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121 Commits

Author SHA1 Message Date
8630c6c1f3 Update icons in-game 2026-03-22 15:04:14 -07:00
Pal
83dbbba8e6 Finalized Item Icons + New Weapon Slashes 2026-03-20 16:23:51 -07:00
f19cb7edda Rework projectiles and fix some demon wall attacks
Still working on Demon Wall boss fight overall
2026-03-09 22:05:53 -07:00
2c26d6f548 Fix ambassador walk animations to only move while moving arms, fix attack animation hitboxes for them too
Make Chinthe check for safe landing zone before teleporting behind player
Adjust size of Palan/Agni/Shield
2026-03-04 19:26:45 -08:00
70f9807b6c Minor fixes 2026-03-03 22:24:05 -08:00
ff82f51451 Block on events where the inventory will close after, block in general to prevent inventory scrolling during inventory message display 2026-03-03 18:59:09 -08:00
7b6ca68e65 Rust 2026-03-02 22:28:23 -08:00
701e7b0858 Fix receiving items from boxes 2026-03-02 18:17:57 -08:00
e6937244ec Move line of code to move item spawn position after being added to node tree 2026-03-02 15:32:35 -08:00
c4150e78fa Fixed item spawn locations, make filth eater stop firing animation on death 2026-03-02 14:35:48 -08:00
28f38d236e Show inventory alert when equipping/unequipping/augmenting items 2026-03-02 10:33:58 -08:00
bc010a7d82 Started implementation of information about item used screen 2026-03-02 01:57:43 -08:00
46f0e78405 Apply that physics interpolation thing to warping enemies with items 2026-03-01 18:06:48 -08:00
840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
721a45c6bb Fix some boxes and global positioning 2026-02-26 22:56:57 -08:00
0c4a424a4d Fixed teleport enemies bug (swapped Y and Z values....) 2026-02-26 20:06:18 -08:00
c043c6ad04 Animation update 2026-02-26 19:13:47 -08:00
bf168a2577 Add some on-screen FX for some items 2026-02-26 02:56:16 -08:00
fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
9d18bbb349 Fix up projectiles 2026-02-24 12:28:01 -08:00
846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
3c1a221522 Enemy viewer fixes 2026-02-23 10:36:08 -08:00
e77ca00002 Fix up enemy viewer, reduce some memory footprint 2026-02-20 01:02:03 -08:00
fd1eb77f57 Fix full size image scaling 2026-02-19 02:15:46 -08:00
6e3175fb99 Add more implementation for gallery menu 2026-02-19 02:12:32 -08:00
104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
d39524ffe2 Feedback changes 2026-02-17 15:46:16 -08:00
8920b5057f Fix up palan and shield of heaven a little bit 2026-02-17 13:52:06 -08:00
7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
37ad0048d7 Small augment menu fix, fix hp regen rate 2026-02-17 10:20:54 -08:00
922d8fde59 Adjust altar scaling 2026-02-17 10:10:42 -08:00
d5e3f1b89b Fix dropped item texture issue 2026-02-17 01:21:53 -08:00
ac44803d71 the walk SFX stays pausable 2026-02-17 01:02:07 -08:00
02e6ee2f70 Test masks and finish implementing armor 2026-02-17 00:50:19 -08:00
0ec0ff2e23 Finish armor testing 2026-02-17 00:14:19 -08:00
1042b86d2b Fix really annoying bug on focus modes. i forgot what else i did but probably added armor 2026-02-16 23:56:16 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
a2ceb8e650 Shrink clouds 2026-02-16 14:55:24 -08:00
366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
1a1e050dcc Update icons 2026-02-15 15:00:36 -08:00
Pal
7e56202e76 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-02-15 03:04:47 -08:00
Pal
fc04a93f58 Pixel Art Resizes Added + fix of 2 3D render icons 2026-02-15 03:04:42 -08:00
fa66ba24e2 Small inventory fixes 2026-02-15 02:58:10 -08:00
9c4c82af68 All items have an image 2026-02-15 02:56:26 -08:00
fe502debd1 Fix inventory sizes 2026-02-15 02:33:09 -08:00
33a58a2893 Fix box issue 2026-02-15 02:24:14 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
Pal
a1f4a29eb3 Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor. 2026-02-15 00:57:19 -08:00
Pal
47ceb2f613 Remove E, fix UI, Altar scale better 2026-02-14 16:49:16 -08:00
b17c134c9a Add debug info folder that got filtered by git 2026-02-13 16:12:34 -08:00
Pal
638946d23a UI Mockup Ver.2 With Correct Transparencies 2026-02-13 15:48:04 -08:00
Pal
b56668dcbe 3D Render Icons Wave 1 Added 2026-02-13 14:44:03 -08:00
d6faf8642a Fix up debug info overlay 2026-02-13 10:14:42 -08:00
68b1455c53 Fix restorative 2026-02-12 23:28:51 -08:00
9615e1e251 Audio fade 2026-02-12 22:42:18 -08:00
c755485855 Add sample Stele to overworld 2026-02-12 21:39:10 -08:00
d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
Pal
ac31c3ae65 Deleted a bunch of unused files.
Added environment to A2 exit, deleted environment from other A2 rooms.
2026-02-12 20:43:52 -08:00
Pal
549040c339 Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which. 2026-02-12 20:17:13 -08:00
c246d8d654 Fix crit calculation and bonus attack/def/luck 2026-02-12 02:58:30 -08:00
b475df6f68 Implement most jewels 2026-02-12 02:36:25 -08:00
230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
5451f0b31f Persuader 2026-02-10 18:42:46 -08:00
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
363ee1cd33 Turn more HQs on 2026-02-10 15:02:55 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
Pal
fdc4a6f2c1 Small Map Fixes 2026-02-10 01:55:56 -08:00
Pal
843a100218 Small Changes 2026-02-10 01:21:47 -08:00
Pal
8001556f37 Item Icons Wave 2 2026-02-10 00:49:15 -08:00
90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
aba325ff2b Implement plasma sword instakill 2026-02-09 23:01:52 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
f08c69fa10 Add weapons 2026-02-09 21:37:40 -08:00
9d6aa6d88d Update item icons 2026-02-09 21:05:45 -08:00
654e368a65 Fix exported project not loading issue 2026-02-09 20:24:48 -08:00
ce727b523a Change import settings for textures 2026-02-09 18:52:31 -08:00
Pal
6a474576f0 wave 1 of item icons
(cherry picked from commit 6355ffb26d)
2026-02-09 17:20:39 -08:00
8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
70a33d68cf Add navigation regions to all floors
Actually fix the annoying LookAt bug for real this time I hope
2026-02-06 00:00:22 -08:00
da8c4209d7 Fix annoying issue with LookAt
Add jump scare
2026-02-05 20:10:41 -08:00
c6fbc9f553 Rework dimmable audio stream 2026-02-05 14:45:28 -08:00
36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
147f04d2ff Modify palm of heaven, remove random box item in altar 2026-02-05 10:52:13 -08:00
8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
d45bc67722 Partially implementation of box items 2026-02-04 22:30:10 -08:00
13ebe54474 Fix some control issues 2026-02-04 02:34:23 -08:00
b9a1888bfc Add implementation for box item 2026-02-04 02:11:00 -08:00
5ae556cb4b Fix some broken stuff (player spawn, disabled input after loading next floor) 2026-02-04 02:04:04 -08:00
52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
affa5e1f79 Player step SFX pitch change 2026-02-03 22:15:02 -08:00
Pal
35a625f636 merge 2026-02-03 21:06:28 -08:00
Pal
d5de5f7379 player anim changes 2026-02-03 21:05:20 -08:00
3e6e21977e Fix Altar scaling 2026-02-03 20:52:14 -08:00
Pal
4a2d131276 Boss floor changes minor 2026-02-03 19:54:05 -08:00
Pal
d9c2ba7ed1 Added Memorial Steles, boss A floor visual polish, re-enabled overworld distance scenery 2026-02-03 04:18:25 -08:00
051ffbbcb1 Fix bug with Boss A (hit box didn't get scaled correctly)
Fix reset of death animation
2026-02-03 02:24:54 -08:00
9747d7d2c5 Revert boss floor environment lighting change 2026-02-03 02:04:21 -08:00
34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
51010c4f7d Fix overworld collisions 2026-02-03 00:34:19 -08:00
fd96eb2dc9 Fix minimap height
Rework boss code to separate boss A concerns from demon wall
2026-02-02 23:24:48 -08:00
51c8f26e50 Minor fixes for NPC dialogue stuff
Add collisions for overworld
2026-02-02 22:39:33 -08:00
4c90eb6f07 Fix additional collisions 2026-02-02 21:59:48 -08:00
30f0a078a9 Boss A fixes 2026-02-02 20:01:54 -08:00
6e4a4d605c Partially fix boss room A, only one guy moves though 2026-02-02 00:27:11 -08:00
Pal
836b9eb26d idk merghhe 2026-02-01 16:48:25 -08:00
Pal
cb2df83079 idk 2026-02-01 16:48:02 -08:00
0282ef68f3 Collisions again 2026-02-01 16:00:44 -08:00
Pal
1678d79bbd Added E symbol to Exit floors 2026-02-01 14:02:52 -08:00
Pal
20d2890b37 Pit A, Dismantled, Puer texture fixes 2026-02-01 13:46:14 -08:00
Pal
e85c8d51f1 1A fix 2026-02-01 05:07:13 -08:00
Pal
3e178257aa merger 2026-02-01 05:03:10 -08:00
Pal
25b6d53ec4 Minimap added to all floors, all minimaps added and refined.
Less overlap neccessary for revealer cubes
2026-02-01 05:02:15 -08:00
a9ed8fda10 Add minimap shadows 2026-01-31 18:31:50 -08:00
Pal
4801d7d9b3 Special Collision Maps Added 2026-01-31 14:15:43 -08:00
9884 changed files with 124581 additions and 78889 deletions

View File

@@ -1,8 +0,0 @@
namespace Zennysoft.Game.Abstractions;
public interface IStackable
{
int Count { get; }
void SetCount(int count);
}

View File

@@ -2,5 +2,5 @@
public interface IHealthPack public interface IHealthPack
{ {
public double RestoreAmount { get; } public int RestoreAmount { get; }
} }

View File

@@ -0,0 +1,54 @@
namespace Zennysoft.Game.Implementation;
using Chickensoft.GodotNodeInterfaces;
using Godot;
using Zennysoft.Game.Abstractions;
public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmableAudioStreamPlayer
{
#region Constants
// -60 to -80 is considered inaudible for decibels.
public const float VOLUME_DB_INAUDIBLE = -80f;
public const double FADE_DURATION = 3d; // seconds
#endregion Constants
public ITween? FadeTween { get; set; }
public float InitialVolumeDb;
public override void _Ready()
{
InitialVolumeDb = VolumeDb;
VolumeDb = VOLUME_DB_INAUDIBLE;
}
public void FadeIn()
{
SetupFade(InitialVolumeDb, Tween.EaseType.Out);
Play();
}
public void FadeOut()
{
SetupFade(VOLUME_DB_INAUDIBLE, Tween.EaseType.In);
FadeTween!.TweenCallback(Callable.From(Stop));
}
public void SetupFade(float volumeDb, Tween.EaseType ease)
{
FadeTween?.Kill();
FadeTween = GodotInterfaces.Adapt<ITween>(CreateTween());
FadeTween.TweenProperty(
this,
"volume_db",
volumeDb,
FADE_DURATION
).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
}
public override void _EnterTree() => FadeIn();
public override void _ExitTree() => FadeOut();
}

