26 lines
552 B
C#
26 lines
552 B
C#
using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class ActivateCamera : MonoBehaviour
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{
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[SerializeField]
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private Camera _mainCamera;
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[SerializeField]
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private Camera _backgroundCamera;
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private void OnTriggerEnter(Collider collider)
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{
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var cameras = FindObjectsOfType<Camera>();
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foreach (var camera in cameras)
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camera.enabled = false;
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if (collider.CompareTag("Player"))
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{
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_mainCamera.enabled = true;
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_backgroundCamera.enabled = true;
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}
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}
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}
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}
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