else:
# Only show other buttons after the tween finishes
button.hide()
tween.tween_callback(button.show).set_delay(5.0)
if option_id == 1:
tween.tween_callback(button.grab_focus)
tween.tween_callback(progress_bar.show)
tween.tween_method(progress_bar.set_value, 1.0, 0.0, 2.0)
# The timer has just finished
tween.tween_callback(progress_bar.hide)
tween.tween_callback(advance_dialogue_no_answer)
button.pressed.connect(__advance_dialogue_with_chosen_option.bind(option_id))
enabled_buttons.push_back(button)
set_process_input(false)
func advance_dialogue_no_answer() -> void:
for button : Button in enabled_buttons:
button.set_disabled(true)
var entry : DialogueEntry = dialogue_engine.get_current_entry()
var option_id : int = entry.get_metadata("auto_choose")
entry.choose_option(option_id)
dialogue_engine.advance()
set_process_input(true)
func __advance_dialogue_with_chosen_option(p_option_id : int) -> void:
# Kill all tweens from processing further
for tween: Tween in get_tree().get_processed_tweens():
tween.kill()
for button : Button in enabled_buttons:
button.set_disabled(true)
# Reset modulate of vanishing button
button.modulate = Color.WHITE
enabled_buttons.clear()
progress_bar.hide()
var current_entry : DialogueEntry = dialogue_engine.get_current_entry()
current_entry.choose_option(p_option_id)
dialogue_engine.advance()
set_process_input(true)
func __on_dialogue_finished() -> void:
print("Dialogue Finished! Exiting...")
get_tree().quit()
func __on_dialogue_cancelled() -> void:
print("Dialogue Cancelled! Exiting...")
get_tree().quit()