View File

@@ -0,0 +1,10 @@
using Chickensoft.Collections;
namespace Zennysoft.Game.Implementation;
public interface IStackable
{
AutoProp<int> Count { get; }
void SetCount(int count);
}

View File

@@ -12,7 +12,6 @@ namespace Zennysoft.Ma.Adapter
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense); calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
if (!damage.IgnoreElementalResistance) if (!damage.IgnoreElementalResistance)
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]); calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
return Mathf.Max(1, calculatedDamage); return Mathf.Max(1, calculatedDamage);
} }
@@ -26,7 +25,7 @@ namespace Zennysoft.Ma.Adapter
int incomingDamage, int incomingDamage,
double elementalResistance) double elementalResistance)
{ {
var result = incomingDamage - (int)(incomingDamage * elementalResistance); var result = incomingDamage - (int)(incomingDamage * (elementalResistance / 100));
return result; return result;
} }
} }

View File

@@ -7,5 +7,8 @@ public enum ElementType
Telluric, Telluric,
Hydric, Hydric,
Igneous, Igneous,
Ferrum Ferrum,
Holy,
Curse,
All
} }

View File

@@ -15,4 +15,6 @@ public interface IAttackComponent : IEntityComponent
public void SetAttack(int attack); public void SetAttack(int attack);
public void RaiseMaximumAttack(int raiseAmount); public void RaiseMaximumAttack(int raiseAmount);
public void LowerMaximumAttack(int lowerAmount);
} }

View File

@@ -15,4 +15,6 @@ public interface IDefenseComponent : IEntityComponent
public void SetDefense(int attack); public void SetDefense(int attack);
public void RaiseMaximumDefense(int raiseAmount); public void RaiseMaximumDefense(int raiseAmount);
public void LowerMaximumDefense(int lowerAmount);
} }

View File

@@ -1,21 +1,26 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter.Entity; using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
public interface IEquipmentComponent : IEntityComponent public interface IEquipmentComponent : IEntityComponent
{ {
public IAutoProp<EquipableItem> EquippedWeapon { get; } public IAutoProp<IWeapon> EquippedWeapon { get; }
public IAutoProp<EquipableItem> EquippedArmor { get; } public IAutoProp<IArmor> EquippedArmor { get; }
public IAutoProp<EquipableItem> EquippedAccessory { get; } public IAutoProp<IAccessory> EquippedAccessory { get; }
public void Equip(EquipableItem equipable); public IAutoProp<IEquipableItem> EquippedAmmo { get; }
public void Unequip(EquipableItem equipable); public void Equip(IEquipableItem equipable);
public bool IsItemEquipped(InventoryItem item); public void Unequip(IEquipableItem equipable);
public bool IsItemEquipped(IEquipableItem item);
public void UpdateEquipment(IEquipableItem equipable);
public bool AugmentableEquipmentExists();
public int BonusAttack { get; } public int BonusAttack { get; }
@@ -29,5 +34,5 @@ public interface IEquipmentComponent : IEntityComponent
public ElementalResistanceSet ElementalResistance { get; } public ElementalResistanceSet ElementalResistance { get; }
public event Action<EquipableItem> EquipmentChanged; public event Action<IEquipableItem> EquipmentChanged;
} }

View File

@@ -12,7 +12,17 @@ public interface IExperiencePointsComponent : IEntityComponent
public IAutoProp<int> Level { get; } public IAutoProp<int> Level { get; }
public void ModifyExpGainRate(double newRate);
public void Gain(int baseExpGain); public void Gain(int baseExpGain);
public void GainUnmodified(int flateRateExpGain);
public void LevelUp(); public void LevelUp();
public void LevelDown();
public event Action PlayerLevelUp;
public event Action PlayerLevelDown;
} }

View File

@@ -22,4 +22,6 @@ public interface IHealthComponent : IEntityComponent
public void SetMaximumHealth(int health); public void SetMaximumHealth(int health);
public void RaiseMaximumHP(int raiseAmount, bool restoreHP = false); public void RaiseMaximumHP(int raiseAmount, bool restoreHP = false);
public void LowerMaximumHP(int lowerAmount);
} }

View File

@@ -0,0 +1,13 @@
using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter;
public interface IStatusEffectComponent : IEntityComponent
{
[Export] public double RustDuration { get; set; }
public AutoProp<bool> Rust { get; }
public bool ImmuneToRust { get; set; }
}

View File

@@ -4,7 +4,11 @@ namespace Zennysoft.Ma.Adapter;
public interface ILuckComponent : IEntityComponent public interface ILuckComponent : IEntityComponent
{ {
public int InitialLuck { get; }
public IAutoProp<int> Luck { get; } public IAutoProp<int> Luck { get; }
public void IncreaseLuck(int value); public void IncreaseLuck(int value);
void DecreaseLuck(int value);
} }

View File

@@ -18,5 +18,7 @@ public interface IVTComponent : IEntityComponent
public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true); public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true);
public void LowerMaximumVT(int lowerAmount);
public void SetMaximumVT(int vt); public void SetMaximumVT(int vt);
} }

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c7e5g8l6wuph"] [gd_scene load_steps=2 format=3]
[ext_resource type="Script" uid="uid://87d8kluait8y" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"] [ext_resource type="Script" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]
[node name="NavigationAgent" type="NavigationAgent3D"] [node name="NavigationAgent" type="NavigationAgent3D"]
avoidance_enabled = true avoidance_enabled = true

View File

@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
[Save("elemental_resist_set")] [Save("elemental_resist_set")]
public Dictionary<ElementType, double> ElementalResistance { get; } public Dictionary<ElementType, double> ElementalResistance { get; }
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0); public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance) public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance)
{ {
ElementalResistance = new Dictionary<ElementType, double> ElementalResistance = new Dictionary<ElementType, double>
{ {
@@ -19,6 +19,9 @@ namespace Zennysoft.Ma.Adapter.Entity
{ ElementType.Igneous, igneousResistance }, { ElementType.Igneous, igneousResistance },
{ ElementType.Ferrum, ferrumResistance }, { ElementType.Ferrum, ferrumResistance },
{ ElementType.Telluric, telluricResistance }, { ElementType.Telluric, telluricResistance },
{ ElementType.Holy, holyResistance },
{ ElementType.Curse, curseResistance },
{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
}; };
} }
@@ -29,7 +32,9 @@ namespace Zennysoft.Ma.Adapter.Entity
left.ElementalResistance[ElementType.Hydric] + right.ElementalResistance[ElementType.Hydric], left.ElementalResistance[ElementType.Hydric] + right.ElementalResistance[ElementType.Hydric],
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous], left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum], left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric]); left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
} }
} }
} }

View File

@@ -31,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
public IDefenseComponent DefenseComponent { get; } public IDefenseComponent DefenseComponent { get; }
public IStatusEffectComponent StatusEffectComponent { get; }
public ElementalResistanceSet ElementalResistanceSet { get; } public ElementalResistanceSet ElementalResistanceSet { get; }
public int InitialHP { get; } public int InitialHP { get; }

View File

@@ -0,0 +1,11 @@
namespace Zennysoft.Ma.Adapter;
public enum SpellFXEnum
{
AnBradan,
DivinityRecall,
ItemBreak,
Kyuuketsuki,
Persiko,
Radial
}

View File

@@ -0,0 +1,204 @@
using Godot;
using Zennysoft.Ma.Adapter;
public class Augment
{
public JewelTags AugmentTag;
public Augment(JewelTags tag, IAugmentType augment, string name, string description, Texture2D augmentTexture)
{
AugmentTag = tag;
AugmentName = name;
AugmentType = augment;
AugmentDescription = description;
AugmentTexture = augmentTexture;
}
public IAugmentType AugmentType { get; set; }
public string AugmentName { get; set; }
public string AugmentDescription { get; set; }
public Texture2D AugmentTexture { get; set; }
}
public class HPRecoverySpeedAugment : IAugmentType
{
private readonly IPlayer _player;
public HPRecoverySpeedAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.HealthTimerHPRate += 2;
public void Remove() => _player.HealthTimerHPRate -= 2;
}
public class BasicAugment : IAugmentType
{
public void Apply()
{
// do nothing
}
public void Remove()
{
// do nothing
}
}
public class HastenVTAugment : IAugmentType
{
private readonly IPlayer _player;
public HastenVTAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
}
public class SlowVTReductionAugment : IAugmentType
{
private readonly IPlayer _player;
public SlowVTReductionAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
}
public class IncreaseEXPRateAugment : IAugmentType
{
private readonly IPlayer _player;
public IncreaseEXPRateAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
}
public class LowerEXPRateAugment : IAugmentType
{
private readonly IPlayer _player;
public LowerEXPRateAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
}
public class BoostStatsAugment : IAugmentType
{
private readonly IPlayer _player;
private readonly int _bonusLuck;
private readonly int _bonusHp;
private readonly int _bonusVt;
public BoostStatsAugment(IPlayer player, int bonusLuck, int bonusHp, int bonusVt)
{
_player = player;
_bonusLuck = bonusLuck;
_bonusHp = bonusHp;
_bonusVt = bonusVt;
}
public void Apply()
{
_player.HealthComponent.RaiseMaximumHP(_bonusHp);
_player.VTComponent.RaiseMaximumVT(_bonusVt);
_player.LuckComponent.IncreaseLuck(_bonusLuck);
}
public void Remove()
{
}
}
public class LowerHPRecoveryAugment : IAugmentType
{
private readonly IPlayer _player;
public LowerHPRecoveryAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.HealthTimerHPRate -= 1;
public void Remove() => _player.HealthTimerHPRate += 1;
}
public class IdentifyAllItemsAugment : IAugmentType
{
private readonly IPlayer _player;
public IdentifyAllItemsAugment(IPlayer player)
{
_player = player;
}
public void Apply()
{
_player.AutoIdentifyItems = true;
foreach (var item in _player.Inventory.Items.ToList())
{
if (item.ItemTag == ItemTag.MysteryItem)
_player.IdentifyItem(item);
}
}
public void Remove()
{
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
return;
else
_player.AutoIdentifyItems = false;
}
}
public class RevivePlayerAugment : IAugmentType
{
private readonly IPlayer _player;
public RevivePlayerAugment(IPlayer player)
{
_player = player;
}
public void Apply()
{
_player.AutoRevive = true;
}
public void Remove()
{
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
return;
else
_player.AutoRevive = false;
}
}

View File

@@ -1,22 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("equipable_item")]
public abstract partial class EquipableItem : InventoryItem
{
[Save("bonus_attack_stats")]
public virtual int BonusAttack { get; }
[Save("bonus_defense_stats")]
public virtual int BonusDefense { get; }
[Save("bonus_hp_stats")]
public virtual int BonusHP { get; }
[Save("bonus_vt_stats")]
public virtual int BonusVT { get; }
[Save("bonus_luck_stats")]
public virtual int BonusLuck { get; }
[Save("bonus_elemental_resist_stats")]
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
}

