Files

27 lines
501 B
C#

using Godot;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Ma;
public interface ISigil : IEntityComponent
{
public double AttackModifier { get; set; }
[Export]
public double DefenseModifier { get; set; }
[Export]
public int HealthModifier { get; set; }
[Export]
public int VTModifier { get; set; }
[Export]
public double LuckModifier { get; set; }
[Export]
public double ElementalModifier { get; set; }
[Export]
public ElementType ElementType { get; set; }
}