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GameJamDungeon/Zennysoft.Game.Ma/addons/SimpleDungeons/sample_dungeons/terrarium/green_room.tscn

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[gd_scene load_steps=9 format=3 uid="uid://54kdovp1yfl5"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_defih"]
[ext_resource type="Texture2D" uid="uid://bwe02yta75ooa" path="res://addons/SimpleDungeons/sample_assets/kenney-green-checkerboar-cc0.png" id="2_lnti6"]
[ext_resource type="Texture2D" uid="uid://djhy80eyqjqpv" path="res://addons/SimpleDungeons/sample_assets/kenney-dark-grey-checkboard-cc0.png" id="3_yqsq5"]
[ext_resource type="Texture2D" uid="uid://i7rtr0ewxm5j" path="res://addons/SimpleDungeons/sample_assets/blue-checkerboard-cc0.png" id="4_h1rri"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_76ghj"]
albedo_texture = ExtResource("2_lnti6")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x7cu1"]
albedo_texture = ExtResource("3_yqsq5")
[sub_resource type="GDScript" id="GDScript_17gef"]
script/source = "extends Node
func remove_unused_doors():
for door in $\"..\".get_doors():
if door.get_room_leads_to() == null:
door.door_node.queue_free()
func _on_living_room_dungeon_done_generating():
remove_unused_doors()
"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ao0hg"]
transparency = 1
depth_draw_mode = 1
albedo_color = Color(1, 1, 1, 0.454902)
albedo_texture = ExtResource("4_h1rri")
clearcoat_roughness = 1.0
uv1_triplanar = true
uv1_world_triplanar = true
[node name="GreenRoom" type="Node3D"]
script = ExtResource("1_defih")
size_in_voxels = Vector3i(3, 1, 2)
min_count = 5
max_count = 15
[node name="CSGBox3D2" type="CSGBox3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.49155e-06, -4.74656, 0)
material_override = SubResource("StandardMaterial3D_76ghj")
use_collision = true
size = Vector3(30, 0.496826, 20)
[node name="CSGBox3D3" type="CSGBox3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.49155e-06, 4.75344, 0)
material_override = SubResource("StandardMaterial3D_x7cu1")
use_collision = true
size = Vector3(30, 0.496826, 20)
[node name="RemoveUnusedDoors" type="Node" parent="."]
script = SubResource("GDScript_17gef")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.49155e-06, 0, 0)
material_override = SubResource("StandardMaterial3D_ao0hg")
use_collision = true
size = Vector3(30, 10, 20)
[node name="CSGBox3D3" type="CSGBox3D" parent="CSGBox3D"]
operation = 2
size = Vector3(29.5, 9.5, 19.5)
[node name="DOOR?_R2_CUT2" type="CSGBox3D" parent="CSGBox3D"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 15, -2.75, -5)
operation = 2
size = Vector3(2, 4, 1)
[node name="DOOR?_R1_CUT2" type="CSGBox3D" parent="CSGBox3D"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 15, -2.75, 5)
operation = 2
size = Vector3(2, 4, 1)
[node name="DOOR?_L2_CUT" type="CSGBox3D" parent="CSGBox3D"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -15, -2.75, -5)
operation = 2
size = Vector3(2, 4, 1)
[node name="DOOR?_L1_CUT" type="CSGBox3D" parent="CSGBox3D"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -15, -2.75, 5)
operation = 2
size = Vector3(2, 4, 1)
[node name="CSGBox3D4" type="CSGBox3D" parent="CSGBox3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, 4.65546e-15)
operation = 1
size = Vector3(32, 9, 21)
[node name="PlayerSpawnPoint" type="Node3D" parent="." groups=["player_spawn_point"]]
[connection signal="dungeon_done_generating" from="." to="RemoveUnusedDoors" method="_on_living_room_dungeon_done_generating"]