View File

@@ -0,0 +1,6 @@
public interface IAugmentType
{
void Apply();
void Remove();
}

View File

@@ -1,26 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("inventory_item")]
public abstract partial class InventoryItem : Node3D
{
[Save("inventory_item_id")]
public Guid ID => Guid.NewGuid();
[Save("inventory_item_name")]
public abstract string ItemName { get; }
[Save("inventory_item_description")]
public abstract string Description { get; }
[Save("inventory_item_spawn_rate")]
public abstract float SpawnRate { get; }
[Save("inventory_item_throw_damage")]
public abstract int ThrowDamage { get; }
[Save("inventory_item_throw_speed")]
public abstract float ThrowSpeed { get; }
[Save("inventory_item_tag")]
public abstract ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}

View File

@@ -4,5 +4,6 @@ public enum AccessoryTag
{ {
None, None,
HalfVTConsumption, HalfVTConsumption,
StatusEffectImmunity StatusEffectImmunity,
BoostEXPGainRate
} }

View File

@@ -0,0 +1,7 @@
namespace Zennysoft.Ma.Adapter;
public enum ArmorTag
{
None,
DegradeOnHit
}

View File

@@ -3,6 +3,25 @@
public enum ItemTag public enum ItemTag
{ {
None, None,
BreaksOnChange, BreaksOnFloorExit,
MysteryItem MysteryItem,
DamagesPlayer,
ContainsRestorative,
ContainsWeapon,
ContainsArmor,
ContainsBox,
RandomSpell,
ContainsAccessory,
DropTo1HPAndGainRareItem,
TradeOneRandomItem,
TradeAllRandomItems,
ContainsUnobtainedItem,
ContainsBasicItem,
RestrictUnequip,
UnequipAllItems,
EjectAllItems,
UseAllItems,
GlueOnEquip,
BreaksOnUnequip,
ContainsJewel
} }

View File

@@ -0,0 +1,21 @@
public enum JewelTags
{
None,
AeolicElement,
IncreaseHPRecovery,
HastenVT,
LowerEXPGain,
Glue,
ItemRescue,
HydricElement,
IgneousElement,
IncreaseEXPGain,
LowerHPRecovery,
SlowVTReduction,
AutoIdentifyAllItems,
ReviveUserOnce,
TelluricElement,
IncreaseAtkDefLuck,
IncreaseLuck
}

View File

@@ -1,11 +0,0 @@
namespace Zennysoft.Ma.Adapter;
public enum ThrowableItemTag
{
None,
DoubleExp,
LowerTargetTo1HP,
CanChangeAffinity,
TeleportToRandomLocation,
WarpToExitIfFound
}

View File

@@ -14,6 +14,26 @@ public enum UsableItemTag
DealElementalDamageToAllEnemiesInRoom, DealElementalDamageToAllEnemiesInRoom,
RaiseCurrentWeaponAttack, RaiseCurrentWeaponAttack,
RaiseCurrentDefenseArmor, RaiseCurrentDefenseArmor,
LowerCurrentDefenseArmor,
RaiseLevel, RaiseLevel,
LowerLevel,
RandomEffect, RandomEffect,
DoubleExp,
LowerTargetTo1HP,
CanChangeAffinity,
TeleportToRandomLocation,
WarpToExitIfFound,
IncreaseDefense,
IncreaseLuck,
IncreaseAttack,
DecreaseDefense,
DecreaseLuck,
DecreaseAttack,
DecreaseAllStats,
Clone,
MeltAllEquipment,
RestoreStats,
GlueAllEquipment,
DoubleStackedItems,
IdentifyRandomItem
} }

View File

@@ -7,4 +7,12 @@ public enum WeaponTag
IgnoreAffinity, IgnoreAffinity,
IgnoreDefense, IgnoreDefense,
Knockback, Knockback,
InverseHPAttackPower,
RustChanceSelfAndEnemy,
Instakill,
DegradeOnSwing,
DoubleAttack,
TripleAttack,
ElementalProjectile,
KineticProjectile
} }

View File

@@ -2,6 +2,7 @@
using Godot; using Godot;
using Zennysoft.Game.Abstractions; using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Implementation; using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
@@ -15,23 +16,13 @@ public interface IGameRepo : IDisposable
event Action<string>? AnnounceMessageInInventoryEvent; event Action<string>? AnnounceMessageInInventoryEvent;
event Action<int>? DoubleExpTimeStart; event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
event Action? DoubleExpTimeEnd; event Action<IEquipableItem>? EquippedItem;
event Action<InventoryItem>? RemoveItemFromInventoryEvent; event Action<IEquipableItem>? UnequippedItem;
event Action? PlayerAttack; event Action<IEnemy>? EnemyDied;
event Action? PlayerAttackedWall;
event Action? PlayerAttackedEnemy;
event Action<EquipableItem>? EquippedItem;
event Action<EquipableItem>? UnequippedItem;
event Action<IHealthPack>? RestorativePickedUp;
void Pause(); void Pause();
@@ -39,31 +30,21 @@ public interface IGameRepo : IDisposable
IAutoProp<bool> IsPaused { get; } IAutoProp<bool> IsPaused { get; }
public void StartDoubleEXP(TimeSpan lengthOfEffect);
public void EndDoubleExp();
public void AnnounceMessageOnMainScreen(string message); public void AnnounceMessageOnMainScreen(string message);
public void AnnounceMessageInInventory(string message); public void AnnounceMessageInInventory(string message);
public void RemoveItemFromInventory(InventoryItem item); public void RemoveItemFromInventory(IBaseInventoryItem item);
public void OnPlayerAttack();
public void OnPlayerAttackedWall();
public void OnRestorativePickedUp(IHealthPack restorative);
public void CloseInventory(); public void CloseInventory();
public void GameEnded(); public void GameEnded();
public void OnEquippedItem(EquipableItem item); public void OnEquippedItem(IEquipableItem item);
public void OnUnequippedItem(EquipableItem item); public void OnUnequippedItem(IEquipableItem item);
public double ExpRate { get; } public void OnEnemyDied(IEnemy enemy);
} }
public class GameRepo : IGameRepo public class GameRepo : IGameRepo
@@ -72,26 +53,18 @@ public class GameRepo : IGameRepo
public event Action? CloseInventoryEvent; public event Action? CloseInventoryEvent;
public event Action<string>? AnnounceMessageOnMainScreenEvent; public event Action<string>? AnnounceMessageOnMainScreenEvent;
public event Action<string>? AnnounceMessageInInventoryEvent; public event Action<string>? AnnounceMessageInInventoryEvent;
public event Action<int>? DoubleExpTimeStart; public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
public event Action? DoubleExpTimeEnd; public event Action<IEquipableItem>? EquippedItem;
public event Action<InventoryItem>? RemoveItemFromInventoryEvent; public event Action<IEquipableItem>? UnequippedItem;
public event Action? PlayerAttack; public event Action<IEnemy>? EnemyDied;
public event Action? PlayerAttackedWall;
public event Action? PlayerAttackedEnemy;
public event Action<EquipableItem>? EquippedItem;
public event Action<EquipableItem>? UnequippedItem;
public event Action<IHealthPack>? RestorativePickedUp;
public IAutoProp<bool> IsPaused => _isPaused; public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused; private readonly AutoProp<bool> _isPaused;
public double ExpRate { get; private set; }
private bool _disposedValue; private bool _disposedValue;
public GameRepo() public GameRepo()
{ {
_isPaused = new AutoProp<bool>(true); _isPaused = new AutoProp<bool>(true);
ExpRate = 1;
} }
public void Pause() public void Pause()
@@ -106,20 +79,6 @@ public class GameRepo : IGameRepo
GD.Print("Resume"); GD.Print("Resume");
} }
public void StartDoubleEXP(TimeSpan lengthOfEffect)
{
AnnounceMessageInInventory("Experience points temporarily doubled.");
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
ExpRate = 2;
}
public void EndDoubleExp()
{
AnnounceMessageOnMainScreen("Experience points effect wore off.");
DoubleExpTimeEnd?.Invoke();
ExpRate = 1;
}
public void AnnounceMessageOnMainScreen(string message) public void AnnounceMessageOnMainScreen(string message)
{ {
AnnounceMessageOnMainScreenEvent?.Invoke(message); AnnounceMessageOnMainScreenEvent?.Invoke(message);
@@ -130,34 +89,21 @@ public class GameRepo : IGameRepo
AnnounceMessageInInventoryEvent?.Invoke(message); AnnounceMessageInInventoryEvent?.Invoke(message);
} }
public void RemoveItemFromInventory(InventoryItem item) public void RemoveItemFromInventory(IBaseInventoryItem item)
{ {
RemoveItemFromInventoryEvent?.Invoke(item); RemoveItemFromInventoryEvent?.Invoke(item);
} }
public void OnPlayerAttack()
{
PlayerAttack?.Invoke();
}
public void OnPlayerAttackedWall()
{
PlayerAttackedWall?.Invoke();
}
public void OnRestorativePickedUp(IHealthPack restorative)
{
RestorativePickedUp?.Invoke(restorative);
}
public void CloseInventory() public void CloseInventory()
{ {
CloseInventoryEvent?.Invoke(); CloseInventoryEvent?.Invoke();
} }
public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item); public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item);
public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item); public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item);
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
public void GameEnded() public void GameEnded()
{ {

View File

@@ -8,13 +8,20 @@ public partial class GameState
public partial record State public partial record State
{ {
[Meta, LogicBlock(typeof(State), Diagram = true)] [Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record GameOver : State, IGet<Input.NewGame> public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame>
{ {
public Transition On(in Input.NewGame input) public Transition On(in Input.NewGame input)
{ {
Output(new Output.InitializeGame()); Output(new Output.InitializeGame());
return To<InGame>(); return To<InGame>();
} }
public Transition On(in Input.ExitGame input)
{
Output(new Output.ClosePauseScreen());
Output(new Output.ExitGame());
return To<State>();
}
} }
} }
} }

View File

@@ -0,0 +1,5 @@
using Zennysoft.Ma.Adapter;
public interface IAccessory : IEquipableItem, IAugmentableItem
{
}

View File

@@ -0,0 +1,10 @@
using Zennysoft.Ma.Adapter;
public interface IArmor : IEquipableItem, IAugmentableItem
{
public void IncreaseArmorDefense(int bonus);
public void DecreaseArmorDefense(int lowerAmount);
public ArmorTag ArmorTag { get; }
}

View File

@@ -0,0 +1,5 @@
public interface IAugmentItem : IBaseInventoryItem
{
public IAugmentType Augment { get; }
}

View File

@@ -0,0 +1,7 @@
namespace Zennysoft.Ma.Adapter
{
public interface IAugmentableItem
{
public Augment? Augment { get; }
}
}

View File

@@ -0,0 +1,16 @@
using Godot;
using Zennysoft.Ma.Adapter;
public interface IBaseInventoryItem
{
public string ItemName { get; }
public string StatDescription { get; }
public string FlavorText { get; }
public float SpawnRate { get; }
public int ThrowDamage { get; }
public float ThrowSpeed { get; }
public ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}

