Files

16 lines
376 B
C#

using Godot;
using Zennysoft.Ma.Adapter;
public interface IBaseInventoryItem
{
public string ItemName { get; }
public string StatDescription { get; }
public string FlavorText { get; }
public float SpawnRate { get; }
public int ThrowDamage { get; }
public float ThrowSpeed { get; }
public ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}