Add collision detection
This commit is contained in:
@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<Project Sdk="Godot.NET.Sdk/4.0.3">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@@ -6,4 +6,9 @@
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<ItemGroup>
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<ItemGroup>
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<Folder Include="Scenes\" />
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<Folder Include="Scenes\" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Chickensoft.AutoInject" Version="1.3.0" />
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<PackageReference Include="Chickensoft.SuperNodes" Version="1.2.1" />
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<PackageReference Include="Chickensoft.SuperNodes.Types" Version="1.2.1" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://ds2y8l8onrs4f"]
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[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"]
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[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
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[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
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@@ -9,19 +9,24 @@ albedo_color = Color(0.137255, 0.447059, 0.796078, 1)
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radial_segments = 4
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radial_segments = 4
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rings = 1
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rings = 1
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[sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"]
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[node name="Blizzard" type="Node3D"]
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[node name="Blizzard" type="Node3D"]
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script = ExtResource("1_rqtsv")
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script = ExtResource("1_rqtsv")
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Cooldown = 1.0
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_projectileSpeed = 10.0
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_projectileSpeed = 10.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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mass = 0.01
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gravity_scale = 0.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
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material_override = SubResource("StandardMaterial3D_pd0mo")
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material_override = SubResource("StandardMaterial3D_pd0mo")
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mesh = SubResource("SphereMesh_g0pbs")
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mesh = SubResource("SphereMesh_g0pbs")
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skeleton = NodePath("../..")
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[node name="TimeToLive" type="Timer" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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wait_time = 2.5
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0)
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one_shot = true
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shape = SubResource("SphereShape3D_xe0sc")
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autostart = true
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[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://bcsgd8vxy43g2"]
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[gd_scene load_steps=19 format=3 uid="uid://bcsgd8vxy43g2"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
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[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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@@ -9,6 +9,7 @@
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[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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[ext_resource type="Script" path="res://Scripts/DebugText.cs" id="8_ksx3s"]
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[ext_resource type="Script" path="res://Scripts/DebugText.cs" id="8_ksx3s"]
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[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_p45nj"]
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[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_p45nj"]
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[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="9_0gfg2"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
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size = Vector3(100, 2, 100)
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size = Vector3(100, 2, 100)
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@@ -116,22 +117,27 @@ material_override = SubResource("StandardMaterial3D_ultw4")
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use_collision = true
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use_collision = true
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size = Vector3(15.0266, 4.74018, 1)
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size = Vector3(15.0266, 4.74018, 1)
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[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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[node name="Cookie" type="MeshInstance3D" parent="CharacterBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
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mesh = ExtResource("8_p45nj")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, 0.690081, -1.66095)
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shape = SubResource("CapsuleShape3D_y33ih")
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[node name="DebugUI" type="Node2D" parent="."]
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[node name="DebugUI" type="Node2D" parent="."]
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[node name="TextEdit" type="TextEdit" parent="DebugUI"]
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[node name="TextEdit" type="TextEdit" parent="DebugUI"]
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offset_right = 3468.0
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offset_right = 3468.0
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offset_bottom = 777.0
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offset_bottom = 777.0
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script = ExtResource("8_ksx3s")
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script = ExtResource("8_ksx3s")
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 0
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collision_mask = 17
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max_contacts_reported = 10
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contact_monitor = true
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script = ExtResource("9_0gfg2")
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[node name="Cookie" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
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mesh = ExtResource("8_p45nj")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, 0.690081, -1.66095)
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shape = SubResource("CapsuleShape3D_y33ih")
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[connection signal="body_entered" from="RigidBody3D" to="RigidBody3D" method="OnHit"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://dg7731nx22ewp"]
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[gd_scene load_steps=5 format=3 uid="uid://dg7731nx22ewp"]
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[ext_resource type="Script" path="res://Scripts/Fireball.cs" id="1_4ipg4"]
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[ext_resource type="Script" path="res://Scripts/Fireball.cs" id="1_4ipg4"]
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@@ -7,19 +7,26 @@ albedo_color = Color(0.666667, 0, 0.239216, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_6bhr7"]
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[sub_resource type="SphereMesh" id="SphereMesh_6bhr7"]
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[node name="Fireball" type="Node3D"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_64t08"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.916843, 0)
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radius = 0.51754
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script = ExtResource("1_4ipg4")
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Cooldown = 0.3
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_projectileSpeed = 20.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="RigidBody3D" type="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00392, 0)
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collision_layer = 16
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gravity_scale = 0.0
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max_contacts_reported = 5
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contact_monitor = true
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script = ExtResource("1_4ipg4")
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_projectileSpeed = 10.0
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[node name="Fireball" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.916843, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Fireball"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0870771, 0)
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material_override = SubResource("StandardMaterial3D_jxwqo")
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material_override = SubResource("StandardMaterial3D_jxwqo")
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mesh = SubResource("SphereMesh_6bhr7")
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mesh = SubResource("SphereMesh_6bhr7")
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skeleton = NodePath("../../..")
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[node name="TimeToLive" type="Timer" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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one_shot = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00448, 0.081282)
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autostart = true
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shape = SubResource("SphereShape3D_64t08")
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[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
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@@ -1,21 +0,0 @@
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://cj246dmena0if"
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path="res://.godot/imported/Cookie.obj-9c7fa2a3d48746d9f2fd322d3854502d.mesh"
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[deps]
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files=["res://.godot/imported/Cookie.obj-9c7fa2a3d48746d9f2fd322d3854502d.mesh"]
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source_file="res://Scripts/Cookie.obj"
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dest_files=["res://.godot/imported/Cookie.obj-9c7fa2a3d48746d9f2fd322d3854502d.mesh", "res://.godot/imported/Cookie.obj-9c7fa2a3d48746d9f2fd322d3854502d.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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13
Scripts/Enemy.cs
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13
Scripts/Enemy.cs
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@@ -0,0 +1,13 @@
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using Godot;
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public partial class Enemy : Node
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{
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public void OnHit(Variant body)
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{
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if (body.Obj is Projectile)
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{
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GD.Print("Hit");
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QueueFree();
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}
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}
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}
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@@ -6,7 +6,7 @@ public partial class Projectile : Node3D
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public double Cooldown { get; protected set; }
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public double Cooldown { get; protected set; }
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[Export]
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[Export]
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private float _projectileSpeed = 0.1f;
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private float _projectileSpeed = 100f;
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public override void _Ready()
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public override void _Ready()
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{
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{
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