View File

@@ -4,6 +4,6 @@
{ {
void RescueItem(); void RescueItem();
public InventoryItem Item { get; } public IBaseInventoryItem Item { get; }
} }
} }

View File

@@ -0,0 +1,14 @@
using Zennysoft.Ma.Adapter.Entity;
public interface IEquipableItem : IBaseInventoryItem
{
public int BonusAttack { get; }
public int BonusDefense { get; }
public int BonusHP { get; }
public int BonusVT { get; }
public int BonusLuck { get; }
public bool Glued { get; set; }
public ElementalResistanceSet ElementalResistance { get; }
}

View File

@@ -2,17 +2,19 @@
public interface IInventory public interface IInventory
{ {
public bool PickUpItem(InventoryItem item); public bool PickUpItem(IBaseInventoryItem item);
public List<InventoryItem> Items { get; } public List<IBaseInventoryItem> Items { get; }
public bool TryAdd(InventoryItem inventoryItem); public bool TryAdd(IBaseInventoryItem inventoryItem);
public bool TryInsert(InventoryItem inventoryItem, int index); public bool TryInsert(IBaseInventoryItem inventoryItem, int index);
public void Remove(InventoryItem inventoryItem); public void Remove(IBaseInventoryItem inventoryItem);
public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory); public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo);
public bool AtCapacity();
public event Action<string> BroadcastMessage; public event Action<string> BroadcastMessage;
public event Action InventoryChanged; public event Action InventoryChanged;

View File

@@ -2,5 +2,5 @@
public interface IThrownItem public interface IThrownItem
{ {
public InventoryItem ItemThatIsThrown { get; set; } public IBaseInventoryItem ItemThatIsThrown { get; set; }
} }

View File

@@ -0,0 +1,5 @@
using Zennysoft.Ma.Adapter;
public interface IWeapon : IEquipableItem, IAugmentableItem
{
}

View File

@@ -1,16 +1,38 @@
using Chickensoft.Introspection; using Chickensoft.Serialization;
using Chickensoft.Serialization;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
[Meta, Id("rescued_items")] public class RescuedItemDatabase
public partial class RescuedItemDatabase
{ {
[Save("rescued_item_list")] [Save("rescued_item_list")]
public List<InventoryItem> Items { get; init; } private List<IBaseInventoryItem> _items { get; init; }
private int _maxSize { get; init; } = 20;
public RescuedItemDatabase() public RescuedItemDatabase(int maxSize)
{ {
Items = new List<InventoryItem>(); _items = [];
_maxSize = maxSize;
} }
public RescuedItemDatabase(List<IBaseInventoryItem> items, int maxSize)
{
_items = items;
_maxSize = maxSize;
}
public bool TryAdd(IBaseInventoryItem item)
{
if (_items.Count >= _maxSize)
return false;
if (item is IEquipableItem equipable)
equipable.Glued = false;
_items.Add(item);
return true;
}
public void Remove(IBaseInventoryItem item) => _items.Remove(item);
public List<IBaseInventoryItem> GetItems() => _items;
public void Clear() => _items.Clear();
} }

View File

@@ -11,9 +11,6 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(AccessoryTag))] [JsonSerializable(typeof(AccessoryTag))]
public partial class AccessoryTagEnumContext : JsonSerializerContext; public partial class AccessoryTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(ThrowableItemTag))]
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(UsableItemTag))] [JsonSerializable(typeof(UsableItemTag))]
public partial class UsableItemTagEnumContext : JsonSerializerContext; public partial class UsableItemTagEnumContext : JsonSerializerContext;
@@ -22,3 +19,18 @@ public partial class BoxItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(ElementType))] [JsonSerializable(typeof(ElementType))]
public partial class ElementTypeEnumContext : JsonSerializerContext; public partial class ElementTypeEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(JewelTags))]
public partial class JewelTagsEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(IBaseInventoryItem))]
public partial class BaseInventoryItemContext : JsonSerializerContext
{
}
[JsonSerializable(typeof(RescuedItemDatabase))]
public partial class RescuedItemDatabaseContext : JsonSerializerContext
{
}

View File

@@ -7,7 +7,7 @@ public interface IDungeonFloor : INode3D
{ {
void InitializeDungeon(); void InitializeDungeon();
public Transform3D GetPlayerSpawnPoint(); public abstract (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
public ImmutableList<IDungeonRoom> Rooms { get; } public ImmutableList<IDungeonRoom> Rooms { get; }

View File

@@ -10,8 +10,6 @@ public class Module
public static void Bootstrap(Container container) public static void Bootstrap(Container container)
{ {
container.RegisterSingleton<IFileSystem, FileSystem>(); container.RegisterSingleton<IFileSystem, FileSystem>();
container.RegisterSingleton<ISaveFileManager, SaveFileManager>();
container.RegisterSingleton<IMaSaveFileManager, MaSaveFileManager>();
container.RegisterSingleton<IGameRepo, GameRepo>(); container.RegisterSingleton<IGameRepo, GameRepo>();
container.RegisterSingleton<IGameState, GameState>(); container.RegisterSingleton<IGameState, GameState>();
container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>(); container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>();

View File

@@ -18,11 +18,17 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void LevelUp(); public void LevelUp();
public void TeleportPlayer(Transform3D newTransform); public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
public void Equip(EquipableItem equipable); public void Equip(IEquipableItem equipable);
public void Unequip(EquipableItem equipable); public void Unequip(IEquipableItem equipable);
public void PlayJumpScareAnimation();
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem);
public IInventory Inventory { get; } public IInventory Inventory { get; }
@@ -40,10 +46,26 @@ public interface IPlayer : IKillable, ICharacterBody3D
public IEquipmentComponent EquipmentComponent { get; } public IEquipmentComponent EquipmentComponent { get; }
public void PlayTestAnimation(); public IStatusEffectComponent StatusEffectComponent { get; }
public void SetHealthTimerStatus(bool isActive); public void SetHealthTimerStatus(bool isActive);
public void ModifyHealthTimerSpeed(float newModifier);
public void PlaySpellFX(SpellFXEnum spellEnum);
public bool AutoRevive { get; set; }
public int TotalAttack { get; }
public int TotalDefense { get; }
public int TotalLuck { get; }
public int HealthTimerHPRate { get; set; }
public float HealthTimerSpeedModifier { get; }
public bool AutoIdentifyItems { get; set; }
public event Action PlayerDied; public event Action PlayerDied;
public delegate InventoryItem RerollItem(InventoryItem item); public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
} }

View File

@@ -8,8 +8,6 @@ public partial class PlayerLogic
{ {
public readonly record struct PhysicsTick(double Delta); public readonly record struct PhysicsTick(double Delta);
public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
public readonly record struct Enable; public readonly record struct Enable;
public readonly record struct Attack; public readonly record struct Attack;

View File

@@ -1,31 +0,0 @@
using System.Collections.Immutable;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Ma.Adapter;
public interface IMaSaveFileManager
{
Task Save<T>(T gameData);
Task<T?> Load<T>();
}
public sealed class MaSaveFileManager : IMaSaveFileManager
{
private readonly ISaveFileManager _saveFileManager;
private ImmutableList<IJsonTypeInfoResolver> _converters;
public MaSaveFileManager(ISaveFileManager saveFileManager)
{
_saveFileManager = saveFileManager;
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
}
public async Task Save<T>(T gameData)
{
await _saveFileManager.WriteToFile(gameData, [.. _converters]);
}
public async Task<T?> Load<T>() => await _saveFileManager.ReadFromFile<T>([.. _converters]);
}

View File

@@ -38,7 +38,7 @@ public partial class InGameUILogic
Output(new Output.AnnounceMessageInInventory(message)); Output(new Output.AnnounceMessageInInventory(message));
} }
private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item)); private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
} }
} }

View File

@@ -8,7 +8,7 @@ public partial class InGameUILogic
{ {
public readonly record struct AnnounceMessageOnMainScreen(string Message); public readonly record struct AnnounceMessageOnMainScreen(string Message);
public readonly record struct AnnounceMessageInInventory(string Message); public readonly record struct AnnounceMessageInInventory(string Message);
public readonly record struct RemoveItemFromInventory(InventoryItem Item); public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
public readonly record struct ShowInventory; public readonly record struct ShowInventory;
public readonly record struct HideInventory; public readonly record struct HideInventory;
} }

View File

@@ -31,4 +31,8 @@
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" /> <ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Save\" />
</ItemGroup>
</Project> </Project>

View File

@@ -0,0 +1,61 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Ma.csproj", "{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}"
EndProject
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visible = false visible = false

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://ckvgyvclnwggo"] [gd_scene load_steps=2 format=3 uid="uid://b0sflwm2j27gu"]
[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"] [ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=9 format=3 uid="uid://73jm5qjy52vq"] [gd_scene load_steps=9 format=3 uid="uid://bs44fggx87t73"]
[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_36de5"] [ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_36de5"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"] [ext_resource type="PackedScene" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"] [ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://13s5spsk34qu"] [gd_scene load_steps=10 format=3 uid="uid://c4tqvq4mjcfv2"]
[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"] [ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"] [ext_resource type="PackedScene" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"] [ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_235ry"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_235ry"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://ugd552efvil0"] [gd_scene load_steps=2 format=3 uid="uid://c3ty75yb1un26"]
[ext_resource type="Script" uid="uid://c8e16qdgu40wo" path="res://addons/dialogue_manager/test_scene.gd" id="1_yupoh"] [ext_resource type="Script" uid="uid://c8e16qdgu40wo" path="res://addons/dialogue_manager/test_scene.gd" id="1_yupoh"]

View File

@@ -1,15 +1,15 @@
[gd_scene load_steps=16 format=3 uid="uid://cbuf1q3xsse3q"] [gd_scene load_steps=16 format=3 uid="uid://b2lot8kdw2snd"]
[ext_resource type="Script" uid="uid://cipjcc7bkh1pc" path="res://addons/dialogue_manager/views/main_view.gd" id="1_h6qfq"] [ext_resource type="Script" uid="uid://cipjcc7bkh1pc" path="res://addons/dialogue_manager/views/main_view.gd" id="1_h6qfq"]
[ext_resource type="PackedScene" uid="uid://civ6shmka5e8u" path="res://addons/dialogue_manager/components/code_edit.tscn" id="2_f73fm"] [ext_resource type="PackedScene" uid="uid://ekf8y405ewyq" path="res://addons/dialogue_manager/components/code_edit.tscn" id="2_f73fm"]
[ext_resource type="PackedScene" uid="uid://dnufpcdrreva3" path="res://addons/dialogue_manager/components/files_list.tscn" id="2_npj2k"] [ext_resource type="PackedScene" uid="uid://b21h8gsbo60xg" path="res://addons/dialogue_manager/components/files_list.tscn" id="2_npj2k"]
[ext_resource type="PackedScene" uid="uid://ctns6ouwwd68i" path="res://addons/dialogue_manager/components/title_list.tscn" id="2_onb4i"] [ext_resource type="PackedScene" uid="uid://b7v2agbddgaoi" path="res://addons/dialogue_manager/components/title_list.tscn" id="2_onb4i"]
[ext_resource type="PackedScene" uid="uid://co8yl23idiwbi" path="res://addons/dialogue_manager/components/update_button.tscn" id="2_ph3vs"] [ext_resource type="PackedScene" uid="uid://c1dliyrsif5jj" path="res://addons/dialogue_manager/components/update_button.tscn" id="2_ph3vs"]
[ext_resource type="PackedScene" uid="uid://gr8nakpbrhby" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"] [ext_resource type="PackedScene" uid="uid://xnv1ojlgiss3" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"]
[ext_resource type="PackedScene" uid="uid://cs8pwrxr5vxix" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"] [ext_resource type="PackedScene" uid="uid://c3pniua1enw8v" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"]
[ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="7_necsa"] [ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="7_necsa"]
[ext_resource type="Texture2D" uid="uid://cnm67htuohhlo" path="res://addons/dialogue_manager/assets/banner.png" id="9_y6rqu"] [ext_resource type="Texture2D" uid="uid://cnm67htuohhlo" path="res://addons/dialogue_manager/assets/banner.png" id="9_y6rqu"]
[ext_resource type="PackedScene" uid="uid://0n7hwviyyly4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"] [ext_resource type="PackedScene" uid="uid://c5to0aeerreb4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"]
[sub_resource type="Image" id="Image_y6rqu"] [sub_resource type="Image" id="Image_y6rqu"]
data = { data = {

