Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

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[*.cs] # Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. # C# files
dotnet_diagnostic.CS8632.severity = silent [*.cs]
# CS1998: Async method lacks 'await' operators and will run synchronously csharp_style_namespace_declarations = file_scoped:warning
dotnet_diagnostic.CS1998.severity = silent
# IDE1006: Naming Styles #### Core EditorConfig Options ####
dotnet_diagnostic.IDE1006.severity = none
# Indentation and spacing
indent_size = 2
indent_style = space
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline = false
#### .NET Coding Conventions ####
# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false
dotnet_style_qualification_for_field = false
dotnet_style_qualification_for_method = false
dotnet_style_qualification_for_property = false
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true
dotnet_style_predefined_type_for_member_access = true
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members
# Expression-level preferences
dotnet_style_coalesce_expression = true
dotnet_style_collection_initializer = true
dotnet_style_explicit_tuple_names = true
dotnet_style_namespace_match_folder = true
dotnet_style_null_propagation = true
dotnet_style_object_initializer = true
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true
dotnet_style_prefer_collection_expression = when_types_loosely_match
dotnet_style_prefer_compound_assignment = true
dotnet_style_prefer_conditional_expression_over_assignment = true
dotnet_style_prefer_conditional_expression_over_return = true
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = true
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
dotnet_style_prefer_simplified_boolean_expressions = true
dotnet_style_prefer_simplified_interpolation = true
# Field preferences
dotnet_style_readonly_field = true
# Parameter preferences
dotnet_code_quality_unused_parameters = all
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = none
# New line preferences
dotnet_style_allow_multiple_blank_lines_experimental = false
dotnet_style_allow_statement_immediately_after_block_experimental = true
#### C# Coding Conventions ####
# var preferences
csharp_style_var_elsewhere = false
csharp_style_var_for_built_in_types = false
csharp_style_var_when_type_is_apparent = false
# Expression-bodied members
csharp_style_expression_bodied_accessors = when_on_single_line
csharp_style_expression_bodied_constructors = false
csharp_style_expression_bodied_indexers = when_on_single_line
csharp_style_expression_bodied_lambdas = when_on_single_line
csharp_style_expression_bodied_local_functions = when_on_single_line
csharp_style_expression_bodied_methods = when_on_single_line
csharp_style_expression_bodied_operators = when_on_single_line
csharp_style_expression_bodied_properties = when_on_single_line
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true
csharp_style_pattern_matching_over_is_with_cast_check = true
csharp_style_prefer_extended_property_pattern = true
csharp_style_prefer_not_pattern = true
csharp_style_prefer_pattern_matching = true
csharp_style_prefer_switch_expression = true
# Null-checking preferences
csharp_style_conditional_delegate_call = true
# Modifier preferences
csharp_prefer_static_anonymous_function = true
csharp_prefer_static_local_function = true
csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
csharp_style_prefer_readonly_struct = true
csharp_style_prefer_readonly_struct_member = true
# Code-block preferences
csharp_prefer_braces = true
csharp_prefer_simple_using_statement = true
csharp_style_namespace_declarations = block_scoped
csharp_style_prefer_method_group_conversion = true
csharp_style_prefer_primary_constructors = true
csharp_style_prefer_top_level_statements = true
# Expression-level preferences
csharp_prefer_simple_default_expression = true
csharp_style_deconstructed_variable_declaration = true
csharp_style_implicit_object_creation_when_type_is_apparent = true
csharp_style_inlined_variable_declaration = true
csharp_style_prefer_index_operator = true
csharp_style_prefer_local_over_anonymous_function = true
csharp_style_prefer_null_check_over_type_check = true
csharp_style_prefer_range_operator = true
csharp_style_prefer_tuple_swap = true
csharp_style_prefer_utf8_string_literals = true
csharp_style_throw_expression = true
csharp_style_unused_value_assignment_preference = discard_variable
csharp_style_unused_value_expression_statement_preference = discard_variable
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace
# New line preferences
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
csharp_style_allow_embedded_statements_on_same_line_experimental = false
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = false
#### Naming styles ####
# Naming rules
dotnet_naming_rule.private_or_internal_field_should_be_private_field.severity = warning
dotnet_naming_rule.private_or_internal_field_should_be_private_field.symbols = private_or_internal_field
dotnet_naming_rule.private_or_internal_field_should_be_private_field.style = private_field
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.private_or_internal_field.applicable_kinds = field
dotnet_naming_symbols.private_or_internal_field.applicable_accessibilities = internal, private, private_protected
dotnet_naming_symbols.private_or_internal_field.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
dotnet_naming_style.private_field.required_prefix = _
dotnet_naming_style.private_field.required_suffix =
dotnet_naming_style.private_field.word_separator =
dotnet_naming_style.private_field.capitalization = camel_case

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameJamDungeon", "GameJamDungeon.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B685AA99-B971-46A7-A708-00546BA0EF55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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Ma.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma", "Zennysoft.Game.Ma\Zennysoft.Game.Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Zennysoft.Game.Ma.Implementation", "Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E4C0167B-02AB-49E0-B36D-30D0A2479C25}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B685AA99-B971-46A7-A708-00546BA0EF55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.Release|Any CPU.ActiveCfg = ExportRelease|Any CPU
{B685AA99-B971-46A7-A708-00546BA0EF55}.Release|Any CPU.Build.0 = ExportRelease|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3C934960-1375-4971-BF3F-C21F5241573A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EFF5E6D7-4263-4677-8014-337284356F7A}
EndGlobalSection
EndGlobal

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namespace Zennysoft.Game.Ma.Implementation;
public class Class1
{
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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@@ -0,0 +1,10 @@
[*.cs]
# CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
dotnet_diagnostic.CS8632.severity = silent
# CS1998: Async method lacks 'await' operators and will run synchronously
dotnet_diagnostic.CS1998.severity = silent
# IDE1006: Naming Styles
dotnet_diagnostic.IDE1006.severity = none

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@@ -5,5 +5,5 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
[assembly: SuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>", Scope = "member", Target = "~M:GameJamDungeon.Game.OnResolved")] [assembly: SuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>", Scope = "member", Target = "~M:Zennysoft.Game.Ma.Game.OnResolved")]
[assembly: SuppressMessage("AOT", "IL3050:Calling members annotated with 'RequiresDynamicCodeAttribute' may break functionality when AOT compiling.", Justification = "<Pending>", Scope = "member", Target = "~M:GameJamDungeon.Game.OnResolved")] [assembly: SuppressMessage("AOT", "IL3050:Calling members annotated with 'RequiresDynamicCodeAttribute' may break functionality when AOT compiling.", Justification = "<Pending>", Scope = "member", Target = "~M:Zennysoft.Game.Ma.Game.OnResolved")]

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