Revamp stuff (no one else is reading this it's fine)

This commit is contained in:
2022-08-19 21:31:55 -07:00
parent 82fe821806
commit ab8a11c7bf
35 changed files with 2566 additions and 1422 deletions

View File

@@ -0,0 +1,25 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
public class ActivateCamera : MonoBehaviour
{
[SerializeField]
private Camera _mainCamera;
[SerializeField]
private Camera _backgroundCamera;
private void OnTriggerEnter(Collider collider)
{
var cameras = FindObjectsOfType<Camera>();
foreach (var camera in cameras)
camera.enabled = false;
if (collider.CompareTag("Player"))
{
_mainCamera.enabled = true;
_backgroundCamera.enabled = true;
}
}
}
}

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@@ -0,0 +1,11 @@
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View File

@@ -17,7 +17,7 @@ public class PlayerSpawnController : MonoBehaviour
if (otherSpawnControllers.Any())
Destroy(this);
else
DontDestroyOnLoad(this);
DontDestroyOnLoad(this.gameObject);
}
private void Start()

View File

@@ -11,6 +11,8 @@ namespace Scampz.GameJam.Assets.Scripts
[SerializeField]
private float sphereRadius = 2f;
private float currentHitDistance;
//public bool IsWithinBounds()
//{
// var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
@@ -19,19 +21,23 @@ namespace Scampz.GameJam.Assets.Scripts
public bool IsWithinBounds()
{
var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
var ray = new Ray(transform.position, offsetAngle * transform.forward);
return Physics.SphereCast(ray, sphereRadius, rayCastDistance);
var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);
var isRayHitting = Physics.SphereCast(transform.position, sphereRadius, offsetAngleRight * transform.forward, out var sphereHit, rayCastDistance);
if (isRayHitting)
currentHitDistance = sphereHit.distance;
else
currentHitDistance = rayCastDistance;
return currentHitDistance != rayCastDistance;
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
var direction = offsetAngle * transform.forward;
Debug.DrawLine(transform.position, transform.position + direction * rayCastDistance);
Gizmos.DrawWireSphere(transform.position + direction * rayCastDistance, sphereRadius);
var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);
Gizmos.DrawRay(transform.position, offsetAngleRight * transform.forward);
Gizmos.DrawWireSphere(transform.position + (offsetAngleRight * transform.forward) * rayCastDistance, sphereRadius);
}
}
}

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@@ -0,0 +1,23 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.SceneManagement
{
public class TeleportPlayer : MonoBehaviour
{
[SerializeField]
private Transform _spawnPoint;
private void OnTriggerEnter(Collider collider)
{
if (collider.CompareTag("Player"))
{
var player = GameObject.FindGameObjectWithTag("Player");
var cc = player.GetComponent<CharacterController>();
cc.enabled = false;
player.transform.position = _spawnPoint.position;
player.transform.rotation = _spawnPoint.rotation;
cc.enabled = true;
}
}
}
}

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@@ -0,0 +1,11 @@
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