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://b7mst0qu7vjk1"] [gd_scene load_steps=3 format=3 uid="uid://bf5kpeg711bo8"]
[ext_resource type="Script" uid="uid://dcff0mowkn6km" path="res://addons/input_helper/components/download_update_panel.gd" id="1_4tm1k"] [ext_resource type="Script" uid="uid://dcff0mowkn6km" path="res://addons/input_helper/components/download_update_panel.gd" id="1_4tm1k"]
[ext_resource type="Texture2D" uid="uid://ddixs2ish5bi6" path="res://addons/input_helper/assets/update.svg" id="2_j7shv"] [ext_resource type="Texture2D" uid="uid://ddixs2ish5bi6" path="res://addons/input_helper/assets/update.svg" id="2_j7shv"]

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bownbkcmm43gn"] [gd_scene load_steps=3 format=3 uid="uid://bsi3bm7ig32p"]
[ext_resource type="PackedScene" uid="uid://b7mst0qu7vjk1" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"] [ext_resource type="PackedScene" uid="uid://bf5kpeg711bo8" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"]
[ext_resource type="Script" uid="uid://1t3qhgrro2es" path="res://addons/input_helper/views/download_dialog.gd" id="1_ltktf"] [ext_resource type="Script" uid="uid://1t3qhgrro2es" path="res://addons/input_helper/views/download_dialog.gd" id="1_ltktf"]
[node name="DownloadDialog" type="AcceptDialog"] [node name="DownloadDialog" type="AcceptDialog"]

View File

@@ -1,9 +1,12 @@
[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c2mk6c27y0mdf"] [gd_resource type="AudioBusLayout" load_steps=5 format=3 uid="uid://c2mk6c27y0mdf"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"] [sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
resource_name = "Limiter" resource_name = "Limiter"
soft_clip_db = 1.0 soft_clip_db = 1.0
[sub_resource type="AudioEffectHardLimiter" id="AudioEffectHardLimiter_j3pel"]
resource_name = "HardLimiter"
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"] [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "Reverb" resource_name = "Reverb"
room_size = 0.5 room_size = 0.5
@@ -20,7 +23,9 @@ soft_clip_db = 1.5
[resource] [resource]
bus/0/volume_db = -0.130497 bus/0/volume_db = -0.130497
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel") bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
bus/0/effect/0/enabled = true bus/0/effect/0/enabled = false
bus/0/effect/1/effect = SubResource("AudioEffectHardLimiter_j3pel")
bus/0/effect/1/enabled = true
bus/1/name = &"AMBIENT" bus/1/name = &"AMBIENT"
bus/1/solo = false bus/1/solo = false
bus/1/mute = false bus/1/mute = false

View File

@@ -1,23 +1,22 @@
[preset.0] [preset.0]
name="Steamdeck" name="Windows Desktop"
platform="Linux" platform="Windows Desktop"
runnable=true runnable=true
advanced_options=false advanced_options=true
dedicated_server=false dedicated_server=false
custom_features="" custom_features=""
export_filter="exclude" export_filter="all_resources"
export_files=PackedStringArray()
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="" export_path="../../Demo/Export.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
seed=0 seed=0
encrypt_pck=false encrypt_pck=false
encrypt_directory=false encrypt_directory=false
script_export_mode=2 script_export_mode=1
[preset.0.options] [preset.0.options]
@@ -28,51 +27,6 @@ binary_format/embed_pck=false
texture_format/s3tc_bptc=true texture_format/s3tc_bptc=true
texture_format/etc2_astc=false texture_format/etc2_astc=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="Output/Ma.zip"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=0
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false codesign/enable=false
codesign/timestamp=true codesign/timestamp=true
codesign/timestamp_server_url="" codesign/timestamp_server_url=""
@@ -111,5 +65,5 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'" Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false dotnet/include_scripts_content=false
dotnet/include_debug_symbols=false dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false dotnet/embed_build_outputs=false

View File

@@ -8,13 +8,16 @@
config_version=5 config_version=5
[animation]
warnings/check_invalid_track_paths=false
[application] [application]
config/name="Ma" config/name="Ma"
run/main_scene="uid://d1gjaijijd5ot" run/main_scene="uid://d1gjaijijd5ot"
run/print_header=false
config/features=PackedStringArray("4.4", "C#", "GL Compatibility") config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
run/delta_smoothing=false run/max_fps=60
boot_splash/show_image=false boot_splash/show_image=false
[autoload] [autoload]
@@ -37,11 +40,16 @@ runtime/advanced/uses_dotnet=true
window/size/viewport_width=1920 window/size/viewport_width=1920
window/size/viewport_height=1080 window/size/viewport_height=1080
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet] [dotnet]
project/assembly_name="Ma" project/assembly_name="Ma"
[editor]
export/convert_text_resources_to_binary=false
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg") enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
@@ -76,10 +84,17 @@ folder_colors={
import/blender/enabled=false import/blender/enabled=false
[global_group]
DimmableAudio=""
enemy=""
[importer_defaults] [importer_defaults]
texture={ texture={
"detect_3d/compress_to": 0 &"compress/high_quality": true,
&"compress/mode": 2,
&"detect_3d/compress_to": 0
} }
[input] [input]
@@ -245,11 +260,15 @@ AltAttack={
CameraForward={ CameraForward={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194446,"key_label":0,"unicode":56,"location":0,"echo":false,"script":null)
] ]
} }
CameraBack={ CameraBack={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
] ]
} }
EnemyViewerIdle={ EnemyViewerIdle={
@@ -265,7 +284,7 @@ EnemyViewerWalk={
[internationalization] [internationalization]
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue") locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue")
[layer_names] [layer_names]
@@ -293,11 +312,13 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
3d/run_on_separate_thread=true 3d/run_on_separate_thread=true
common/physics_ticks_per_second=144 common/physics_ticks_per_second=144
jolt_physics_3d/simulation/areas_detect_static_bodies=true
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0
textures/lossless_compression/force_png=true textures/lossless_compression/force_png=true
lights_and_shadows/directional_shadow/size=2048
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/16_bits=false lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -49,7 +50,14 @@ public class AttackComponent : IAttackComponent
public void RaiseMaximumAttack(int raiseAmount) public void RaiseMaximumAttack(int raiseAmount)
{ {
_maximumAttack.OnNext(raiseAmount); _maximumAttack.OnNext(_maximumAttack.Value + raiseAmount);
Restore(raiseAmount); Restore(raiseAmount);
} }
public void LowerMaximumAttack(int lowerAmount)
{
_maximumAttack.OnNext(Mathf.Max(_maximumAttack.Value - lowerAmount, 1));
if (_currentAttack.Value > _maximumAttack.Value)
_currentAttack.OnNext(_maximumAttack.Value);
}
} }

View File

@@ -0,0 +1 @@
uid://bevfcpew3kket

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -49,7 +50,14 @@ public class DefenseComponent : IDefenseComponent
public void RaiseMaximumDefense(int raiseAmount) public void RaiseMaximumDefense(int raiseAmount)
{ {
_maximumDefense.OnNext(raiseAmount); _maximumDefense.OnNext(_maximumDefense.Value + raiseAmount);
Restore(raiseAmount); Restore(raiseAmount);
} }
public void LowerMaximumDefense(int lowerAmount)
{
_maximumDefense.OnNext(Mathf.Max(_maximumDefense.Value - lowerAmount, 1));
if (_currentDefense.Value > _maximumDefense.Value)
_currentDefense.OnNext(_maximumDefense.Value);
}
} }

View File

@@ -1,5 +1,4 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity; using Zennysoft.Ma.Adapter.Entity;
@@ -7,19 +6,23 @@ using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
public class EquipmentComponent : IEquipmentComponent public class EquipmentComponent : IEquipmentComponent
{ {
public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon; public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon;
public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor; public IAutoProp<IArmor> EquippedArmor => _equippedArmor;
public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory; public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory;
public AutoProp<EquipableItem> _equippedWeapon; public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo;
public AutoProp<EquipableItem> _equippedArmor; public AutoProp<IWeapon> _equippedWeapon;
public AutoProp<EquipableItem> _equippedAccessory; public AutoProp<IArmor> _equippedArmor;
public event Action<EquipableItem> EquipmentChanged; public AutoProp<IAccessory> _equippedAccessory;
public AutoProp<IEquipableItem> _equippedAmmo;
public event Action<IEquipableItem> EquipmentChanged;
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack; public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
@@ -35,9 +38,10 @@ public class EquipmentComponent : IEquipmentComponent
public EquipmentComponent() public EquipmentComponent()
{ {
_equippedWeapon = new AutoProp<EquipableItem>(new Weapon()); _equippedWeapon = new AutoProp<IWeapon>(new Weapon());
_equippedArmor = new AutoProp<EquipableItem>(new Armor()); _equippedArmor = new AutoProp<IArmor>(new Armor());
_equippedAccessory = new AutoProp<EquipableItem>(new Accessory()); _equippedAccessory = new AutoProp<IAccessory>(new Accessory());
_equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
} }
public void Reset() public void Reset()
@@ -45,9 +49,10 @@ public class EquipmentComponent : IEquipmentComponent
_equippedWeapon.OnNext(new Weapon()); _equippedWeapon.OnNext(new Weapon());
_equippedArmor.OnNext(new Armor()); _equippedArmor.OnNext(new Armor());
_equippedAccessory.OnNext(new Accessory()); _equippedAccessory.OnNext(new Accessory());
_equippedAmmo.OnNext(new Ammo());
} }
public void Equip(EquipableItem equipable) public void Equip(IEquipableItem equipable)
{ {
if (equipable is Weapon weapon) if (equipable is Weapon weapon)
_equippedWeapon.OnNext(weapon); _equippedWeapon.OnNext(weapon);
@@ -55,10 +60,12 @@ public class EquipmentComponent : IEquipmentComponent
_equippedArmor.OnNext(armor); _equippedArmor.OnNext(armor);
if (equipable is Accessory accessory) if (equipable is Accessory accessory)
_equippedAccessory.OnNext(accessory); _equippedAccessory.OnNext(accessory);
if (equipable is Ammo ammo)
_equippedAmmo.OnNext(ammo);
EquipmentChanged?.Invoke(equipable); EquipmentChanged?.Invoke(equipable);
} }
public void Unequip(EquipableItem equipable) public void Unequip(IEquipableItem equipable)
{ {
if (equipable is Weapon weapon) if (equipable is Weapon weapon)
_equippedWeapon.OnNext(new Weapon()); _equippedWeapon.OnNext(new Weapon());
@@ -66,14 +73,20 @@ public class EquipmentComponent : IEquipmentComponent
_equippedArmor.OnNext(new Armor()); _equippedArmor.OnNext(new Armor());
if (equipable is Accessory accessory) if (equipable is Accessory accessory)
_equippedAccessory.OnNext(new Accessory()); _equippedAccessory.OnNext(new Accessory());
if (equipable is Ammo ammo)
_equippedAmmo.OnNext(new Ammo());
EquipmentChanged?.Invoke(equipable); EquipmentChanged?.Invoke(equipable);
} }
public bool IsItemEquipped(InventoryItem item) public bool IsItemEquipped(IEquipableItem item)
{ {
if (item is not EquipableItem) return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value;
return false; }
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value; public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
public bool AugmentableEquipmentExists()
{
return (_equippedWeapon.Value.ItemName != null && _equippedWeapon.Value.Augment == null) || (_equippedArmor.Value.ItemName != null && _equippedArmor.Value.Augment == null) || (_equippedAccessory.Value.ItemName != null && _equippedAccessory.Value.Augment == null);
} }
} }

