Revamp stuff (no one else is reading this it's fine)
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25
Assets/Scripts/Camera/ActivateCamera.cs
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25
Assets/Scripts/Camera/ActivateCamera.cs
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class ActivateCamera : MonoBehaviour
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{
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[SerializeField]
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private Camera _mainCamera;
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[SerializeField]
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private Camera _backgroundCamera;
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private void OnTriggerEnter(Collider collider)
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{
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var cameras = FindObjectsOfType<Camera>();
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foreach (var camera in cameras)
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camera.enabled = false;
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if (collider.CompareTag("Player"))
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{
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_mainCamera.enabled = true;
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_backgroundCamera.enabled = true;
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}
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}
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}
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}
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11
Assets/Scripts/Camera/ActivateCamera.cs.meta
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11
Assets/Scripts/Camera/ActivateCamera.cs.meta
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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