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -22,6 +23,10 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
private readonly AutoProp<int> _level; private readonly AutoProp<int> _level;
public event Action PlayerLevelUp;
public event Action PlayerLevelDown;
public ExperiencePointsComponent() public ExperiencePointsComponent()
{ {
var firstLevelExpRequirement = ExpToNextLevelCalculation(1); var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
@@ -43,13 +48,21 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
public void Gain(int baseExpGain) public void Gain(int baseExpGain)
{ {
var modifiedExpGain = baseExpGain * _expGainRate.Value; var modifiedExpGain = baseExpGain * _expGainRate.Value;
var newCurrentExpTotal = modifiedExpGain + _currentExp.Value; _currentExp.OnNext(Mathf.RoundToInt(modifiedExpGain + _currentExp.Value));
while (modifiedExpGain + _currentExp.Value >= _expToNextLevel.Value) while (_currentExp.Value >= _expToNextLevel.Value)
LevelUp(); LevelUp();
var cappedAmount = Math.Min(baseExpGain + _currentExp.Value, _expToNextLevel.Value);
_currentExp.OnNext(cappedAmount);
} }
public void GainUnmodified(int flatRateExp)
{
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
_currentExp.OnNext(newCurrentExpTotal);
while (_currentExp.Value >= _expToNextLevel.Value)
LevelUp();
}
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
public void LevelUp() public void LevelUp()
{ {
SfxDatabase.Instance.Play(SoundEffect.LevelUp); SfxDatabase.Instance.Play(SoundEffect.LevelUp);
@@ -57,6 +70,22 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
var expToNextLevel = ExpToNextLevelCalculation(_level.Value); var expToNextLevel = ExpToNextLevelCalculation(_level.Value);
_currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value); _currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value);
_expToNextLevel.OnNext(expToNextLevel); _expToNextLevel.OnNext(expToNextLevel);
PlayerLevelUp?.Invoke();
}
public void LevelDown()
{
SfxDatabase.Instance.Play(SoundEffect.DecreaseStat);
_currentExp.OnNext(0);
if (_level.Value == 1)
return;
var newLevel = Mathf.Max(_level.Value - 1, 1);
_level.OnNext(newLevel);
var expToNextLevel = ExpToNextLevelCalculation(newLevel);
_expToNextLevel.OnNext(expToNextLevel);
PlayerLevelDown.Invoke();
} }
private int ExpToNextLevelCalculation(int nextLevel) private int ExpToNextLevelCalculation(int nextLevel)

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -77,4 +78,11 @@ public class HealthComponent : IHealthComponent
if (restoreHP) if (restoreHP)
Heal(raiseAmount); Heal(raiseAmount);
} }
public void LowerMaximumHP(int lowerAmount)
{
_maximumHP.OnNext(Mathf.Max(_maximumHP.Value - lowerAmount, 1));
if (_currentHP.Value > _maximumHP.Value)
_currentHP.OnNext(_maximumHP.Value);
}
} }

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -6,12 +7,14 @@ namespace Zennysoft.Game.Ma;
public class LuckComponent : ILuckComponent public class LuckComponent : ILuckComponent
{ {
public IAutoProp<int> Luck => _luck; public IAutoProp<int> Luck => _luck;
public int InitialLuck { get; }
private AutoProp<int> _luck; private readonly AutoProp<int> _luck;
private readonly int _initialValue; private readonly int _initialValue;
public LuckComponent(int initialLuck) public LuckComponent(int initialLuck)
{ {
InitialLuck = initialLuck;
_luck = new AutoProp<int>(initialLuck); _luck = new AutoProp<int>(initialLuck);
_initialValue = initialLuck; _initialValue = initialLuck;
} }
@@ -22,4 +25,6 @@ public class LuckComponent : ILuckComponent
} }
public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value); public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value);
public void DecreaseLuck(int value) => _luck.OnNext(Godot.Mathf.Max(_luck.Value - value, 0));
} }

View File

@@ -0,0 +1,20 @@
using Chickensoft.Collections;
public class StatusEffectComponent : IStatusEffectComponent
{
public StatusEffectComponent(double rustDuration)
{
RustDuration = rustDuration;
}
public double RustDuration { get; set; }
public AutoProp<bool> Rust { get; } = new AutoProp<bool>(false);
public bool ImmuneToRust { get; set; } = false;
public void Reset()
{
Rust.OnNext(false);
}
}

View File

@@ -0,0 +1 @@
uid://chhmivq4bntxf

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -56,6 +57,13 @@ public class VTComponent : IVTComponent
Restore(raiseAmount); Restore(raiseAmount);
} }
public void LowerMaximumVT(int lowerAmount)
{
_maximumVT.OnNext(Mathf.Max(_maximumVT.Value - lowerAmount, 1));
if (_currentVT.Value > _maximumVT.Value)
_currentVT.OnNext(_maximumVT.Value);
}
public void SetMaximumVT(int vt) public void SetMaximumVT(int vt)
{ {
_maximumVT.OnNext(vt); _maximumVT.OnNext(vt);

View File

@@ -21,7 +21,7 @@ public partial class App : Node, IApp
public const string GAME_SCENE_PATH = "res://src/game/Game.tscn"; public const string GAME_SCENE_PATH = "res://src/game/Game.tscn";
public const string ENEMY_VIEWER_PATH = "res://src/data_viewer/DataViewer.tscn"; public const string ENEMY_VIEWER_PATH = "res://src/enemy_viewer/EnemyViewer.tscn";
[Node] private MainMenu MainMenu { get; set; } = default!; [Node] private MainMenu MainMenu { get; set; } = default!;
@@ -31,8 +31,6 @@ public partial class App : Node, IApp
[Node] private GalleryMenu GalleryMenu { get; set; } [Node] private GalleryMenu GalleryMenu { get; set; }
[Node] private VideoStreamPlayer VideoStreamPlayer { get; set; }
IAppRepo IProvide<IAppRepo>.Value() => AppRepo; IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
public IAppRepo AppRepo { get; set; } = default!; public IAppRepo AppRepo { get; set; } = default!;
@@ -42,14 +40,14 @@ public partial class App : Node, IApp
private Godot.Collections.Array _progress; private Godot.Collections.Array _progress;
private SimpleInjector.Container _container; private SimpleInjector.Container _container;
private DataViewer _dataViewer; private EnemyViewer _dataViewer;
private bool _loadingGame = false; private bool _loadingGame = false;
private bool _loadingEnemyViewer = false; private bool _loadingEnemyViewer = false;
private string _optionsSavePath = string.Empty; private string _optionsSavePath = string.Empty;
private string _controllerSavePath = string.Empty; private string _controllerSavePath = string.Empty;
private ISaveFileManager _saveFileManager; private ISaveFileManager _saveFileManager;
private IGame _game; private IGame _game;
private IDataViewer _enemyViewer; private IEnemyViewer _enemyViewer;
private double _reportedProgress = 0; private double _reportedProgress = 0;
@@ -148,7 +146,7 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.SetupGameScene _) => .Handle((in AppLogic.Output.SetupGameScene _) =>
{ {
LoadingScreen.Show(); LoadingScreen.ShowLoadingScreen();
LoadGame(GAME_SCENE_PATH); LoadGame(GAME_SCENE_PATH);
}) })
.Handle((in AppLogic.Output.ShowMainMenu _) => .Handle((in AppLogic.Output.ShowMainMenu _) =>
@@ -157,7 +155,7 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.CloseGame _) => .Handle((in AppLogic.Output.CloseGame _) =>
{ {
LoadingScreen.Hide(); LoadingScreen.HideLoadingScreen();
_game.GameExitRequested -= GameExitRequested; _game.GameExitRequested -= GameExitRequested;
MainMenu.StartGameButton.GrabFocus(); MainMenu.StartGameButton.GrabFocus();
_game.CallDeferred(MethodName.QueueFree, []); _game.CallDeferred(MethodName.QueueFree, []);
@@ -168,13 +166,14 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.EnemyViewerOpened _) => .Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{ {
LoadingScreen.Show(); LoadingScreen.ShowLoadingScreen();
MainMenu.Hide();
LoadEnemyViewer(ENEMY_VIEWER_PATH); LoadEnemyViewer(ENEMY_VIEWER_PATH);
}) })
.Handle((in AppLogic.Output.EnemyViewerExited _) => .Handle((in AppLogic.Output.EnemyViewerExited _) =>
{ {
LoadingScreen.Hide(); LoadingScreen.HideLoadingScreen();
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer) if (_enemyViewer != null && _enemyViewer is EnemyViewer enemyViewer)
enemyViewer.CallDeferred(MethodName.QueueFree); enemyViewer.CallDeferred(MethodName.QueueFree);
MainMenu.Show(); MainMenu.Show();
MainMenu.EnemyViewerButton.GrabFocus(); MainMenu.EnemyViewerButton.GrabFocus();
@@ -189,10 +188,7 @@ public partial class App : Node, IApp
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (_reportedProgress < 1)
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2)); LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
else
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, 200, (float)delta * 5));
} }
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame()); public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
@@ -205,22 +201,25 @@ public partial class App : Node, IApp
{ {
var scene = await LoadSceneInternal(sceneName); var scene = await LoadSceneInternal(sceneName);
_game = scene as IGame; _game = scene as IGame;
_game.GameLoaded += OnGameLoaded;
_game.GameExitRequested += GameExitRequested; _game.GameExitRequested += GameExitRequested;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene); CallDeferred(MethodName.AddChild, scene);
} }
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
private async void LoadEnemyViewer(string sceneName) private async void LoadEnemyViewer(string sceneName)
{ {
var scene = await LoadSceneInternal(sceneName); var scene = await LoadSceneInternal(sceneName);
_enemyViewer = scene as IDataViewer; _enemyViewer = scene as IEnemyViewer;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene); CallDeferred(MethodName.AddChild, scene);
LoadingScreen.HideLoadingScreen();
} }
private async Task<Node> LoadSceneInternal(string sceneName) private async Task<Node> LoadSceneInternal(string sceneName)
{ {
LoadingScreen.Show(); LoadingScreen.ShowLoadingScreen();
MainMenu.Hide();
LoadingScreen.ProgressBar.Value = 0; LoadingScreen.ProgressBar.Value = 0;
var sceneLoader = new SceneLoader(); var sceneLoader = new SceneLoader();
CallDeferred(MethodName.AddChild, sceneLoader); CallDeferred(MethodName.AddChild, sceneLoader);
@@ -240,11 +239,7 @@ public partial class App : Node, IApp
OptionsMenu.GameTab.GrabFocus(); OptionsMenu.GameTab.GrabFocus();
} }
private async void OnGallery() private async void OnGallery() => GalleryMenu.Show();
{
GalleryMenu.Show();
GalleryMenu.ItemButton1.GrabFocus();
}
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame()); public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
@@ -261,6 +256,13 @@ public partial class App : Node, IApp
MainMenu.StartGame -= OnStartGame; MainMenu.StartGame -= OnStartGame;
MainMenu.EnemyViewer -= OnEnemyViewer; MainMenu.EnemyViewer -= OnEnemyViewer;
MainMenu.Gallery -= OnGallery;
MainMenu.Options -= OnOptions;
MainMenu.Quit -= OnQuit; MainMenu.Quit -= OnQuit;
GalleryMenu.GalleryExited -= GalleryExited;
OptionsMenu.OptionsMenuExited -= OptionsMenu_OptionsMenuExited;
OptionsMenu.DeleteSaveData -= DeleteSaveData;
} }
} }

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://cagfc5ridmteu"] [gd_scene load_steps=6 format=3 uid="uid://bkhaksn82ws6h"]
[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"] [ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"] [ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"]
@@ -10,13 +10,16 @@
process_mode = 3 process_mode = 3
script = ExtResource("1_rt73h") script = ExtResource("1_rt73h")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")] [node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true
visible = false
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")] [node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
unique_name_in_owner = true unique_name_in_owner = true
@@ -26,8 +29,8 @@ visible = false
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="."] [node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
offset_right = 40.0 top_level = true
offset_bottom = 40.0 z_index = 999

View File

@@ -0,0 +1,6 @@
using Zennysoft.Game.Implementation;
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
{
public override void _EnterTree() => FadeIn();
}

View File

@@ -0,0 +1 @@
uid://cstc8tdapyrst

View File

@@ -0,0 +1,6 @@
using Zennysoft.Game.Implementation;
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
{
public override void _EnterTree() => FadeIn();
}

View File

@@ -0,0 +1 @@
uid://b83kye8yinfxs

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://brgi35xj3b4ud"] [gd_scene load_steps=27 format=3 uid="uid://brgi35xj3b4ud"]
[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"] [ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"] [ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
@@ -9,8 +9,10 @@
[ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"] [ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"]
[ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"] [ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"]
[ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"] [ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"]
[ext_resource type="AudioStream" uid="uid://cyae4bt60m7p4" path="res://src/audio/sfx/item_plasma_sword.ogg" id="10_7th20"]
[ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"] [ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"]
[ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"] [ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"]
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"]
[ext_resource type="AudioStream" uid="uid://oslvh60ec5gc" path="res://src/audio/sfx/UI_CANCEL_BACK.ogg" id="11_rloay"] [ext_resource type="AudioStream" uid="uid://oslvh60ec5gc" path="res://src/audio/sfx/UI_CANCEL_BACK.ogg" id="11_rloay"]
[ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="13_fa8i8"] [ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="13_fa8i8"]
[ext_resource type="AudioStream" uid="uid://na0lxb1lib11" path="res://src/audio/sfx/player_crit.ogg" id="14_p5cio"] [ext_resource type="AudioStream" uid="uid://na0lxb1lib11" path="res://src/audio/sfx/player_crit.ogg" id="14_p5cio"]
@@ -32,21 +34,26 @@ script = ExtResource("1_ojkqd")
[node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"] [node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("5_p5cio") stream = ExtResource("5_p5cio")
bus = &"SFX" bus = &"SFX"
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"] [node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("6_r16t0") stream = ExtResource("6_r16t0")
max_polyphony = 5
bus = &"SFX" bus = &"SFX"
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"] [node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_nerso") stream = ExtResource("10_nerso")
bus = &"SFX" bus = &"SFX"
[node name="CancelSound" type="AudioStreamPlayer" parent="UI"] [node name="CancelSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("11_rloay") stream = ExtResource("11_rloay")
bus = &"SFX" bus = &"SFX"
@@ -54,46 +61,67 @@ bus = &"SFX"
[node name="HealHPSound" type="AudioStreamPlayer" parent="Player"] [node name="HealHPSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("2_158j8") stream = ExtResource("2_158j8")
bus = &"SFX" bus = &"SFX"
[node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"] [node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_kac56") stream = ExtResource("10_kac56")
bus = &"SFX" bus = &"SFX"
[node name="HealVTSound" type="AudioStreamPlayer" parent="Player"] [node name="HealVTSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("3_kac56") stream = ExtResource("3_kac56")
bus = &"SFX" bus = &"SFX"
[node name="WeaponSwingSound" type="AudioStreamPlayer" parent="Player"] [node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("13_fa8i8") stream = ExtResource("13_fa8i8")
bus = &"SFX" bus = &"SFX"
[node name="WeaponPlasmaSword" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_7th20")
bus = &"SFX"
[node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_vyvit")
bus = &"SFX"
[node name="CritSound" type="AudioStreamPlayer" parent="Player"] [node name="CritSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("14_p5cio") stream = ExtResource("14_p5cio")
bus = &"SFX" bus = &"SFX"
[node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"] [node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("15_r16t0") stream = ExtResource("15_r16t0")
bus = &"SFX" bus = &"SFX"
[node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"] [node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("16_sew62") stream = ExtResource("16_sew62")
bus = &"SFX" bus = &"SFX"
[node name="EquipSound" type="AudioStreamPlayer" parent="Player"] [node name="EquipSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("7_sew62") stream = ExtResource("7_sew62")
bus = &"SFX" bus = &"SFX"
[node name="UnequipSound" type="AudioStreamPlayer" parent="Player"] [node name="UnequipSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("8_rf1la") stream = ExtResource("8_rf1la")
bus = &"SFX" bus = &"SFX"
@@ -101,50 +129,66 @@ bus = &"SFX"
[node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"] [node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("18_l6w22") stream = ExtResource("18_l6w22")
bus = &"SFX" bus = &"SFX"
[node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"] [node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("4_fa8i8")
bus = &"SFX"
[node name="DecreaseStatSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("4_fa8i8") stream = ExtResource("4_fa8i8")
bus = &"SFX" bus = &"SFX"
[node name="SortSound" type="AudioStreamPlayer" parent="Item"] [node name="SortSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("9_l6w22") stream = ExtResource("9_l6w22")
bus = &"SFX" bus = &"SFX"
[node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"] [node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("19_nerso") stream = ExtResource("19_nerso")
bus = &"SFX" bus = &"SFX"
[node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"] [node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("20_rloay") stream = ExtResource("20_rloay")
bus = &"SFX" bus = &"SFX"
[node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"] [node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("21_6hsck") stream = ExtResource("21_6hsck")
bus = &"SFX" bus = &"SFX"
[node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"] [node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("22_3wq6u") stream = ExtResource("22_3wq6u")
bus = &"SFX" bus = &"SFX"
[node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"] [node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_aaerj") stream = ExtResource("23_aaerj")
bus = &"SFX" bus = &"SFX"
[node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"] [node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_jdwj3") stream = ExtResource("23_jdwj3")
bus = &"SFX" bus = &"SFX"
[node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"] [node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("24_jdwj3") stream = ExtResource("24_jdwj3")
bus = &"SFX" bus = &"SFX"

View File

@@ -24,7 +24,7 @@ public partial class SfxDatabase : Node
{SoundEffect.TakeDamage, TakeDamageSound }, {SoundEffect.TakeDamage, TakeDamageSound },
{SoundEffect.HealVT, HealVTSound }, {SoundEffect.HealVT, HealVTSound },
{SoundEffect.IncreaseStat, IncreaseStatSound }, {SoundEffect.IncreaseStat, IncreaseStatSound },
{SoundEffect.WeaponSwing, WeaponSwingSound }, {SoundEffect.DecreaseStat, DecreaseStatSound },
{SoundEffect.Crit, CritSound }, {SoundEffect.Crit, CritSound },
{SoundEffect.PickupItem, PickupItemSound }, {SoundEffect.PickupItem, PickupItemSound },
{SoundEffect.OpenInventory, OpenInventorySound }, {SoundEffect.OpenInventory, OpenInventorySound },
@@ -42,6 +42,9 @@ public partial class SfxDatabase : Node
{SoundEffect.TeleportToExit, TeleportToExitSound}, {SoundEffect.TeleportToExit, TeleportToExitSound},
{SoundEffect.AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemiesSound}, {SoundEffect.AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemiesSound},
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound}, {SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
{SoundEffect.WeaponPlasmaSword, WeaponPlasmaSword },
}; };
} }
@@ -49,7 +52,11 @@ public partial class SfxDatabase : Node
[Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!; [Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!;
[Node] private AudioStreamPlayer HealVTSound { get; set; } = default!; [Node] private AudioStreamPlayer HealVTSound { get; set; } = default!;
[Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!; [Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponSwingSound { get; set; } = default!;
[Node] private AudioStreamPlayer DecreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponPlasmaSword { get; set; } = default!;
[Node] private AudioStreamPlayer CritSound { get; set; } = default!; [Node] private AudioStreamPlayer CritSound { get; set; } = default!;
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!; [Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
[Node] private AudioStreamPlayer OpenInventorySound { get; set; } [Node] private AudioStreamPlayer OpenInventorySound { get; set; }
@@ -85,7 +92,7 @@ public enum SoundEffect
TakeDamage, TakeDamage,
HealVT, HealVT,
IncreaseStat, IncreaseStat,
WeaponSwing, DecreaseStat,
Crit, Crit,
PickupItem, PickupItem,
OpenInventory, OpenInventory,
@@ -104,5 +111,8 @@ public enum SoundEffect
AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemies,
SwapHPAndVT, SwapHPAndVT,
TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash,
WeaponSlowSlash,
WeaponPlasmaSword
} }

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://didc6vnf5ftlg"] [gd_scene load_steps=3 format=3 uid="uid://dqvlemme0iwa"]
[ext_resource type="Script" uid="uid://bb36q1wpe0tlw" path="res://src/camera/ShakeCamera.cs" id="1_ubmds"] [ext_resource type="Script" uid="uid://bb36q1wpe0tlw" path="res://src/camera/ShakeCamera.cs" id="1_ubmds"]

View File

@@ -1,164 +0,0 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma;
public interface IDataViewer
{
}
[Meta(typeof(IAutoNode))]
public partial class DataViewer : Control, IDataViewer
{
public override void _Notification(int what) => this.Notify(what);
[Dependency]
public IAppRepo AppRepo => this.DependOn<IAppRepo>();
[Export]
public float _cameraSpeed = 0.01f;
[Node] public Node3D CameraPivot { get; set; } = default!;
[Node] public Camera3D Camera3D { get; set; } = default!;
[Node] public Node3D ModelPivot { get; set; } = default!;
#region UI
[Node] public RichTextLabel EnemyName { get; set; } = default!;
[Node] public RichTextLabel Description { get; set; } = default!;
[Node] public Label HPValue { get; set; } = default!;
[Node] public Label ATKValue { get; set; } = default!;
[Node] public Label DEFValue { get; set; } = default!;
[Node] public Label Drop1Value { get; set; } = default!;
[Node] public Label Drop2Value { get; set; } = default!;
[Node] public Label AffinityValue { get; set; } = default!;
[Node] public Label WeaknessValue { get; set; } = default!;
[Node] public Control EnemyInfo { get; set; } = default!;
[Node] public Button BackButton { get; set; } = default!;
#endregion
private EnemyModelView _currentModel;
private float _cameraStartingPoint = 0f;
private int _currentIndex = 0;
private List<EnemyModelView> _enemies;
public void OnReady()
{
BackButton.Pressed += BackButton_Pressed;
_enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()];
_currentModel = _enemies.First();
DisplayEnemy();
}
public void OnEnterTree() => GetTree().Paused = false;
public void OnExitTree() => GetTree().Paused = false;
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
public override void _Input(InputEvent @event)
{
if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact))
{
GetTree().Paused = false;
BackButton.ReleaseFocus();
return;
}
if (_currentModel == null || BackButton.HasFocus())
return;
if (@event.IsActionPressed(GameInputs.Attack))
_currentModel.PlayPrimaryAttackAnimation();
if (@event.IsActionPressed(GameInputs.InventorySort))
_currentModel.PlaySecondaryAttackAnimation();
if (Input.IsActionJustPressed(GameInputs.Inventory))
_currentModel.PlayActivateAnimation();
if (@event.IsActionPressed(GameInputs.EnemyViewerWalk))
_currentModel.PlayWalkAnimation();
if (@event.IsActionReleased(GameInputs.EnemyViewerWalk))
_currentModel.PlayIdleAnimation();
if (@event.IsActionPressed(GameInputs.Interact))
{
GetTree().Paused = true;
BackButton.GrabFocus();
}
if (@event.IsActionPressed(GameInputs.StrafeRight))
{
// Load next model
_enemies[_currentIndex].Hide();
if (_currentIndex == _enemies.Count - 1)
_currentIndex = 0;
else
_currentIndex++;
DisplayEnemy();
}
if (@event.IsActionPressed(GameInputs.StrafeLeft))
{
_enemies[_currentIndex].Hide();
// Load previous model
if (_currentIndex == 0)
_currentIndex = _enemies.Count - 1;
else
_currentIndex--;
DisplayEnemy();
}
}
public override void _Process(double delta)
{
if (_currentModel == null || BackButton.HasFocus())
return;
var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward);
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10));
var backStrength = Input.GetActionStrength(GameInputs.CameraBack);
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10));
var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft);
CameraPivot.RotateY(_cameraSpeed * leftStrength);
var rightStrength = Input.GetActionStrength(GameInputs.MoveRight);
CameraPivot.RotateY(-_cameraSpeed * rightStrength);
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint));
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
if (_currentModel is EnemyModelView2D enemyModelView2D)
enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
}
private void DisplayEnemy()
{
_currentModel = _enemies[_currentIndex];
var size = _currentModel.GetSize();
if (_currentModel is EnemyModelView2D)
_cameraStartingPoint = size.X / 50;
else
_cameraStartingPoint = size.X * 2;
Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint);
EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text";
Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text";
HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
_enemies[_currentIndex].Show();
}
}

View File

@@ -1,312 +0,0 @@
[gd_scene load_steps=19 format=3 uid="uid://c7wjbgbrdivol"]
[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
[ext_resource type="Texture2D" uid="uid://dsf5l6g8n1tkw" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Viewer_720_16_9.png" id="2_hpkd1"]
[ext_resource type="Texture2D" uid="uid://bophm5or5opdf" path="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg" id="3_hpkd1"]
[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_vk1lh"]
[ext_resource type="Shader" uid="uid://o80s4yvp0rto" path="res://src/data_viewer/BlurSprite3D.gdshader" id="4_vk1lh"]
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="6_vk1lh"]
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="7_dvixg"]
[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="8_ekqja"]
[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="11_icshd"]
[ext_resource type="PackedScene" uid="uid://bid6f48l0q58o" path="res://src/enemy/enemy_types/14. horse_head/HorseFaceModelView.tscn" id="19_qagkd"]
[ext_resource type="PackedScene" uid="uid://dnomfbym36ivg" path="res://src/enemy/enemy_types/15. ox_face/OxFaceModelView.tscn" id="20_bw7jv"]
[ext_resource type="PackedScene" uid="uid://l4413jwn0m8v" path="res://src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn" id="21_i7aes"]
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="25_gdy4a"]
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="26_br3ej"]
[sub_resource type="Environment" id="Environment_vk1lh"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_dvixg"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dvixg"]
render_priority = 0
shader = ExtResource("4_vk1lh")
shader_parameter/iChannel0 = ExtResource("3_hpkd1")
shader_parameter/samples = 100
shader_parameter/alpha_cut = 0.0
shader_parameter/gain = 17.73
shader_parameter/blur_x = 50.0
shader_parameter/blur_y = 50.0
shader_parameter/Rot_Angle = 4.9
shader_parameter/Metal = 0.0
[sub_resource type="Environment" id="Environment_3wl4s"]
background_mode = 1
[node name="DataViewer" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_1qako")
_cameraSpeed = 0.08
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_hpkd1")
[node name="CenterContainer2" type="CenterContainer" parent="."]
layout_mode = 0
offset_left = 69.0
offset_top = 196.0
offset_right = 900.0
offset_bottom = 942.0
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer2"]
custom_minimum_size = Vector2(750, 600)
layout_mode = 2
stretch = true
[node name="SubViewport" type="SubViewport" parent="CenterContainer2/SubViewportContainer"]
process_mode = 1
own_world_3d = true
handle_input_locally = false
size = Vector2i(750, 600)
render_target_update_mode = 4
[node name="Light" type="OmniLight3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.401216)
omni_range = 4096.0
[node name="ModelPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82392, 0)
[node name="Sproingy" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("3_vk1lh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26108, 0)
visible = false
[node name="Michael" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("8_ekqja")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20608, 0)
visible = false
[node name="Ballos" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("11_icshd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23608, 0)
visible = false
[node name="Horse Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("19_qagkd")]
visible = false
[node name="Ox Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("20_bw7jv")]
visible = false
[node name="Demon Wall" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("21_i7aes")]
visible = false
[node name="CameraPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="Camera3D" type="Camera3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
environment = SubResource("Environment_vk1lh")
attributes = SubResource("CameraAttributesPhysical_dvixg")
[node name="Sprite3D" type="Sprite3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot/Camera3D"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 349.344, -203.088, -300)
material_override = SubResource("ShaderMaterial_dvixg")
pixel_size = 1.0
billboard = 2
transparent = false
texture_filter = 2
texture = ExtResource("3_hpkd1")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
anchor_left = 0.5
anchor_top = 0.186
anchor_right = 0.969
anchor_bottom = 0.87
offset_left = 13.0
offset_top = 4.12
offset_right = 5.5199
offset_bottom = 3.3999
theme_override_constants/margin_left = 25
theme_override_constants/margin_top = 25
theme_override_constants/margin_right = 25
[node name="EnemyInfo" type="VBoxContainer" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 20
[node name="EnemyName" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
unique_name_in_owner = true
custom_minimum_size = Vector2(800, 50)
layout_mode = 2
theme_override_fonts/normal_font = ExtResource("7_dvixg")
theme_override_font_sizes/normal_font_size = 40
text = "Placeholder Text"
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/EnemyInfo"]
custom_minimum_size = Vector2(0, 150)
layout_mode = 2
[node name="StatBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="HPBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
layout_mode = 2
text = "HP"
label_settings = ExtResource("6_vk1lh")
[node name="HPValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "992"
label_settings = ExtResource("6_vk1lh")
[node name="ATKBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
layout_mode = 2
text = "ATK"
label_settings = ExtResource("6_vk1lh")
[node name="ATKValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "14"
label_settings = ExtResource("6_vk1lh")
[node name="DEFBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
layout_mode = 2
text = "DEF"
label_settings = ExtResource("6_vk1lh")
[node name="DEFValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "15"
label_settings = ExtResource("6_vk1lh")
[node name="DropsBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="Drops" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
layout_mode = 2
text = "Drops:"
label_settings = ExtResource("6_vk1lh")
[node name="FirstDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
layout_mode = 2
text = "1."
label_settings = ExtResource("6_vk1lh")
[node name="Drop1Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "???"
label_settings = ExtResource("6_vk1lh")
[node name="SecondDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
layout_mode = 2
text = "2."
label_settings = ExtResource("6_vk1lh")
[node name="Drop2Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Goddess Garb"
label_settings = ExtResource("6_vk1lh")
[node name="AffinityBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="Affinity" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
layout_mode = 2
text = "Affinity:"
label_settings = ExtResource("6_vk1lh")
[node name="AffinityValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Metal"
label_settings = ExtResource("6_vk1lh")
[node name="Weakness" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
layout_mode = 2
text = "Weakness:"
label_settings = ExtResource("6_vk1lh")
[node name="WeaknessValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Holy"
label_settings = ExtResource("6_vk1lh")
[node name="Description" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
unique_name_in_owner = true
custom_minimum_size = Vector2(800, 625)
layout_mode = 2
theme_override_fonts/normal_font = ExtResource("7_dvixg")
theme_override_font_sizes/normal_font_size = 30
text = "Placeholder Text"
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environment = SubResource("Environment_3wl4s")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
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light_energy = 8.943
spot_range = 9.00889
spot_attenuation = 3.45
[node name="BackButton" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 1671.0
offset_top = 972.0
offset_right = 1803.0
offset_bottom = 1028.0
theme_override_styles/focus = ExtResource("25_gdy4a")
theme_override_styles/disabled_mirrored = ExtResource("26_br3ej")
theme_override_styles/disabled = ExtResource("26_br3ej")
theme_override_styles/hover_pressed_mirrored = ExtResource("26_br3ej")
theme_override_styles/hover_pressed = ExtResource("26_br3ej")
theme_override_styles/hover_mirrored = ExtResource("26_br3ej")
theme_override_styles/hover = ExtResource("26_br3ej")
theme_override_styles/pressed_mirrored = ExtResource("26_br3ej")
theme_override_styles/pressed = ExtResource("26_br3ej")
theme_override_styles/normal_mirrored = ExtResource("26_br3ej")
theme_override_styles/normal = ExtResource("26_br3ej")

View File

@@ -1,34 +0,0 @@
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